16 Commits

Author SHA1 Message Date
066fba7a3c Version 0.3.0 2016-11-12 19:18:58 +01:00
47f62069be Fix typo in README 2016-11-12 19:17:12 +01:00
4e1570dd26 Fix crash when player leaves b4 msg disappears 2016-11-12 19:16:33 +01:00
374f494c02 Fix README.md syntax error 2016-11-09 04:49:00 +01:00
6bda349b58 “for a few seconds” 2016-11-04 04:09:40 +01:00
0149e3bb01 Allow to config message duration 2016-11-04 04:06:22 +01:00
b0304e3493 Fix README typos 2016-11-04 03:55:09 +01:00
6cef0b65a6 Add mod.conf 2016-11-04 02:08:57 +01:00
2d62ac5b4e Add support for settingtypes.txt 2016-11-04 02:08:30 +01:00
1a175c31ec Version 0.2.0 2015-07-15 06:38:35 +02:00
8fb08978f8 Regresssion cleanup: Text color as global setting 2015-07-15 06:37:32 +02:00
f31e92572e Version 0.1.1 2015-07-03 23:55:25 +02:00
ae9b1db692 Fix some alignment issues 2015-07-03 22:46:57 +02:00
4d6193d6cc Messages are now displayed in a single HUD element 2015-07-03 21:54:59 +02:00
d557b5d4e4 Limit # of messages shown at once (default 7) 2015-07-01 23:59:49 +02:00
8b773dbd36 Horrible Workaround for messages sometimes failing to be moved with hud_changed 2015-07-01 23:13:31 +02:00
4 changed files with 159 additions and 44 deletions

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@ -4,11 +4,11 @@
* Author: Wuzzy
* License of everything: WTFPL
* Shortname: `central_message`
* Version: 0.1.0 (using Semantic Versioning 2.0.0, see [SemVer](http://semver.org/))
* Version: 0.3.0 (using Semantic Versioning 2.0.0, see [SemVer](http://semver.org/))
## Longer description
This Minetest mod allows other mods to display a short message at the center of the screen.
Each message is displayed for 5 seconds, then it is removed.
Each message is displayed for a few seconds, then it is removed.
When multiple messages are pushed quickly in succession, the messages will be “stacked”
on the screen.
@ -16,32 +16,40 @@ This mod can be useful to inform about all sorts of events and is an alternative
to display special events.
Some usage examples:
* Messages about game events, like victory, defeat, next round starting, etc.
* Error message directed to a single player
* Informational messages
* Administational messages to warn players about a coming server shutdown
## Settings
This mod can be configured via `minetest.conf`.
Currently, these settings are recognized:
* `central_message_max`: Limit the number of messages displayed at once, by providing a number. Use `0` for no limit. Default: `7`
* `central_message_time`: How long (in seconds) a message is shown. Default: `5`
* `central_message_color`: Set the message color of all messages. Value must be of format `(R,G,B)`. Default: `(255,255,255)` (white).
## API
### `cmsg.push_message_player(player, message, color)`
### `cmsg.push_message_player(player, message)`
Display a new message to one player only.
#### Parameters
* `player`: An `ObjectRef` to the player to which to send the message
* `message`: A `string` containing the message to be displayed to the player
* `color`: Optional. A `ColorString` for the color of the text. Default: `0xFFFFFF` (white)
#### Return value
Always `nil`.
### `cmsg.push_message_all(message, color)`
### `cmsg.push_message_all(message)`
Display a new message to all connected players.
#### Parameters
* `player`: An `ObjectRef` to the player to which to send the message
* `message`: A `string` containing the message to be displayed to all players
* `color`: Optional. A `ColorString` for the color of the text. Default: `0xFFFFFF` (white)
#### Return value
Always `nil`.

173
init.lua
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@ -1,53 +1,150 @@
cmsg = {}
cmsg.hudids = {}
cmsg.active_messages = {}
cmsg.messages = {}
cmsg.settings = {}
cmsg.next_msgids = {}
cmsg.default_color = 0xFFFFFF
cmsg.push_message_player = function(player, text, color)
local pname = player:get_player_name()
if color == nil then color = cmsg.default_color end
if cmsg.hudids[pname] == nil then
cmsg.hudids[pname] = {}
cmsg.active_messages[pname] = 0
cmsg.settings.max_messages = 7
local setting = minetest.setting_get("central_message_max")
if type(tonumber(setting)) == "number" then
if tonumber(setting) == 0 then
-- Infinite messages
cmsg.settings.max_messages = nil
else
-- move older HUD IDs up
for hudid,tbl in pairs(cmsg.hudids[pname]) do
minetest.after(0, function()
tbl.stackpos = tbl.stackpos + 1
player:hud_change(hudid, "offset", {x=0,y=-128-(18*tbl.stackpos)})
end)
cmsg.settings.max_messages = tonumber(setting)
end
end
local hudid = player:hud_add({
hud_elem_type = "text",
text = text,
number = color,
position = {x=0.5, y=0.5},
offset = {x=0,y=-128},
direction = 0,
alignment = {x=0,y=0},
scale = {x=300,y=18},
})
cmsg.hudids[pname][hudid] = {stackpos=0}
cmsg.active_messages[pname] = cmsg.active_messages[pname] + 1
minetest.after(5, function(param)
local pname = param.player:get_player_name()
param.player:hud_remove(param.hudid)
cmsg.hudids[pname][param.hudid] = nil
cmsg.active_messages[pname] = cmsg.active_messages[pname] - 1
end, {player=player, hudid = hudid})
end
cmsg.push_message_all = function(text, color)
cmsg.settings.color = 0xFFFFFF
setting = minetest.setting_get("central_message_color")
if setting then
local r, g, b = string.match(setting, "%((%d+),(%d+),(%d+)%)")
r = tonumber(r)
g = tonumber(g)
b = tonumber(b)
if type(r) == "number" and type(g) == "number" and type(b) == "number" and
r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
cmsg.settings.color = r * 0x10000 + g * 0x100 + b
else
minetest.log("warning", "[central_message] Invalid syntax of central_message_color setting!")
end
end
cmsg.settings.display_time = 5
local setting = minetest.setting_get("central_message_time")
if type(tonumber(setting)) == "number" then
if tonumber(setting) >= 1 then
cmsg.settings.display_time = tonumber(setting)
else
minetest.log("warning", "[central_message] Invalid value for central_message_time! Using default display time of 5 seconds.")
end
end
local function update_display(player, pname)
local messages = {}
local start, stop
stop = #cmsg.messages[pname]
if cmsg.settings.max_messages ~= nil then
local max = math.min(cmsg.settings.max_messages, #cmsg.messages[pname])
if #cmsg.messages[pname] > cmsg.settings.max_messages then
start = stop - max
else
start = 1
end
else
start = 1
end
for i=start, stop do
table.insert(messages, cmsg.messages[pname][i].text)
end
local concat = table.concat(messages, "\n")
player:hud_change(cmsg.hudids[pname], "text", concat)
end
cmsg.push_message_player = function(player, text)
local function push(tbl)
-- Horrible Workaround code starts here
if not (cmsg.last_push < cmsg.steps) then
minetest.after(0, push, tbl)
return
end
local player = tbl.player
local text = tbl.text
-- Horrible Workaround code ends here
if not player then
return
end
local pname = player:get_player_name()
if (not pname) then
return
end
if cmsg.hudids[pname] == nil then
cmsg.hudids[pname] = player:hud_add({
hud_elem_type = "text",
text = text,
number = cmsg.settings.color,
position = {x=0.5, y=0.5},
offset = {x=-0,y=-256},
direction = 3,
alignment = {x=0,y=1},
scale = {x=800,y=20*cmsg.settings.max_messages},
})
cmsg.messages[pname] = {}
cmsg.next_msgids[pname] = 0
table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
else
cmsg.next_msgids[pname] = cmsg.next_msgids[pname] + 1
table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
update_display(player, pname)
end
minetest.after(cmsg.settings.display_time, function(param)
if not param.player then
return
end
local pname = param.player:get_player_name()
if (not pname) or (not cmsg.messages[pname]) then
return
end
for i=1, #cmsg.messages[pname] do
if param.msgid == cmsg.messages[pname][i].msgid then
table.remove(cmsg.messages[pname], i)
break
end
end
update_display(player, pname)
end, {player=player, msgid=cmsg.next_msgids[pname]})
-- Update timer for Horrible Workaround
cmsg.last_push = cmsg.steps
end
if cmsg.last_push < cmsg.steps then
push({player=player, text=text})
else
minetest.after(0, push, {player=player, text=text})
end
end
cmsg.push_message_all = function(text)
local players = minetest.get_connected_players()
for i=1,#players do
cmsg.push_message_player(players[i], text, color)
cmsg.push_message_player(players[i], text)
end
end
minetest.register_on_leaveplayer(function(player)
cmsg.hudids[player:get_player_name()] = nil
end)
-- Horrible Workaround code starts here
cmsg.steps = 0
cmsg.last_push = -1
minetest.register_globalstep(function(dtime)
cmsg.steps = cmsg.steps + 1
end)
-- Horrible Workaround code ends here

1
mod.conf Normal file
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@ -0,0 +1 @@
name = central_message

9
settingtypes.txt Normal file
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@ -0,0 +1,9 @@
#Maximum number of messages in the center displayed at once.
#Use 0 for no limit.
central_message_max (Maximum number of central messages) int 7 0
#How long (in seconds) a message in the center is shown.
central_message_time (Central message duration) int 5 1
#Message color of all messages shown in the center (R,G,B).
central_message_color (Central message color) string (255,255,255)