update big locked chest

This commit is contained in:
HybridDog 2014-06-03 20:38:52 +02:00
parent 4a46667e28
commit 0162d972a7
2 changed files with 108 additions and 86 deletions

View File

@ -1,4 +1,3 @@
TODO: TODO:
— finish adding a big locked chest
— maybe use [combine for front and lock — maybe use [combine for front and lock
— get more stuff from the default chests — get more stuff from the default chests (minetest.registered_nodes)

191
init.lua
View File

@ -1,6 +1,45 @@
local load_time_start = os.clock() local load_time_start = os.clock()
local function get_pointed_info(pointed_thing) local creative_enabled = minetest.setting_getbool("creative_mode")
local chests = {
["default:chest"] = function(pu, pa, par, stuff)
minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
local meta = minetest.get_meta(pu)
meta:set_string("formspec",
"size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
meta:set_string("infotext", "Big Chest")
local inv = meta:get_inventory()
inv:set_size("main", 65)
inv:set_list("main", stuff)
end,
["default:chest_locked"] = function(pu, pa, par, stuff, name, owner)
local owner = owner or name
minetest.add_node(pu, {name="connected_chests:chest_locked_left", param2=par})
minetest.add_node(pa, {name="connected_chests:chest_locked_right", param2=par})
local meta = minetest.get_meta(pu)
meta:set_string("owner", owner)
meta:set_string("formspec",
"size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
meta:set_string("infotext", "Big Locked Chest (owned by "..
meta:get_string("owner")..")")
local inv = meta:get_inventory()
inv:set_size("main", 65)
inv:set_list("main", stuff)
end,
}
local function get_pointed_info(pointed_thing, name)
if not pointed_thing then if not pointed_thing then
return return
end end
@ -13,17 +52,12 @@ local function get_pointed_info(pointed_thing)
return return
end end
local nd_u = minetest.get_node(pu) local nd_u = minetest.get_node(pu)
if nd_u.name ~= "default:chest" then if nd_u.name ~= name then
return return
end end
return pu, pa, nd_u.param2 return pu, pa, nd_u.param2
end end
local big_chest_formspec =
"size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
local param_tab = { local param_tab = {
["-1 0"] = 0, ["-1 0"] = 0,
["1 0"] = 2, ["1 0"] = 2,
@ -33,44 +67,44 @@ local param_tab = {
local pars = {[0]=2, 3, 0, 1} local pars = {[0]=2, 3, 0, 1}
local function connect_chests(pu, pa, old_param2) local function connect_chests(pu, pa, old_param2, name)
local stuff = minetest.get_meta(pu):get_inventory():get_list("main") local oldmeta = minetest.get_meta(pu)
local stuff = oldmeta:get_inventory():get_list("main")
local owner = oldmeta:get_string("owner")
local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z] local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
if param_tab[pa.x-pu.x.." "..pa.z-pu.z] == old_param2 then local par_inverted = pars[par]
if old_param2 == par_inverted then
pu, pa = pa, pu pu, pa = pa, pu
par = pars[par] par = par_inverted
end end
minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
local meta = minetest.get_meta(pu) chests[name](pu, pa, par, stuff, name, owner)
meta:set_string("formspec", big_chest_formspec)
meta:set_string("infotext", "Big Chest")
local inv = meta:get_inventory()
inv:set_size("main", 65)
inv:set_list("main", stuff)
end end
local place_chest = minetest.registered_nodes["default:chest"].on_place for name,_ in pairs(chests) do
minetest.override_item("default:chest", { local place_chest = minetest.registered_nodes[name].on_place
on_place = function(itemstack, placer, pointed_thing) minetest.override_item(name, {
if not placer then on_place = function(itemstack, placer, pointed_thing)
return if not placer then
return
end
local pu, pa, par2 = get_pointed_info(pointed_thing, name)
if not (pu and placer:get_player_control().sneak) then
return place_chest(itemstack, placer, pointed_thing)
end
local protected = minetest.is_protected(pa, placer:get_player_name())
if protected then
return
end
connect_chests(pu, pa, par2, name)
if not creative_enabled then
itemstack:take_item()
return itemstack
end
end end
local pu, pa, nd_u = get_pointed_info(pointed_thing) })
if not pu then end
return place_chest(itemstack, placer, pointed_thing)
end
local protected = minetest.is_protected(pa, placer:get_player_name())
if protected then
return
end
connect_chests(pu, pa, nd_u)
itemstack:take_item()
return itemstack
end
})
local function remove_next(pos, oldnode) local function remove_next(pos, oldnode)
local p1 = oldnode.param2 local p1 = oldnode.param2
@ -86,6 +120,11 @@ local function remove_next(pos, oldnode)
minetest.remove_node(pos) minetest.remove_node(pos)
end end
local function log_access(pos, player, text)
minetest.log("action", player:get_player_name()..
" moves stuff "..text.." at "..minetest.pos_to_string(pos))
end
minetest.register_node("connected_chests:chest_left", { minetest.register_node("connected_chests:chest_left", {
tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png", tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"}, "default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"},
@ -107,16 +146,13 @@ minetest.register_node("connected_chests:chest_left", {
end, end,
after_dig_node = remove_next, after_dig_node = remove_next,
on_metadata_inventory_move = function(pos, _, _, _, _, _, player) on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
minetest.log("action", player:get_player_name().. log_access(pos, player, "in a big chest")
" moves stuff in big chest at "..minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_put = function(pos, _, _, _, player) on_metadata_inventory_put = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name().. log_access(pos, player, "to a big chest")
" moves stuff to big chest at "..minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_take = function(pos, _, _, _, player) on_metadata_inventory_take = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name().. log_access(pos, player, "from a big chest")
" takes stuff from big chest at "..minetest.pos_to_string(pos))
end, end,
}) })
@ -128,6 +164,18 @@ local function has_locked_chest_privilege(meta, player)
return true return true
end end
local function access_allowed(pos, player, count)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a big locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end
minetest.register_node("connected_chests:chest_locked_left", { minetest.register_node("connected_chests:chest_locked_left", {
tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png", tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"}, "default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"},
@ -142,13 +190,13 @@ minetest.register_node("connected_chests:chest_locked_left", {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
}, },
}, },
after_place_node = function(pos, placer) --[[after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "") meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by ".. meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")") meta:get_string("owner")..")")
end, end,
--[[on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest") meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "") meta:set_string("owner", "")
@ -161,58 +209,33 @@ minetest.register_node("connected_chests:chest_locked_left", {
return inv:is_empty("main") and has_locked_chest_privilege(meta, player) return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end, end,
after_dig_node = remove_next, after_dig_node = remove_next,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) allow_metadata_inventory_move = function(pos, _, _, _, _, count, player)
local meta = minetest.get_meta(pos) return access_allowed(pos, player, count)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end, end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, _, _, stack, player)
local meta = minetest.get_meta(pos) return access_allowed(pos, player, stack:get_count())
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end, end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player) allow_metadata_inventory_take = function(pos, _, _, stack, player)
local meta = minetest.get_meta(pos) return access_allowed(pos, player, stack:get_count())
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end, end,
on_metadata_inventory_move = function(pos, _, _, _, _, _, player) on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
minetest.log("action", player:get_player_name().. log_access(pos, player, "in a big locked chest")
" moves stuff in big locked chest at "..minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_put = function(pos, _, _, _, player) on_metadata_inventory_put = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name().. log_access(pos, player, "to a big locked chest")
" moves stuff to big locked chest at "..minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_take = function(pos, _, _, _, player) on_metadata_inventory_take = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name().. log_access(pos, player, "from a big locked chest")
" takes stuff from big locked chest at "..minetest.pos_to_string(pos))
end, end,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, _, clicker)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec( minetest.show_formspec(
clicker:get_player_name(), clicker:get_player_name(),
"default:chest_locked", "connected_chests:chest_locked_left",
default.get_locked_chest_formspec(pos) "size[13,9]"..
"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
) )
end end
end, end,