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Author SHA1 Message Date
792756c003 Use automatic_face_movement_max_rotation_per_sec for testing 2017-11-26 15:09:54 +01:00
8 changed files with 87 additions and 195 deletions

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@ -1,4 +1,6 @@
local HAVE_MESECONS_ENABLED = minetest.global_exists("mesecon")
function boost_cart:on_rail_step(entity, pos, distance)
-- Play rail sound
if entity.sound_counter <= 0 then
@ -11,20 +13,18 @@ function boost_cart:on_rail_step(entity, pos, distance)
end
entity.sound_counter = entity.sound_counter - distance
if boost_cart.MESECONS then
if HAVE_MESECONS_ENABLED then
boost_cart:signal_detector_rail(pos)
end
end
local cart_entity = {
initial_properties = {
physical = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "cart.x",
visual_size = {x=1, y=1},
textures = {"cart.png"},
},
physical = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "cart.x",
visual_size = {x=1, y=1},
textures = {"cart.png"},
driver = nil,
punched = false, -- used to re-send velocity and position
@ -34,13 +34,15 @@ local cart_entity = {
old_switch = 0,
sound_counter = 0,
railtype = nil,
attached_items = {}
attached_items = {},
automatic_face_movement_dir = -90.0,
automatic_face_movement_max_rotation_per_sec = 360 * 4,
}
-- Model and textures
if boost_cart.MTG_CARTS then
cart_entity.initial_properties.mesh = "carts_cart.b3d"
cart_entity.initial_properties.textures = {"carts_cart.png"}
if boost_cart.mtg_compat then
cart_entity.mesh = "carts_cart.b3d"
cart_entity.textures = {"carts_cart.png"}
end
function cart_entity:on_rightclick(clicker)
@ -54,12 +56,6 @@ function cart_entity:on_rightclick(clicker)
elseif not self.driver then
self.driver = player_name
boost_cart:manage_attachment(clicker, self.object)
if default.player_set_animation then
-- player_api(/default) does not update the animation
-- when the player is attached, reset to default animation
default.player_set_animation(clicker, "stand")
end
end
end
@ -75,29 +71,18 @@ function cart_entity:on_activate(staticdata, dtime_s)
return
end
self.railtype = data.railtype
self.old_dir = data.old_dir or self.old_dir
self.old_pos = data.old_pos or self.old_pos
-- Correct the position when the cart drives further after the last 'step()'
if self.old_pos and boost_cart:is_rail(self.old_pos, self.railtype) then
self.object:set_pos(self.old_pos)
if data.old_dir then
self.old_dir = data.old_dir
end
end
function cart_entity:get_staticdata()
return minetest.serialize({
railtype = self.railtype,
old_dir = self.old_dir,
old_pos = self.old_pos
old_dir = self.old_dir
})
end
-- 0.5.x and later: When the driver leaves
function cart_entity:on_detach_child(child)
if child and child:get_player_name() == self.driver then
self.driver = nil
end
end
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
@ -233,12 +218,11 @@ function cart_entity:on_step(dtime)
)
local dir_changed = not vector.equals(dir, self.old_dir)
local acc = 0
local new_acc = {x=0, y=0, z=0}
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x=0, y=0, z=0}
local pos_r = vector.round(pos)
if not boost_cart:is_rail(pos_r, self.railtype)
and self.old_pos then
if not boost_cart:is_rail(pos_r, self.railtype) then
pos = self.old_pos
elseif not stop_wiggle then
pos = pos_r
@ -250,7 +234,7 @@ function cart_entity:on_step(dtime)
else
-- Direction change detected
if dir_changed then
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
vel = vector.multiply(dir, v3_len(vel))
update.vel = true
if dir.y ~= self.old_dir.y then
pos = vector.round(pos)
@ -268,7 +252,7 @@ function cart_entity:on_step(dtime)
end
-- Calculate current cart acceleration
acc = nil
local acc = nil
local acc_meta = minetest.get_meta(pos):get_string("cart_acceleration")
if acc_meta == "halt" and not self.punched then
@ -287,7 +271,7 @@ function cart_entity:on_step(dtime)
acc = speed_mod * 10
end
end
if acc == nil and boost_cart.MTG_CARTS then
if acc == nil and boost_cart.mtg_compat then
-- MTG Cart API adaption
local rail_node = minetest.get_node(vector.round(pos))
local railparam = carts.railparams[rail_node.name]
@ -310,20 +294,21 @@ function cart_entity:on_step(dtime)
else
acc = 0
end
new_acc = vector.multiply(dir, acc)
end
-- Limit cart speed
local vel_len = vector.length(vel)
if vel_len > boost_cart.speed_max then
vel = vector.multiply(vel, boost_cart.speed_max / vel_len)
update.vel = true
end
if vel_len >= boost_cart.speed_max and acc > 0 then
acc = 0
-- Limits
local max_vel = boost_cart.speed_max
for _,v in pairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then
vel[v] = boost_cart:get_sign(vel[v]) * max_vel
new_acc[v] = 0
update.vel = true
end
end
self.object:set_acceleration(vector.multiply(dir, acc))
self.object:set_acceleration(new_acc)
self.old_pos = vector.round(pos)
local old_y_dir = self.old_dir.y
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
@ -358,15 +343,17 @@ function cart_entity:on_step(dtime)
-- Re-use "dir", localize self.old_dir
dir = self.old_dir
local yaw = 0
if dir.x < 0 then
yaw = 0.5
elseif dir.x > 0 then
yaw = 1.5
elseif dir.z < 0 then
yaw = 1
if stop_wiggle then
local yaw = 0
if dir.x < 0 then
yaw = 0.5
elseif dir.x > 0 then
yaw = 1.5
elseif dir.z < 0 then
yaw = 1
end
self.object:set_yaw(yaw * math.pi)
end
self.object:set_yaw(yaw * math.pi)
local anim = {x=0, y=0}
if dir.y == -1 then
@ -378,14 +365,18 @@ function cart_entity:on_step(dtime)
-- Change player model rotation, depending on the Y direction
if player and dir.y ~= old_y_dir then
local feet = {x=0, y=-4, z=0}
local feet = {x=0, y=0, z=0}
local eye = {x=0, y=-4, z=0}
feet.y = boost_cart.old_player_model and 6 or -4
if dir.y ~= 0 then
-- TODO: Find a better way to calculate this
feet.y = feet.y + 4
feet.z = -dir.y * 2
if boost_cart.old_player_model then
feet.y = feet.y + 2
feet.z = -dir.y * 6
else
feet.y = feet.y + 4
feet.z = -dir.y * 2
end
eye.z = -dir.y * 8
end
player:set_attach(self.object, "", feet,
@ -408,7 +399,7 @@ end
minetest.register_entity(":carts:cart", cart_entity)
-- Register item to place the entity
if not boost_cart.MTG_CARTS then
if not boost_cart.mtg_compat then
minetest.register_craftitem(":carts:cart", {
description = "Cart (Sneak+Click to pick up)",
inventory_image = minetest.inventorycube(

4
depends.txt Normal file
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@ -0,0 +1,4 @@
default
mesecons?
moreores?
carts?

1
description.txt Normal file
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@ -0,0 +1 @@
This mod offers improved minecarts and a few more rail types.

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@ -1,71 +0,0 @@
boost_cart API
==============
This file provides information about the API of boost_cart for the use in
mods. The API might change slightly when the development goes on, so avoid
using internal tables or functions which are not documented here.
Types
-----
* `SwitchIgnore` -> `number/nil`
* Specifies which player control was pressed. This value is used to prefer
straight rails instead of preferring left and right rail checks.
* `1`: Ignore left rail
* `2`: Ignore right rail
* `nil`: Ignore no rail
Entity movement
---------------
These functions are grouped so that they make sense and then sorted alphabetically.
* `boost_cart:manage_attachment(player, obj)`
* Attaches or detaches the player to/from an object, depending on what is
supplied to `obj`.
* `player`: `ObjectRef` of the player
* `obj`: `ObjectRef` (to attach) or `nil` (to detach)
* `boost_cart:get_sign(n)` -> `number`
* Returns the sign for the given number. Values: `-1`, `0`, `1`
* `n`: any `number`
* `boost_cart:velocity_to_dir(vel)` -> `vector`
* Returns the cart direction depending on `vel`. Each coordinate can have
one of the `get_sign()` return values.
* `vel`: velocity as `vector`
* `boost_cart:boost_rail(pos, amount)`
* Sets the rail acceleration for the given position to `amount` and punches
carts which are at the given position.
* `pos`: `vector`, rail position
* `amount`: `number`, negative to brake, positive to boost
* `boost_cart:get_rail_direction(pos, dir, ctrl, old_switch, railtype)`
-> `vector, SwitchIgnore`
* Returns the direction to where the next rail is, and which player control that
should be ignored in the next call.
* `pos`: `vector`, position of the cart
* `dir`: `vector`, movement direction of the cart (see `velocity_to_dir()`)
* `ctrl`: Player controls table or `nil` (no player)
* `old_switch`: `SwitchIgnore`
* `railtype`: (optional) `number`, gets passed indirectly to `is_rail()`
Rail helper functions
---------------------
* `boost_cart:get_rail_groups(groups)` -> `table`
* Returns a group table with preset values for a common rail node
* `groups`: (optional) `table`, additional groups append (or overwrite)
* Hint: To register an incompatible rail type, set the group
`connect_to_raillike` to the value returned by
`minetest.raillike_group(new_rail_type)`
* `boost_cart:is_rail(pos, [railtype])` -> `boolean`
* Returns whether the node at `pos` is a rail. When `railtype` is specified,
`true` is only returned when the node is in the same rail group.
* `pos`: `vector` of the node to check
* `railtype`: (optional) `number`, rail group number
* `boost_cart:register_rail(name, def)`
* Registers a new rail with preset node definition defaults as fallback
* `name`: `string`, node name of the new rail
* `def`: Node definition table, containing at least the following keys:
* `description`
* `groups`
* `tiles`

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@ -10,17 +10,16 @@ function boost_cart:manage_attachment(player, obj)
if not player then
return
end
local wants_attach = obj ~= nil
local attached = player:get_attach() ~= nil
local status = obj ~= nil
local player_name = player:get_player_name()
boost_cart.player_attached[player_name] = attached or wants_attach
if attached == wants_attach then
if default.player_attached[player_name] == status then
return
end
default.player_attached[player_name] = status
if wants_attach then
player:set_attach(obj, "", {x=0, y=-4, z=0}, {x=0, y=0, z=0})
if status then
local y_pos = self.old_player_model and 6 or -4
player:set_attach(obj, "", {x=0, y=y_pos, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
else
player:set_detach()
@ -105,16 +104,6 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
right.z = -dir.x
end
local straight_priority = ctrl and dir.y ~= 0
-- Normal, to disallow rail switching up- & downhill
if straight_priority then
cur = self:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
end
if ctrl then
if old_switch == 1 then
left_check = false
@ -138,11 +127,9 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
-- Normal
if not straight_priority then
cur = self:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
cur = self:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
-- Left, if not already checked
@ -221,9 +208,6 @@ function boost_cart:boost_rail(pos, amount)
end
function boost_cart:register_rail(name, def_overwrite)
local sound_func = default.node_sound_metal_defaults
or default.node_sound_defaults
local def = {
drawtype = "raillike",
paramtype = "light",
@ -233,8 +217,7 @@ function boost_cart:register_rail(name, def_overwrite)
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sounds = sound_func()
}
}
for k, v in pairs(def_overwrite) do
def[k] = v

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@ -1,15 +1,12 @@
if not minetest.features.object_use_texture_alpha then
error("[boost_cart] Your Minetest version is no longer supported."
.. " (Version < 5.0.0)")
end
boost_cart = {}
boost_cart.modpath = minetest.get_modpath("boost_cart")
boost_cart.MESECONS = minetest.global_exists("mesecon")
boost_cart.MTG_CARTS = minetest.global_exists("carts") and carts.pathfinder
boost_cart.PLAYER_API = minetest.global_exists("player_api")
boost_cart.player_attached = {}
if not minetest.settings then
error("[boost_cart] Your Minetest version is no longer supported."
.. " (Version <= 0.4.15)")
end
local function getNum(setting)
return tonumber(minetest.settings:get(setting))
@ -23,22 +20,27 @@ boost_cart.punch_speed_max = getNum("boost_cart.punch_speed_max") or 7
boost_cart.path_distance_max = 3
if boost_cart.PLAYER_API then
-- This is a table reference!
boost_cart.player_attached = player_api.player_attached
-- Support for non-default games
if not default.player_attached then
default.player_attached = {}
end
minetest.after(1, function()
boost_cart.old_player_model = type(player_api) ~= "table"
end)
dofile(boost_cart.modpath.."/functions.lua")
dofile(boost_cart.modpath.."/rails.lua")
if boost_cart.MESECONS then
if minetest.global_exists("mesecon") then
dofile(boost_cart.modpath.."/detector.lua")
--else
-- minetest.register_alias("carts:powerrail", "boost_cart:detectorrail")
-- minetest.register_alias("carts:powerrail", "boost_cart:detectorrail_on")
end
if boost_cart.MTG_CARTS then
boost_cart.mtg_compat = minetest.global_exists("carts") and carts.pathfinder
if boost_cart.mtg_compat then
minetest.log("action", "[boost_cart] Overwriting definitions of similar carts mod")
end
dofile(boost_cart.modpath.."/cart_entity.lua")

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@ -1,7 +1 @@
name = boost_cart
description = """
Boost Cart
The mod that add a cart and new kinds of rails to your world.
"""
depends = default
optional_depends = mesecons, moreores, carts, player_api
name = boost_cart

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@ -16,21 +16,9 @@ boost_cart:register_rail(":"..regular_rail_itemname, {
})
-- Moreores' copper rail
local copperrail_registered = false
if minetest.get_modpath("moreores") then
minetest.register_alias("carts:copperrail", "moreores:copper_rail")
local raildef = minetest.registered_nodes["moreores:copper_rail"]
if raildef and minetest.raillike_group then
-- Ensure that this rail uses the same connect_to_raillike
raildef.groups.connect_to_raillike = minetest.raillike_group("rail")
minetest.override_item("moreores:copper_rail", {
groups = raildef.groups
})
copperrail_registered = true
end
end
if not copperrail_registered then
else
boost_cart:register_rail(":carts:copperrail", {
description = "Copper rail",
tiles = {