add a config setting to greatly reduce flooded caves

This commit is contained in:
FaceDeer 2018-05-26 00:46:23 -06:00
parent e8ddd1e4b1
commit bf2c15258f
6 changed files with 73 additions and 21 deletions

View File

@ -11,8 +11,6 @@ local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fun
local c_wet_flowstone = minetest.get_content_id("dfcaverns:wet_flowstone")
local c_dry_flowstone = minetest.get_content_id("dfcaverns:dry_flowstone")
local subsea_level = (dfcaverns.config.ymax - dfcaverns.config.level1_min) * 0.3 + dfcaverns.config.level1_min
local c_sweet_pod = minetest.get_content_id("dfcaverns:sweet_pod_6") -- param2 = 0
local c_quarry_bush = minetest.get_content_id("dfcaverns:quarry_bush_5") -- param2 = 4
local c_plump_helmet = minetest.get_content_id("dfcaverns:plump_helmet_4") -- param2 = 0-3
@ -22,6 +20,9 @@ local c_cave_wheat = minetest.get_content_id("dfcaverns:cave_wheat_8") -- param2
local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0
local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
local subsea_level = (dfcaverns.config.ymax - dfcaverns.config.level1_min) * 0.3 + dfcaverns.config.level1_min
local flooded_biomes = dfcaverns.config.flooded_biomes
local level_1_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
@ -161,11 +162,17 @@ local level_1_underwater_floor = function(area, data, ai, vi, bi, param2_data)
else
data[bi] = c_dirt
end
if data[vi] == c_air then
data[vi] = c_water
end
if data[ai] == c_air then
data[ai] = c_water
if flooded_biomes then
if data[vi] == c_air then
data[vi] = c_water
end
if data[ai] == c_air then
data[ai] = c_water
end
elseif math.random() < 0.01 then
if data[vi] == c_air then
data[vi] = c_water
end
end
end
@ -209,6 +216,12 @@ end
-------------------------------------------------------------------------------------------
local c_flood_fill
if flooded_biomes then
c_flood_fill = c_water
else
c_flood_fill = c_air
end
minetest.register_biome({
name = "dfcaverns_level1_flooded_biome_lower",
@ -217,7 +230,7 @@ minetest.register_biome({
heat_point = 50,
humidity_point = 100,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_water,
_subterrane_cave_fill_node = c_flood_fill,
_subterrane_floor_decor = level_1_underwater_floor,
_subterrane_mitigate_lava = true,
})
@ -231,7 +244,7 @@ minetest.register_biome({
_subterrane_ceiling_decor = level_1_moist_ceiling,
_subterrane_floor_decor = level_1_wet_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_water,
_subterrane_cave_fill_node = c_flood_fill,
_subterrane_mitigate_lava = true,
})
@ -298,7 +311,7 @@ minetest.register_biome({
heat_point = 20,
humidity_point = 80,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_water,
_subterrane_cave_fill_node = c_flood_fill,
_subterrane_floor_decor = level_1_underwater_floor,
_subterrane_mitigate_lava = true,
})
@ -325,7 +338,7 @@ minetest.register_biome({
heat_point = 80,
humidity_point = 80,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_water,
_subterrane_cave_fill_node = c_flood_fill,
_subterrane_floor_decor = level_1_underwater_floor,
_subterrane_mitigate_lava = true,
})

View File

@ -18,7 +18,6 @@ local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fun
local c_wet_flowstone = minetest.get_content_id("dfcaverns:wet_flowstone")
local c_dry_flowstone = minetest.get_content_id("dfcaverns:dry_flowstone")
local c_sweet_pod = minetest.get_content_id("dfcaverns:sweet_pod_6") -- param2 = 0
local c_quarry_bush = minetest.get_content_id("dfcaverns:quarry_bush_5") -- param2 = 4
local c_plump_helmet = minetest.get_content_id("dfcaverns:plump_helmet_4") -- param2 = 0-3
@ -29,7 +28,7 @@ local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2
local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
local subsea_level = (dfcaverns.config.level1_min - dfcaverns.config.level2_min) * 0.3 + dfcaverns.config.level2_min
local flooded_biomes = dfcaverns.config.flooded_biomes
local level_2_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
@ -296,8 +295,19 @@ local level_2_underwater_floor = function(area, data, ai, vi, bi, param2_data)
return
end
data[bi] = c_dirt
if data[vi] == c_air then data[vi] = c_water end
if data[ai] == c_air then data[ai] = c_water end
if flooded_biomes then
if data[vi] == c_air then
data[vi] = c_water
end
if data[ai] == c_air then
data[ai] = c_water
end
elseif math.random() < 0.01 then
if data[vi] == c_air then
data[vi] = c_water
end
end
end
local level_2_cave_floor = function(area, data, ai, vi, bi, param2_data)
@ -339,6 +349,12 @@ end
-------------------------------------------------------------------------------------------
local c_flood_fill
if flooded_biomes then
c_flood_fill = c_water
else
c_flood_fill = c_air
end
minetest.register_biome({
name = "dfcaverns_level2_flooded_biome_lower",
@ -347,7 +363,7 @@ minetest.register_biome({
heat_point = 50,
humidity_point = 90,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_water,
_subterrane_cave_fill_node = c_flood_fill,
_subterrane_floor_decor = level_2_underwater_floor,
_subterrane_mitigate_lava = false,
})
@ -361,7 +377,7 @@ minetest.register_biome({
_subterrane_ceiling_decor = level_2_moist_ceiling,
_subterrane_floor_decor = level_2_wet_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_water,
_subterrane_cave_fill_node = c_flood_fill,
_subterrane_mitigate_lava = true,
})

View File

@ -34,6 +34,7 @@ local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2
local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
local subsea_level = (dfcaverns.config.level2_min - dfcaverns.config.level3_min) * 0.3 + dfcaverns.config.level3_min
local flooded_biomes = dfcaverns.config.flooded_biomes
local level_3_moist_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
@ -128,8 +129,19 @@ local level_3_underwater_floor = function(area, data, ai, vi, bi, param2_data)
return
end
data[bi] = c_dirt
if data[vi] == c_air then data[vi] = c_water end
if data[ai] == c_air then data[ai] = c_water end
if flooded_biomes then
if data[vi] == c_air then
data[vi] = c_water
end
if data[ai] == c_air then
data[ai] = c_water
end
elseif math.random() < 0.01 then
if data[vi] == c_air then
data[vi] = c_water
end
end
end
local level_3_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
@ -373,6 +385,12 @@ end
-------------------------------------------------------------------------------------------
local c_flood_fill
if flooded_biomes then
c_flood_fill = c_water
else
c_flood_fill = c_air
end
minetest.register_biome({
name = "dfcaverns_level3_flooded_biome_lower",
@ -394,7 +412,7 @@ minetest.register_biome({
_subterrane_ceiling_decor = level_3_moist_ceiling,
_subterrane_floor_decor = level_3_wet_floor,
_subterrane_fill_node = c_air,
_subterrane_cave_fill_node = c_water,
_subterrane_cave_fill_node = c_flood_fill,
_subterrane_mitigate_lava = true,
})

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@ -83,6 +83,8 @@ setting("int", "lava_sea_min", -3500, "Lower limit of the lava sea")
setting("float", "lava_sea_threshold", 0.2, "Cavern threshold for sunless and magma seas (higher number means sparser magma)")
setting("bool", "enable_lava_sea", true, "Enable magma sea level")
setting("bool", "flooded_biomes", true, "Add a lot of water to the most humid cavern biomes")
if minetest.get_modpath("tnt") then
dfcaverns.config.enable_tnt = minetest.settings:get_bool("enable_tnt")
if dfcaverns.config.enable_tnt == nil then

View File

@ -48,4 +48,7 @@ dfcaverns_lava_sea_min (Lower limit of the lava sea) int -3500
#Determines threshold for lower sea cave generation. Higher number means sparser cavern
dfcaverns_lava_sea_threshold (Cavern threshold for magma sea) float 0.2 0.0 1.0
#When true, the lava sea level is generated
dfcaverns_enable_lava_sea (Lower sea is lava) bool true
dfcaverns_enable_lava_sea (Lower sea is lava) bool true
#When true cavern biomes at the most extreme humidity range will be flooded
#with water, providing significant challenges in those areas.
dfcaverns_flooded_biomes (Add a lot of water to the most humid cavern biomes) bool true

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