Fix nil error on tool_capabilities

This commit is contained in:
SmallJoker 2015-09-13 18:38:53 +02:00
parent afb52ba3b4
commit 145ca1c61d
1 changed files with 30 additions and 26 deletions

View File

@ -32,7 +32,7 @@ boost_cart.cart = {
mesh = "cart.x", mesh = "cart.x",
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
textures = {"cart.png"}, textures = {"cart.png"},
driver = nil, driver = nil,
punched = false, -- used to re-send velocity and position punched = false, -- used to re-send velocity and position
velocity = {x=0, y=0, z=0}, -- only used on punch velocity = {x=0, y=0, z=0}, -- only used on punch
@ -68,7 +68,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
local node = minetest.get_node(vector.floor(pos)).name local node = minetest.get_node(vector.floor(pos)).name
self.railtype = minetest.get_item_group(node, "connect_to_raillike") self.railtype = minetest.get_item_group(node, "connect_to_raillike")
end end
if not puncher or not puncher:is_player() then if not puncher or not puncher:is_player() then
local cart_dir = boost_cart:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self.railtype) local cart_dir = boost_cart:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then if vector.equals(cart_dir, {x=0, y=0, z=0}) then
@ -96,29 +96,33 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
obj_:set_detach() obj_:set_detach()
end end
end end
self.object:remove() self.object:remove()
puncher:get_inventory():add_item("main", "carts:cart") puncher:get_inventory():add_item("main", "carts:cart")
return return
end end
local vel = self.object:getvelocity() local vel = self.object:getvelocity()
if puncher:get_player_name() == self.driver then if puncher:get_player_name() == self.driver then
if math.abs(vel.x + vel.z) > 7 then if math.abs(vel.x + vel.z) > 7 then
return return
end end
end end
local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir()) local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0 punch_dir.y = 0
local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return return
end end
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval) local punch_interval = 1
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval) if tool_capabilities and tool_capabilities.full_punch_interval then
punch_interval = tool_capabilities.full_punch_interval
end
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
local f = 3 * (time_from_last_punch / punch_interval)
self.velocity = vector.multiply(cart_dir, f) self.velocity = vector.multiply(cart_dir, f)
self.old_pos = nil self.old_pos = nil
self.punched = true self.punched = true
@ -134,7 +138,7 @@ function boost_cart.cart:on_step(dtime)
elseif vector.equals(vel, {x=0, y=0, z=0}) then elseif vector.equals(vel, {x=0, y=0, z=0}) then
return return
end end
local dir, last_switch = nil, nil local dir, last_switch = nil, nil
local pos = self.object:getpos() local pos = self.object:getpos()
if self.old_pos and not self.punched then if self.old_pos and not self.punched then
@ -144,7 +148,7 @@ function boost_cart.cart:on_step(dtime)
return return
end end
end end
local ctrl, player = nil, nil local ctrl, player = nil, nil
if self.driver then if self.driver then
player = minetest.get_player_by_name(self.driver) player = minetest.get_player_by_name(self.driver)
@ -167,7 +171,7 @@ function boost_cart.cart:on_step(dtime)
end end
end end
end end
if vel.y == 0 then if vel.y == 0 then
for _,v in ipairs({"x", "z"}) do for _,v in ipairs({"x", "z"}) do
if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
@ -176,13 +180,13 @@ function boost_cart.cart:on_step(dtime)
end end
end end
end end
local cart_dir = boost_cart:velocity_to_dir(vel) local cart_dir = boost_cart:velocity_to_dir(vel)
local max_vel = boost_cart.speed_max local max_vel = boost_cart.speed_max
if not dir then if not dir then
dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch, self.railtype) dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch, self.railtype)
end end
local new_acc = {x=0, y=0, z=0} local new_acc = {x=0, y=0, z=0}
if vector.equals(dir, {x=0, y=0, z=0}) then if vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x=0, y=0, z=0} vel = {x=0, y=0, z=0}
@ -207,10 +211,10 @@ function boost_cart.cart:on_step(dtime)
pos = vector.round(pos) pos = vector.round(pos)
update.pos = true update.pos = true
end end
-- Slow down or speed up.. -- Slow down or speed up..
local acc = dir.y * -1.8 local acc = dir.y * -1.8
local speed_mod = tonumber(minetest.get_meta(pos):get_string("cart_acceleration")) local speed_mod = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
if speed_mod and speed_mod ~= 0 then if speed_mod and speed_mod ~= 0 then
if speed_mod > 0 then if speed_mod > 0 then
@ -229,19 +233,19 @@ function boost_cart.cart:on_step(dtime)
acc = acc - 1.2 acc = acc - 1.2
end end
end end
new_acc = vector.multiply(dir, acc) new_acc = vector.multiply(dir, acc)
end end
if mesecon then if mesecon then
boost_cart:signal_detector_rail(vector.floor(pos)) boost_cart:signal_detector_rail(vector.floor(pos))
end end
self.object:setacceleration(new_acc) self.object:setacceleration(new_acc)
self.old_pos = vector.new(pos) self.old_pos = vector.new(pos)
self.old_dir = vector.new(dir) self.old_dir = vector.new(dir)
self.old_switch = last_switch self.old_switch = last_switch
-- Limits -- Limits
for _,v in ipairs({"x","y","z"}) do for _,v in ipairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then if math.abs(vel[v]) > max_vel then
@ -249,7 +253,7 @@ function boost_cart.cart:on_step(dtime)
update.vel = true update.vel = true
end end
end end
if self.punched then if self.punched then
-- Collect dropped items -- Collect dropped items
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
@ -263,11 +267,11 @@ function boost_cart.cart:on_step(dtime)
end end
self.punched = false self.punched = false
end end
if not (update.vel or update.pos) then if not (update.vel or update.pos) then
return return
end end
local yaw = 0 local yaw = 0
if dir.x < 0 then if dir.x < 0 then
yaw = 0.5 yaw = 0.5
@ -277,7 +281,7 @@ function boost_cart.cart:on_step(dtime)
yaw = 1 yaw = 1
end end
self.object:setyaw(yaw * math.pi) self.object:setyaw(yaw * math.pi)
local anim = {x=0, y=0} local anim = {x=0, y=0}
if dir.y == -1 then if dir.y == -1 then
anim = {x=1, y=1} anim = {x=1, y=1}
@ -285,7 +289,7 @@ function boost_cart.cart:on_step(dtime)
anim = {x=2, y=2} anim = {x=2, y=2}
end end
self.object:set_animation(anim, 1, 0) self.object:set_animation(anim, 1, 0)
self.object:setvelocity(vel) self.object:setvelocity(vel)
if update.pos then if update.pos then
self.object:setpos(pos) self.object:setpos(pos)
@ -307,7 +311,7 @@ minetest.register_craftitem(":carts:cart", {
elseif boost_cart:is_rail(pointed_thing.above) then elseif boost_cart:is_rail(pointed_thing.above) then
minetest.add_entity(pointed_thing.above, "carts:cart") minetest.add_entity(pointed_thing.above, "carts:cart")
else return end else return end
itemstack:take_item() itemstack:take_item()
return itemstack return itemstack
end, end,