1
0
mirror of https://github.com/HybridDog/connected_chests.git synced 2025-07-16 23:20:23 +02:00

1 Commits

Author SHA1 Message Date
7f5b39c673 Corrige assignation de variable globale vers locale 2019-02-03 15:07:22 +01:00
6 changed files with 67 additions and 55 deletions

View File

@ -1,2 +0,0 @@
read_globals = {"minetest", "table", "default", "pipeworks"}
globals = {"connected_chests"}

View File

@ -1,2 +1,2 @@
connected_chest_open from default
Content which is not copied from minetest_game is licensed under MIT.
rest WTFPL

View File

@ -1,12 +1,12 @@
[Mod] Connected Chests [connected_chests]
[Mod] connected chests [connected_chests]
This mod allows making bigger default chests.<br/>
Hold shift and place a chest onto another one's side to get a big chest.<br/>
This mod allows making bigger default chests.
Just hold shift and place a chest onto another one's side.
This is not the first mod which adds big chests.
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)<br/>
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)<br/>
**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/archive/master.tar.gz)
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/tarball/master)
![I'm a screenshot!](http://wiki.minetest.net/images/d/d1/Connected_chest.png)
@ -16,5 +16,5 @@ If you got ideas or found bugs, please tell them to me.
TODO:
* Fix open big chest back side texture: The current .obj mesh model uses a side
texture for the back side, so the model needs change.
* add abms when registering the chest instead of using chestdata
* fix open big chest back side texture

3
depends.txt Normal file
View File

@ -0,0 +1,3 @@
default
pipeworks?
technic?

View File

@ -1,3 +1,6 @@
local load_time_start = minetest.get_us_time()
-- param_tab maps the x and z offset to a param2 value
local param_tab = {
["-1 0"] = 0,
@ -44,9 +47,6 @@ local function return_add_next(right_name)
-- if the left node is set with an unexpected rotation, put the chest
-- with default rotation
if par > 3 then
minetest.log("action",
node.name .. " with invalid param2 found, pos: " ..
minetest.pos_to_string(pos) .. ", param2: " .. par)
node.param2 = 0
minetest.set_node(pos, node)
return
@ -92,7 +92,7 @@ local chestdata = {}
-- executed when connecting the chests
local function connect_chests(pu, pa, old_param2, data)
local function connect_chests(pu, pa, old_param2, name)
local metatable = minetest.get_meta(pu):to_table()
local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
@ -102,7 +102,7 @@ local function connect_chests(pu, pa, old_param2, data)
par = par_inverted
end
data.on_connect(pu, pa, par, metatable)
chestdata[name].on_connect(pu, pa, par, metatable)
end
@ -188,7 +188,7 @@ function connected_chests.register_chest(fromname, data)
if minetest.is_protected(pa, placer:get_player_name()) then
return
end
connect_chests(pu, pa, par2, data)
connect_chests(pu, pa, par2, fromname)
if not creative_mode then
itemstack:take_item()
return itemstack
@ -276,7 +276,7 @@ function connected_chests.register_chest(fromname, data)
}
def_opened.diggable = false
def_opened.on_blast = function() end
inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
"default_chest_inside.png^connected_chests_inside_frame.png^[" ..
"makealpha:255,126,126)"
-- TODO, see right chest
@ -389,35 +389,6 @@ function connected_chests.register_chest(fromname, data)
end
minetest.register_node(":" .. name_right, right_def)
-- LBMs to fix half chests if they occur for some reason
minetest.register_lbm{
label = "Connected Chest fixer " .. name_right,
name = ":" .. name_right .. "_reconnect_lbm",
nodenames = {name_right},
run_at_every_load = true,
action = function(pos, node)
if node.param2 > 3 then
node.param2 = node.param2%4
minetest.set_node(pos, node)
return
end
local x, z = unpack(param_tab2[node.param2])
local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if left_node.name ~= name_left
or left_node.param2 ~= node.param2 then
minetest.remove_node(pos)
end
end,
}
minetest.register_lbm{
label = "Connected Chest fixer " .. name_left,
name = ":" .. name_left .. "_reconnect_lbm",
nodenames = {name_left},
run_at_every_load = true,
action = return_add_next(name_right),
}
end
@ -472,7 +443,7 @@ local function close_chest(vi)
pos.x = pos.x + x * 0.5
pos.z = pos.z + z * 0.5
minetest.sound_play("default_chest_close",
{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
{gain = 10.3, pos = pos, max_hear_distance = 10})
end
-- close all remaining open chest on shutdown
@ -518,7 +489,7 @@ connected_chests.register_chest("default:chest", {
add_open_chest = true,
on_rightclick = function(pos, _, player)
minetest.sound_play("default_chest_open",
{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
{gain = 0.3, pos = pos, max_hear_distance = 10})
local vi = minetest.hash_node_position(pos)
if not open_chests[vi]
@ -560,12 +531,12 @@ connected_chests.register_chest("default:chest_locked", {
add_open_chest = true,
on_rightclick = function(pos, _, player)
if not default.can_interact_with_node(player, pos) then
minetest.sound_play("default_chest_locked", {pos = pos}, true)
minetest.sound_play("default_chest_locked", {pos = pos})
return
end
minetest.sound_play("default_chest_open",
{gain = 0.32, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
{gain = 0.32, pos = pos, max_hear_distance = 10})
local vi = minetest.hash_node_position(pos)
-- TODO: somehow avoid using the chest node names here
@ -576,7 +547,7 @@ connected_chests.register_chest("default:chest_locked", {
-- TODO: test for invalid param2 values
local x, z = unpack(param_tab2[left_param2])
local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
local node = minetest.get_node(pos_right)
node = minetest.get_node(pos_right)
if node.name == "default:chest_locked_connected_right"
and not chest_lid_obstructed(pos_right) then
minetest.swap_node(pos_right, {
@ -604,6 +575,35 @@ connected_chests.register_chest("default:chest_locked", {
})
-- abms to fix half chests
for _,i in pairs(chestdata) do
minetest.register_abm{
nodenames = {i.right},
interval = 10,
chance = 1,
action = function(pos, node)
if node.param2 > 3 then
node.param2 = node.param2%4
minetest.set_node(pos, node)
return
end
local x, z = unpack(param_tab2[node.param2])
local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if left_node.name ~= i.left
or left_node.param2 ~= node.param2 then
minetest.remove_node(pos)
end
end,
}
minetest.register_abm{
nodenames = {i.left},
interval = 3,
chance = 1,
action = return_add_next(i.right),
}
end
-- legacy
@ -635,3 +635,17 @@ minetest.register_alias("connected_chests:chest_left_locked", "default:chest_loc
minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
minetest.register_alias("connected_chests:chest_locked_left", "default:chest_locked_connected_left")
minetest.register_alias("connected_chests:chest_locked_right", "default:chest_locked_connected_right")
--~ local function log_access(pos, player, text)
--~ minetest.log("action", player:get_player_name()..
--~ " moves stuff "..text.." at "..minetest.pos_to_string(pos))
--~ end
local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = "[connected_chests] loaded after ca. " .. time .. " seconds."
if time > 0.01 then
print(msg)
else
minetest.log("info", msg)
end

View File

@ -1,3 +0,0 @@
name = connected_chests
depends = default
optional_depends = pipeworks,technic