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nalc-1.2.0
Author | SHA1 | Date | |
---|---|---|---|
5f9ba4148d | |||
357720ec15 |
165
init.lua
@ -18,7 +18,6 @@ chesttools.update_price = {
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{'default:chest', 'default:steel_ingot', 0, 'normal', 1, 'nothing'},
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{'default:chest_locked', 'default:steel_ingot', 1, 'locked', 2, 'steel ingot'},
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{'chesttools:shared_chest', 'default:steel_ingot', 2, 'shared', 3, 'steel ingot(s)'},
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{'chesttools:shared_chest_wall', 'default:steel_ingot', 2, 'shared', 3, 'steel ingot(s)'},
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{'locks:shared_locked_chest', 'default:steel_ingot', 3, 'locks', 4, 'steel ingot(s)'},
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{'technic:iron_chest', 'technic:iron_chest', 1, 'iron', 5, 'Iron chest'},
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{'technic:iron_locked_chest', 'technic:iron_locked_chest', 1, 'iron_locked', 6, 'Iron locked chest'},
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@ -34,25 +33,22 @@ chesttools.update_price = {
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chesttools.chest_add = {};
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chesttools.chest_add.tiles = {
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-- "chesttools_blue_chest_top.png", "chesttools_blue_chest_top.png", "chesttools_blue_chest_side.png",
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-- "chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_lock.png"};
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"chesttools_white_chest_top.png", "chesttools_white_chest_top.png", "chesttools_white_chest_side.png",
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"chesttools_white_chest_side.png", "chesttools_white_chest_side.png", "chesttools_white_chest_lock.png"};
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"chesttools_blue_chest_top.png", "chesttools_blue_chest_top.png", "chesttools_blue_chest_side.png",
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"chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_lock.png"};
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chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2};
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chesttools.chest_add.tube = {};
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-- additional/changed definitions for pipeworks;
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-- taken from pipeworks/compat.lua
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local has_pipeworks = minetest.get_modpath( 'pipeworks' )
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if( has_pipeworks ) then
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if( minetest.get_modpath( 'pipeworks' )) then
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chesttools.chest_add.tiles = {
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chesttools.chest_add.tiles[1].."^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[1].."^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[6]};
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"chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_lock.png"};
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chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,
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tubedevice = 1, tubedevice_receiver = 1 };
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chesttools.chest_add.tube = {
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@ -73,11 +69,9 @@ end
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chesttools.formspec = "size[9,10]"..
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"list[current_name;main;0.5,0.3;8,4;]"..
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"label[0.5,9.7;Name:]"..
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"label[0.0,9.7;Title/Content:]"..
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"field[1.8,10.0;6,0.5;chestname;;]"..
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"button[7.5,9.7;1,0.5;set_chestname;Store\nName]"..
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-- "button[8.6,9.7;0.5,0.5;change_color;C]"..
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"image_button[8.4,9.7;0.5,0.5;chesttools_palette.png;change_color;]"..
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"button[7.5,9.7;1,0.5;set_chestname;Store]"..
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"label[0.0,4.4;Main]"..
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"button[1.0,4.5;1,0.5;craft;Craft]"..
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"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
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@ -96,14 +90,11 @@ end
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chesttools.may_use = function( pos, player )
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if not (pos and player and player.is_player and player:is_player() and not player.is_fake_player) then
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if( not( player )) then
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return false;
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end
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local name = player:get_player_name();
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local meta = minetest.get_meta( pos );
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if(not(meta)) then
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return false
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end
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local owner = meta:get_string( 'owner' )
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-- the owner can access the chest
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if( owner == name or owner == "" ) then
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@ -123,46 +114,26 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
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return;
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end
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if( fields.change_color ) then
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local node = minetest.get_node( pos )
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local add = 0
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if(node and node.name and minetest.registered_nodes[node.name]) then
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local def = minetest.registered_nodes[node.name]
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if(def and def.paramtype2 == "colorfacedir") then
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add = 32
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elseif(def and def.paramtype2 == "colorwallmounted") then
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add = 8
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end
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minetest.swap_node(pos, {name=node.name, param2=(node.param2 + add) % 256})
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return
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end
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end
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local meta = minetest.get_meta( pos );
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local chestname = meta:get_string( 'chestname' );
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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if( fields.set_chestname and fields.chestname and fields.chestname ~= chestname) then
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if( fields.set_chestname and fields.chestname ) then
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chestname = tostring( fields.chestname );
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meta:set_string( 'chestname', chestname );
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meta:set_string("infotext", "\""..chestname.."\" Chest (owned by "..meta:get_string("owner")..")")
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-- update the normal formspec
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meta:set_string("formspec", chesttools.formspec..
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"listring[current_name;main]"..
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"listring[current_player;main]"..
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"field[1.8,10.0;6,0.5;chestname;;"..chestname.."]");
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"field[1.8,10.0;6,0.5;chestname;;"..chestname.."]");
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end
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local formspec = "size[9,10]"..
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"label[0.5,9.7;Name:]"..
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"label[0.0,9.7;Title/Content:]"..
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"field[1.8,10.0;6,0.5;chestname;;"..tostring( chestname or "unconfigured").."]"..
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"button[7.5,9.7;1,0.5;set_chestname;Store\nName]"..
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-- "button[8.6,9.7;0.5,0.5;change_color;C]"..
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"image_button[8.4,9.7;0.5,0.5;chesttools_palette.png;change_color;]"..
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"button[7.5,9.7;1,0.5;set_chestname;Store]"..
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"list[current_name;main;0.5,0.3;8,4;]"..
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"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
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"button[7.5,4.5;0.5,0.5;take_all;TA]"..
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"button[8.0,4.5;0.5,0.5;swap_all;SA]"..
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"button[8.5,4.5;0.5,0.5;filter_all;FA]"
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"button[8.5,4.5;0.5,0.5;filter_all;FA]";
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local bm = "button[0.0,4.5;1,0.5;main;Main]";
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local bc = "button[1.0,4.5;1,0.5;craft;Craft]";
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local b1 = "button[2.0,4.5;1,0.5;bag1;Bag 1]";
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@ -170,7 +141,6 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
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local b3 = "button[4.0,4.5;1,0.5;bag3;Bag 3]";
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local b4 = "button[5.0,4.5;1,0.5;bag4;Bag 4]";
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local selected = '';
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if( fields.drop_all or fields.take_all or fields.swap_all or fields.filter_all ) then
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-- check if the player has sufficient access to the chest
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@ -191,7 +161,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
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selected = 'main';
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end
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local inv_list = 'main';
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if( selected == 'main' ) then
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if( selected == 'main' ) then
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inv_list = 'main';
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elseif( selected == 'craft' ) then
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inv_list = 'craft';
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@ -249,9 +219,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
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if( fields[ 'main'] or selected=='main' or fields['set_chestname']) then
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bag_nr = 0;
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formspec = formspec..
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"list[current_player;main;0.5,5.5;8,4;]"..
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"listring[nodemeta:" .. spos .. ";main]"..
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"listring[current_player;main]"
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"list[current_player;main;0.5,5.5;8,4;]";
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bm = "label[0.0,4.4;Main]";
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selected = 'main';
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@ -260,9 +228,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
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formspec = formspec..
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"label[0,5.5;Crafting]"..
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"list[current_player;craftpreview;6.5,6.5;1,1;]"..
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"list[current_player;craft;2.5,6.5;3,3;]"..
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"listring[nodemeta:" .. spos .. ";main]"..
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"listring[current_player;craft]"
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"list[current_player;craft;2.5,6.5;3,3;]";
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bc = "label[1.0,4.4;Craft]";
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selected = 'craft';
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@ -292,16 +258,10 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
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local pname_esc = minetest.formspec_escape(player:get_player_name());
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formspec = formspec.."list[detached:"..pname_esc.."_bags;bag"..
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tostring(bag_nr)..";1.5,5.5;1,1;]";
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local bag = minetest.get_inventory({type="detached", name=pname_esc.."_bags"},"bag"..tostring(bag_nr))
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local slots = 4*8;
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if( bag and not(bag:get_stack("bag"..tostring(bag_nr),1):is_empty())) then -- no bag present?
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if( slots and slots>0 ) then -- no bag present?
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formspec = formspec..
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"list[current_player;bag"..tostring(bag_nr).."contents;0.5,6.5;8,"..tostring(slots/8)..";]"..
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"listring[nodemeta:" .. spos .. ";main]"..
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"listring[current_player;bag"..tostring(bag_nr).."contents]"
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else
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formspec = formspec..
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"label[0.5,6.5;You have no bag in this slot.]"
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"list[current_player;bag"..tostring(bag_nr).."contents;0.5,6.5;8,"..tostring(slots/8)..";]";
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end
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end
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end
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@ -389,13 +349,24 @@ chesttools.update_chest = function(pos, formname, fields, player)
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player_inv:add_item( 'main', old_price_item..' '..tostring(old_price_amount));
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end
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-- set the owner field
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meta:set_string( 'owner', pname );
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if( fields.locked ) then
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meta:set_string("infotext", "Locked Chest (owned by "..meta:get_string("owner")..")")
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elseif( fields.shared ) then
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meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
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else
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meta:set_string("infotext", "Chest")
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end
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-- copy the old inventory
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local inv = meta:get_inventory();
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local main_inv = {};
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local inv_size = inv:get_size("main");
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for i=1, inv_size do
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main_inv[ i ] = inv:get_stack( "main", i);
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-- print("Found: "..tostring( main_inv[ i ]:get_name()));
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print("Found: "..tostring( main_inv[ i ]:get_name()));
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end
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-- actually change and initialize the new chest
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@ -403,14 +374,6 @@ chesttools.update_chest = function(pos, formname, fields, player)
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-- make sure the player owns the new chest
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meta:set_string("owner", pname);
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if( fields.locked ) then
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meta:set_string("infotext", "Locked Chest (owned by "..pname..")")
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elseif( fields.shared ) then
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meta:set_string("infotext", "Shared Chest (owned by "..pname..")")
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else
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meta:set_string("infotext", "Chest")
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end
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-- put the inventory back
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local new_inv = meta:get_inventory();
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local new_inv_size = inv:get_size("main");
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@ -450,12 +413,10 @@ chesttools.form_input_handler = function( player, formname, fields)
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end
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if( formname == "chesttools:shared_chest") then
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chesttools.on_receive_fields(pos, formname, fields, player);
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return true; -- this function was responsible for handling the input
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elseif( formname == "chesttools:update") then
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chesttools.update_chest( pos, formname, fields, player);
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return true; -- this function was responsible for handling the input
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end
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return;
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end
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end
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@ -465,15 +426,13 @@ end
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minetest.register_on_player_receive_fields( chesttools.form_input_handler );
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chesttools.register_chest = function(node_name, desc, name, paramtype2, palette, tiles)
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minetest.register_node( node_name, {
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description = desc,
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name = name,
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tiles = tiles,
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minetest.register_node( 'chesttools:shared_chest', {
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description = 'Shared chest which can be used by all who can build at that spot',
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name = 'shared chest',
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tiles = chesttools.chest_add.tiles,
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groups = chesttools.chest_add.groups,
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tube = chesttools.chest_add.tube,
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paramtype2 = paramtype2,
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palette = palette,
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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@ -482,9 +441,6 @@ chesttools.register_chest = function(node_name, desc, name, paramtype2, palette,
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
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if has_pipeworks then
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pipeworks.after_place(pos)
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end
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end,
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on_construct = function(pos)
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@ -494,15 +450,13 @@ chesttools.register_chest = function(node_name, desc, name, paramtype2, palette,
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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meta:set_string("formspec", chesttools.formspec..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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"list[current_player;main;0.5,5.5;8,4;]");
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end,
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can_dig = function(pos, player)
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local player_name = (player and player.get_player_name and player:get_player_name()) or ""
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local meta = minetest.get_meta(pos)
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return player_name and inv:is_empty("main") and not minetest.is_protected(pos, player_name)
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return inv:is_empty("main") and player:get_player_name() == meta:get_string('owner');
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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@ -603,19 +557,11 @@ chesttools.register_chest = function(node_name, desc, name, paramtype2, palette,
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formspec = 'size['..tostring(offset)..',6.5]'..formspec;
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-- only show the formspec if it really is a chest that can be updated
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if( can_be_upgraded ) then
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minetest.show_formspec( name, "chesttools:update", formspec );
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minetest.show_formspec( name, "chesttools:update", formspec );
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end
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return nil;
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end,
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})
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end
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chesttools.register_chest("chesttools:shared_chest",
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'Shared chest which can be used by all who can build at that spot',
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'shared chest',
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'colorfacedir',
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'chesttools_palette.png',
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chesttools.chest_add.tiles)
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minetest.register_craft({
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output = 'chesttools:shared_chest',
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@ -623,23 +569,4 @@ minetest.register_craft({
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recipe = { 'default:steel_ingot', 'default:chest_locked' },
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})
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chesttools.register_chest("chesttools:shared_chest_wall",
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'Shared chest which can be used by all who can build at that spot (wallmounted)',
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'shared chest (wallmounted)',
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'colorwallmounted',
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'chesttools_palette_wallmounted.png',
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{chesttools.chest_add.tiles[6],
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chesttools.chest_add.tiles[3].."^[transformR180",
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chesttools.chest_add.tiles[3].."^[transformR270",
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chesttools.chest_add.tiles[3].."^[transformR90",
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chesttools.chest_add.tiles[1].."^[transformR90",
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chesttools.chest_add.tiles[1].."^[transformR90",
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chesttools.chest_add.tiles[1],
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})
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minetest.register_craft({
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output = 'chesttools:shared_chest_wall',
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type = 'shapeless',
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recipe = { 'default:steel_ingot', 'chesttools:shared_chest' },
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})
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minetest.log("action", "[chesttools] loaded.")
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|
5
mod.conf
@ -1,5 +0,0 @@
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name = chesttools
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description = With these chests, you can access your bags and craft inventory with one click and move items between bag and chest. Other buttons speed up inventory movement even more: "DA": drop all from the selected inventory to the chest, "TA": take all from the chest and move it to your selected inventory, "SA": swap all items between chest and selected inventory and "FA": filter all - drop those items form your selected inventory to the chest of which there is already at least one in the chest. If the place where the chest stands is protected, everyone who can build there can access the chest (shared chest). You can also set a description text for the chests. Interaction with tubes is possible.
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depends = default
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author = Sokomine
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title = Very useful chests which allow quick access to your bags.
|
Before Width: | Height: | Size: 717 B |
BIN
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Before Width: | Height: | Size: 559 B |