dfcaverns/collectible_lore/items.lua

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local S = minetest.get_translator(minetest.get_current_modname())
local modmeta = minetest.get_mod_storage()
local cairn_spacing = tonumber(minetest.settings:get("collectible_lore_cairn_spacing")) or 500
local torch_node = {name=df_dependencies.node_name_torch, param2=1}
collectible_lore.get_light_node = function()
return torch_node
end
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local cairn_area = AreaStore()
local existing_area = modmeta:get("areastore_cairn")
if existing_area then
cairn_area:from_string(existing_area)
end
local get_itemslot_bg = df_dependencies.get_itemslot_bg
function get_cairn_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]"
.."list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]"
.."list[current_player;main;0,4.85;8,1;]"
.."list[current_player;main;0,6.08;8,3;8]"
.."listring[nodemeta:" .. spos .. ";main]"
.."listring[current_player;main]"
..get_itemslot_bg(0,0.3,8,4)
..get_itemslot_bg(0,4.85,8,1)
..get_itemslot_bg(0,6.08,8,3)
if minetest.get_modpath("default") then
formspec = formspec .. default.get_hotbar_bg(0,4.85)
end
return formspec
end
local get_cairn_looted_by_list = function(pos)
local loot_list_string = modmeta:get("cairn_" .. minetest.pos_to_string(pos))
if not loot_list_string then
return {}
end
return minetest.deserialize(loot_list_string)
end
local set_cairn_looted_by_list = function(pos, list)
modmeta:set_string("cairn_" .. minetest.pos_to_string(pos), minetest.serialize(list))
end
local cairn_last_collected_index
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local cairn_loot = function(pos, player)
local player_name = player:get_player_name()
if not player_name then return end
local list = get_cairn_looted_by_list(pos)
if list[player_name] then
minetest.chat_send_player(player_name, S("You've already collected the lore hidden in this cairn."))
minetest.show_formspec(player_name, "collectible_lore:cairn_inventory", get_cairn_formspec(pos))
return false
end
list[player_name] = true
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local uncollected = collectible_lore.get_player_uncollected_list(player_name)
--minetest.debug(dump(uncollected))
if next(uncollected) then
local random_lorebook = uncollected[math.random(#uncollected)]
cairn_last_collected_index = random_lorebook
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collectible_lore.collect(player_name, collectible_lore.lorebooks[random_lorebook].id)
minetest.show_formspec(player_name, "collectible_lore:collected",
"formspec_version[6]size[8,2]label[0.5,0.5;"
.. S("You've found a collectible item of lore titled:\n@1", collectible_lore.lorebooks[random_lorebook].title)
.. "]button_exit[1,1.5;2,0.4;exit;"..S("Exit")
.. "]button[5,1.5;2,0.4;view;"..S("View") .. "]")
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list[player_name] = true
set_cairn_looted_by_list(pos, list)
else
minetest.chat_send_player(player_name, S("You've found all of the collectible items contained in cairns like this one"))
minetest.show_formspec(player_name, "collectible_lore:cairn_inventory", get_cairn_formspec(pos))
return false
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end
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local leftover = player:get_inventory():add_item("main", "collectible_lore:satchel")
if not leftover:is_empty() then
minetest.item_drop(leftover, player, vector.add(pos, vector.new(0,1,0)))
end
return true
end
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local function drop_item_stack(pos, stack)
if not stack or stack:is_empty() then return end
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
minetest.add_item(vector.add(pos, drop_offset), stack)
end
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minetest.register_node("collectible_lore:cairn", {
description = S("Cairn"),
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_doc_items_longdesc = S("A cairn of rocks constructed by a previous explorer to protect documents and supplies."),
_doc_items_usagehelp = S("The first time you discover a cairn like this, it may reveal to you some new record or piece of lore. Afterward it can be used as a public storage location."),
drawtype = "nodebox",
tiles = {df_dependencies.texture_cobble, df_dependencies.texture_cobble, df_dependencies.texture_cobble .. "^(collectible_lore_cairn_marker.png^[multiply:#100000^[opacity:128)"},
is_ground_content = true,
groups = {cracky = 3, container=2},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 6,
drop = df_dependencies.node_name_cobble,
sounds = df_dependencies.sound_stone(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.4375, 0, -0.4375, 0.4375, 0.5, 0.4375},
--{-0.25, 0.5, -0.25, 0.25, 1, 0.25}
}
},
-- collision_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 1, 0.5}
-- }
-- },
-- selection_box = {
-- type = "fixed",
-- fixed = {
-- {-0.5, -0.5, -0.5, 0.5, 1, 0.5}
-- }
-- },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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cairn_loot(pos, clicker)
end,
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can_dig = function(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
return minetest.check_player_privs(player, {server = true}) and inv:is_empty("main")
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end,
on_destruct = function(pos)
modmeta:set_string("cairn_" .. minetest.pos_to_string(pos), "")
local this_cairn = cairn_area:get_areas_for_pos(pos)
for index, data in pairs(this_cairn) do
--minetest.debug("removing " .. dump(index))
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cairn_area:remove_area(index)
modmeta:set_string("areastore_cairn", cairn_area:to_string())
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
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local nearby = collectible_lore.are_cairns_close_to_pos(pos)
if nearby then
minetest.log("error", "Cairn placed too close to other cairns. Placed at: " .. minetest.pos_to_string(pos))
for _,data in pairs(nearby) do
minetest.log("error", "nearby: " .. minetest.pos_to_string(data.min))
end
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end
cairn_area:insert_area(pos, pos, "")
modmeta:set_string("areastore_cairn", cairn_area:to_string())
local above_pos = {x=pos.x, y=pos.y+1, z=pos.z}
local above_node = minetest.get_node(above_pos)
if minetest.registered_nodes[above_node.name].buildable_to then
minetest.set_node(above_pos, collectible_lore.get_light_node())
end
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end,
on_blast = function(pos, intensity)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
drop_item_stack(pos, inv:get_stack("main", i))
end
meta:from_table()
minetest.remove_node(pos)
end,
})
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collectible_lore.get_nearby_cairns = function(pos, spacing)
local nearby = cairn_area:get_areas_in_area(vector.subtract(pos, spacing/2), vector.add(pos, spacing/2))
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if next(nearby) then
return nearby
end
return nil
end
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collectible_lore.are_cairns_close_to_pos = function(pos)
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local nearby = collectible_lore.get_nearby_cairns(pos, cairn_spacing)
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if nearby then return nearby end
return false
end
collectible_lore.place_cairn = function(pos)
if collectible_lore.are_cairns_close_to_pos(pos) then return end
minetest.set_node(pos, {name="collectible_lore:cairn"})
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--minetest.debug("placed " .. minetest.pos_to_string(pos))
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end
local player_state = {}
local get_formspec_for_player = function(player_name)
local selected
local state = player_state[player_name] or 1
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local collected = collectible_lore.get_player_collected(player_name)
local collected_count = 0
for index, val in pairs(collected) do
collected_count = collected_count + 1
end
local form = {}
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table.insert(form, "formspec_version[6]size[14,8]")
table.insert(form, "textlist[0.5,0.5;5,6.5;list;")
if collected_count > 0 then
local count = 1
for index, value in pairs(collectible_lore.lorebooks) do
local iscollected = collected[value.id]
if iscollected and state == count then
selected = value
end
count = count + 1
if iscollected then
table.insert(form, minetest.formspec_escape(value.title))
else
table.insert(form, "\t"..S("<not found yet>"))
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end
table.insert(form, ",")
end
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table.remove(form) -- removes trailing comma
end
table.insert(form, ";" .. state .. "]")
if selected then
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table.insert(form, "label[6,0.5;" .. minetest.formspec_escape(selected.title) .. "]")
if selected.text then
table.insert(form, "textarea[6,1;7.5,6.5;;;" .. minetest.formspec_escape(selected.text) .. "]")
elseif selected.image then
table.insert(form, "image[6.5,1;6.5,6.5;" .. selected.image .. "]")
end
end
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table.insert(form, "label[0.5,7.5;" .. S("Collected: @1/@2", collected_count, #(collectible_lore.lorebooks)) .. "]")
table.insert(form, "button_exit[2.75,7.3;2,0.4;exit;"..S("Exit") .. "]")
return table.concat(form)
end
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minetest.register_craftitem("collectible_lore:satchel", {
description = S("Collectibles Satchel"),
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_doc_items_longdesc = S("A satchel containing various documents you've recovered in your travels."),
_doc_items_usagehelp = S("The documents and lore you've unlocked are not tied to a specific satchel, any satchel will let you view your personal collection."),
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inventory_image = "collectible_lore_satchel.png",
stack_max = 99,
on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
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minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name))
end
})
minetest.register_craft({
output = "collectible_lore:satchel",
recipe = {
{"", df_dependencies.node_name_string, ""},
{df_dependencies.node_name_string, "", df_dependencies.node_name_string},
{df_dependencies.node_name_wool_white, df_dependencies.node_name_wool_white, df_dependencies.node_name_wool_white},
},
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "collectible_lore:formspec" then
if fields.list then
local exploded = minetest.explode_textlist_event(fields.list)
if exploded.type == "CHG" then
local player_name = player:get_player_name()
player_state[player_name] = exploded.index
minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name))
end
end
elseif formname == "collectible_lore:collected" then
if fields.view then
local player_name = player:get_player_name()
player_state[player_name] = cairn_last_collected_index
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minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name))
end
end
end)
minetest.register_chatcommand("cairn_locations", {
params = "<range>", -- Short parameter description
description = S("Administrative control of collectibles"),
privs = {server=true},
func = function(name, param)
local range = tonumber(param) or 1000
local player = minetest.get_player_by_name(name)
local player_pos = player:get_pos()
local cairn_locations = cairn_area:get_areas_in_area(vector.subtract(player_pos, range), vector.add(player_pos, range))
for _, data in pairs(cairn_locations) do
minetest.chat_send_player(name, minetest.pos_to_string(data.min))
end
end,
})