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28
README.md
28
README.md
@ -1,47 +1,59 @@
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|||||||
# Central Message
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# Central Message
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## Overview
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## Overview
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* Description: Simple API to display short messages at the center of the screen
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* Description: Simple API and server command to display short messages at the center of the screen
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* Author: Wuzzy
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* Author: Wuzzy
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* License of everything: WTFPL
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* License of everything: MIT License
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* Shortname: `central_message`
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* Shortname: `central_message`
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* Version: 0.1.0 (using Semantic Versioning 2.0.0, see [SemVer](http://semver.org/))
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* Version: 0.3.0 (using Semantic Versioning 2.0.0, see [SemVer](http://semver.org/))
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||||||
|
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## Longer description
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## Longer description
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This Minetest mod allows other mods to display a short message at the center of the screen.
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This Minetest mod allows other mods to display a short message at the center of the screen.
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Each message is displayed for 5 seconds, then it is removed.
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Each message is displayed for a few seconds, then it is removed.
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||||||
When multiple messages are pushed quickly in succession, the messages will be “stacked”
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When multiple messages are pushed quickly in succession, the messages will be “stacked”
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on the screen.
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on the screen.
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||||||
|
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||||||
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This mod adds the server command “cmsg” as well as an API for mods to display messages.
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The syntax is “`/cmsg <player> <text>`”. If `<player>` is “*”, the message is sent to all players.
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This mod can be useful to inform about all sorts of events and is an alternative to use the chat log
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This mod can be useful to inform about all sorts of events and is an alternative to use the chat log
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to display special events.
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to display special events.
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|
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Some usage examples:
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Some usage examples:
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|
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* Messages about game events, like victory, defeat, next round starting, etc.
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* Messages about game events, like victory, defeat, next round starting, etc.
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* Error message directed to a single player
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* Error message directed to a single player
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* Informational messages
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* Informational messages
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* Administational messages to warn players about a coming server shutdown
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* Administational messages to warn players about a coming server shutdown
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* Show messages by using a command block from Mesecons
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|
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## Settings
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This mod can be configured via `minetest.conf`.
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|
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Currently, these settings are recognized:
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|
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* `central_message_max`: Limit the number of messages displayed at once, by providing a number. Use `0` for no limit. Default: `7`
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* `central_message_time`: How long (in seconds) a message is shown. Default: `5`
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* `central_message_color`: Set the message color of all messages. Value must be of format `(R,G,B)`. Default: `(255,255,255)` (white).
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|
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|
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## API
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## API
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### `cmsg.push_message_player(player, message, color)`
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### `cmsg.push_message_player(player, message)`
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Display a new message to one player only.
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Display a new message to one player only.
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|
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#### Parameters
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#### Parameters
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* `player`: An `ObjectRef` to the player to which to send the message
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* `player`: An `ObjectRef` to the player to which to send the message
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* `message`: A `string` containing the message to be displayed to the player
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* `message`: A `string` containing the message to be displayed to the player
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* `color`: Optional. A `ColorString` for the color of the text. Default: `0xFFFFFF` (white)
|
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|
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#### Return value
|
#### Return value
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Always `nil`.
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Always `nil`.
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|
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|
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### `cmsg.push_message_all(message, color)`
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### `cmsg.push_message_all(message)`
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Display a new message to all connected players.
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Display a new message to all connected players.
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|
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#### Parameters
|
#### Parameters
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||||||
* `player`: An `ObjectRef` to the player to which to send the message
|
* `player`: An `ObjectRef` to the player to which to send the message
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||||||
* `message`: A `string` containing the message to be displayed to all players
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* `message`: A `string` containing the message to be displayed to all players
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||||||
* `color`: Optional. A `ColorString` for the color of the text. Default: `0xFFFFFF` (white)
|
|
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|
|
||||||
#### Return value
|
#### Return value
|
||||||
Always `nil`.
|
Always `nil`.
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||||||
|
@ -1 +0,0 @@
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|||||||
Simple API to show messages to the center of the screen to players.
|
|
204
init.lua
204
init.lua
@ -1,53 +1,181 @@
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|
local S = minetest.get_translator("central_message")
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|
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cmsg = {}
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cmsg = {}
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cmsg.hudids = {}
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cmsg.hudids = {}
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cmsg.active_messages = {}
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cmsg.messages = {}
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cmsg.settings = {}
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cmsg.next_msgids = {}
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|
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cmsg.default_color = 0xFFFFFF
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cmsg.settings.max_messages = 7
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local setting = minetest.setting_get("central_message_max")
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cmsg.push_message_player = function(player, text, color)
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if type(tonumber(setting)) == "number" then
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local pname = player:get_player_name()
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if tonumber(setting) == 0 then
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if color == nil then color = cmsg.default_color end
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-- Infinite messages
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if cmsg.hudids[pname] == nil then
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cmsg.settings.max_messages = nil
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cmsg.hudids[pname] = {}
|
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cmsg.active_messages[pname] = 0
|
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else
|
else
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-- move older HUD IDs up
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cmsg.settings.max_messages = tonumber(setting)
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for hudid,tbl in pairs(cmsg.hudids[pname]) do
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minetest.after(0, function()
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tbl.stackpos = tbl.stackpos + 1
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player:hud_change(hudid, "offset", {x=0,y=-128-(18*tbl.stackpos)})
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|
||||||
end)
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|
||||||
end
|
|
||||||
end
|
end
|
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local hudid = player:hud_add({
|
|
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hud_elem_type = "text",
|
|
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text = text,
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|
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number = color,
|
|
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position = {x=0.5, y=0.5},
|
|
||||||
offset = {x=0,y=-128},
|
|
||||||
direction = 0,
|
|
||||||
alignment = {x=0,y=0},
|
|
||||||
scale = {x=300,y=18},
|
|
||||||
})
|
|
||||||
|
|
||||||
cmsg.hudids[pname][hudid] = {stackpos=0}
|
|
||||||
cmsg.active_messages[pname] = cmsg.active_messages[pname] + 1
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|
||||||
|
|
||||||
minetest.after(5, function(param)
|
|
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local pname = param.player:get_player_name()
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|
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param.player:hud_remove(param.hudid)
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|
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cmsg.hudids[pname][param.hudid] = nil
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|
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cmsg.active_messages[pname] = cmsg.active_messages[pname] - 1
|
|
||||||
end, {player=player, hudid = hudid})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
cmsg.push_message_all = function(text, color)
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cmsg.settings.color = 0xFFFFFF
|
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|
setting = minetest.setting_get("central_message_color")
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if setting then
|
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local r, g, b = string.match(setting, "%((%d+),(%d+),(%d+)%)")
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r = tonumber(r)
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g = tonumber(g)
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b = tonumber(b)
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if type(r) == "number" and type(g) == "number" and type(b) == "number" and
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||||||
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r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
|
||||||
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cmsg.settings.color = r * 0x10000 + g * 0x100 + b
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else
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minetest.log("warning", "[central_message] Invalid syntax of central_message_color setting!")
|
||||||
|
end
|
||||||
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end
|
||||||
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||||||
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cmsg.settings.display_time = 5
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local setting = minetest.setting_get("central_message_time")
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||||||
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if type(tonumber(setting)) == "number" then
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if tonumber(setting) >= 1 then
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||||||
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cmsg.settings.display_time = tonumber(setting)
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else
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minetest.log("warning", "[central_message] Invalid value for central_message_time! Using default display time of 5 seconds.")
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||||||
|
end
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end
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||||||
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||||||
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||||||
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local function update_display(player, pname)
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local messages = {}
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local start, stop
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stop = #cmsg.messages[pname]
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if cmsg.settings.max_messages ~= nil then
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||||||
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local max = math.min(cmsg.settings.max_messages, #cmsg.messages[pname])
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||||||
|
if #cmsg.messages[pname] > cmsg.settings.max_messages then
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||||||
|
start = stop - max
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||||||
|
else
|
||||||
|
start = 1
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||||||
|
end
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||||||
|
else
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start = 1
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||||||
|
end
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|
for i=start, stop do
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table.insert(messages, cmsg.messages[pname][i].text)
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||||||
|
end
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local concat = table.concat(messages, "\n")
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player:hud_change(cmsg.hudids[pname], "text", concat)
|
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|
end
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||||||
|
|
||||||
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cmsg.push_message_player = function(player, text)
|
||||||
|
local function push(tbl)
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|
-- Horrible Workaround code starts here
|
||||||
|
if not (cmsg.last_push < cmsg.steps) then
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||||||
|
minetest.after(0, push, tbl)
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||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local player = tbl.player
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|
local text = tbl.text
|
||||||
|
-- Horrible Workaround code ends here
|
||||||
|
|
||||||
|
if not player then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local pname = player:get_player_name()
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|
if (not pname) then
|
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|
return
|
||||||
|
end
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||||||
|
if cmsg.hudids[pname] == nil then
|
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|
cmsg.hudids[pname] = player:hud_add({
|
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|
hud_elem_type = "text",
|
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|
text = text,
|
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|
number = cmsg.settings.color,
|
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|
position = {x=0.5, y=0.5},
|
||||||
|
offset = {x=-0,y=-256},
|
||||||
|
direction = 3,
|
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|
alignment = {x=0,y=1},
|
||||||
|
scale = {x=800,y=20*cmsg.settings.max_messages},
|
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|
z_index = 10,
|
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|
})
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|
cmsg.messages[pname] = {}
|
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|
cmsg.next_msgids[pname] = 0
|
||||||
|
table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
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|
else
|
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|
cmsg.next_msgids[pname] = cmsg.next_msgids[pname] + 1
|
||||||
|
table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
|
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|
update_display(player, pname)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.after(cmsg.settings.display_time, function(param)
|
||||||
|
if not param.player then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local pname = param.player:get_player_name()
|
||||||
|
if (not pname) or (not cmsg.messages[pname]) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for i=1, #cmsg.messages[pname] do
|
||||||
|
if param.msgid == cmsg.messages[pname][i].msgid then
|
||||||
|
table.remove(cmsg.messages[pname], i)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
update_display(player, pname)
|
||||||
|
end, {player=player, msgid=cmsg.next_msgids[pname]})
|
||||||
|
|
||||||
|
-- Update timer for Horrible Workaround
|
||||||
|
cmsg.last_push = cmsg.steps
|
||||||
|
end
|
||||||
|
|
||||||
|
if cmsg.last_push < cmsg.steps then
|
||||||
|
push({player=player, text=text})
|
||||||
|
else
|
||||||
|
minetest.after(0, push, {player=player, text=text})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
cmsg.push_message_all = function(text)
|
||||||
local players = minetest.get_connected_players()
|
local players = minetest.get_connected_players()
|
||||||
for i=1,#players do
|
for i=1,#players do
|
||||||
cmsg.push_message_player(players[i], text, color)
|
cmsg.push_message_player(players[i], text)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
cmsg.hudids[player:get_player_name()] = nil
|
cmsg.hudids[player:get_player_name()] = nil
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
minetest.register_privilege("announce", {
|
||||||
|
description = S("Can use /cmsg"),
|
||||||
|
give_to_singleplayer = false,
|
||||||
|
})
|
||||||
|
minetest.register_chatcommand("cmsg", {
|
||||||
|
description = S("Show message in the center of the screen to player (“*” sends to all players)"),
|
||||||
|
privs = {announce = true},
|
||||||
|
params = S("<player> <text>"),
|
||||||
|
func = function(name, params)
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
local targetname, text = string.match(params, "^(%S+)%s(.+)$")
|
||||||
|
if not targetname then
|
||||||
|
return false, S("Invalid usage, see “/help cmsg”.")
|
||||||
|
end
|
||||||
|
if targetname == "*" then
|
||||||
|
cmsg.push_message_all(text)
|
||||||
|
return true, S("Message sent.")
|
||||||
|
else
|
||||||
|
local target = minetest.get_player_by_name(targetname)
|
||||||
|
if not target then
|
||||||
|
return false, S("The player @1 is not online.", targetname)
|
||||||
|
end
|
||||||
|
cmsg.push_message_player(target, text)
|
||||||
|
return true, S("Message sent.")
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Horrible Workaround code starts here
|
||||||
|
cmsg.steps = 0
|
||||||
|
cmsg.last_push = -1
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
cmsg.steps = cmsg.steps + 1
|
||||||
|
end)
|
||||||
|
-- Horrible Workaround code ends here
|
||||||
|
7
locale/central_message.de.tr
Normal file
7
locale/central_message.de.tr
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
# textdomain:central_message
|
||||||
|
Can use /cmsg=Kann /cmsg benutzen
|
||||||
|
Show message in the center of the screen to player (“*” sends to all players)")=Nachricht in Mitte des Bildschirms an Spieler senden („*“ sendet an alle Spieler)
|
||||||
|
<player> <text>=<Spieler> <Text>
|
||||||
|
Invalid usage, see “/help cmsg”.=Ungültige Verwendung, siehe „/help cmsg“.
|
||||||
|
Message sent.=Nachricht gesendet.
|
||||||
|
The player @1 is not online.=Der Spieler @1 ist nicht online.
|
7
locale/template.txt
Normal file
7
locale/template.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
# textdomain:central_message
|
||||||
|
Can use /cmsg=
|
||||||
|
Show message in the center of the screen to player (“*” sends to all players)")=
|
||||||
|
<player> <text>=
|
||||||
|
Invalid usage, see “/help cmsg”.=
|
||||||
|
Message sent.=
|
||||||
|
The player @1 is not online.=
|
2
mod.conf
Normal file
2
mod.conf
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = central_message
|
||||||
|
description = Simple API to show messages to the center of the screen to players.
|
9
settingtypes.txt
Normal file
9
settingtypes.txt
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#Maximum number of messages in the center displayed at once.
|
||||||
|
#Use 0 for no limit.
|
||||||
|
central_message_max (Maximum number of central messages) int 7 0
|
||||||
|
|
||||||
|
#How long (in seconds) a message in the center is shown.
|
||||||
|
central_message_time (Central message duration) int 5 1
|
||||||
|
|
||||||
|
#Message color of all messages shown in the center (R,G,B).
|
||||||
|
central_message_color (Central message color) string (255,255,255)
|
Loading…
Reference in New Issue
Block a user