Update meta data

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Till Affeldt 2020-04-09 09:59:40 +02:00
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@ -0,0 +1,157 @@
### GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc.
<https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates the
terms and conditions of version 3 of the GNU General Public License,
supplemented by the additional permissions listed below.
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As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the
GNU General Public License.
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than an Application or a Combined Work as defined below.
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@ -2,6 +2,7 @@ default
lightning?
farming?
flowers?
flowers_plus?
bakedclay?
moreplants?
lemontree?

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@ -1,7 +1,7 @@
assert(minetest.add_particlespawner, "Ultimate Weather requires a more current version of Minetest")
assert(minetest.add_particlespawner, "Believable Weather requires a more current version of Minetest")
weather_mod = {}
weather_mod.modname = "ultimate_weather"
weather_mod.modname = "believable_weather"
weather_mod.modpath = minetest.get_modpath(weather_mod.modname)
local function getBoolSetting(name, default)
@ -15,19 +15,20 @@ end
-- load settings from config file
weather_mod.settings = {
damage = getBoolSetting("damage", true),
weather = getBoolSetting("weather", true),
particles = getBoolSetting("particles", true),
leaves = getBoolSetting("leaves", true),
snow = getBoolSetting("snow_layers", true),
puddles = getBoolSetting("puddles", true),
skybox = getBoolSetting("skybox", true),
raycasting = getBoolSetting("raycasting", true),
wind = getBoolSetting("wind", true),
wind_slow = getBoolSetting("wind_slow", true),
flowers = getBoolSetting("flowers", true),
fruit = getBoolSetting("fruit", true),
soil = getBoolSetting("soil", true),
seasons = getBoolSetting("seasons", true),
heat = getNumericSetting("heat", 0),
humidity = getNumericSetting("humidity", 0),
heat = getNumericSetting("base_heat", 0),
humidity = getNumericSetting("base_humidity", 0),
max_height = getNumericSetting("max_height", 120),
min_height = getNumericSetting("min_height", -50)
}

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@ -55,7 +55,7 @@ function weather_mod.get_weather(pos, wind)
end
end
if type(weather) == "nil" then
minetest.log("error", "[Ultimate Weather] No default weather registered")
minetest.log("error", "[Believable Weather] No default weather registered")
end
minetest.log(weather)
return weather

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@ -11,7 +11,7 @@ end
function weather_mod.set_weather(name)
if type(weather_mod.weathers[name]) == nil then
minetest.log("warning", "[Ultimate Weathers] Weather does not exist")
minetest.log("warning", "[Believable Weather] Weather does not exist")
return
end
weather_mod.state.current_weather = name

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@ -41,7 +41,7 @@ local function raycast(player, origin)
end
o = ray:next()
if o then
minetest.log("warning","[ultimate_weather] raycast hit more after hitting the player\n"..
minetest.log("warning","[Believable Weather] raycast hit more after hitting the player\n"..
dump2(o,"o"))
end
return true

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@ -1,8 +1,4 @@
name = ultimate_weather
title = Ultimate Weather
name = believable_weather
title = Believable Weather
author = TestificateMods
release = 1
description = """
The ultimate weather mod with support not only for rain, snow, and hail,
but also seasons, dynamic puddles and snow layers, wind, regrowing fruit and much more.
"""
release = 1

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ultimate_weather_damage (Storms and hail cause damage) bool true
ultimate_weather_weather (Enable weather effects) bool true
ultimate_weather_particles (Show particle effects) bool true
ultimate_weather_leaves (Leave color changes in autumn) bool true
ultimate_weather_snow_layers (Place snow layers on ground) bool true
ultimate_weather_puddles (Place rain puddles on ground) bool true
ultimate_weather_skybox (Darken sky during rain) bool true
ultimate_weather_raycasting (Use performance-heavy indoors check) bool false
ultimate_weather_raycasting (Use more accurate indoors check) bool false
ultimate_weather_wind (Allow wind to angle rainfall) bool true
ultimate_weather_wind_slow (Allow wind to impact movement speed) bool true
ultimate_weather_flowers (Flowers will respawn in spring and die in winter) bool true
ultimate_weather_fruit (Apples and other fruits will regrow) bool true
ultimate_weather_soil (Soil turns wet during rain) bool true
ultimate_weather_seasons (Use seasons instead of permanent summer) bool true
ultimate_weather_base_temperature (Base temperature) float 0
ultimate_weather_base_heat (Base temperature) float 0
ultimate_weather_base_humidity (Base humidity) float 0
ultimate_weather_max_height (Maximum height of weather effects) int 120
ultimate_weather_min_height (Minimum height of weather effects) int -50