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mirror of https://github.com/Sokomine/chesttools.git synced 2025-07-15 22:30:32 +02:00

1 Commits

Author SHA1 Message Date
357720ec15 Ajoute message de chargement du mod dans le journal "action" 2018-12-24 12:52:38 +01:00
9 changed files with 49 additions and 127 deletions

171
init.lua
View File

@ -18,7 +18,6 @@ chesttools.update_price = {
{'default:chest', 'default:steel_ingot', 0, 'normal', 1, 'nothing'},
{'default:chest_locked', 'default:steel_ingot', 1, 'locked', 2, 'steel ingot'},
{'chesttools:shared_chest', 'default:steel_ingot', 2, 'shared', 3, 'steel ingot(s)'},
{'chesttools:shared_chest_wall', 'default:steel_ingot', 2, 'shared', 3, 'steel ingot(s)'},
{'locks:shared_locked_chest', 'default:steel_ingot', 3, 'locks', 4, 'steel ingot(s)'},
{'technic:iron_chest', 'technic:iron_chest', 1, 'iron', 5, 'Iron chest'},
{'technic:iron_locked_chest', 'technic:iron_locked_chest', 1, 'iron_locked', 6, 'Iron locked chest'},
@ -34,35 +33,32 @@ chesttools.update_price = {
chesttools.chest_add = {};
chesttools.chest_add.tiles = {
-- "chesttools_blue_chest_top.png", "chesttools_blue_chest_top.png", "chesttools_blue_chest_side.png",
-- "chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_lock.png"};
"chesttools_white_chest_top.png", "chesttools_white_chest_top.png", "chesttools_white_chest_side.png",
"chesttools_white_chest_side.png", "chesttools_white_chest_side.png", "chesttools_white_chest_lock.png"};
"chesttools_blue_chest_top.png", "chesttools_blue_chest_top.png", "chesttools_blue_chest_side.png",
"chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_lock.png"};
chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2};
chesttools.chest_add.tube = {};
-- additional/changed definitions for pipeworks;
-- taken from pipeworks/compat.lua
local has_pipeworks = minetest.get_modpath( 'pipeworks' )
if( has_pipeworks ) then
if( minetest.get_modpath( 'pipeworks' )) then
chesttools.chest_add.tiles = {
chesttools.chest_add.tiles[1].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[1].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[6]};
"chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_lock.png"};
chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,
tubedevice = 1, tubedevice_receiver = 1 };
chesttools.chest_add.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
@ -73,11 +69,9 @@ end
chesttools.formspec = "size[9,10]"..
"list[current_name;main;0.5,0.3;8,4;]"..
"label[0.5,9.7;Name:]"..
"label[0.0,9.7;Title/Content:]"..
"field[1.8,10.0;6,0.5;chestname;;]"..
"button[7.5,9.7;1,0.5;set_chestname;Store\nName]"..
-- "button[8.6,9.7;0.5,0.5;change_color;C]"..
"image_button[8.4,9.7;0.5,0.5;chesttools_palette.png;change_color;]"..
"button[7.5,9.7;1,0.5;set_chestname;Store]"..
"label[0.0,4.4;Main]"..
"button[1.0,4.5;1,0.5;craft;Craft]"..
"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
@ -96,14 +90,11 @@ end
chesttools.may_use = function( pos, player )
if not (pos and player and player.is_player and player:is_player() and not player.is_fake_player) then
if( not( player )) then
return false;
end
local name = player:get_player_name();
local meta = minetest.get_meta( pos );
if(not(meta)) then
return false
end
local owner = meta:get_string( 'owner' )
-- the owner can access the chest
if( owner == name or owner == "" ) then
@ -123,46 +114,26 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
return;
end
if( fields.change_color ) then
local node = minetest.get_node( pos )
local add = 0
if(node and node.name and minetest.registered_nodes[node.name]) then
local def = minetest.registered_nodes[node.name]
if(def and def.paramtype2 == "colorfacedir") then
add = 32
elseif(def and def.paramtype2 == "colorwallmounted") then
add = 8
end
minetest.swap_node(pos, {name=node.name, param2=(node.param2 + add) % 256})
return
end
end
local meta = minetest.get_meta( pos );
local chestname = meta:get_string( 'chestname' );
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
if( fields.set_chestname and fields.chestname and fields.chestname ~= chestname) then
if( fields.set_chestname and fields.chestname ) then
chestname = tostring( fields.chestname );
meta:set_string( 'chestname', chestname );
meta:set_string("infotext", "\""..chestname.."\" Chest (owned by "..meta:get_string("owner")..")")
-- update the normal formspec
meta:set_string("formspec", chesttools.formspec..
"listring[current_name;main]"..
"listring[current_player;main]"..
"field[1.8,10.0;6,0.5;chestname;;"..chestname.."]");
"field[1.8,10.0;6,0.5;chestname;;"..chestname.."]");
end
local formspec = "size[9,10]"..
"label[0.5,9.7;Name:]"..
"label[0.0,9.7;Title/Content:]"..
"field[1.8,10.0;6,0.5;chestname;;"..tostring( chestname or "unconfigured").."]"..
"button[7.5,9.7;1,0.5;set_chestname;Store\nName]"..
-- "button[8.6,9.7;0.5,0.5;change_color;C]"..
"image_button[8.4,9.7;0.5,0.5;chesttools_palette.png;change_color;]"..
"button[7.5,9.7;1,0.5;set_chestname;Store]"..
"list[current_name;main;0.5,0.3;8,4;]"..
"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
"button[7.5,4.5;0.5,0.5;take_all;TA]"..
"button[8.0,4.5;0.5,0.5;swap_all;SA]"..
"button[8.5,4.5;0.5,0.5;filter_all;FA]"
"button[8.5,4.5;0.5,0.5;filter_all;FA]";
local bm = "button[0.0,4.5;1,0.5;main;Main]";
local bc = "button[1.0,4.5;1,0.5;craft;Craft]";
local b1 = "button[2.0,4.5;1,0.5;bag1;Bag 1]";
@ -170,7 +141,6 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
local b3 = "button[4.0,4.5;1,0.5;bag3;Bag 3]";
local b4 = "button[5.0,4.5;1,0.5;bag4;Bag 4]";
local selected = '';
if( fields.drop_all or fields.take_all or fields.swap_all or fields.filter_all ) then
-- check if the player has sufficient access to the chest
@ -191,7 +161,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
selected = 'main';
end
local inv_list = 'main';
if( selected == 'main' ) then
if( selected == 'main' ) then
inv_list = 'main';
elseif( selected == 'craft' ) then
inv_list = 'craft';
@ -249,9 +219,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
if( fields[ 'main'] or selected=='main' or fields['set_chestname']) then
bag_nr = 0;
formspec = formspec..
"list[current_player;main;0.5,5.5;8,4;]"..
"listring[nodemeta:" .. spos .. ";main]"..
"listring[current_player;main]"
"list[current_player;main;0.5,5.5;8,4;]";
bm = "label[0.0,4.4;Main]";
selected = 'main';
@ -260,9 +228,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
formspec = formspec..
"label[0,5.5;Crafting]"..
"list[current_player;craftpreview;6.5,6.5;1,1;]"..
"list[current_player;craft;2.5,6.5;3,3;]"..
"listring[nodemeta:" .. spos .. ";main]"..
"listring[current_player;craft]"
"list[current_player;craft;2.5,6.5;3,3;]";
bc = "label[1.0,4.4;Craft]";
selected = 'craft';
@ -292,16 +258,10 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
local pname_esc = minetest.formspec_escape(player:get_player_name());
formspec = formspec.."list[detached:"..pname_esc.."_bags;bag"..
tostring(bag_nr)..";1.5,5.5;1,1;]";
local bag = minetest.get_inventory({type="detached", name=pname_esc.."_bags"},"bag"..tostring(bag_nr))
local slots = 4*8;
if( bag and not(bag:get_stack("bag"..tostring(bag_nr),1):is_empty())) then -- no bag present?
if( slots and slots>0 ) then -- no bag present?
formspec = formspec..
"list[current_player;bag"..tostring(bag_nr).."contents;0.5,6.5;8,"..tostring(slots/8)..";]"..
"listring[nodemeta:" .. spos .. ";main]"..
"listring[current_player;bag"..tostring(bag_nr).."contents]"
else
formspec = formspec..
"label[0.5,6.5;You have no bag in this slot.]"
"list[current_player;bag"..tostring(bag_nr).."contents;0.5,6.5;8,"..tostring(slots/8)..";]";
end
end
end
@ -389,13 +349,24 @@ chesttools.update_chest = function(pos, formname, fields, player)
player_inv:add_item( 'main', old_price_item..' '..tostring(old_price_amount));
end
-- set the owner field
meta:set_string( 'owner', pname );
if( fields.locked ) then
meta:set_string("infotext", "Locked Chest (owned by "..meta:get_string("owner")..")")
elseif( fields.shared ) then
meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
else
meta:set_string("infotext", "Chest")
end
-- copy the old inventory
local inv = meta:get_inventory();
local main_inv = {};
local inv_size = inv:get_size("main");
for i=1, inv_size do
main_inv[ i ] = inv:get_stack( "main", i);
-- print("Found: "..tostring( main_inv[ i ]:get_name()));
print("Found: "..tostring( main_inv[ i ]:get_name()));
end
-- actually change and initialize the new chest
@ -403,14 +374,6 @@ chesttools.update_chest = function(pos, formname, fields, player)
-- make sure the player owns the new chest
meta:set_string("owner", pname);
if( fields.locked ) then
meta:set_string("infotext", "Locked Chest (owned by "..pname..")")
elseif( fields.shared ) then
meta:set_string("infotext", "Shared Chest (owned by "..pname..")")
else
meta:set_string("infotext", "Chest")
end
-- put the inventory back
local new_inv = meta:get_inventory();
local new_inv_size = inv:get_size("main");
@ -450,12 +413,10 @@ chesttools.form_input_handler = function( player, formname, fields)
end
if( formname == "chesttools:shared_chest") then
chesttools.on_receive_fields(pos, formname, fields, player);
return true; -- this function was responsible for handling the input
elseif( formname == "chesttools:update") then
chesttools.update_chest( pos, formname, fields, player);
return true; -- this function was responsible for handling the input
end
return;
end
end
@ -465,15 +426,13 @@ end
minetest.register_on_player_receive_fields( chesttools.form_input_handler );
chesttools.register_chest = function(node_name, desc, name, paramtype2, palette, tiles)
minetest.register_node( node_name, {
description = desc,
name = name,
tiles = tiles,
minetest.register_node( 'chesttools:shared_chest', {
description = 'Shared chest which can be used by all who can build at that spot',
name = 'shared chest',
tiles = chesttools.chest_add.tiles,
groups = chesttools.chest_add.groups,
tube = chesttools.chest_add.tube,
paramtype2 = paramtype2,
palette = palette,
paramtype2 = "facedir",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
@ -482,9 +441,6 @@ chesttools.register_chest = function(node_name, desc, name, paramtype2, palette,
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
if has_pipeworks then
pipeworks.after_place(pos)
end
end,
on_construct = function(pos)
@ -494,15 +450,13 @@ chesttools.register_chest = function(node_name, desc, name, paramtype2, palette,
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:set_string("formspec", chesttools.formspec..
"listring[current_name;main]"..
"listring[current_player;main]")
"list[current_player;main;0.5,5.5;8,4;]");
end,
can_dig = function(pos, player)
local player_name = (player and player.get_player_name and player:get_player_name()) or ""
local meta = minetest.get_meta(pos)
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return player_name and inv:is_empty("main") and not minetest.is_protected(pos, player_name)
return inv:is_empty("main") and player:get_player_name() == meta:get_string('owner');
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
@ -558,7 +512,7 @@ chesttools.register_chest = function(node_name, desc, name, paramtype2, palette,
local name = user:get_player_name();
local pos = minetest.get_pointed_thing_position( pointed_thing, mode );
local node = minetest.get_node_or_nil( pos );
local node = minetest.env:get_node_or_nil( pos );
if( node == nil or not( node.name )) then
return nil;
@ -603,19 +557,11 @@ chesttools.register_chest = function(node_name, desc, name, paramtype2, palette,
formspec = 'size['..tostring(offset)..',6.5]'..formspec;
-- only show the formspec if it really is a chest that can be updated
if( can_be_upgraded ) then
minetest.show_formspec( name, "chesttools:update", formspec );
minetest.show_formspec( name, "chesttools:update", formspec );
end
return nil;
end,
})
end
chesttools.register_chest("chesttools:shared_chest",
'Shared chest which can be used by all who can build at that spot',
'shared chest',
'colorfacedir',
'chesttools_palette.png',
chesttools.chest_add.tiles)
minetest.register_craft({
output = 'chesttools:shared_chest',
@ -623,23 +569,4 @@ minetest.register_craft({
recipe = { 'default:steel_ingot', 'default:chest_locked' },
})
chesttools.register_chest("chesttools:shared_chest_wall",
'Shared chest which can be used by all who can build at that spot (wallmounted)',
'shared chest (wallmounted)',
'colorwallmounted',
'chesttools_palette_wallmounted.png',
{chesttools.chest_add.tiles[6],
chesttools.chest_add.tiles[3].."^[transformR180",
chesttools.chest_add.tiles[3].."^[transformR270",
chesttools.chest_add.tiles[3].."^[transformR90",
chesttools.chest_add.tiles[1].."^[transformR90",
chesttools.chest_add.tiles[1].."^[transformR90",
chesttools.chest_add.tiles[1],
})
minetest.register_craft({
output = 'chesttools:shared_chest_wall',
type = 'shapeless',
recipe = { 'default:steel_ingot', 'chesttools:shared_chest' },
})
minetest.log("action", "[chesttools] loaded.")

View File

@ -1,5 +0,0 @@
name = chesttools
description = With these chests, you can access your bags and craft inventory with one click and move items between bag and chest. Other buttons speed up inventory movement even more: "DA": drop all from the selected inventory to the chest, "TA": take all from the chest and move it to your selected inventory, "SA": swap all items between chest and selected inventory and "FA": filter all - drop those items form your selected inventory to the chest of which there is already at least one in the chest. If the place where the chest stands is protected, everyone who can build there can access the chest (shared chest). You can also set a description text for the chests. Interaction with tubes is possible.
depends = default
author = Sokomine
title = Very useful chests which allow quick access to your bags.

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