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https://github.com/HybridDog/connected_chests.git
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2 Commits
v1.0.0
...
nalc-1.2.0
Author | SHA1 | Date | |
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53d2009680 | |||
7f5b39c673 |
@ -1,2 +0,0 @@
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read_globals = {"minetest", "table", "default", "pipeworks"}
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globals = {"connected_chests"}
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@ -1,2 +1,2 @@
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connected_chest_open from default
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Content which is not copied from minetest_game is licensed under MIT.
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rest WTFPL
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3
depends.txt
Normal file
3
depends.txt
Normal file
@ -0,0 +1,3 @@
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default
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pipeworks?
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technic?
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29
init.lua
29
init.lua
@ -1,3 +1,6 @@
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local load_time_start = minetest.get_us_time()
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-- param_tab maps the x and z offset to a param2 value
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local param_tab = {
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["-1 0"] = 0,
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@ -276,7 +279,7 @@ function connected_chests.register_chest(fromname, data)
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}
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def_opened.diggable = false
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def_opened.on_blast = function() end
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inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
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inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
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"default_chest_inside.png^connected_chests_inside_frame.png^[" ..
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"makealpha:255,126,126)"
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-- TODO, see right chest
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@ -472,7 +475,7 @@ local function close_chest(vi)
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pos.x = pos.x + x * 0.5
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pos.z = pos.z + z * 0.5
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minetest.sound_play("default_chest_close",
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{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
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{gain = 10.3, pos = pos, max_hear_distance = 10})
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end
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-- close all remaining open chest on shutdown
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@ -518,7 +521,7 @@ connected_chests.register_chest("default:chest", {
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add_open_chest = true,
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on_rightclick = function(pos, _, player)
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minetest.sound_play("default_chest_open",
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{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
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{gain = 0.3, pos = pos, max_hear_distance = 10})
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local vi = minetest.hash_node_position(pos)
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if not open_chests[vi]
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@ -560,12 +563,12 @@ connected_chests.register_chest("default:chest_locked", {
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add_open_chest = true,
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on_rightclick = function(pos, _, player)
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if not default.can_interact_with_node(player, pos) then
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minetest.sound_play("default_chest_locked", {pos = pos}, true)
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minetest.sound_play("default_chest_locked", {pos = pos})
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return
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end
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minetest.sound_play("default_chest_open",
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{gain = 0.32, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
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{gain = 0.32, pos = pos, max_hear_distance = 10})
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local vi = minetest.hash_node_position(pos)
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-- TODO: somehow avoid using the chest node names here
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@ -576,7 +579,7 @@ connected_chests.register_chest("default:chest_locked", {
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-- TODO: test for invalid param2 values
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local x, z = unpack(param_tab2[left_param2])
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local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
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local node = minetest.get_node(pos_right)
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node = minetest.get_node(pos_right)
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if node.name == "default:chest_locked_connected_right"
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and not chest_lid_obstructed(pos_right) then
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minetest.swap_node(pos_right, {
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@ -635,3 +638,17 @@ minetest.register_alias("connected_chests:chest_left_locked", "default:chest_loc
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minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
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minetest.register_alias("connected_chests:chest_locked_left", "default:chest_locked_connected_left")
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minetest.register_alias("connected_chests:chest_locked_right", "default:chest_locked_connected_right")
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--~ local function log_access(pos, player, text)
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--~ minetest.log("action", player:get_player_name()..
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--~ " moves stuff "..text.." at "..minetest.pos_to_string(pos))
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--~ end
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local time = (minetest.get_us_time() - load_time_start) / 1000000
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local msg = "[connected_chests] loaded after ca. " .. time .. " seconds."
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if time > 0.01 then
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print(msg)
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else
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minetest.log("info", msg)
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end
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