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bloodthorn also needs to be set opaque
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@ -154,7 +154,7 @@ df_ambience.add_set({
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sounds = {
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sounds = {
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{name = "dfcaverns_drums", gain = 0.3},
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{name = "dfcaverns_drums", gain = 0.3},
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{name = "dfcaverns_frog", gain = 0.5},
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{name = "dfcaverns_frog", gain = 0.5},
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jungle_bird, jungle_bird,
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jungle_bird, jungle_bird, -- double up the birds to make them more common
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},
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},
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sound_check = function(def)
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sound_check = function(def)
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return def.biome == "primordial jungle"
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return def.biome == "primordial jungle"
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@ -37,7 +37,7 @@ minetest.register_node("df_trees:blood_thorn", {
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"dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png"},
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"dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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paramtype = "light",
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paramtype = "light",
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groups = {choppy = 3, tree = 1, flammable = 2, light_sensitive_fungus = 11, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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groups = {choppy = 3, tree = 1, flammable = 2, light_sensitive_fungus = 11, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, opaque=1},
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_dfcaverns_dead_node = "df_trees:blood_thorn_dead",
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_dfcaverns_dead_node = "df_trees:blood_thorn_dead",
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sounds = df_dependencies.sound_wood(),
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sounds = df_dependencies.sound_wood(),
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is_ground_content = false,
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is_ground_content = false,
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