mirror of
https://github.com/SmallJoker/boost_cart.git
synced 2025-07-16 07:10:23 +02:00
Compare commits
9 Commits
ae33bd7a68
...
master
Author | SHA1 | Date | |
---|---|---|---|
e458734cc5 | |||
3bd7d6f8ca | |||
b05a49afb5 | |||
5b53183381 | |||
56f5b18dae | |||
c8f7cae2c8 | |||
30f870e88c | |||
cc293e95fe | |||
f7a649e596 |
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
*.bak
|
||||
*.diff
|
||||
*.patch
|
50
README.md
Normal file
50
README.md
Normal file
@ -0,0 +1,50 @@
|
||||
# Boost Cart
|
||||
Based on (and fully compatible with) the mod "carts" by PilzAdam
|
||||
and the one contained in the subgame "minetest_game".
|
||||
Target: Run smoothly as possible, even on laggy servers.
|
||||
|
||||
## Features
|
||||
- A fast cart for your railway or roller coaster
|
||||
- Easily configurable cart speed using the Advanced Settings
|
||||
- Boost and brake rails
|
||||
- By mesecons controlled Start-Stop rails
|
||||
- Detector rails that send a mesecons signal when the cart drives over them
|
||||
- Rail junction switching with the 'right/left' walking keys
|
||||
- Handbrake with the 'back' key
|
||||
- Support for non-minetest_game subgames
|
||||
- Descend from cart using the `sneak` key
|
||||
|
||||
## Settings
|
||||
This mod can be adjusted to fit the preference of a player or server. Use the `Settings -> All Settings` dialog in the main menu or tune your
|
||||
minetest.conf file manually:
|
||||
|
||||
#### `boost_cart.speed_max = 10`
|
||||
* Maximal speed of the cart in m/s
|
||||
* Possible values: 1 ... 100
|
||||
|
||||
#### `boost_cart.punch_speed_max = 7`
|
||||
* Maximal speed to which the driving player can accelerate the cart by punching from inside the cart.
|
||||
* Possible values: -1 ... 100
|
||||
* Value `-1` will disable this feature.
|
||||
|
||||
## License for everything
|
||||
CC-0, if not specified otherwise below
|
||||
|
||||
|
||||
Authors
|
||||
---------
|
||||
Various authors
|
||||
- carts_rail_*.png
|
||||
|
||||
kddekadenz
|
||||
- cart_bottom.png
|
||||
- cart_side.png
|
||||
- cart_top.png
|
||||
|
||||
klankbeeld (CC-BY 3.0)
|
||||
- http://freesound.org/people/klankbeeld/sounds/174042/
|
||||
- cart_rail.*.ogg
|
||||
|
||||
Zeg9
|
||||
- cart.x
|
||||
- cart.png
|
57
README.txt
57
README.txt
@ -1,57 +0,0 @@
|
||||
Minetest mod: boost_cart
|
||||
==========================
|
||||
Based on (and fully compatible with) the mod "carts" by PilzAdam
|
||||
and the one contained in the subgame "minetest_game".
|
||||
Target: Run smoothly as possible, even on laggy servers.
|
||||
|
||||
|
||||
Features
|
||||
----------
|
||||
- A fast cart for your railway or roller coaster
|
||||
- Easily configurable cart speed using the Advanced Settings
|
||||
- Boost and brake rails
|
||||
- By mesecons controlled Start-Stop rails
|
||||
- Detector rails that send a mesecons signal when the cart drives over them
|
||||
- Rail junction switching with the 'right/left' walking keys
|
||||
- Handbrake with the 'back' key
|
||||
- Support for non-minetest_game subgames
|
||||
|
||||
|
||||
Settings
|
||||
----------
|
||||
This mod can be adjusted to fit the conditions of a player or server.
|
||||
Use the Advanced Settings dialog in the main menu or tune your
|
||||
minetest.conf file manually:
|
||||
|
||||
boost_cart.speed_max = 10
|
||||
^ Possible values: 1 ... 100
|
||||
^ Maximal speed of the cart in m/s
|
||||
|
||||
boost_cart.punch_speed_max = 7
|
||||
^ Possible values: -1 ... 100
|
||||
^ Maximal speed to which the driving player can accelerate the cart
|
||||
by punching from inside the cart. -1 will disable this feature.
|
||||
|
||||
|
||||
License for everything
|
||||
------------------------
|
||||
CC-0, if not specified otherwise below
|
||||
|
||||
|
||||
Authors
|
||||
---------
|
||||
Various authors
|
||||
carts_rail_*.png
|
||||
|
||||
kddekadenz
|
||||
cart_bottom.png
|
||||
cart_side.png
|
||||
cart_top.png
|
||||
|
||||
klankbeeld (CC-BY 3.0)
|
||||
http://freesound.org/people/klankbeeld/sounds/174042/
|
||||
cart_rail.*.ogg
|
||||
|
||||
Zeg9
|
||||
cart.x
|
||||
cart.png
|
@ -49,17 +49,10 @@ function cart_entity:on_rightclick(clicker)
|
||||
end
|
||||
local player_name = clicker:get_player_name()
|
||||
if self.driver and player_name == self.driver then
|
||||
self.driver = nil
|
||||
boost_cart:manage_attachment(clicker, nil)
|
||||
elseif not self.driver then
|
||||
self.driver = player_name
|
||||
boost_cart:manage_attachment(clicker, self.object)
|
||||
|
||||
if default.player_set_animation then
|
||||
-- player_api(/default) does not update the animation
|
||||
-- when the player is attached, reset to default animation
|
||||
default.player_set_animation(clicker, "stand")
|
||||
end
|
||||
self.driver = player_name
|
||||
end
|
||||
end
|
||||
|
||||
@ -94,6 +87,7 @@ end
|
||||
-- 0.5.x and later: When the driver leaves
|
||||
function cart_entity:on_detach_child(child)
|
||||
if child and child:get_player_name() == self.driver then
|
||||
boost_cart:manage_attachment(child, nil)
|
||||
self.driver = nil
|
||||
end
|
||||
end
|
||||
@ -126,8 +120,13 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
|
||||
boost_cart:manage_attachment(player, nil)
|
||||
end
|
||||
for _, obj_ in pairs(self.attached_items) do
|
||||
if obj_ then
|
||||
local ent = obj_ and obj_:get_luaentity()
|
||||
if ent then
|
||||
obj_:set_detach()
|
||||
-- Attention! Internal item API
|
||||
if ent.enable_physics then
|
||||
ent:enable_physics()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -155,7 +154,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
|
||||
end
|
||||
|
||||
local punch_interval = 1
|
||||
if tool_capabilities and tool_capabilities.full_punch_interval then
|
||||
-- Faulty tool registrations may cause the interval to be set to 0 !
|
||||
if tool_capabilities and (tool_capabilities.full_punch_interval or 0) > 0 then
|
||||
punch_interval = tool_capabilities.full_punch_interval
|
||||
end
|
||||
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
||||
@ -178,11 +178,11 @@ function cart_entity:on_step(dtime)
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local cart_dir = boost_cart:velocity_to_dir(vel)
|
||||
local same_dir = vector.equals(cart_dir, self.old_dir)
|
||||
local dir = boost_cart:velocity_to_dir(vel)
|
||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||
local update = {}
|
||||
|
||||
if self.old_pos and not self.punched and same_dir then
|
||||
if self.old_pos and not self.punched and not dir_changed then
|
||||
local flo_pos = vector.round(pos)
|
||||
local flo_old = vector.round(self.old_pos)
|
||||
if vector.equals(flo_pos, flo_old) then
|
||||
@ -203,7 +203,7 @@ function cart_entity:on_step(dtime)
|
||||
end
|
||||
|
||||
local stop_wiggle = false
|
||||
if self.old_pos and same_dir then
|
||||
if self.old_pos and not dir_changed then
|
||||
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
||||
-- It's sophisticated enough to take the acceleration in account
|
||||
local acc = self.object:get_acceleration()
|
||||
@ -218,7 +218,7 @@ function cart_entity:on_step(dtime)
|
||||
-- No rail found: set to the expected position
|
||||
pos = new_pos
|
||||
update.pos = true
|
||||
cart_dir = new_dir
|
||||
dir = new_dir
|
||||
end
|
||||
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
||||
-- Stop wiggle
|
||||
@ -228,20 +228,25 @@ function cart_entity:on_step(dtime)
|
||||
-- dir: New moving direction of the cart
|
||||
-- switch_keys: Currently pressed L(1) or R(2) key,
|
||||
-- used to ignore the key on the next rail node
|
||||
local dir, switch_keys = boost_cart:get_rail_direction(
|
||||
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
||||
local switch_keys
|
||||
dir, switch_keys = boost_cart:get_rail_direction(
|
||||
pos, dir, ctrl, self.old_switch, self.railtype
|
||||
)
|
||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||
dir_changed = not vector.equals(dir, self.old_dir)
|
||||
|
||||
local acc = 0
|
||||
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
dir = vector.new(self.old_dir)
|
||||
vel = {x=0, y=0, z=0}
|
||||
local pos_r = vector.round(pos)
|
||||
if not boost_cart:is_rail(pos_r, self.railtype)
|
||||
and self.old_pos then
|
||||
pos = self.old_pos
|
||||
elseif not stop_wiggle then
|
||||
-- End of rail: Smooth out.
|
||||
pos = pos_r
|
||||
dir_changed = false
|
||||
dir.y = 0
|
||||
else
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
end
|
||||
@ -303,10 +308,16 @@ function cart_entity:on_step(dtime)
|
||||
acc = -0.4
|
||||
end
|
||||
end
|
||||
if ctrl and ctrl.sneak then
|
||||
-- Descend when sneak is pressed
|
||||
boost_cart:manage_attachment(player, nil)
|
||||
player = nil
|
||||
ctrl = nil
|
||||
end
|
||||
|
||||
if acc then
|
||||
-- Slow down or speed up, depending on Y direction
|
||||
acc = acc + dir.y * -2.1
|
||||
acc = acc + dir.y * -4
|
||||
else
|
||||
acc = 0
|
||||
end
|
||||
@ -325,13 +336,8 @@ function cart_entity:on_step(dtime)
|
||||
self.object:set_acceleration(vector.multiply(dir, acc))
|
||||
|
||||
self.old_pos = vector.round(pos)
|
||||
local old_y_dir = self.old_dir.y
|
||||
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
|
||||
self.old_dir = dir
|
||||
else
|
||||
-- Cart stopped, set the animation to 0
|
||||
self.old_dir.y = 0
|
||||
end
|
||||
local old_y_dir = self.old_dir.y -- For player tilt
|
||||
self.old_dir = vector.new(dir)
|
||||
self.old_switch = switch_keys
|
||||
|
||||
boost_cart:on_rail_step(self, self.old_pos, distance)
|
||||
@ -339,10 +345,13 @@ function cart_entity:on_step(dtime)
|
||||
if self.punched then
|
||||
-- Collect dropped items
|
||||
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj_:is_player() and
|
||||
obj_:get_luaentity() and
|
||||
not obj_:get_luaentity().physical_state and
|
||||
obj_:get_luaentity().name == "__builtin:item" then
|
||||
local ent = obj_:get_luaentity()
|
||||
-- Attention! Physics must be disabled prior to attach
|
||||
if ent and ent.name == "__builtin:item" and not obj_:get_attach() then
|
||||
-- Check API to support 5.2.0 and older
|
||||
if ent.disable_physics then
|
||||
ent:disable_physics()
|
||||
end
|
||||
|
||||
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||||
self.attached_items[#self.attached_items + 1] = obj_
|
||||
@ -355,8 +364,6 @@ function cart_entity:on_step(dtime)
|
||||
if not (update.vel or update.pos) then
|
||||
return
|
||||
end
|
||||
-- Re-use "dir", localize self.old_dir
|
||||
dir = self.old_dir
|
||||
|
||||
local yaw = 0
|
||||
if dir.x < 0 then
|
||||
|
@ -10,18 +10,26 @@ function boost_cart:manage_attachment(player, obj)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local wants_attach = obj ~= nil
|
||||
local attached = player:get_attach() ~= nil
|
||||
local do_attach = obj ~= nil
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
boost_cart.player_attached[player_name] = attached or wants_attach
|
||||
if attached == wants_attach then
|
||||
if obj and player:get_attach() == obj then
|
||||
return
|
||||
end
|
||||
|
||||
if wants_attach then
|
||||
if boost_cart.PLAYER_API then
|
||||
local player_name = player:get_player_name()
|
||||
player_api.player_attached[player_name] = do_attach
|
||||
end
|
||||
|
||||
if do_attach then
|
||||
player:set_attach(obj, "", {x=0, y=-4, z=0}, {x=0, y=0, z=0})
|
||||
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
|
||||
|
||||
if boost_cart.PLAYER_API then
|
||||
-- player_api does not update the animation
|
||||
-- when the player is attached, reset to default animation
|
||||
player_api.set_animation(player, "stand")
|
||||
end
|
||||
else
|
||||
player:set_detach()
|
||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||
|
8
init.lua
8
init.lua
@ -9,7 +9,6 @@ boost_cart.modpath = minetest.get_modpath("boost_cart")
|
||||
boost_cart.MESECONS = minetest.global_exists("mesecon")
|
||||
boost_cart.MTG_CARTS = minetest.global_exists("carts") and carts.pathfinder
|
||||
boost_cart.PLAYER_API = minetest.global_exists("player_api")
|
||||
boost_cart.player_attached = {}
|
||||
|
||||
local function getNum(setting)
|
||||
return tonumber(minetest.settings:get(setting))
|
||||
@ -20,14 +19,9 @@ boost_cart.speed_max = getNum("boost_cart.speed_max") or 10
|
||||
-- Set to -1 to disable punching the cart from inside
|
||||
boost_cart.punch_speed_max = getNum("boost_cart.punch_speed_max") or 7
|
||||
-- Maximal distance for the path correction (for dtime peaks)
|
||||
boost_cart.path_distance_max = 3
|
||||
boost_cart.path_distance_max = 4
|
||||
|
||||
|
||||
if boost_cart.PLAYER_API then
|
||||
-- This is a table reference!
|
||||
boost_cart.player_attached = player_api.player_attached
|
||||
end
|
||||
|
||||
dofile(boost_cart.modpath.."/functions.lua")
|
||||
dofile(boost_cart.modpath.."/rails.lua")
|
||||
|
||||
|
Reference in New Issue
Block a user