fix screwdriver rotated big chest crash

This commit is contained in:
HybridDog 2015-04-18 10:57:44 +02:00
parent 36a49cc3be
commit 7efa31c726
1 changed files with 35 additions and 26 deletions

View File

@ -128,33 +128,32 @@ local function log_access(pos, player, text)
" moves stuff "..text.." at "..minetest.pos_to_string(pos))
end
local default_chest = minetest.registered_nodes["default:chest"]
minetest.register_node("connected_chests:chest_left", {
tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"},
paramtype2 = "facedir",
drop = "default:chest 2",
groups = default_chest.groups,
is_ground_content = default_chest.is_ground_content,
sounds = default_chest.sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
local chest = table.copy(minetest.registered_nodes["default:chest"])
chest.description = nil
chest.tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"}
chest.drop = "default:chest 2"
chest.legacy_facedir_simple = nil
chest.selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
can_dig = default_chest.can_dig,
after_dig_node = return_remove_next("connected_chests:chest_right"),
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
log_access(pos, player, "in a big chest")
end,
on_metadata_inventory_put = function(pos, _, _, _, player)
log_access(pos, player, "to a big chest")
end,
on_metadata_inventory_take = function(pos, _, _, _, player)
log_access(pos, player, "from a big chest")
end,
})
}
chest.after_dig_node = return_remove_next("connected_chests:chest_right")
chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
log_access(pos, player, "in a big chest")
end
chest.on_metadata_inventory_put = function(pos, _, _, _, player)
log_access(pos, player, "to a big chest")
end
chest.on_metadata_inventory_take = function(pos, _, _, _, player)
log_access(pos, player, "from a big chest")
end
minetest.register_node("connected_chests:chest_left", chest)
local function has_locked_chest_privilege(meta, player)
@ -231,6 +230,11 @@ for _,i in pairs({"chest", "chest_locked"}) do
interval = 3,
chance = 1,
action = function (pos, node)
if node.param2 > 3 then
node.param2 = 0
minetest.swap_node(pos, node)
return
end
local x, z = unpack(string.split(param_tab2[node.param2], " "))
if minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z}).name ~= "connected_chests:"..i.."_left" then
minetest.remove_node(pos)
@ -243,6 +247,11 @@ for _,i in pairs({"chest", "chest_locked"}) do
chance = 1,
action = function (pos, node)
local par = node.param2
if par > 3 then
node.param2 = 0
minetest.swap_node(pos, node)
return
end
local x, z = unpack(string.split(param_tab2[par], " "))
pos = {x=pos.x-x, y=pos.y, z=pos.z-z}
if minetest.get_node(pos).name == "air" then