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tweak default chasm settings
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commit
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@ -4,11 +4,11 @@ local maxy = tonumber(minetest.settings:get("chasms_maxy")) or -50
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local miny = tonumber(minetest.settings:get("chasms_miny")) or -3000
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local falloff = tonumber(minetest.settings:get("chasms_falloff")) or 100
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local chasms_threshold = tonumber(minetest.settings:get("chasms_threshold")) or 1.0
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local chasms_threshold = tonumber(minetest.settings:get("chasms_threshold")) or 0.9
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local np_chasms_default = {
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offset = 0,
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scale = 1,
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spread = {x = 75, y = 500, z = 2000},
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spread = {x = 50, y = 1000, z = 3000},
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seed = 94586,
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octaves = 2,
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persist = 0.63,
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@ -1,5 +1,5 @@
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chasms_params (Noise params for chasms) noise_params_3d 0, 1, (75, 500, 2000), 94586, 2, 0.63, 2.0
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chasms_threshold (Noise threshold for chasms) float 1.0
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chasms_params (Noise params for chasms) noise_params_3d 0, 1, (50, 1000, 3000), 94586, 2, 0.63, 2.0
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chasms_threshold (Noise threshold for chasms) float 0.9
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chasms_maxy (Maximum Y) int -50
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chasms_miny (Minimum Y) int -3000
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chasms_falloff (Taper distance) int 100
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chasms_falloff (Taper range when approaching max or min) int 100
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@ -114,7 +114,7 @@ hunter_statue.register_hunter_statue = function(node_name, statue_def)
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if fleshy_armour then
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armour_multiplier = fleshy_armour/100
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end
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nearest_player:add_player_velocity(vector.multiply(vector.direction(pos, nearest_pos), knockback))
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nearest_player:add_velocity(vector.multiply(vector.direction(pos, nearest_pos), knockback))
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nearest_player:set_hp(math.max(nearest_player:get_hp() - damage*armour_multiplier, 0))
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minetest.sound_play({name="hunter_statue_thud"}, {pos = nearest_pos})
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return
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