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add the mesh type feldweg nodes only if the base dirt block type exists in the game
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@@ -575,10 +575,12 @@ elseif( cottages_feldweg_mode == "mesh"
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}
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for k, v in pairs(variants) do
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cottages.register_nodes_mesh(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
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register_recipes(true, v[4], v[5])
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-- register the two slope nodes
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cottages.register_nodes_slope(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
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if(minetest.registered_nodes[v[5]]) then
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cottages.register_nodes_mesh(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
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register_recipes(true, v[4], v[5])
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-- register the two slope nodes
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cottages.register_nodes_slope(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
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end
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end
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end
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