A Minetest mod which provides a simple API to display messages at the center of the screen.
depends.txt | ||
description.txt | ||
init.lua | ||
mod.conf | ||
README.md | ||
settingtypes.txt |
Central Message
Overview
- Description: Simple API to display short messages at the center of the screen
- Author: Wuzzy
- License of everything: WTFPL
- Shortname:
central_message
- Version: 0.2.0 (using Semantic Versioning 2.0.0, see SemVer)
Longer description
This Minetest mod allows other mods to display a short message at the center of the screen. Each message is displayed for 5 seconds, then it is removed. When multiple messages are pushed quickly in succession, the messages will be “stacked” on the screen.
This mod can be useful to inform about all sorts of events and is an alternative to use the chat log to display special events.
Some usage examples:
- Messages about game events, like victory, defeat, next round starting, etc.
- Error message directed to a single player
- Informational messages
- Administational messages to warn players about a coming server shutdown
Settings
This mod can be configured via minetest.conf
.
Currently, these settings are recognized:
central_message_max
: Limit the number of messages displayed at once, by providing a number. Use0
for no limit. Default:7
central_message_color
: Set the message color of all messages. Value must be of format(R,G,B)
. Default:(255,255,255)
(white).
API
cmsg.push_message_player(player, message)
Display a new message to one player only.
Parameters
player
: AnObjectRef
to the player to which to send the messagemessage
: Astring
containing the message to be displayed to the player
Return value
Always nil
.
cmsg.push_message_all(message)
Display a new message to all connected players.
Parameters
player
: AnObjectRef
to the player to which to send the messagemessage
: Astring
containing the message to be displayed to all players
Return value
Always nil
.