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#16 Various issues/typos reported by axcore
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@@ -17,6 +17,7 @@ local S = cottages.S
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-- * mesh: like nodebox - except that it uses a nice roundish model
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local cottages_feldweg_mode = minetest.settings:get("cottages_feldweg_mode")
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if( cottages_feldweg_mode ~= "mesh"
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and cottages_feldweg_mode ~= "simple"
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and cottages_feldweg_mode ~= "flat"
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and cottages_feldweg_mode ~= "nodebox"
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and cottages_feldweg_mode ~= "mesh_incl_45") then
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@@ -368,7 +369,7 @@ if( cottages_feldweg_mode == "flat" ) then
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elseif( cottages_feldweg_mode == "nodebox" ) then
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cottages.register_feldweg_node("cottages:feldweg", {
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description = S("dirt road"),
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tiles = {"cottages_feldweg_orig.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
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tiles = {"cottages_feldweg.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
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paramtype2 = "facedir",
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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@@ -101,9 +101,6 @@ minetest.register_node("cottages:sleeping_mat", {
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walkable = false,
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groups = { snappy = 3, sleeping_mat = 1, animates_player = 1},
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sounds = cottages.sounds.leaves,
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selection_box = {
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type = "wallmounted",
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},
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node_box = {
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type = "fixed",
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fixed = {
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@@ -569,7 +566,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
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else
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clicker:set_pos( player_pos )
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cottages.sit(clicker)
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minetest.chat_send_player( pname, 'Aaah! What a comftable '..place_name..'. A second right-click will let you sleep.');
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minetest.chat_send_player( pname, 'Aaah! What a comfortable '..place_name..'. A second right-click will let you sleep.');
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end
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else
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if (animation and animation.animation=="sit") then -- let the player up
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@@ -579,7 +576,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
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else
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clicker:set_pos( player_pos )
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cottages.sit(clicker)
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minetest.chat_send_player( pname, 'Comftable, but not good enough for a nap. Right-click again if you want to get back up.');
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minetest.chat_send_player( pname, 'Comfortable, but not good enough for a nap. Right-click again if you want to get back up.');
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end
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end
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end
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