2020-04-09 09:03:02 +02:00
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local GSCYCLE = 0
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local temperature = 10
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local humidity = 100
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local wind = vector.new(10, 0, -0.25)
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weather_mod.weathers = {}
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function weather_mod.register_weather(name, weather)
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-- TODO: check and sanitize
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weather_mod.weathers[name] = weather
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end
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function weather_mod.set_weather(name)
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if type(weather_mod.weathers[name]) == nil then
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2020-04-09 09:59:40 +02:00
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minetest.log("warning", "[Believable Weather] Weather does not exist")
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2020-04-09 09:03:02 +02:00
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return
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end
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weather_mod.state.current_weather = name
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end
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local function is_outside(player, wind)
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local ppos = player:getpos()
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local wind_pos = vector.multiply(wind,-1)
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local skylight_pos = vector.add(ppos, vector.new(0, 40, 0))
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local downfall_origin = vector.add(skylight_pos,wind_pos)
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return weather_mod.is_outdoors(player, downfall_origin)
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end
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local function get_texture(particles)
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if type(particles.textures) == "nil" or next(particles.textures) == nil then
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return particles.texture
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end
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return particles.textures[math.random(#particles.textures)]
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end
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local function spawn_particles(player, particles, wind)
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local ppos = player:getpos()
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local wind_pos = vector.multiply(wind,-1)
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local wind_speed = vector.length(wind)
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local texture = get_texture(particles)
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local minp = vector.add(vector.add(ppos, particles.min_pos),wind_pos)
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local maxp = vector.add(vector.add(ppos, particles.max_pos),wind_pos)
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local vel = {x=wind.x,y=-particles.falling_speed,z=wind.z}
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local acc = {x=0, y=0, z=0}
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local exp = particles.exptime
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local vertical = wind_speed < 3
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minetest.add_particlespawner({
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amount=particles.amount,
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time=0.5,
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minpos=minp,
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maxpos=maxp,
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minvel=vel,
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maxvel=vel,
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minacc=acc,
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maxacc=acc,
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minexptime=exp,
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maxexptime=exp,
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minsize=particles.size,
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maxsize=particles.size,
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collisiondetection=true,
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collision_removal=true,
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vertical=vertical,
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texture=texture,
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player=player:get_player_name()
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})
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end
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local sound_handles = {}
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local function play_sound(player, sound)
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local playername = player:get_player_name()
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if not sound_handles[playername] then
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local handle = minetest.sound_play(sound, {
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to_player = playername,
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loop = true
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})
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if handle then
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sound_handles[playername] = handle
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end
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end
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end
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local function stop_sound(player)
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local playername = player:get_player_name()
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if sound_handles[playername] then
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minetest.sound_stop(sound_handles[playername])
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sound_handles[playername] = nil
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end
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end
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local function handle_weather()
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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weather_mod.set_weather(weather_mod.get_weather(ppos, wind))
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if ppos.y < weather_mod.settings.min_height or ppos.y > weather_mod.settings.max_height then
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return
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end
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local weather = weather_mod.weathers[weather_mod.state.current_weather]
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local clouds = weather.clouds
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clouds.speed = vector.multiply(wind, 2)
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player:set_clouds(clouds)
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weather_mod.set_headwind(player, wind)
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--player:set_clouds({ density = 0.6, color = "#a4a0b6e5", speed = wind })
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local outdoors = is_outside(player, wind)
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if type(weather.particles) ~= "nil" and outdoors then
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spawn_particles(player, weather.particles, wind)
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end
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if type(weather.sound) ~= "nil" and outdoors then
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play_sound(player, weather.sound)
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else
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stop_sound(player)
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end
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < GSCYCLE then return end
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timer = 0
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handle_weather()
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end)
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