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    Home / Licenses
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GPL v3
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                    GNU GENERAL PUBLIC LICENSE
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                       Version 3, 29 June 2007
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 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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 Everyone is permitted to copy and distribute verbatim copies
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 | 
			
		||||
  The requirement to provide Installation Information does not include a
 | 
			
		||||
requirement to continue to provide support service, warranty, or updates
 | 
			
		||||
for a work that has been modified or installed by the recipient, or for
 | 
			
		||||
the User Product in which it has been modified or installed.  Access to a
 | 
			
		||||
network may be denied when the modification itself materially and
 | 
			
		||||
adversely affects the operation of the network or violates the rules and
 | 
			
		||||
protocols for communication across the network.
 | 
			
		||||
 | 
			
		||||
  Corresponding Source conveyed, and Installation Information provided,
 | 
			
		||||
in accord with this section must be in a format that is publicly
 | 
			
		||||
documented (and with an implementation available to the public in
 | 
			
		||||
source code form), and must require no special password or key for
 | 
			
		||||
unpacking, reading or copying.
 | 
			
		||||
 | 
			
		||||
  7. Additional Terms.
 | 
			
		||||
 | 
			
		||||
  "Additional permissions" are terms that supplement the terms of this
 | 
			
		||||
License by making exceptions from one or more of its conditions.
 | 
			
		||||
Additional permissions that are applicable to the entire Program shall
 | 
			
		||||
be treated as though they were included in this License, to the extent
 | 
			
		||||
that they are valid under applicable law.  If additional permissions
 | 
			
		||||
apply only to part of the Program, that part may be used separately
 | 
			
		||||
under those permissions, but the entire Program remains governed by
 | 
			
		||||
this License without regard to the additional permissions.
 | 
			
		||||
 | 
			
		||||
  When you convey a copy of a covered work, you may at your option
 | 
			
		||||
remove any additional permissions from that copy, or from any part of
 | 
			
		||||
it.  (Additional permissions may be written to require their own
 | 
			
		||||
removal in certain cases when you modify the work.)  You may place
 | 
			
		||||
additional permissions on material, added by you to a covered work,
 | 
			
		||||
for which you have or can give appropriate copyright permission.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, for material you
 | 
			
		||||
add to a covered work, you may (if authorized by the copyright holders of
 | 
			
		||||
that material) supplement the terms of this License with terms:
 | 
			
		||||
 | 
			
		||||
    a) Disclaiming warranty or limiting liability differently from the
 | 
			
		||||
    terms of sections 15 and 16 of this License; or
 | 
			
		||||
 | 
			
		||||
    b) Requiring preservation of specified reasonable legal notices or
 | 
			
		||||
    author attributions in that material or in the Appropriate Legal
 | 
			
		||||
    Notices displayed by works containing it; or
 | 
			
		||||
 | 
			
		||||
    c) Prohibiting misrepresentation of the origin of that material, or
 | 
			
		||||
    requiring that modified versions of such material be marked in
 | 
			
		||||
    reasonable ways as different from the original version; or
 | 
			
		||||
 | 
			
		||||
    d) Limiting the use for publicity purposes of names of licensors or
 | 
			
		||||
    authors of the material; or
 | 
			
		||||
 | 
			
		||||
    e) Declining to grant rights under trademark law for use of some
 | 
			
		||||
    trade names, trademarks, or service marks; or
 | 
			
		||||
 | 
			
		||||
    f) Requiring indemnification of licensors and authors of that
 | 
			
		||||
    material by anyone who conveys the material (or modified versions of
 | 
			
		||||
    it) with contractual assumptions of liability to the recipient, for
 | 
			
		||||
    any liability that these contractual assumptions directly impose on
 | 
			
		||||
    those licensors and authors.
 | 
			
		||||
 | 
			
		||||
  All other non-permissive additional terms are considered "further
 | 
			
		||||
restrictions" within the meaning of section 10.  If the Program as you
 | 
			
		||||
received it, or any part of it, contains a notice stating that it is
 | 
			
		||||
governed by this License along with a term that is a further
 | 
			
		||||
restriction, you may remove that term.  If a license document contains
 | 
			
		||||
a further restriction but permits relicensing or conveying under this
 | 
			
		||||
License, you may add to a covered work material governed by the terms
 | 
			
		||||
of that license document, provided that the further restriction does
 | 
			
		||||
not survive such relicensing or conveying.
 | 
			
		||||
 | 
			
		||||
  If you add terms to a covered work in accord with this section, you
 | 
			
		||||
must place, in the relevant source files, a statement of the
 | 
			
		||||
additional terms that apply to those files, or a notice indicating
 | 
			
		||||
where to find the applicable terms.
 | 
			
		||||
 | 
			
		||||
  Additional terms, permissive or non-permissive, may be stated in the
 | 
			
		||||
form of a separately written license, or stated as exceptions;
 | 
			
		||||
the above requirements apply either way.
 | 
			
		||||
 | 
			
		||||
  8. Termination.
 | 
			
		||||
 | 
			
		||||
  You may not propagate or modify a covered work except as expressly
 | 
			
		||||
provided under this License.  Any attempt otherwise to propagate or
 | 
			
		||||
modify it is void, and will automatically terminate your rights under
 | 
			
		||||
this License (including any patent licenses granted under the third
 | 
			
		||||
paragraph of section 11).
 | 
			
		||||
 | 
			
		||||
  However, if you cease all violation of this License, then your
 | 
			
		||||
license from a particular copyright holder is reinstated (a)
 | 
			
		||||
provisionally, unless and until the copyright holder explicitly and
 | 
			
		||||
finally terminates your license, and (b) permanently, if the copyright
 | 
			
		||||
holder fails to notify you of the violation by some reasonable means
 | 
			
		||||
prior to 60 days after the cessation.
 | 
			
		||||
 | 
			
		||||
  Moreover, your license from a particular copyright holder is
 | 
			
		||||
reinstated permanently if the copyright holder notifies you of the
 | 
			
		||||
violation by some reasonable means, this is the first time you have
 | 
			
		||||
received notice of violation of this License (for any work) from that
 | 
			
		||||
copyright holder, and you cure the violation prior to 30 days after
 | 
			
		||||
your receipt of the notice.
 | 
			
		||||
 | 
			
		||||
  Termination of your rights under this section does not terminate the
 | 
			
		||||
licenses of parties who have received copies or rights from you under
 | 
			
		||||
this License.  If your rights have been terminated and not permanently
 | 
			
		||||
reinstated, you do not qualify to receive new licenses for the same
 | 
			
		||||
material under section 10.
 | 
			
		||||
 | 
			
		||||
  9. Acceptance Not Required for Having Copies.
 | 
			
		||||
 | 
			
		||||
  You are not required to accept this License in order to receive or
 | 
			
		||||
run a copy of the Program.  Ancillary propagation of a covered work
 | 
			
		||||
occurring solely as a consequence of using peer-to-peer transmission
 | 
			
		||||
to receive a copy likewise does not require acceptance.  However,
 | 
			
		||||
nothing other than this License grants you permission to propagate or
 | 
			
		||||
modify any covered work.  These actions infringe copyright if you do
 | 
			
		||||
not accept this License.  Therefore, by modifying or propagating a
 | 
			
		||||
covered work, you indicate your acceptance of this License to do so.
 | 
			
		||||
 | 
			
		||||
  10. Automatic Licensing of Downstream Recipients.
 | 
			
		||||
 | 
			
		||||
  Each time you convey a covered work, the recipient automatically
 | 
			
		||||
receives a license from the original licensors, to run, modify and
 | 
			
		||||
propagate that work, subject to this License.  You are not responsible
 | 
			
		||||
for enforcing compliance by third parties with this License.
 | 
			
		||||
 | 
			
		||||
  An "entity transaction" is a transaction transferring control of an
 | 
			
		||||
organization, or substantially all assets of one, or subdividing an
 | 
			
		||||
organization, or merging organizations.  If propagation of a covered
 | 
			
		||||
work results from an entity transaction, each party to that
 | 
			
		||||
transaction who receives a copy of the work also receives whatever
 | 
			
		||||
licenses to the work the party's predecessor in interest had or could
 | 
			
		||||
give under the previous paragraph, plus a right to possession of the
 | 
			
		||||
Corresponding Source of the work from the predecessor in interest, if
 | 
			
		||||
the predecessor has it or can get it with reasonable efforts.
 | 
			
		||||
 | 
			
		||||
  You may not impose any further restrictions on the exercise of the
 | 
			
		||||
rights granted or affirmed under this License.  For example, you may
 | 
			
		||||
not impose a license fee, royalty, or other charge for exercise of
 | 
			
		||||
rights granted under this License, and you may not initiate litigation
 | 
			
		||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
 | 
			
		||||
any patent claim is infringed by making, using, selling, offering for
 | 
			
		||||
sale, or importing the Program or any portion of it.
 | 
			
		||||
 | 
			
		||||
  11. Patents.
 | 
			
		||||
 | 
			
		||||
  A "contributor" is a copyright holder who authorizes use under this
 | 
			
		||||
License of the Program or a work on which the Program is based.  The
 | 
			
		||||
work thus licensed is called the contributor's "contributor version".
 | 
			
		||||
 | 
			
		||||
  A contributor's "essential patent claims" are all patent claims
 | 
			
		||||
owned or controlled by the contributor, whether already acquired or
 | 
			
		||||
hereafter acquired, that would be infringed by some manner, permitted
 | 
			
		||||
by this License, of making, using, or selling its contributor version,
 | 
			
		||||
but do not include claims that would be infringed only as a
 | 
			
		||||
consequence of further modification of the contributor version.  For
 | 
			
		||||
purposes of this definition, "control" includes the right to grant
 | 
			
		||||
patent sublicenses in a manner consistent with the requirements of
 | 
			
		||||
this License.
 | 
			
		||||
 | 
			
		||||
  Each contributor grants you a non-exclusive, worldwide, royalty-free
 | 
			
		||||
patent license under the contributor's essential patent claims, to
 | 
			
		||||
make, use, sell, offer for sale, import and otherwise run, modify and
 | 
			
		||||
propagate the contents of its contributor version.
 | 
			
		||||
 | 
			
		||||
  In the following three paragraphs, a "patent license" is any express
 | 
			
		||||
agreement or commitment, however denominated, not to enforce a patent
 | 
			
		||||
(such as an express permission to practice a patent or covenant not to
 | 
			
		||||
sue for patent infringement).  To "grant" such a patent license to a
 | 
			
		||||
party means to make such an agreement or commitment not to enforce a
 | 
			
		||||
patent against the party.
 | 
			
		||||
 | 
			
		||||
  If you convey a covered work, knowingly relying on a patent license,
 | 
			
		||||
and the Corresponding Source of the work is not available for anyone
 | 
			
		||||
to copy, free of charge and under the terms of this License, through a
 | 
			
		||||
publicly available network server or other readily accessible means,
 | 
			
		||||
then you must either (1) cause the Corresponding Source to be so
 | 
			
		||||
available, or (2) arrange to deprive yourself of the benefit of the
 | 
			
		||||
patent license for this particular work, or (3) arrange, in a manner
 | 
			
		||||
consistent with the requirements of this License, to extend the patent
 | 
			
		||||
license to downstream recipients.  "Knowingly relying" means you have
 | 
			
		||||
actual knowledge that, but for the patent license, your conveying the
 | 
			
		||||
covered work in a country, or your recipient's use of the covered work
 | 
			
		||||
in a country, would infringe one or more identifiable patents in that
 | 
			
		||||
country that you have reason to believe are valid.
 | 
			
		||||
 | 
			
		||||
  If, pursuant to or in connection with a single transaction or
 | 
			
		||||
arrangement, you convey, or propagate by procuring conveyance of, a
 | 
			
		||||
covered work, and grant a patent license to some of the parties
 | 
			
		||||
receiving the covered work authorizing them to use, propagate, modify
 | 
			
		||||
or convey a specific copy of the covered work, then the patent license
 | 
			
		||||
you grant is automatically extended to all recipients of the covered
 | 
			
		||||
work and works based on it.
 | 
			
		||||
 | 
			
		||||
  A patent license is "discriminatory" if it does not include within
 | 
			
		||||
the scope of its coverage, prohibits the exercise of, or is
 | 
			
		||||
conditioned on the non-exercise of one or more of the rights that are
 | 
			
		||||
specifically granted under this License.  You may not convey a covered
 | 
			
		||||
work if you are a party to an arrangement with a third party that is
 | 
			
		||||
in the business of distributing software, under which you make payment
 | 
			
		||||
to the third party based on the extent of your activity of conveying
 | 
			
		||||
the work, and under which the third party grants, to any of the
 | 
			
		||||
parties who would receive the covered work from you, a discriminatory
 | 
			
		||||
patent license (a) in connection with copies of the covered work
 | 
			
		||||
conveyed by you (or copies made from those copies), or (b) primarily
 | 
			
		||||
for and in connection with specific products or compilations that
 | 
			
		||||
contain the covered work, unless you entered into that arrangement,
 | 
			
		||||
or that patent license was granted, prior to 28 March 2007.
 | 
			
		||||
 | 
			
		||||
  Nothing in this License shall be construed as excluding or limiting
 | 
			
		||||
any implied license or other defenses to infringement that may
 | 
			
		||||
otherwise be available to you under applicable patent law.
 | 
			
		||||
 | 
			
		||||
  12. No Surrender of Others' Freedom.
 | 
			
		||||
 | 
			
		||||
  If conditions are imposed on you (whether by court order, agreement or
 | 
			
		||||
otherwise) that contradict the conditions of this License, they do not
 | 
			
		||||
excuse you from the conditions of this License.  If you cannot convey a
 | 
			
		||||
covered work so as to satisfy simultaneously your obligations under this
 | 
			
		||||
License and any other pertinent obligations, then as a consequence you may
 | 
			
		||||
not convey it at all.  For example, if you agree to terms that obligate you
 | 
			
		||||
to collect a royalty for further conveying from those to whom you convey
 | 
			
		||||
the Program, the only way you could satisfy both those terms and this
 | 
			
		||||
License would be to refrain entirely from conveying the Program.
 | 
			
		||||
 | 
			
		||||
  13. Use with the GNU Affero General Public License.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, you have
 | 
			
		||||
permission to link or combine any covered work with a work licensed
 | 
			
		||||
under version 3 of the GNU Affero General Public License into a single
 | 
			
		||||
combined work, and to convey the resulting work.  The terms of this
 | 
			
		||||
License will continue to apply to the part which is the covered work,
 | 
			
		||||
but the special requirements of the GNU Affero General Public License,
 | 
			
		||||
section 13, concerning interaction through a network will apply to the
 | 
			
		||||
combination as such.
 | 
			
		||||
 | 
			
		||||
  14. Revised Versions of this License.
 | 
			
		||||
 | 
			
		||||
  The Free Software Foundation may publish revised and/or new versions of
 | 
			
		||||
the GNU General Public License from time to time.  Such new versions will
 | 
			
		||||
be similar in spirit to the present version, but may differ in detail to
 | 
			
		||||
address new problems or concerns.
 | 
			
		||||
 | 
			
		||||
  Each version is given a distinguishing version number.  If the
 | 
			
		||||
Program specifies that a certain numbered version of the GNU General
 | 
			
		||||
Public License "or any later version" applies to it, you have the
 | 
			
		||||
option of following the terms and conditions either of that numbered
 | 
			
		||||
version or of any later version published by the Free Software
 | 
			
		||||
Foundation.  If the Program does not specify a version number of the
 | 
			
		||||
GNU General Public License, you may choose any version ever published
 | 
			
		||||
by the Free Software Foundation.
 | 
			
		||||
 | 
			
		||||
  If the Program specifies that a proxy can decide which future
 | 
			
		||||
versions of the GNU General Public License can be used, that proxy's
 | 
			
		||||
public statement of acceptance of a version permanently authorizes you
 | 
			
		||||
to choose that version for the Program.
 | 
			
		||||
 | 
			
		||||
  Later license versions may give you additional or different
 | 
			
		||||
permissions.  However, no additional obligations are imposed on any
 | 
			
		||||
author or copyright holder as a result of your choosing to follow a
 | 
			
		||||
later version.
 | 
			
		||||
 | 
			
		||||
  15. Disclaimer of Warranty.
 | 
			
		||||
 | 
			
		||||
  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
 | 
			
		||||
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
 | 
			
		||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
 | 
			
		||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
			
		||||
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
 | 
			
		||||
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
 | 
			
		||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
 | 
			
		||||
 | 
			
		||||
  16. Limitation of Liability.
 | 
			
		||||
 | 
			
		||||
  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
 | 
			
		||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
 | 
			
		||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
 | 
			
		||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
 | 
			
		||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
 | 
			
		||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
 | 
			
		||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
 | 
			
		||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
 | 
			
		||||
SUCH DAMAGES.
 | 
			
		||||
 | 
			
		||||
  17. Interpretation of Sections 15 and 16.
 | 
			
		||||
 | 
			
		||||
  If the disclaimer of warranty and limitation of liability provided
 | 
			
		||||
above cannot be given local legal effect according to their terms,
 | 
			
		||||
reviewing courts shall apply local law that most closely approximates
 | 
			
		||||
an absolute waiver of all civil liability in connection with the
 | 
			
		||||
Program, unless a warranty or assumption of liability accompanies a
 | 
			
		||||
copy of the Program in return for a fee.
 | 
			
		||||
 | 
			
		||||
                     END OF TERMS AND CONDITIONS
 | 
			
		||||
 | 
			
		||||
            How to Apply These Terms to Your New Programs
 | 
			
		||||
 | 
			
		||||
  If you develop a new program, and you want it to be of the greatest
 | 
			
		||||
possible use to the public, the best way to achieve this is to make it
 | 
			
		||||
free software which everyone can redistribute and change under these terms.
 | 
			
		||||
 | 
			
		||||
  To do so, attach the following notices to the program.  It is safest
 | 
			
		||||
to attach them to the start of each source file to most effectively
 | 
			
		||||
state the exclusion of warranty; and each file should have at least
 | 
			
		||||
the "copyright" line and a pointer to where the full notice is found.
 | 
			
		||||
 | 
			
		||||
    {one line to give the program's name and a brief idea of what it does.}
 | 
			
		||||
    Copyright (C) {year}  {name of author}
 | 
			
		||||
 | 
			
		||||
    This program is free software: you can redistribute it and/or modify
 | 
			
		||||
    it under the terms of the GNU General Public License as published by
 | 
			
		||||
    the Free Software Foundation, either version 3 of the License, or
 | 
			
		||||
    (at your option) any later version.
 | 
			
		||||
 | 
			
		||||
    This program is distributed in the hope that it will be useful,
 | 
			
		||||
    but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
    GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
    You should have received a copy of the GNU General Public License
 | 
			
		||||
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
Also add information on how to contact you by electronic and paper mail.
 | 
			
		||||
 | 
			
		||||
  If the program does terminal interaction, make it output a short
 | 
			
		||||
notice like this when it starts in an interactive mode:
 | 
			
		||||
 | 
			
		||||
    {project}  Copyright (C) {year}  {fullname}
 | 
			
		||||
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
 | 
			
		||||
    This is free software, and you are welcome to redistribute it
 | 
			
		||||
    under certain conditions; type `show c' for details.
 | 
			
		||||
 | 
			
		||||
The hypothetical commands `show w' and `show c' should show the appropriate
 | 
			
		||||
parts of the General Public License.  Of course, your program's commands
 | 
			
		||||
might be different; for a GUI interface, you would use an "about box".
 | 
			
		||||
 | 
			
		||||
  You should also get your employer (if you work as a programmer) or school,
 | 
			
		||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
 | 
			
		||||
For more information on this, and how to apply and follow the GNU GPL, see
 | 
			
		||||
<http://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
  The GNU General Public License does not permit incorporating your program
 | 
			
		||||
into proprietary programs.  If your program is a subroutine library, you
 | 
			
		||||
may consider it more useful to permit linking proprietary applications with
 | 
			
		||||
the library.  If this is what you want to do, use the GNU Lesser General
 | 
			
		||||
Public License instead of this License.  But first, please read
 | 
			
		||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
 | 
			
		||||
 | 
			
		||||
Copy license text to clipboard
 | 
			
		||||
How to apply this license
 | 
			
		||||
 | 
			
		||||
Create a text file (typically named LICENSE or LICENSE.txt) in the root of your source code and copy the text of the license into the file.
 | 
			
		||||
 | 
			
		||||
Note: The Free Software Foundation recommends taking the additional step of adding a boilerplate notice to the top of each file. The boilerplate can be found at the end of the license.
 | 
			
		||||
Source
 | 
			
		||||
Required
 | 
			
		||||
 | 
			
		||||
    Disclose Source
 | 
			
		||||
    License and copyright notice
 | 
			
		||||
    State Changes
 | 
			
		||||
 | 
			
		||||
Permitted
 | 
			
		||||
 | 
			
		||||
    Commercial Use
 | 
			
		||||
    Distribution
 | 
			
		||||
    Modification
 | 
			
		||||
    Patent Grant
 | 
			
		||||
    Private Use
 | 
			
		||||
 | 
			
		||||
Forbidden
 | 
			
		||||
 | 
			
		||||
    Hold Liable
 | 
			
		||||
    Sublicensing
 | 
			
		||||
 | 
			
		||||
About Terms of Service
 | 
			
		||||
 | 
			
		||||
If you have questions or issues, it is always best to consult a legal professional.
 | 
			
		||||
This site is licensed under the Creative Commons Attribution 3.0 Unported License.
 | 
			
		||||
Demystified with <3 by GitHub, Inc.
 | 
			
		||||
							
								
								
									
										12
									
								
								README.md
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										12
									
								
								README.md
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							@@ -1,4 +1,12 @@
 | 
			
		||||
death_messages
 | 
			
		||||
Death Messages        
 | 
			
		||||
==============
 | 
			
		||||
 | 
			
		||||
A Minetest mod which sends a chat message when a player dies
 | 
			
		||||
A Minetest mod which sends a chat message when a player dies.
 | 
			
		||||
 | 
			
		||||
Version: 0.1.2 beta
 | 
			
		||||
 | 
			
		||||
License of source code: 
 | 
			
		||||
GPL v3
 | 
			
		||||
 | 
			
		||||
See LICENSE.txt for full legal text
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										0
									
								
								depends.txt
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										0
									
								
								depends.txt
									
									
									
									
									
										Executable file
									
								
							
							
								
								
									
										276
									
								
								init.lua
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										276
									
								
								init.lua
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,276 @@
 | 
			
		||||
-----------------------------------------------------------------------------------------------
 | 
			
		||||
local title	= "Death Messages"
 | 
			
		||||
local version = "0.1.2"
 | 
			
		||||
local mname	= "death_messages"
 | 
			
		||||
-----------------------------------------------------------------------------------------------
 | 
			
		||||
dofile(minetest.get_modpath("death_messages").."/settings.txt")
 | 
			
		||||
-----------------------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- A table of quips for death messages
 | 
			
		||||
local messages = {}
 | 
			
		||||
 | 
			
		||||
-- Another one to avoid double death messages
 | 
			
		||||
local whacked = {}
 | 
			
		||||
 | 
			
		||||
local logfile = minetest.get_worldpath() .. "/death_logs.txt"
 | 
			
		||||
 | 
			
		||||
-- Fill this table with sounds
 | 
			
		||||
local sounds   = {
 | 
			
		||||
	[1] = "death_messages_player_1",
 | 
			
		||||
	[2] = "death_messages_player_2",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Lava death messages
 | 
			
		||||
messages.lava = {
 | 
			
		||||
	"%s thought lava was cool. / %s pensait que la lave etait cool.",
 | 
			
		||||
	"%s felt an urgent need to touch lava. / %s s'est senti oblige de toucher la lave.",
 | 
			
		||||
	"%s fell in lava. / %s  est tombe dans la lave.",
 | 
			
		||||
	"%s died in lava. / %s  est mort(e) dans de la lave.",
 | 
			
		||||
	"%s didn't know lava was very hot. / %s ne savait pas que la lave etait vraiment chaude.",
 | 
			
		||||
	"%s destroyed Sauron's ring. / %s a detruit l'anneau de Sauron.",
 | 
			
		||||
	"%s melted into a ball of fire. / %s est devenu une boule de feu",
 | 
			
		||||
	"%s couldn't resist that warm glow of lava. / %s n'a pas pu se retenir face a cette chaude lueur de lave.",
 | 
			
		||||
	"%s dug straight down. / %s a creusé a la verticale.",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Drowning death messages
 | 
			
		||||
messages.water = {
 | 
			
		||||
	"%s lacked oxygen. / %s a manque d'air.",
 | 
			
		||||
	"%s ran out of air. / %s n'avait plus d'air.",
 | 
			
		||||
	"%s tried to impersonate an anchor. / %s a essaye d'usurper l'identite d'une ancre.",
 | 
			
		||||
	"%s forgot they were not a fish. / %s a oublie qu'il/elle n'etait pas un poisson.",
 | 
			
		||||
	"%s forgot they needed to breath underwater. / %s a oublie qu'il lui fallait respirer sous l'eau.",
 | 
			
		||||
	"%s isn't good at swimming. / %s n'est pas bon(ne) en natation.",
 | 
			
		||||
	"%s looked for the secret of the Unicorn. / %s a cherche le secret de la licorne.",
 | 
			
		||||
	"%s forgot their scaphander. / %s a oublie son scaphandre.",
 | 
			
		||||
	"%s failed at swimming lessons. / %s a rate ses cours de natation.",
 | 
			
		||||
	"%s blew one too many bubbles. / %s a expiré une bulle de trop.",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Burning death messages
 | 
			
		||||
messages.fire = {
 | 
			
		||||
	"%s was a bit too hot. / %s a eu un peu trop chaud.",
 | 
			
		||||
	"%s was too close to the fire. / %s a ete trop pres du feu.",
 | 
			
		||||
	"%s just got roasted. / %s vient de se faire rotir.",
 | 
			
		||||
	"%s got burnt. / %s a ete carbonise.",
 | 
			
		||||
	"%s thought they were the human torch. / %s s'est prit pour la torche.",
 | 
			
		||||
	"%s started a fire. / %s a allume le feu.",
 | 
			
		||||
	"%s burned to a crisp. / %s a brulé comme une chips.",
 | 
			
		||||
	"%s got a little too warm. / %s a eu un peu trop chaud.",
 | 
			
		||||
	"%s got too close to the camp fire. / %s s'est approche(e) trop pres du feu de camp.",
 | 
			
		||||
	"%s just got roasted, hotdog style. / %s vient de se faire rotir facon hotdog.",
 | 
			
		||||
	"%s was set aflame. More light that way. / %s s'est embrase(e). Ca fait plus de lumiere.",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Acid death messages
 | 
			
		||||
messages.acid = {
 | 
			
		||||
	"%s has now parts of them missing. / %s a desormais des parties en moins.",
 | 
			
		||||
	"%s discovered that acid is fun. / %s a decouvert que l'acide, c'est fun.",
 | 
			
		||||
	"%s put their head where it melted. / %s a mis sa tete la ou elle a fondu.",
 | 
			
		||||
	"%s discovered that their body in acid, it's like sugar in water. / %s a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.",
 | 
			
		||||
	"%s thought they were swimming in apple juice. / %s a cru qu'il/elle se baignait dans du jus de pomme.",
 | 
			
		||||
	"%s gave their body to make an infusion / %s a donne son corps pour faire une infusion.",
 | 
			
		||||
	"%s drowned into the wrong liquid. / %s a bu la mauvaise tasse.",
 | 
			
		||||
	"%s tried to test their body's solubility in acid. / %s a voulu tester la solubilite de son corps dans l'acide."
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Quicksands death messages
 | 
			
		||||
messages.sand = {
 | 
			
		||||
	"%s learnt that sand is less fluid than water. / %s a appris que le sable est moins fluide que l'eau.",
 | 
			
		||||
	"%s joined the mummies. / %s a rejoint les momies.",
 | 
			
		||||
	"%s got themselves buried. / %s s'est fait(e) ensevelir.",
 | 
			
		||||
	"%s chose to become a fossil. / %s a choisi la voie de la fossilisation."
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Other death messages
 | 
			
		||||
messages.other = {
 | 
			
		||||
	"%s did something fatal to them. / %s a fait quelque chose qui lui a ete fatal.",
 | 
			
		||||
	"%s died. / %s est mort(e).",
 | 
			
		||||
	"%s left this world. / %s n'est plus de ce monde.",
 | 
			
		||||
	"%s reached miner's heaven. / %s a rejoint le paradis des mineurs.",
 | 
			
		||||
	"%s lost their life. / %s a perdu la vie.",
 | 
			
		||||
	"%s saw the light. / %s a vu la lumiere.",
 | 
			
		||||
	"%s fell from a bit too high. / %s est tombe d'un peu trop haut.",
 | 
			
		||||
	"%s slipped on a banana skin. / %s a glisse sur une peau de banane.",
 | 
			
		||||
	"%s wanted to test their super powers. / %s a voulu tester ses super pouvoirs.",
 | 
			
		||||
	"%s gave up on life. / %s a decide de mourir.",
 | 
			
		||||
	"%s is somewhat dead now. / %s est plus ou moins mort(e) maintenant.",
 | 
			
		||||
	"%s passed out -permanently. / %s s'est evanoui(e) -pour toujours.",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Whacking death messages
 | 
			
		||||
messages.whacking = {
 | 
			
		||||
	"%s got whacked by %s. / %s s'est pris une raclee de la part de %s.",
 | 
			
		||||
	"%s's grave was dug by %s. / La tombe de %s a ete creusee par %s.",
 | 
			
		||||
	"%s got recycled by %s. / %s s'est fait recycler par %s.",
 | 
			
		||||
	"%s surely annoyed %s. / %s embetait surement %s."
 | 
			
		||||
	-- Need to fill
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
messages.monsters_whacking = {
 | 
			
		||||
	"%s got whacked by a %s. / %s s'est pris une raclee de la part d'un %s.",
 | 
			
		||||
	"Darwin said : %s was less adapted than a %s. / Darwin a dit : %s etait moins adapte qu'un %s.",
 | 
			
		||||
	"%s was transformed into a doormat by a %s. / %s s'est fait transformer en paillasson par un %s.",
 | 
			
		||||
	-- Need to fill
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Monsters
 | 
			
		||||
 | 
			
		||||
local monsters = {
 | 
			
		||||
	["mobs:fireball"] = "dungeon master",
 | 
			
		||||
	["mobs:dungeon_master"] = "dungeon master",
 | 
			
		||||
	["mobs:spider"] = "spider",
 | 
			
		||||
	["mobs:sand_monster"] = "sand monster",
 | 
			
		||||
	["mobs:cow"] = "cow",
 | 
			
		||||
	["mobs:creeper"] = "creeper",
 | 
			
		||||
	["mobs:dog"] = "dog",
 | 
			
		||||
	["mobs:greenbig"] = "big green slim",
 | 
			
		||||
	["mobs:greenmedium"] = "medium green slim",
 | 
			
		||||
	["mobs:greensmall"] = "small green slim",
 | 
			
		||||
	["mobs:lavabig"] = "big lava slim",
 | 
			
		||||
	["mobs:lavamedium"] = "medium lava slim",
 | 
			
		||||
	["mobs:lavasmall"] = "small lava slim",
 | 
			
		||||
	["mobs:yeti"] = "yeti",
 | 
			
		||||
	["mobs:snowball"] = "yeti",
 | 
			
		||||
	["mobs:npc"] = "npc",
 | 
			
		||||
	["mobs:npc_female"] = "female npc",
 | 
			
		||||
	["mobs:oerkki"] = "oerkki",
 | 
			
		||||
	["mobs:stone_monster"] = "stone monster",
 | 
			
		||||
	["mobs:dirt_monster"] = "dirt monster",
 | 
			
		||||
	["mobs:goat"] = "goat",
 | 
			
		||||
	["mobs:wolf"] = "wolf",
 | 
			
		||||
	["mobs:tree_monster"] = "tree monster",
 | 
			
		||||
	["mobs:mese_arrow"] = "mese monster",
 | 
			
		||||
	["mobs:zombie"] = "zombie",
 | 
			
		||||
	["mobs:minotaur"] = "minotaur",
 | 
			
		||||
	["mobs:pumba"] = "warthog",
 | 
			
		||||
	["tsm_pyramids:mummy"] = "mummy",
 | 
			
		||||
	["mobs:shark_lg"] = "large shark",
 | 
			
		||||
	["mobs:shark_md"] = "medium shark",
 | 
			
		||||
	["mobs:pumpking"] = "pumpking",
 | 
			
		||||
	["mobs:pumpboom"] = "pumpboom",
 | 
			
		||||
	["mobs:mese_dragon"] = "mese_dragon",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function broadcast_death(msg)
 | 
			
		||||
	minetest.chat_send_all(msg)
 | 
			
		||||
	local logfilep = io.open(logfile, "a")
 | 
			
		||||
	logfilep:write(os.date("[%Y-%m-%d %H:%M:%S] ") .. msg .. "\n")
 | 
			
		||||
	logfilep:close()
 | 
			
		||||
	if irc then
 | 
			
		||||
		irc.say(msg)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function sound_play_all(dead)
 | 
			
		||||
	for _, p in ipairs(minetest.get_connected_players()) do
 | 
			
		||||
		local player_name = p:get_player_name()
 | 
			
		||||
		if player_name and player_name ~= dead then
 | 
			
		||||
			--			minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=soundset.get_gain(player_name,"other")})
 | 
			
		||||
			minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=1})
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_on_punchplayer(function(player, hitter, time,
 | 
			
		||||
	tool_caps, dir, damage)
 | 
			
		||||
	if player:get_hp() - damage <= 0 and not whacked[player:get_player_name()] then
 | 
			
		||||
		local player_name = player:get_player_name()
 | 
			
		||||
		local death_message
 | 
			
		||||
		if hitter:is_player() then
 | 
			
		||||
			death_message = string.format(messages.whacking[math.random(1,#messages.whacking)], player_name, hitter:get_player_name(), player_name, hitter:get_player_name())
 | 
			
		||||
		else
 | 
			
		||||
			local entity_name = monsters[hitter:get_luaentity().name] or "monster"
 | 
			
		||||
			death_message = string.format(messages.monsters_whacking[math.random(1, #messages.monsters_whacking)], player_name, entity_name, player_name, entity_name)
 | 
			
		||||
		end
 | 
			
		||||
		broadcast_death(death_message)
 | 
			
		||||
		--		minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
 | 
			
		||||
				minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
 | 
			
		||||
		sound_play_all(player:get_player_name())
 | 
			
		||||
		whacked[player_name] = true
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_on_leaveplayer(function(player)
 | 
			
		||||
	whacked[player:get_player_name()] = nil
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_respawnplayer(function(player)
 | 
			
		||||
	whacked[player:get_player_name()] = nil
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
if RANDOM_MESSAGES == true then
 | 
			
		||||
	minetest.register_on_dieplayer(function(player)
 | 
			
		||||
		local player_name = player:get_player_name()
 | 
			
		||||
		local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
 | 
			
		||||
		if minetest.is_singleplayer() then
 | 
			
		||||
			player_name = "You"
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local death_message = ""
 | 
			
		||||
 | 
			
		||||
		if not whacked[player_name] then
 | 
			
		||||
 | 
			
		||||
			-- Death by lava
 | 
			
		||||
			if node.groups.lava ~= nil then
 | 
			
		||||
				death_message = messages.lava[math.random(1,#messages.lava)]
 | 
			
		||||
			-- Death by acid
 | 
			
		||||
			elseif node.groups.acid ~= nil then
 | 
			
		||||
				death_message = messages.acid[math.random(1,#messages.acid)]
 | 
			
		||||
			-- Death by drowning
 | 
			
		||||
			elseif player:get_breath() == 0 and node.groups.water then
 | 
			
		||||
				death_message = messages.water[math.random(1,#messages.water)]
 | 
			
		||||
			-- Death by fire
 | 
			
		||||
			elseif node.name == "fire:basic_flame" then
 | 
			
		||||
				death_message = messages.fire[math.random(1,#messages.fire)]
 | 
			
		||||
			-- Death in quicksand
 | 
			
		||||
			elseif player:get_breath() == 0 and node.name == "default:sand_source" or node.name == "default:sand_flowing" then
 | 
			
		||||
				death_message = messages.sand[math.random(1,#messages.sand)]
 | 
			
		||||
			-- Death by something else
 | 
			
		||||
			else
 | 
			
		||||
				death_message = messages.other[math.random(1,#messages.other)]
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			-- Actually tell something
 | 
			
		||||
			death_message = string.format(death_message, player_name, player_name)
 | 
			
		||||
			broadcast_death(death_message)
 | 
			
		||||
			--			minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=soundset.get_gain(player_name, "other")})
 | 
			
		||||
						minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=1})
 | 
			
		||||
			sound_play_all(player_name)
 | 
			
		||||
			whacked[player_name] = true
 | 
			
		||||
		end
 | 
			
		||||
	end)
 | 
			
		||||
 | 
			
		||||
else
 | 
			
		||||
	-- Should we keep that part?
 | 
			
		||||
	minetest.register_on_dieplayer(function(player)
 | 
			
		||||
		local player_name = player:get_player_name()
 | 
			
		||||
		local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
 | 
			
		||||
		if minetest.is_singleplayer() then
 | 
			
		||||
			player_name = "You"
 | 
			
		||||
		end
 | 
			
		||||
		if not whacked[player_name] then
 | 
			
		||||
			-- Death by lava
 | 
			
		||||
			if node.groups.lava ~= nil then
 | 
			
		||||
				minetest.chat_send_all(player_name .. " melted into a ball of fire")
 | 
			
		||||
			-- Death by drowning
 | 
			
		||||
			elseif player:get_breath() == 0 then
 | 
			
		||||
				minetest.chat_send_all(player_name .. " ran out of air.")
 | 
			
		||||
			-- Death by fire
 | 
			
		||||
			elseif node.name == "fire:basic_flame" then
 | 
			
		||||
				minetest.chat_send_all(player_name .. " burned to a crisp.")
 | 
			
		||||
			-- Death by something else
 | 
			
		||||
			else
 | 
			
		||||
				minetest.chat_send_all(player_name .. " died.")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		--		minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
 | 
			
		||||
				minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
 | 
			
		||||
		sound_play_all(player:get_player_name())
 | 
			
		||||
	end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-----------------------------------------------------------------------------------------------
 | 
			
		||||
minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
 | 
			
		||||
-----------------------------------------------------------------------------------------------
 | 
			
		||||
							
								
								
									
										1
									
								
								settings.txt
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										1
									
								
								settings.txt
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
RANDOM_MESSAGES = true
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								sounds/death_messages_people_1.ogg
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										
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								sounds/death_messages_people_1.ogg
									
									
									
									
									
										Executable file
									
								
							
										
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											BIN
										
									
								
								sounds/death_messages_player_1.ogg
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								sounds/death_messages_player_1.ogg
									
									
									
									
									
										Executable file
									
								
							
										
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											BIN
										
									
								
								sounds/death_messages_player_2.ogg
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								sounds/death_messages_player_2.ogg
									
									
									
									
									
										Executable file
									
								
							
										
											Binary file not shown.
										
									
								
							
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