2020-04-13 01:55:39 +02:00
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# TODO
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## Planned for first release
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2020-04-22 00:56:34 +02:00
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- Improve value structures of particle effects
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- Find good values for weather conditions
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- Write documentation on how to add weathers and effects
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2020-04-13 01:55:39 +02:00
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## Nice to have
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- Assign meta data (like "downfall", "wind", etc.) to weather presets
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2020-04-13 16:53:32 +02:00
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- Optimize performance by replacing some particles with animated texture planes
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- Adjust size of particle boxes based on player speed
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2020-04-18 17:24:59 +02:00
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- Generate wind based on speed and yaw instead of x and z values
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2020-04-13 01:55:39 +02:00
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## Future Plans & Ideas
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- Complete season system
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- crops grow better in their respective season or worse in winter
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- regrowing apples, lemons, etc. in their respective months
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- holidays and reminders via chat commands
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2020-04-14 05:44:46 +02:00
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- day/night cycle adjusted to season
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2020-04-13 01:55:39 +02:00
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- special events like a bloodmoon -> increased mob spawns
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2020-04-15 00:12:44 +02:00
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- water can freeze over in winter
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2020-04-13 01:55:39 +02:00
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- Fantasy weather effects
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- pretty skyboxes
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- swirling flower petals, mushroom spores, etc. in fitting biomes
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- underground environment effects
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- space effects at high y-level (meteors, magnetic storms, different skybox)
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- Eco Pack (with climate change)
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- Integration with Technic mods, etc.
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- Track planted trees vs chopped wood, killed mobs, etc.
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- Ecological footprint influences weather
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- Extreme weather scenarios and desasters
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- Tornados, poisonous rain that kills crops and animals, bush fires,...
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- Survival Pack
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- Body temperature becomes survival aspect
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- Use local heat as base value
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- swimming will cool down
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- standing near fire will warm up
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- craftable warm clothes
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2020-04-24 01:35:07 +02:00
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- metal armor will worsen heat issues
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- A flag indicating wind direction
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