climate_api/init.lua

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assert(minetest.add_particlespawner, "Believable Weather requires a more current version of Minetest")
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weather_mod = {}
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weather_mod.modname = "believable_weather"
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weather_mod.modpath = minetest.get_modpath(weather_mod.modname)
local function getBoolSetting(name, default)
return minetest.is_yes(minetest.settings:get_bool(weather_mod.modname .. "_" .. name) or default)
end
local function getNumericSetting(name, default)
return tonumber(minetest.settings:get(weather_mod.modname .. "_" .. name) or default)
end
-- load settings from config file
weather_mod.settings = {
damage = getBoolSetting("damage", true),
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particles = getBoolSetting("particles", true),
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leaves = getBoolSetting("leaves", true),
snow = getBoolSetting("snow_layers", true),
puddles = getBoolSetting("puddles", true),
skybox = getBoolSetting("skybox", true),
raycasting = getBoolSetting("raycasting", true),
wind = getBoolSetting("wind", true),
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wind_slow = getBoolSetting("wind_slow", true),
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flowers = getBoolSetting("flowers", true),
fruit = getBoolSetting("fruit", true),
soil = getBoolSetting("soil", true),
seasons = getBoolSetting("seasons", true),
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heat = getNumericSetting("base_heat", 0),
humidity = getNumericSetting("base_humidity", 0),
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max_height = getNumericSetting("max_height", 120),
min_height = getNumericSetting("min_height", -50)
}
weather_mod.state = {
current_weather = weather_mod.modname .. ":snowstorm",
heat = 1,
humidity = 1
}
-- import core API
dofile(weather_mod.modpath.."/lib/player.lua")
dofile(weather_mod.modpath.."/lib/environment.lua")
dofile(weather_mod.modpath.."/lib/lightning.lua")
dofile(weather_mod.modpath.."/lib/main.lua")
-- import individual weather types
dofile(weather_mod.modpath.."/weathers/clear.lua")
dofile(weather_mod.modpath.."/weathers/rain.lua")
dofile(weather_mod.modpath.."/weathers/rainstorm.lua")
dofile(weather_mod.modpath.."/weathers/snow.lua")
dofile(weather_mod.modpath.."/weathers/snowstorm.lua")
dofile(weather_mod.modpath.."/weathers/sandstorm.lua")