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https://github.com/Sokomine/cottages.git
synced 2024-12-29 12:10:33 +01:00
sitting and sleeping on beds, sleeping mats and straw mats
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@ -45,6 +45,9 @@ minetest.register_node("cottages:bed_foot", {
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
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end
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})
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-- the bed is split up in two parts to avoid destruction of blocks on placement
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@ -77,6 +80,9 @@ minetest.register_node("cottages:bed_head", {
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
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end
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})
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@ -110,6 +116,9 @@ minetest.register_node("cottages:sleeping_mat", {
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
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end
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})
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@ -142,40 +151,8 @@ minetest.register_node("cottages:bench", {
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if( not( clicker ) or not( default.player_get_animation )) then
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return;
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end
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local animation = default.player_get_animation( clicker );
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local pname = clicker:get_player_name();
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if( animation and animation.animation=="sit") then
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default.player_attached[pname] = false
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clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_set_animation(clicker, "stand", 30)
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else
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-- the bench is not centered; prevent the player from sitting on air
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local p2 = {x=pos.x, y=pos.y, z=pos.z};
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local node = minetest.get_node( pos );
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if not( node ) or node.param2 == 0 then
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p2.z = p2.z+0.3;
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elseif node.param2 == 1 then
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p2.x = p2.x+0.3;
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elseif node.param2 == 2 then
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p2.z = p2.z-0.3;
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elseif node.param2 == 3 then
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p2.x = p2.x-0.3;
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end
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clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
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clicker:setpos( p2 )
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default.player_set_animation(clicker, "sit", 30)
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clicker:set_physics_override(0, 0, 0)
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default.player_attached[pname] = true
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end
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end
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return cottages.sit_on_bench( pos, node, clicker, itemstack, pointed_thing );
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end,
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})
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@ -353,6 +330,199 @@ minetest.register_node("cottages:washing", {
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})
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---------------------------------------------------------------------------------------
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-- functions for sitting or sleeping
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---------------------------------------------------------------------------------------
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cottages.allow_sit = function( player )
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local velo = player:get_player_velocity();
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if( not( velo )) then
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return false;
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end
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local max_velo = 0.0001;
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if( math.abs(velo.x) < max_velo
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and math.abs(velo.y) < max_velo
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and math.abs(velo.z) < max_velo ) then
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return true;
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end
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return false;
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end
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cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
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if( not( clicker ) or not( default.player_get_animation ) or not( cottages.allow_sit( clicker ))) then
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return;
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end
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local animation = default.player_get_animation( clicker );
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local pname = clicker:get_player_name();
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if( animation and animation.animation=="sit") then
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default.player_attached[pname] = false
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clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_set_animation(clicker, "stand", 30)
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else
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-- the bench is not centered; prevent the player from sitting on air
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local p2 = {x=pos.x, y=pos.y, z=pos.z};
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if not( node ) or node.param2 == 0 then
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p2.z = p2.z+0.3;
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elseif node.param2 == 1 then
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p2.x = p2.x+0.3;
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elseif node.param2 == 2 then
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p2.z = p2.z-0.3;
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elseif node.param2 == 3 then
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p2.x = p2.x-0.3;
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end
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clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
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clicker:setpos( p2 )
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default.player_set_animation(clicker, "sit", 30)
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clicker:set_physics_override(0, 0, 0)
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default.player_attached[pname] = true
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end
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end
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cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
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if( not( clicker ) or not( node ) or not( node.name ) or not( pos ) or not( cottages.allow_sit( clicker))) then
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return;
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end
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local animation = default.player_get_animation( clicker );
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local pname = clicker:get_player_name();
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local place_name = 'place';
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-- if only one node is present, the player can only sit;
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-- sleeping requires a bed head+foot or two sleeping mats
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local allow_sleep = false;
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local new_animation = 'sit';
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-- let players get back up
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if( animation and animation.animation=="lay" ) then
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default.player_attached[pname] = false
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clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_set_animation(clicker, "stand", 30)
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minetest.chat_send_player( pname, 'That was enough sleep for now. You stand up again.');
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return;
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end
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local second_node_pos = {x=pos.x, y=pos.y, z=pos.z};
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-- the node that will contain the head of the player
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local p = {x=pos.x, y=pos.y, z=pos.z};
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-- the player's head is pointing in this direction
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local dir = node.param2;
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-- it would be odd to sleep in half a bed
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if( node.name=='cottages:bed_head' ) then
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if( node.param2==0 ) then
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second_node_pos.z = pos.z-1;
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elseif( node.param2==1) then
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second_node_pos.x = pos.x-1;
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elseif( node.param2==2) then
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second_node_pos.z = pos.z+1;
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elseif( node.param2==3) then
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second_node_pos.x = pos.x+1;
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end
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local node2 = minetest.get_node( second_node_pos );
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if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
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or node2.name ~= 'cottages:bed_foot'
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or node2.param2 ~= node.param2 ) then
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allow_sleep = false;
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else
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allow_sleep = true;
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end
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place_name = 'bed';
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-- if the player clicked on the foot of the bed, locate the head
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elseif( node.name=='cottages:bed_foot' ) then
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if( node.param2==2 ) then
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second_node_pos.z = pos.z-1;
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elseif( node.param2==3) then
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second_node_pos.x = pos.x-1;
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elseif( node.param2==0) then
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second_node_pos.z = pos.z+1;
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elseif( node.param2==1) then
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second_node_pos.x = pos.x+1;
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end
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local node2 = minetest.get_node( second_node_pos );
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if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
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or node2.name ~= 'cottages:bed_head'
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or node2.param2 ~= node.param2 ) then
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allow_sleep = false;
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else
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allow_sleep = true;
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end
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if( allow_sleep==true ) then
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p = {x=second_node_pos.x, y=second_node_pos.y, z=second_node_pos.z};
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end
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place_name = 'bed';
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elseif( node.name=='cottages:sleeping_mat' or node.name=='cottages:straw_mat') then
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place_name = 'mat';
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dir = node.param2;
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allow_sleep = false;
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-- search for a second mat right next to this one
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local offset = {{x=0,z=-1}, {x=-1,z=0}, {x=0,z=1}, {x=1,z=0}};
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for i,off in ipairs( offset ) do
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node2 = minetest.get_node( {x=pos.x+off.x, y=pos.y, z=pos.z+off.z} );
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if( node2.name == 'cottages:sleeping_mat' or node2.name=='cottages:straw_mat' ) then
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-- if a second mat is found, sleeping is possible
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allow_sleep = true;
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dir = i-1;
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end
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end
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end
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-- set the right height for the bed
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if( place_name=='bed' ) then
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p.y = p.y+0.4;
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end
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if( allow_sleep==true ) then
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-- set the right position (middle of the bed)
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if( dir==0 ) then
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p.z = p.z-0.5;
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elseif( dir==1 ) then
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p.x = p.x-0.5;
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elseif( dir==2 ) then
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p.z = p.z+0.5;
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elseif( dir==3 ) then
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p.x = p.x+0.5;
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end
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end
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if( default.player_attached[pname] and animation.animation=="sit") then
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-- just changing the animation...
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if( allow_sleep==true ) then
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default.player_set_animation(clicker, "lay", 30)
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clicker:set_eye_offset({x=0,y=-14,z=2}, {x=0,y=0,z=0})
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minetest.chat_send_player( pname, 'You lie down and take a nap. A right-click will wake you up.');
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return;
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-- no sleeping on this place
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else
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default.player_attached[pname] = false
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clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_set_animation(clicker, "stand", 30)
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minetest.chat_send_player( pname, 'That was enough sitting around for now. You stand up again.');
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return;
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end
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end
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clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
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clicker:setpos( p );
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default.player_set_animation(clicker, new_animation, 30)
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clicker:set_physics_override(0, 0, 0)
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default.player_attached[pname] = true
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if( allow_sleep==true) then
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minetest.chat_send_player( pname, 'Aaah! What a comftable '..place_name..'. A second right-click will let you sleep.');
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else
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minetest.chat_send_player( pname, 'Comftable, but not good enough for a nap. Right-click again if you want to get back up.');
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end
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end
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---------------------------------------------------------------------------------------
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-- crafting receipes
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@ -423,4 +593,3 @@ minetest.register_craft({
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{cottages.craftitem_steel, '', cottages.craftitem_steel},
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}
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})
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