2022-08-01 22:55:46 +02:00
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local S = minetest.get_translator(minetest.get_current_modname())
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Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
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minetest.register_node("df_primordial_items:mushroom_trunk", {
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description = S("Primordial Mushroom Trunk"),
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_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
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_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
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tiles = {"dfcaverns_mush_shaft_top.png", "dfcaverns_mush_shaft_top.png", "dfcaverns_mush_shaft_side.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
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2022-08-07 08:33:22 +02:00
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on_place = minetest.rotate_node,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 3,
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Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
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})
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minetest.register_node("df_primordial_items:mushroom_cap", {
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description = S("Primordial Mushroom Cap"),
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_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
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_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
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tiles = {"dfcaverns_mush_cap.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
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2022-08-07 08:33:22 +02:00
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on_place = minetest.rotate_node,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
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})
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minetest.register_node("df_primordial_items:mushroom_gills", {
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description = S("Primordial Mushroom Gills"),
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_doc_items_longdesc = df_primordial_items.doc.gills_desc,
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_doc_items_usagehelp = df_primordial_items.doc.gills_usage,
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tiles = {"dfcaverns_mush_gills.png"},
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inventory_image = "dfcaverns_mush_gills.png",
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wield_image = "dfcaverns_mush_gills.png",
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2022-08-04 04:43:31 +02:00
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groups = {snappy = 3, flora = 1, flammable = 1, leaves = 1, leafdecay = 5},
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Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
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paramtype = "light",
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drawtype = "plantlike",
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waving = 2,
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walkable = false,
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2021-03-13 02:29:05 +01:00
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climbable = true,
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Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
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is_ground_content = false,
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2020-11-15 23:06:20 +01:00
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sounds = df_primordial_items.sounds.leaves,
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2021-03-13 10:21:13 +01:00
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use_texture_alpha = "clip",
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Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
sunlight_propagates = true,
|
|
|
|
drop = {
|
|
|
|
max_items = 1,
|
|
|
|
items = {
|
|
|
|
{
|
|
|
|
-- player will get sapling with 1/20 chance
|
|
|
|
items = {"df_primordial_items:mush_sapling"},
|
|
|
|
rarity = 20,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
items = {"df_primordial_items:mushroom_gills"},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
2020-11-15 23:06:20 +01:00
|
|
|
after_place_node = df_primordial_items.after_place_leaves,
|
2022-08-04 04:43:31 +02:00
|
|
|
place_param2 = 1, -- Prevent leafdecay for placed nodes
|
2022-08-07 08:33:22 +02:00
|
|
|
_mcl_blast_resistance = 0.2,
|
|
|
|
_mcl_hardness = 0.2,
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_node("df_primordial_items:mushroom_gills_glowing", {
|
|
|
|
description = S("Glowing Primordial Mushroom Gills"),
|
|
|
|
_doc_items_longdesc = df_primordial_items.doc.gills_desc,
|
|
|
|
_doc_items_usagehelp = df_primordial_items.doc.gills_usage,
|
|
|
|
tiles = {"dfcaverns_mush_gills_glow.png"},
|
|
|
|
inventory_image = "dfcaverns_mush_gills_glow.png",
|
|
|
|
wield_image = "dfcaverns_mush_gills_glow.png",
|
2022-08-04 04:43:31 +02:00
|
|
|
groups = {snappy = 3, flora = 1, flammable = 1, leaves = 1, leafdecay = 5},
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
paramtype = "light",
|
|
|
|
drawtype = "plantlike",
|
|
|
|
waving = 2,
|
|
|
|
walkable = false,
|
2021-03-13 10:21:13 +01:00
|
|
|
climbable = true,
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
is_ground_content = false,
|
|
|
|
light_source = 6,
|
2020-11-15 23:06:20 +01:00
|
|
|
sounds = df_primordial_items.sounds.leaves,
|
2021-03-13 10:21:13 +01:00
|
|
|
use_texture_alpha = "clip",
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
sunlight_propagates = true,
|
|
|
|
drop = {
|
|
|
|
max_items = 1,
|
|
|
|
items = {
|
|
|
|
{
|
|
|
|
-- player will get sapling with 1/20 chance
|
|
|
|
items = {"df_primordial_items:mush_sapling"},
|
|
|
|
rarity = 20,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
items = {"df_primordial_items:mushroom_gills_glowing"},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
2020-11-15 23:06:20 +01:00
|
|
|
after_place_node = df_primordial_items.after_place_leaves,
|
2022-08-04 04:43:31 +02:00
|
|
|
place_param2 = 1, -- Prevent leafdecay for placed nodes
|
2022-08-07 08:33:22 +02:00
|
|
|
_mcl_blast_resistance = 0.2,
|
|
|
|
_mcl_hardness = 0.2,
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
})
|
|
|
|
|
2020-11-15 23:06:20 +01:00
|
|
|
df_primordial_items.register_leafdecay({
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
trunks = {"df_primordial_items:mushroom_trunk", "df_primordial_items:mushroom_cap"},
|
|
|
|
leaves = {"df_primordial_items:mushroom_gills", "df_primordial_items:mushroom_gills_glowing"},
|
|
|
|
radius = 5,
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_node("df_primordial_items:primordial_mush_trunk_wood", {
|
|
|
|
description = S("Primordial Mushroom Trunk Wood"),
|
|
|
|
_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
|
|
|
|
_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
|
|
|
|
paramtype2 = "facedir",
|
|
|
|
tiles = {"dfcaverns_mush_shaft_side.png^(dfcaverns_mush_gills.png^[multiply:#888888)"},
|
|
|
|
is_ground_content = false,
|
|
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
|
2020-11-15 23:06:20 +01:00
|
|
|
sounds = df_primordial_items.sounds.wood,
|
2022-08-07 08:33:22 +02:00
|
|
|
_mcl_blast_resistance = 4,
|
|
|
|
_mcl_hardness = 3,
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "df_primordial_items:primordial_mush_trunk_wood 4",
|
|
|
|
recipe = {
|
|
|
|
{"df_primordial_items:mushroom_trunk"},
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
2022-08-07 03:54:14 +02:00
|
|
|
df_trees.register.all_stairs_and_fences("primordial_mush_trunk_wood", {burntime = 7})
|
2022-07-12 06:13:25 +02:00
|
|
|
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
minetest.register_node("df_primordial_items:primordial_mush_cap_wood", {
|
|
|
|
description = S("Primordial Cap Wood"),
|
|
|
|
_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
|
|
|
|
_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
|
|
|
|
paramtype2 = "facedir",
|
|
|
|
tiles = {"dfcaverns_mush_cap.png^dfcaverns_mush_gills.png"},
|
|
|
|
is_ground_content = false,
|
|
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
|
2020-11-15 23:06:20 +01:00
|
|
|
sounds = df_primordial_items.sounds.wood,
|
2022-08-07 08:33:22 +02:00
|
|
|
_mcl_blast_resistance = 3,
|
|
|
|
_mcl_hardness = 2,
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "df_primordial_items:primordial_mush_cap_wood 4",
|
|
|
|
recipe = {
|
|
|
|
{"df_primordial_items:mushroom_cap"},
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
2022-08-07 03:54:14 +02:00
|
|
|
df_trees.register.all_stairs_and_fences("primordial_mush_cap_wood", {burntime=12})
|
2022-07-22 10:27:57 +02:00
|
|
|
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "df_primordial_items:primordial_mush_cap_wood",
|
|
|
|
burntime = 12,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "df_primordial_items:primordial_mush_trunk_wood",
|
|
|
|
burntime = 7,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "df_primordial_items:mushroom_cap",
|
|
|
|
burntime = 40,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "df_primordial_items:mushroom_trunk",
|
|
|
|
burntime = 30,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "df_primordial_items:mushroom_gills",
|
|
|
|
burntime = 2,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "df_primordial_items:mushroom_gills_glowing",
|
|
|
|
burntime = 4,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "df_primordial_items:mush_sapling",
|
|
|
|
burntime = 2,
|
|
|
|
})
|
2022-07-12 06:13:25 +02:00
|
|
|
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
------
|
|
|
|
-- Schematics:
|
|
|
|
-- Originally created by ClockGen, released under CC-BY 4.0
|
|
|
|
|
|
|
|
local replace_on_buildable_to = function(old_node_id, data, area, vi)
|
|
|
|
return mapgen_helper.buildable_to(old_node_id)
|
|
|
|
end
|
|
|
|
|
|
|
|
local n1 = {name="air", prob=0}
|
|
|
|
local n2 = {name="df_primordial_items:mushroom_gills"}
|
|
|
|
local n3 = {name="df_primordial_items:mushroom_cap", place_on_condition = replace_on_buildable_to}
|
|
|
|
local n4 = {name="df_primordial_items:mushroom_trunk", place_on_condition = replace_on_buildable_to}
|
|
|
|
local n5 = {name="df_primordial_items:mushroom_gills_glowing"}
|
|
|
|
|
|
|
|
local bc_mushroom_3 = {
|
|
|
|
size = {x=3, y=3, z=3},
|
|
|
|
center_pos = {x=1, y=0, z=1},
|
|
|
|
data = {
|
|
|
|
n1, n1, n1, n2, n2, n1, n3, n3, n3, n1, n4, n1, n2, n4, n5, n3, n3,
|
|
|
|
n3, n1, n1, n1, n1, n5, n1, n3, n3, n3,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
local bc_mushroom_5 = {
|
|
|
|
size = {x=5, y=5, z=5},
|
|
|
|
center_pos = {x=2, y=0, z=2},
|
|
|
|
data = {
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3,
|
|
|
|
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n2, n1, n1, n1, n3, n2, n5, n2, n3, n1, n3, n3, n3, n1, n1,
|
|
|
|
n1, n4, n1, n1, n1, n1, n4, n1, n1, n1, n2, n4, n5, n1, n3, n2, n4,
|
|
|
|
n5, n3, n1, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n5, n2, n1, n1, n3, n5, n2, n2, n3, n1, n3, n3, n3, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3,
|
|
|
|
n1, n1, n1, n1, n1, n1,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
local bc_mushroom_9 = {
|
|
|
|
size = {x=9, y=9, z=9},
|
|
|
|
center_pos = {x=4, y=0, z=4},
|
|
|
|
data = {
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3,
|
|
|
|
n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n2, n3, n3, n3, n1,
|
|
|
|
n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5,
|
|
|
|
n2, n1, n1, n1, n1, n3, n3, n2, n5, n2, n3, n3, n1, n1, n1, n1, n3,
|
|
|
|
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
|
|
|
|
n3, n3, n2, n2, n5, n2, n2, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1,
|
|
|
|
n1, n1, n1, n1, n1, n4, n1, n1, n1, n1, n1, n1, n1, n1, n4, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n4, n1, n1, n1, n1, n1, n1, n1, n1, n4, n1,
|
|
|
|
n1, n5, n1, n1, n5, n1, n1, n4, n2, n1, n5, n1, n1, n5, n1, n5, n4,
|
|
|
|
n2, n1, n5, n1, n1, n5, n1, n5, n4, n2, n2, n5, n1, n3, n5, n2, n5,
|
|
|
|
n4, n2, n5, n5, n3, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
|
|
|
|
n1, n1, n2, n1, n1, n2, n1, n1, n1, n1, n1, n2, n1, n2, n2, n1, n1,
|
|
|
|
n1, n1, n1, n2, n5, n2, n2, n1, n1, n3, n3, n5, n2, n5, n2, n2, n3,
|
|
|
|
n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5,
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n3, n5, n2, n2, n3, n3, n1, n1, n1, n1,
|
|
|
|
n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
|
|
|
|
n1, n1, n3, n3, n3, n5, n3, n3, n3, n1, n1, n1, n1, n1, n3, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
local bc_mushroom_21 = {
|
|
|
|
size = {y = 21, x = 19, z = 19},
|
|
|
|
center_pos = {x=9, y=0, z=9},
|
|
|
|
data = {
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n2, n3,
|
|
|
|
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3,
|
|
|
|
n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5,
|
|
|
|
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n5, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n5, n5, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n3, n3, n5, n5, n5, n5, n2, n3, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n5, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n2, n1, n1, n2, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n5, n2, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n5, n2, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n5, n2, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n2, n1, n1, n2, n1, n5,
|
|
|
|
n2, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n2, n5, n2,
|
|
|
|
n2, n5, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3,
|
|
|
|
n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
|
|
|
|
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
|
|
|
|
n5, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n2,
|
|
|
|
n1, n1, n5, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1,
|
|
|
|
n2, n2, n1, n1, n5, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
|
|
|
|
n5, n1, n2, n2, n1, n2, n5, n1, n5, n1, n1, n1, n1, n1, n1, n1, n3,
|
|
|
|
n5, n2, n5, n1, n2, n2, n1, n2, n5, n2, n5, n3, n1, n1, n1, n1, n1,
|
|
|
|
n1, n3, n3, n3, n5, n2, n2, n2, n5, n2, n5, n3, n3, n3, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n2, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n2, n1, n1, n1, n1, n2, n2, n2, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n5, n1, n2, n1, n1, n1, n2, n2, n2, n2, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n5, n1, n2, n1, n1, n1, n2, n2, n2, n2, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n5, n1, n2, n1, n1, n1, n2, n2, n2, n2,
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n3, n2, n5, n1, n2, n1, n1, n1, n2, n2,
|
|
|
|
n2, n2, n3, n3, n1, n1, n1, n1, n3, n3, n3, n5, n2, n2, n5, n5, n2,
|
|
|
|
n2, n2, n2, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n4,
|
|
|
|
n4, n4, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3,
|
|
|
|
n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n2, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
|
|
|
|
n2, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n2, n1,
|
|
|
|
n2, n1, n2, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1, n1, n2,
|
|
|
|
n2, n1, n2, n5, n2, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1,
|
|
|
|
n1, n2, n2, n2, n2, n5, n2, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2,
|
|
|
|
n1, n1, n1, n2, n2, n2, n2, n5, n2, n1, n1, n1, n1, n3, n3, n2, n1,
|
|
|
|
n1, n2, n1, n1, n5, n2, n2, n2, n2, n5, n2, n3, n3, n1, n1, n3, n3,
|
|
|
|
n3, n2, n2, n2, n2, n5, n4, n2, n2, n2, n2, n5, n3, n3, n3, n1, n1,
|
|
|
|
n1, n1, n3, n3, n3, n3, n4, n4, n4, n4, n4, n3, n3, n3, n3, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2,
|
|
|
|
n1, n1, n1, n1, n5, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n1, n1, n2, n5, n1, n1, n1,
|
|
|
|
n1, n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n1, n1, n2, n5, n1,
|
|
|
|
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n2, n1, n1, n2,
|
|
|
|
n5, n1, n1, n1, n3, n2, n1, n2, n1, n1, n1, n2, n4, n5, n1, n2, n1,
|
|
|
|
n1, n2, n5, n3, n1, n1, n3, n3, n2, n2, n5, n5, n2, n4, n4, n4, n2,
|
|
|
|
n2, n2, n2, n2, n3, n3, n1, n1, n1, n3, n3, n3, n3, n4, n4, n4, n4,
|
|
|
|
n4, n4, n4, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3,
|
|
|
|
n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4,
|
|
|
|
n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n2, n2, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n4, n4, n4, n2, n2, n2,
|
|
|
|
n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n1, n1, n4, n4, n4, n2,
|
|
|
|
n2, n2, n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n5, n2, n4, n4,
|
|
|
|
n4, n2, n2, n2, n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n5, n2,
|
|
|
|
n4, n4, n4, n2, n2, n2, n1, n5, n2, n1, n1, n3, n3, n5, n5, n1, n1,
|
|
|
|
n5, n2, n4, n4, n4, n2, n2, n2, n1, n5, n2, n3, n3, n3, n3, n3, n5,
|
|
|
|
n5, n2, n5, n4, n4, n4, n4, n4, n2, n2, n2, n5, n3, n3, n3, n1, n1,
|
|
|
|
n3, n3, n3, n4, n4, n4, n4, n4, n4, n4, n4, n4, n3, n3, n3, n1, n1,
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4,
|
|
|
|
n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n4, n4,
|
|
|
|
n4, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1, n1, n1, n1, n5,
|
|
|
|
n4, n4, n4, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1, n1, n5,
|
|
|
|
n1, n5, n4, n4, n4, n2, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1,
|
|
|
|
n1, n5, n1, n5, n4, n4, n4, n2, n1, n1, n1, n2, n1, n2, n1, n1, n2,
|
|
|
|
n1, n1, n1, n5, n1, n5, n4, n4, n4, n2, n1, n1, n1, n2, n1, n2, n1,
|
|
|
|
n1, n2, n1, n1, n1, n5, n1, n5, n4, n4, n4, n2, n1, n1, n1, n2, n1,
|
|
|
|
n2, n1, n3, n2, n1, n1, n1, n5, n2, n4, n4, n4, n4, n4, n5, n1, n1,
|
|
|
|
n2, n1, n2, n3, n3, n3, n2, n2, n5, n5, n4, n4, n4, n4, n4, n4, n4,
|
|
|
|
n2, n2, n2, n2, n3, n3, n1, n1, n3, n3, n3, n4, n4, n4, n4, n4, n4,
|
|
|
|
n4, n4, n4, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3,
|
|
|
|
n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3,
|
|
|
|
n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4,
|
|
|
|
n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n4, n4, n4, n5, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n5, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n4, n4, n4, n5, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n2, n4, n4, n4, n5, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n2, n4, n4, n4,
|
|
|
|
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n2, n4,
|
|
|
|
n4, n4, n5, n1, n1, n1, n1, n1, n1, n1, n3, n3, n2, n2, n1, n1, n1,
|
|
|
|
n2, n4, n4, n4, n5, n1, n1, n1, n1, n2, n3, n3, n3, n3, n3, n2, n2,
|
|
|
|
n5, n5, n4, n4, n4, n4, n4, n2, n5, n5, n2, n3, n3, n3, n1, n1, n3,
|
|
|
|
n3, n3, n4, n4, n4, n4, n4, n4, n4, n4, n4, n3, n3, n3, n1, n1, n1,
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n2, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n2, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n5, n2, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n5, n2, n1, n1, n1, n1, n1, n1, n5, n1,
|
|
|
|
n1, n1, n3, n5, n1, n1, n1, n1, n1, n5, n4, n2, n1, n1, n1, n1, n1,
|
|
|
|
n5, n3, n1, n1, n3, n3, n5, n5, n2, n5, n2, n4, n4, n4, n2, n2, n2,
|
|
|
|
n2, n5, n3, n3, n1, n1, n1, n3, n3, n3, n3, n4, n4, n4, n4, n4, n4,
|
|
|
|
n4, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3,
|
|
|
|
n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3,
|
|
|
|
n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n5,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1,
|
|
|
|
n5, n5, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n5, n1, n1, n1, n1,
|
|
|
|
n1, n2, n5, n5, n1, n1, n1, n5, n3, n3, n1, n1, n3, n3, n3, n5, n2,
|
|
|
|
n5, n2, n2, n4, n5, n5, n2, n2, n5, n3, n3, n3, n1, n1, n1, n1, n3,
|
|
|
|
n3, n3, n3, n4, n4, n4, n4, n4, n3, n3, n3, n3, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
|
|
|
|
n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1,
|
|
|
|
n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n2, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n2, n5, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n2, n5, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n2, n5, n1, n2, n2, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n3, n3, n2, n1, n1, n1, n2, n5, n2, n2, n2, n1, n2, n3, n3,
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n5, n2, n5, n2, n5, n2, n2, n2, n5, n3,
|
|
|
|
n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n4, n4, n4, n3, n3,
|
|
|
|
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3,
|
|
|
|
n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5,
|
|
|
|
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n5, n1, n1, n1, n2, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n5, n1, n5, n1, n2, n1, n2, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n1, n2, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n1, n2, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n1, n2, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n2,
|
|
|
|
n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n2, n5, n1, n5, n1,
|
|
|
|
n2, n2, n2, n1, n5, n5, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n2,
|
|
|
|
n5, n2, n2, n2, n2, n5, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n3,
|
|
|
|
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2,
|
|
|
|
n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n2, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n2, n5, n2, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n3, n3, n3, n2, n5, n2, n2, n1, n1, n2, n3, n3, n3, n1, n1,
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n5, n2, n2, n5, n5, n3, n3, n3, n3,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
|
|
|
|
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
|
|
|
|
n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n5, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n5, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n5, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n5, n5, n1,
|
|
|
|
n2, n5, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3,
|
|
|
|
n3, n2, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n2, n3, n3, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3,
|
|
|
|
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
df_primordial_items.get_primordial_mushroom = function()
|
|
|
|
local rand = math.random()
|
|
|
|
if rand < 0.3 then
|
|
|
|
return bc_mushroom_3
|
|
|
|
elseif rand < 0.7 then
|
|
|
|
return bc_mushroom_5
|
|
|
|
elseif rand < 0.975 then
|
|
|
|
return bc_mushroom_9
|
|
|
|
end
|
|
|
|
return bc_mushroom_21
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.register_node("df_primordial_items:mush_sapling", {
|
|
|
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description = S("Primordial Mushroom Spawn"),
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_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
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_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
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tiles = {"dfcaverns_mush_sapling.png"},
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inventory_image = "dfcaverns_mush_sapling.png",
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wield_image = "dfcaverns_mush_sapling.png",
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groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, sapling = 1, light_sensitive_fungus = 11},
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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paramtype = "light",
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drawtype = "plantlike",
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buildable_to = true,
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walkable = false,
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is_ground_content = false,
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2020-11-15 23:06:20 +01:00
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sounds = df_primordial_items.sounds.leaves,
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2021-03-13 10:21:13 +01:00
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use_texture_alpha = "clip",
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
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sunlight_propagates = true,
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2022-08-07 08:33:22 +02:00
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
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on_construct = function(pos)
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2022-08-01 22:55:46 +02:00
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if df_primordial_items.primordial_mushroom_growth_permitted(pos) then
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minetest.get_node_timer(pos):start(math.random(
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df_trees.config.tree_min_growth_delay,
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df_trees.config.tree_max_growth_delay))
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
end
|
|
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|
end,
|
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
|
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on_timer = function(pos, elapsed)
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|
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if df_farming and df_farming.kill_if_sunlit(pos) then
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return
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end
|
2022-07-14 06:01:50 +02:00
|
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|
df_primordial_items.spawn_primordial_mushroom(pos)
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
2022-07-14 06:01:50 +02:00
|
|
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df_primordial_items.spawn_primordial_mushroom = function(pos)
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local mushroom = df_primordial_items.get_primordial_mushroom()
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local rotation = (math.random(1,4)-1)*90
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minetest.set_node(pos, {name="air"}) -- clear sapling so mushroom can replace it
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mapgen_helper.place_schematic(pos, mushroom, rotation)
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end
|