climate_api/ROADMAP.md

1.6 KiB

TODO

Planned for first release

  • Improve value structures of particle effects
  • Find good values for weather conditions
  • Write documentation on how to add weathers and effects

Nice to have

  • Assign meta data (like "downfall", "wind", etc.) to weather presets
  • Optimize performance by replacing some particles with animated texture planes
  • Adjust size of particle boxes based on player speed
  • Generate wind based on speed and yaw instead of x and z values

Future Plans & Ideas

  • Complete season system
    • crops grow better in their respective season or worse in winter
    • regrowing apples, lemons, etc. in their respective months
    • holidays and reminders via chat commands
    • day/night cycle adjusted to season
    • special events like a bloodmoon -> increased mob spawns
    • water can freeze over in winter
  • Fantasy weather effects
    • pretty skyboxes
    • swirling flower petals, mushroom spores, etc. in fitting biomes
    • underground environment effects
    • space effects at high y-level (meteors, magnetic storms, different skybox)
  • Eco Pack (with climate change)
    • Integration with Technic mods, etc.
    • Track planted trees vs chopped wood, killed mobs, etc.
    • Ecological footprint influences weather
    • Extreme weather scenarios and desasters
    • Tornados, poisonous rain that kills crops and animals, bush fires,...
  • Survival Pack
    • Body temperature becomes survival aspect
    • Use local heat as base value
    • swimming will cool down
    • standing near fire will warm up
    • craftable warm clothes
    • metal armor will worsen heat issues
  • A flag indicating wind direction