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LICENSE
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LICENSE
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### GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc.
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<https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies of this
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license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates the
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terms and conditions of version 3 of the GNU General Public License,
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supplemented by the additional permissions listed below.
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#### 0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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General Public License, and the "GNU GPL" refers to version 3 of the
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GNU General Public License.
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"The Library" refers to a covered work governed by this License, other
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than an Application or a Combined Work as defined below.
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An "Application" is any work that makes use of an interface provided
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by the Library, but which is not otherwise based on the Library.
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Defining a subclass of a class defined by the Library is deemed a mode
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of using an interface provided by the Library.
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A "Combined Work" is a work produced by combining or linking an
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Application with the Library. The particular version of the Library
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with which the Combined Work was made is also called the "Linked
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Version".
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The "Minimal Corresponding Source" for a Combined Work means the
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Corresponding Source for the Combined Work, excluding any source code
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for portions of the Combined Work that, considered in isolation, are
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The "Corresponding Application Code" for a Combined Work means the
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and utility programs needed for reproducing the Combined Work from the
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#### 1. Exception to Section 3 of the GNU GPL.
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You may convey a covered work under sections 3 and 4 of this License
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without being bound by section 3 of the GNU GPL.
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#### 2. Conveying Modified Versions.
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If you modify a copy of the Library, and, in your modifications, a
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facility refers to a function or data to be supplied by an Application
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facility is invoked), then you may convey a copy of the modified
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to ensure that, in the event an Application does not supply the
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whatever part of its purpose remains meaningful, or
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- b) under the GNU GPL, with none of the additional permissions of
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this License applicable to that copy.
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#### 3. Object Code Incorporating Material from Library Header Files.
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The object code form of an Application may incorporate material from a
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- a) Give prominent notice with each copy of the object code that
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the Library is used in it and that the Library and its use are
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covered by this License.
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- b) Accompany the object code with a copy of the GNU GPL and this
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license document.
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#### 4. Combined Works.
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You may convey a Combined Work under terms of your choice that, taken
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- b) Accompany the Combined Work with a copy of the GNU GPL and this
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- c) For a Combined Work that displays copyright notices during
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copies of the GNU GPL and this license document.
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- d) Do one of the following:
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recombine or relink the Application with a modified version of
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Corresponding Source.
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use option 4d1, you must provide the Installation Information in
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the manner specified by section 6 of the GNU GPL for conveying
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Corresponding Source.)
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#### 5. Combined Libraries.
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You may place library facilities that are a work based on the Library
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side by side in a single library together with other library
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facilities that are not Applications and are not covered by this
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is a work based on the Library, and explaining where to find the
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accompanying uncombined form of the same work.
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#### 6. Revised Versions of the GNU Lesser General Public License.
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The Free Software Foundation may publish revised and/or new versions
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of the GNU Lesser General Public License from time to time. Such new
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specify a version number of the GNU Lesser General Public License, you
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may choose any version of the GNU Lesser General Public License ever
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If the Library as you received it specifies that a proxy can decide
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permanent authorization for you to choose that version for the
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Library.
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@ -2,6 +2,7 @@ default
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lightning?
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farming?
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flowers?
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flowers_plus?
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bakedclay?
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moreplants?
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lemontree?
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11
init.lua
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init.lua
@ -1,7 +1,7 @@
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assert(minetest.add_particlespawner, "Ultimate Weather requires a more current version of Minetest")
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assert(minetest.add_particlespawner, "Believable Weather requires a more current version of Minetest")
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weather_mod = {}
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weather_mod.modname = "ultimate_weather"
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weather_mod.modname = "believable_weather"
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weather_mod.modpath = minetest.get_modpath(weather_mod.modname)
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local function getBoolSetting(name, default)
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@ -15,19 +15,20 @@ end
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-- load settings from config file
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weather_mod.settings = {
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damage = getBoolSetting("damage", true),
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weather = getBoolSetting("weather", true),
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particles = getBoolSetting("particles", true),
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leaves = getBoolSetting("leaves", true),
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snow = getBoolSetting("snow_layers", true),
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puddles = getBoolSetting("puddles", true),
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skybox = getBoolSetting("skybox", true),
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raycasting = getBoolSetting("raycasting", true),
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wind = getBoolSetting("wind", true),
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wind_slow = getBoolSetting("wind_slow", true),
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flowers = getBoolSetting("flowers", true),
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fruit = getBoolSetting("fruit", true),
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soil = getBoolSetting("soil", true),
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seasons = getBoolSetting("seasons", true),
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heat = getNumericSetting("heat", 0),
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humidity = getNumericSetting("humidity", 0),
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heat = getNumericSetting("base_heat", 0),
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humidity = getNumericSetting("base_humidity", 0),
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max_height = getNumericSetting("max_height", 120),
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min_height = getNumericSetting("min_height", -50)
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}
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@ -55,7 +55,7 @@ function weather_mod.get_weather(pos, wind)
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end
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end
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if type(weather) == "nil" then
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minetest.log("error", "[Ultimate Weather] No default weather registered")
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minetest.log("error", "[Believable Weather] No default weather registered")
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end
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minetest.log(weather)
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return weather
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@ -11,7 +11,7 @@ end
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function weather_mod.set_weather(name)
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if type(weather_mod.weathers[name]) == nil then
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minetest.log("warning", "[Ultimate Weathers] Weather does not exist")
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minetest.log("warning", "[Believable Weather] Weather does not exist")
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return
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end
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weather_mod.state.current_weather = name
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@ -41,7 +41,7 @@ local function raycast(player, origin)
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end
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o = ray:next()
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if o then
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minetest.log("warning","[ultimate_weather] raycast hit more after hitting the player\n"..
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minetest.log("warning","[Believable Weather] raycast hit more after hitting the player\n"..
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dump2(o,"o"))
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end
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return true
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10
mod.conf
10
mod.conf
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name = ultimate_weather
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title = Ultimate Weather
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name = believable_weather
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title = Believable Weather
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author = TestificateMods
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release = 1
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description = """
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The ultimate weather mod with support not only for rain, snow, and hail,
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but also seasons, dynamic puddles and snow layers, wind, regrowing fruit and much more.
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"""
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release = 1
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ultimate_weather_damage (Storms and hail cause damage) bool true
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ultimate_weather_weather (Enable weather effects) bool true
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ultimate_weather_particles (Show particle effects) bool true
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ultimate_weather_leaves (Leave color changes in autumn) bool true
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ultimate_weather_snow_layers (Place snow layers on ground) bool true
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ultimate_weather_puddles (Place rain puddles on ground) bool true
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ultimate_weather_skybox (Darken sky during rain) bool true
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ultimate_weather_raycasting (Use performance-heavy indoors check) bool false
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ultimate_weather_raycasting (Use more accurate indoors check) bool false
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ultimate_weather_wind (Allow wind to angle rainfall) bool true
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ultimate_weather_wind_slow (Allow wind to impact movement speed) bool true
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ultimate_weather_flowers (Flowers will respawn in spring and die in winter) bool true
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ultimate_weather_fruit (Apples and other fruits will regrow) bool true
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ultimate_weather_soil (Soil turns wet during rain) bool true
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ultimate_weather_seasons (Use seasons instead of permanent summer) bool true
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ultimate_weather_base_temperature (Base temperature) float 0
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ultimate_weather_base_heat (Base temperature) float 0
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ultimate_weather_base_humidity (Base humidity) float 0
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ultimate_weather_max_height (Maximum height of weather effects) int 120
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ultimate_weather_min_height (Minimum height of weather effects) int -50
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