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README.md
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README.md
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# Central Message
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## Overview
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* Description: Simple API to display short messages at the center of the screen
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* Author: Wuzzy
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* License of everything: WTFPL
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* Shortname: `central_message`
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* Version: 0.1.0 (using Semantic Versioning 2.0.0, see [http://semver.org/])
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## Longer description
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This Minetest mod allows other mods to display a short message at the center of the screen.
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Each message is displayed for 5 seconds, then it is removed.
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When multiple messages are pushed quickly in succession, the messages will be “stacked”
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on the screen.
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This mod can be useful to inform about all sorts of events and is an alternative to use the chat log
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to display special events.
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Some usage examples:
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* Messages about game events, like victory, defeat, next round starting, etc.
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* Error message directed to a single player
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* Informational messages
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* Administational messages to warn players about a coming server shutdown
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## API
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### `cmsg.push_message_player(player, message, color)`
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Display a new message to one player only.
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#### Parameters
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* `player`: An `ObjectRef` to the player to which to send the message
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* `message`: A `string` containing the message to be displayed to the player
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* `color`: Optional. A `ColorString` for the color of the text. Default: `0xFFFFFF` (white)
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#### Return value
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Always `nil`.
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### `cmsg.push_message_all(message, color)`
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Display a new message to all connected players.
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#### Parameters
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* `player`: An `ObjectRef` to the player to which to send the message
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* `message`: A `string` containing the message to be displayed to all players
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* `color`: Optional. A `ColorString` for the color of the text. Default: `0xFFFFFF` (white)
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#### Return value
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Always `nil`.
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depends.txt
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depends.txt
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description.txt
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description.txt
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Simple API to show messages to the center of the screen to players.
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init.lua
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init.lua
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cmsg = {}
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cmsg.hudids = {}
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cmsg.active_messages = {}
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cmsg.default_color = 0xFFFFFF
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cmsg.push_message_player = function(player, text, color)
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local pname = player:get_player_name()
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if color == nil then color = cmsg.default_color end
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if cmsg.hudids[pname] == nil then
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cmsg.hudids[pname] = {}
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cmsg.active_messages[pname] = 0
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else
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-- move older HUD IDs up
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for hudid,tbl in pairs(cmsg.hudids[pname]) do
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minetest.after(0, function()
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tbl.stackpos = tbl.stackpos + 1
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player:hud_change(hudid, "offset", {x=0,y=-128-(18*tbl.stackpos)})
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end)
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end
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end
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local hudid = player:hud_add({
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hud_elem_type = "text",
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text = text,
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number = color,
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position = {x=0.5, y=0.5},
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offset = {x=0,y=-128},
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direction = 0,
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alignment = {x=0,y=0},
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scale = {x=300,y=18},
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})
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cmsg.hudids[pname][hudid] = {stackpos=0}
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cmsg.active_messages[pname] = cmsg.active_messages[pname] + 1
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minetest.after(5, function(param)
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local pname = param.player:get_player_name()
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param.player:hud_remove(param.hudid)
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cmsg.hudids[pname][param.hudid] = nil
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cmsg.active_messages[pname] = cmsg.active_messages[pname] - 1
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end, {player=player, hudid = hudid})
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end
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cmsg.push_message_all = function(text, color)
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local players = minetest.get_connected_players()
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for i=1,#players do
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cmsg.push_message_player(players[i], text, color)
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end
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end
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minetest.register_on_leaveplayer(function(player)
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cmsg.hudids[player:get_player_name()] = nil
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end)
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