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LICENSE.txt
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LICENSE.txt
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Home / Licenses
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GPL v3
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
Copy license text to clipboard
|
||||
How to apply this license
|
||||
|
||||
Create a text file (typically named LICENSE or LICENSE.txt) in the root of your source code and copy the text of the license into the file.
|
||||
|
||||
Note: The Free Software Foundation recommends taking the additional step of adding a boilerplate notice to the top of each file. The boilerplate can be found at the end of the license.
|
||||
Source
|
||||
Required
|
||||
|
||||
Disclose Source
|
||||
License and copyright notice
|
||||
State Changes
|
||||
|
||||
Permitted
|
||||
|
||||
Commercial Use
|
||||
Distribution
|
||||
Modification
|
||||
Patent Grant
|
||||
Private Use
|
||||
|
||||
Forbidden
|
||||
|
||||
Hold Liable
|
||||
Sublicensing
|
||||
|
||||
About Terms of Service
|
||||
|
||||
If you have questions or issues, it is always best to consult a legal professional.
|
||||
This site is licensed under the Creative Commons Attribution 3.0 Unported License.
|
||||
Demystified with <3 by GitHub, Inc.
|
12
README.md
Normal file → Executable file
12
README.md
Normal file → Executable file
@ -1,4 +1,12 @@
|
||||
death_messages
|
||||
Death Messages
|
||||
==============
|
||||
|
||||
A Minetest mod which sends a chat message when a player dies
|
||||
A Minetest mod which sends a chat message when a player dies.
|
||||
|
||||
Version: 0.1.2 beta
|
||||
|
||||
License of source code:
|
||||
GPL v3
|
||||
|
||||
See LICENSE.txt for full legal text
|
||||
|
||||
|
0
depends.txt
Executable file
0
depends.txt
Executable file
276
init.lua
Executable file
276
init.lua
Executable file
@ -0,0 +1,276 @@
|
||||
-----------------------------------------------------------------------------------------------
|
||||
local title = "Death Messages"
|
||||
local version = "0.1.2"
|
||||
local mname = "death_messages"
|
||||
-----------------------------------------------------------------------------------------------
|
||||
dofile(minetest.get_modpath("death_messages").."/settings.txt")
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
-- A table of quips for death messages
|
||||
local messages = {}
|
||||
|
||||
-- Another one to avoid double death messages
|
||||
local whacked = {}
|
||||
|
||||
local logfile = minetest.get_worldpath() .. "/death_logs.txt"
|
||||
|
||||
-- Fill this table with sounds
|
||||
local sounds = {
|
||||
[1] = "death_messages_player_1",
|
||||
[2] = "death_messages_player_2",
|
||||
}
|
||||
|
||||
-- Lava death messages
|
||||
messages.lava = {
|
||||
"%s thought lava was cool. / %s pensait que la lave etait cool.",
|
||||
"%s felt an urgent need to touch lava. / %s s'est senti oblige de toucher la lave.",
|
||||
"%s fell in lava. / %s est tombe dans la lave.",
|
||||
"%s died in lava. / %s est mort(e) dans de la lave.",
|
||||
"%s didn't know lava was very hot. / %s ne savait pas que la lave etait vraiment chaude.",
|
||||
"%s destroyed Sauron's ring. / %s a detruit l'anneau de Sauron.",
|
||||
"%s melted into a ball of fire. / %s est devenu une boule de feu",
|
||||
"%s couldn't resist that warm glow of lava. / %s n'a pas pu se retenir face a cette chaude lueur de lave.",
|
||||
"%s dug straight down. / %s a creusé a la verticale.",
|
||||
}
|
||||
|
||||
-- Drowning death messages
|
||||
messages.water = {
|
||||
"%s lacked oxygen. / %s a manque d'air.",
|
||||
"%s ran out of air. / %s n'avait plus d'air.",
|
||||
"%s tried to impersonate an anchor. / %s a essaye d'usurper l'identite d'une ancre.",
|
||||
"%s forgot they were not a fish. / %s a oublie qu'il/elle n'etait pas un poisson.",
|
||||
"%s forgot they needed to breath underwater. / %s a oublie qu'il lui fallait respirer sous l'eau.",
|
||||
"%s isn't good at swimming. / %s n'est pas bon(ne) en natation.",
|
||||
"%s looked for the secret of the Unicorn. / %s a cherche le secret de la licorne.",
|
||||
"%s forgot their scaphander. / %s a oublie son scaphandre.",
|
||||
"%s failed at swimming lessons. / %s a rate ses cours de natation.",
|
||||
"%s blew one too many bubbles. / %s a expiré une bulle de trop.",
|
||||
}
|
||||
|
||||
-- Burning death messages
|
||||
messages.fire = {
|
||||
"%s was a bit too hot. / %s a eu un peu trop chaud.",
|
||||
"%s was too close to the fire. / %s a ete trop pres du feu.",
|
||||
"%s just got roasted. / %s vient de se faire rotir.",
|
||||
"%s got burnt. / %s a ete carbonise.",
|
||||
"%s thought they were the human torch. / %s s'est prit pour la torche.",
|
||||
"%s started a fire. / %s a allume le feu.",
|
||||
"%s burned to a crisp. / %s a brulé comme une chips.",
|
||||
"%s got a little too warm. / %s a eu un peu trop chaud.",
|
||||
"%s got too close to the camp fire. / %s s'est approche(e) trop pres du feu de camp.",
|
||||
"%s just got roasted, hotdog style. / %s vient de se faire rotir facon hotdog.",
|
||||
"%s was set aflame. More light that way. / %s s'est embrase(e). Ca fait plus de lumiere.",
|
||||
}
|
||||
|
||||
-- Acid death messages
|
||||
messages.acid = {
|
||||
"%s has now parts of them missing. / %s a desormais des parties en moins.",
|
||||
"%s discovered that acid is fun. / %s a decouvert que l'acide, c'est fun.",
|
||||
"%s put their head where it melted. / %s a mis sa tete la ou elle a fondu.",
|
||||
"%s discovered that their body in acid, it's like sugar in water. / %s a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.",
|
||||
"%s thought they were swimming in apple juice. / %s a cru qu'il/elle se baignait dans du jus de pomme.",
|
||||
"%s gave their body to make an infusion / %s a donne son corps pour faire une infusion.",
|
||||
"%s drowned into the wrong liquid. / %s a bu la mauvaise tasse.",
|
||||
"%s tried to test their body's solubility in acid. / %s a voulu tester la solubilite de son corps dans l'acide."
|
||||
}
|
||||
|
||||
-- Quicksands death messages
|
||||
messages.sand = {
|
||||
"%s learnt that sand is less fluid than water. / %s a appris que le sable est moins fluide que l'eau.",
|
||||
"%s joined the mummies. / %s a rejoint les momies.",
|
||||
"%s got themselves buried. / %s s'est fait(e) ensevelir.",
|
||||
"%s chose to become a fossil. / %s a choisi la voie de la fossilisation."
|
||||
}
|
||||
|
||||
-- Other death messages
|
||||
messages.other = {
|
||||
"%s did something fatal to them. / %s a fait quelque chose qui lui a ete fatal.",
|
||||
"%s died. / %s est mort(e).",
|
||||
"%s left this world. / %s n'est plus de ce monde.",
|
||||
"%s reached miner's heaven. / %s a rejoint le paradis des mineurs.",
|
||||
"%s lost their life. / %s a perdu la vie.",
|
||||
"%s saw the light. / %s a vu la lumiere.",
|
||||
"%s fell from a bit too high. / %s est tombe d'un peu trop haut.",
|
||||
"%s slipped on a banana skin. / %s a glisse sur une peau de banane.",
|
||||
"%s wanted to test their super powers. / %s a voulu tester ses super pouvoirs.",
|
||||
"%s gave up on life. / %s a decide de mourir.",
|
||||
"%s is somewhat dead now. / %s est plus ou moins mort(e) maintenant.",
|
||||
"%s passed out -permanently. / %s s'est evanoui(e) -pour toujours.",
|
||||
}
|
||||
|
||||
-- Whacking death messages
|
||||
messages.whacking = {
|
||||
"%s got whacked by %s. / %s s'est pris une raclee de la part de %s.",
|
||||
"%s's grave was dug by %s. / La tombe de %s a ete creusee par %s.",
|
||||
"%s got recycled by %s. / %s s'est fait recycler par %s.",
|
||||
"%s surely annoyed %s. / %s embetait surement %s."
|
||||
-- Need to fill
|
||||
}
|
||||
|
||||
messages.monsters_whacking = {
|
||||
"%s got whacked by a %s. / %s s'est pris une raclee de la part d'un %s.",
|
||||
"Darwin said : %s was less adapted than a %s. / Darwin a dit : %s etait moins adapte qu'un %s.",
|
||||
"%s was transformed into a doormat by a %s. / %s s'est fait transformer en paillasson par un %s.",
|
||||
-- Need to fill
|
||||
}
|
||||
|
||||
-- Monsters
|
||||
|
||||
local monsters = {
|
||||
["mobs:fireball"] = "dungeon master",
|
||||
["mobs:dungeon_master"] = "dungeon master",
|
||||
["mobs:spider"] = "spider",
|
||||
["mobs:sand_monster"] = "sand monster",
|
||||
["mobs:cow"] = "cow",
|
||||
["mobs:creeper"] = "creeper",
|
||||
["mobs:dog"] = "dog",
|
||||
["mobs:greenbig"] = "big green slim",
|
||||
["mobs:greenmedium"] = "medium green slim",
|
||||
["mobs:greensmall"] = "small green slim",
|
||||
["mobs:lavabig"] = "big lava slim",
|
||||
["mobs:lavamedium"] = "medium lava slim",
|
||||
["mobs:lavasmall"] = "small lava slim",
|
||||
["mobs:yeti"] = "yeti",
|
||||
["mobs:snowball"] = "yeti",
|
||||
["mobs:npc"] = "npc",
|
||||
["mobs:npc_female"] = "female npc",
|
||||
["mobs:oerkki"] = "oerkki",
|
||||
["mobs:stone_monster"] = "stone monster",
|
||||
["mobs:dirt_monster"] = "dirt monster",
|
||||
["mobs:goat"] = "goat",
|
||||
["mobs:wolf"] = "wolf",
|
||||
["mobs:tree_monster"] = "tree monster",
|
||||
["mobs:mese_arrow"] = "mese monster",
|
||||
["mobs:zombie"] = "zombie",
|
||||
["mobs:minotaur"] = "minotaur",
|
||||
["mobs:pumba"] = "warthog",
|
||||
["tsm_pyramids:mummy"] = "mummy",
|
||||
["mobs:shark_lg"] = "large shark",
|
||||
["mobs:shark_md"] = "medium shark",
|
||||
["mobs:pumpking"] = "pumpking",
|
||||
["mobs:pumpboom"] = "pumpboom",
|
||||
["mobs:mese_dragon"] = "mese_dragon",
|
||||
}
|
||||
|
||||
local function broadcast_death(msg)
|
||||
minetest.chat_send_all(msg)
|
||||
local logfilep = io.open(logfile, "a")
|
||||
logfilep:write(os.date("[%Y-%m-%d %H:%M:%S] ") .. msg .. "\n")
|
||||
logfilep:close()
|
||||
if irc then
|
||||
irc.say(msg)
|
||||
end
|
||||
end
|
||||
|
||||
local function sound_play_all(dead)
|
||||
for _, p in ipairs(minetest.get_connected_players()) do
|
||||
local player_name = p:get_player_name()
|
||||
if player_name and player_name ~= dead then
|
||||
-- minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=soundset.get_gain(player_name,"other")})
|
||||
minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=1})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_punchplayer(function(player, hitter, time,
|
||||
tool_caps, dir, damage)
|
||||
if player:get_hp() - damage <= 0 and not whacked[player:get_player_name()] then
|
||||
local player_name = player:get_player_name()
|
||||
local death_message
|
||||
if hitter:is_player() then
|
||||
death_message = string.format(messages.whacking[math.random(1,#messages.whacking)], player_name, hitter:get_player_name(), player_name, hitter:get_player_name())
|
||||
else
|
||||
local entity_name = monsters[hitter:get_luaentity().name] or "monster"
|
||||
death_message = string.format(messages.monsters_whacking[math.random(1, #messages.monsters_whacking)], player_name, entity_name, player_name, entity_name)
|
||||
end
|
||||
broadcast_death(death_message)
|
||||
-- minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
|
||||
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
|
||||
sound_play_all(player:get_player_name())
|
||||
whacked[player_name] = true
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
whacked[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
whacked[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
if RANDOM_MESSAGES == true then
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
|
||||
if minetest.is_singleplayer() then
|
||||
player_name = "You"
|
||||
end
|
||||
|
||||
local death_message = ""
|
||||
|
||||
if not whacked[player_name] then
|
||||
|
||||
-- Death by lava
|
||||
if node.groups.lava ~= nil then
|
||||
death_message = messages.lava[math.random(1,#messages.lava)]
|
||||
-- Death by acid
|
||||
elseif node.groups.acid ~= nil then
|
||||
death_message = messages.acid[math.random(1,#messages.acid)]
|
||||
-- Death by drowning
|
||||
elseif player:get_breath() == 0 and node.groups.water then
|
||||
death_message = messages.water[math.random(1,#messages.water)]
|
||||
-- Death by fire
|
||||
elseif node.name == "fire:basic_flame" then
|
||||
death_message = messages.fire[math.random(1,#messages.fire)]
|
||||
-- Death in quicksand
|
||||
elseif player:get_breath() == 0 and node.name == "default:sand_source" or node.name == "default:sand_flowing" then
|
||||
death_message = messages.sand[math.random(1,#messages.sand)]
|
||||
-- Death by something else
|
||||
else
|
||||
death_message = messages.other[math.random(1,#messages.other)]
|
||||
end
|
||||
|
||||
-- Actually tell something
|
||||
death_message = string.format(death_message, player_name, player_name)
|
||||
broadcast_death(death_message)
|
||||
-- minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=soundset.get_gain(player_name, "other")})
|
||||
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=1})
|
||||
sound_play_all(player_name)
|
||||
whacked[player_name] = true
|
||||
end
|
||||
end)
|
||||
|
||||
else
|
||||
-- Should we keep that part?
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
|
||||
if minetest.is_singleplayer() then
|
||||
player_name = "You"
|
||||
end
|
||||
if not whacked[player_name] then
|
||||
-- Death by lava
|
||||
if node.groups.lava ~= nil then
|
||||
minetest.chat_send_all(player_name .. " melted into a ball of fire")
|
||||
-- Death by drowning
|
||||
elseif player:get_breath() == 0 then
|
||||
minetest.chat_send_all(player_name .. " ran out of air.")
|
||||
-- Death by fire
|
||||
elseif node.name == "fire:basic_flame" then
|
||||
minetest.chat_send_all(player_name .. " burned to a crisp.")
|
||||
-- Death by something else
|
||||
else
|
||||
minetest.chat_send_all(player_name .. " died.")
|
||||
end
|
||||
end
|
||||
-- minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
|
||||
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
|
||||
sound_play_all(player:get_player_name())
|
||||
end)
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
|
||||
-----------------------------------------------------------------------------------------------
|
1
settings.txt
Executable file
1
settings.txt
Executable file
@ -0,0 +1 @@
|
||||
RANDOM_MESSAGES = true
|
BIN
sounds/death_messages_people_1.ogg
Executable file
BIN
sounds/death_messages_people_1.ogg
Executable file
Binary file not shown.
BIN
sounds/death_messages_player_1.ogg
Executable file
BIN
sounds/death_messages_player_1.ogg
Executable file
Binary file not shown.
BIN
sounds/death_messages_player_2.ogg
Executable file
BIN
sounds/death_messages_player_2.ogg
Executable file
Binary file not shown.
Reference in New Issue
Block a user