switch stalagmite function call to new name

This commit is contained in:
FaceDeer 2018-05-25 23:52:46 -06:00
parent dbf4cc08c8
commit e8ddd1e4b1
4 changed files with 39 additions and 39 deletions

View File

@ -30,7 +30,7 @@ local shallow_cave_floor = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.025 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.025 * 4)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
end
end
@ -43,7 +43,7 @@ local shallow_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.025 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.025 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
end
end

View File

@ -41,7 +41,7 @@ local level_1_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.005 then
dfcaverns.spawn_tower_cap_vm(vi, area, data)
end
@ -67,7 +67,7 @@ local level_1_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.005 then
dfcaverns.spawn_fungiwood_vm(vi, area, data)
end
@ -83,7 +83,7 @@ local level_1_moist_ceiling = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.03 then
dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi)
end
@ -110,7 +110,7 @@ local level_1_wet_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.025 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.025 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
end
end
@ -134,7 +134,7 @@ local level_1_dry_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.05 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
end
end
@ -148,7 +148,7 @@ local level_1_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
end
end
@ -189,7 +189,7 @@ local level_1_cave_floor = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 4)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
end
end
@ -203,7 +203,7 @@ local level_1_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
end
end

View File

@ -50,7 +50,7 @@ local level_2_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.005 then
dfcaverns.spawn_tower_cap_vm(vi, area, data)
end
@ -74,7 +74,7 @@ local level_2_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.005 then
dfcaverns.spawn_fungiwood_vm(vi, area, data)
end
@ -98,7 +98,7 @@ local level_2_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.05 then
dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
end
@ -124,7 +124,7 @@ local level_2_black_cap_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.025 then
dfcaverns.spawn_black_cap_vm(vi, area, data)
end
@ -150,7 +150,7 @@ local level_2_spore_tree_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.05 then
dfcaverns.spawn_spore_tree_vm(vi, area, data)
end
@ -176,7 +176,7 @@ local level_2_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.025 then
dfcaverns.spawn_goblin_cap_vm(vi, area, data)
end
@ -193,7 +193,7 @@ local level_2_moist_ceiling = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.07 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.07 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.025 then
dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi)
end
@ -220,7 +220,7 @@ local level_2_wet_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.05 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
end
end
@ -244,7 +244,7 @@ local level_2_dry_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.05 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
end
end
@ -256,7 +256,7 @@ local level_2_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
end
end
@ -268,7 +268,7 @@ local level_2_black_cap_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
elseif math.random() < 0.25 then
data[ai] = c_stone_with_coal
end
@ -287,7 +287,7 @@ local level_2_crystal_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
end
end
@ -319,7 +319,7 @@ local level_2_cave_floor = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 4)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
end
end
@ -333,7 +333,7 @@ local level_2_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
end
end

View File

@ -45,7 +45,7 @@ local level_3_moist_ceiling = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.03 then
dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi)
end
@ -71,7 +71,7 @@ local level_3_dry_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.05 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
end
end
@ -93,7 +93,7 @@ local level_3_crystal_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.025 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.025 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
end
end
@ -119,7 +119,7 @@ local level_3_wet_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.05 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
end
end
@ -140,7 +140,7 @@ local level_3_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
end
end
@ -152,7 +152,7 @@ local level_3_black_cap_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
elseif math.random() < 0.25 then
data[ai] = c_stone_with_coal
end
@ -172,7 +172,7 @@ local level_3_crystal_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.025 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.025 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
end
end
@ -193,7 +193,7 @@ local level_3_blood_thorn_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.05 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
elseif math.random() < 0.05 then
dfcaverns.spawn_blood_thorn_vm(vi, area, data, param2_data)
end
@ -222,7 +222,7 @@ local level_3_nether_cap_floor = function(area, data, ai, vi, bi, param2_data)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
data[vi] = c_air
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.icicle_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.icicle_ids)
elseif math.random() < 0.005 then
dfcaverns.spawn_nether_cap_vm(vi, area, data)
end
@ -247,7 +247,7 @@ local level_3_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.05 then
dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
end
@ -273,7 +273,7 @@ local level_3_spore_tree_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.05 then
dfcaverns.spawn_spore_tree_vm(vi, area, data)
end
@ -299,7 +299,7 @@ local level_3_black_cap_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids)
elseif math.random() < 0.025 then
dfcaverns.spawn_black_cap_vm(vi, area, data)
end
@ -323,7 +323,7 @@ local level_3_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data)
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
elseif math.random() < 0.025 then
dfcaverns.spawn_goblin_cap_vm(vi, area, data)
end
@ -353,7 +353,7 @@ local level_3_cave_floor = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 4)
subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids)
end
end
@ -367,7 +367,7 @@ local level_3_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
if drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids)
end
end