Commit Graph

27 Commits

Author SHA1 Message Date
FaceDeer
1d7b6010c3 stop timers when seeds are picked up 2022-08-01 13:21:29 -06:00
FaceDeer
c8fa25ccd7 fix replacements for dwarven syrup taffy recipe 2022-08-01 13:05:24 -06:00
FaceDeer
83ea06bbaa update cooking recipes to be more specific. 2022-08-01 11:09:14 -06:00
FaceDeer
e52820c282 add initial stab at growing conditions - biome restrictions for trees 2022-07-23 20:45:26 -06:00
FaceDeer
bf82b3b3fe added stubs for growth permission for farming plants 2022-07-22 21:22:37 -06:00
FaceDeer
46765df3ef initial work for restricted plant growth. split out growth conditions for trees, and reworked torchspine to not use ABMs while I was at it. 2022-07-22 18:36:45 -06:00
FaceDeer
f23d4115bd default fences using dfcaverns wood
also adding flora group to all plants, making spongestone drop dirt, and adding fuel recipes for primordial wood types
2022-07-22 02:27:57 -06:00
FaceDeer
a243b613a3 fix typo in grow time, this was using cave wheat's delay multiplier
https://github.com/FaceDeer/dfcaverns/issues/18
2022-07-14 19:11:15 -06:00
FaceDeer
1f1b7efb95 add sugar group to sweet pod sugar 2022-07-14 18:40:35 -06:00
FaceDeer
ca483a6f29 add a "sterile" harvested version of dimplecup to prevent endless spawn production 2022-07-11 18:30:34 -06:00
FaceDeer
f5954dfdc5 add hunger_ng support 2020-11-30 19:42:00 -07:00
FaceDeer
fc2bc52203 Place new ground covers. Also, had to change namegen's name to avoid a collision on ContentDB 2020-11-22 16:30:56 -07:00
FaceDeer
0f04fd94e5 png optimize a few more textures 2020-11-19 18:32:19 -07:00
FaceDeer
e18174b971 move farming dependencies into one file, add stub translations 2020-11-15 15:37:42 -07:00
FaceDeer
7ddf1ff7cb switch trail mod to footprints mod 2020-02-19 21:07:15 -07:00
FaceDeer
947cb72f5a fix the textdomain headers 2020-02-19 13:42:36 -07:00
FaceDeer
b519280f1c update translation string formatting, fix a typo in ice sprites 2020-02-19 12:21:59 -07:00
FaceDeer
8ce754b234 resort localized strings, add color groups to spindlestem extract 2020-02-19 00:27:24 -07:00
FaceDeer
d59bc8d489 switch over to native translation system 2020-02-17 22:36:53 -07:00
FaceDeer
ad1d03819c update various translation templates 2020-02-16 00:33:21 -07:00
FaceDeer
98fb313eb1
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.

* update mapgen_helper

* import ClockGen's giant mushroom schematics, make them and giant ferns growable

* add giant jungle mushroom, rough out actual cavern layer code framework

* fungal ceiling decorations

* decorate fungal floor a bit

* update mapgen_helper

* update primordial mushroom schematic placement to ensure it fits

* add giant mycelium fungoidal structure

* add giant mycelium to mapgen

* fix settings for giant mycelium

* make mycelium grow when players aren't present

* allow mycelium growth to pause when it hits unloaded areas

* add a use for giant mycelium

* make giant mushrooms edible, make jungle trees growable

* rough out the jungle biome

* Make a spectrum of jungle growth

* optimize pngs, add is_ground_content to everything

* use custom is_ground_content method

* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area

* more fixes for overgen support

* remove unintentional airspace from underside of slade

* fix for overgen crash in level 2

* primordial column material, add sealed shafts to underworld

* add seal block

* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.

* puzzle seals now fully functional. Need to add clues for decoding the keys next.

* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation

* add flowers to the underworld warrior bones

* switch to a different key bell

* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages

* add a clue to the seal formspec

* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1

* switch to compositing to save a few bytes

* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

* puzzle particle, bones were only spawning on top of structures

* fix ice/oil on level 3, tweak some loot probabilities

* add trail mod support

* remove deprecated files

* boost default plant growth delay, add growing selection boxes

* update map colours

* add named waypoints to the underworld

* try a more efficient way of changing the interiors of columns

* polishing up the Primordial layer

* update guide with some Primordial teasers

* updated magma sea screenshot

* update mapgen_helper and subterrane

* reduce density of megaflora a bit - was too hard to walk through

* spreading_dirt_type depends on light, create my own ABM instead

* add names to the glowing pits and some of the ruins

* separate setting for ruin markers

* record identity of slade-breachers

* make mycelia climbable

* update subterrane

* change surface tunnel detection to allow above-ground stalactites and stalagmites

* add rare thicker Goblin Caps, suitable for use as huts.

* better goblin cap schematics

* update colours

* make it slightly harder to dig down through amethyst sheathing of pits

* fixing up fungus light sensitivity, tree growth code

* fix a few minor bugs

* update deprecated functions

* add various eating sounds

* make mapping kit requirement more flexible

* update spindlestem growth code, remove deprecated functions

* fix leftover undefined variable

* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.

* fix bones formspec

* add lbm to upgrade old bones

* fix slade undiggability

* make torchspines smokey and manually lightable

* fix drop definitions

* generate dry stalactites in near-surface caverns.

* caverns become far too smokey, alas

* add pitter patter of spore tree spores, alternate paper recipe

* new mapgen_helper metrics

* add smokey back to torchspine now that it can be dialed down a bit

* replace glowstone texture with a new animated one

* switch from ABM to node timer for mapgen mycelium growth

* make mapgen mycelium timer delay configurable

* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences

* remove the smoke from torchspines again - it doesn't dissipate that deep underground

* give slade a more muted, gloomy hue to differentiate it from nether stone

* update screenshots with new slade colors

* update mapgen_helper
2020-02-12 23:49:17 -07:00
FaceDeer
12919e9a16
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.

* add the wandering "gas wisp" to light up some of the gas-filled caverns

* make wisps rarely spawned by gas explosions

* revamp spindlestems into a sort of mineral detector, add glowing extract bottles

* optimize pngs

* add gas wisps to mapgen

* add spindlestems to cavern level 1, most level 1 warrens are now lit up

* update internal names, adjust mineral detection range

* add cave pearls to some level 2 warrens and tunnels

* switch experimental simplecrafting_lib support to crafting mod

* Pearls don't grow on falling nodes

* put spindlestems with goblin caps, make them always grow red when near those

* bunch of documentation

* add castle coral to replace cave coral, which has been repurposed into column decoration

* documentation for cave coral, update some locale text

* add a recipe for cooking oil into paraffin

* add old bones to the underworld

* MIT license for bones_loot

* also cook black cap gills into paraffin, they're oily

* add salt crystals to the bloodthorn caverns, illuminating the floor

* documentation for salt crystals

* auto-generate minetestmapper colors.

need to update the spindlestem colours manually

* add spindlestem to fungiwood caverns too, and increase warren coverage

* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.

* add a bit of displacement to the underside of the slade layer

* Unique images and names for cooking recipes.

* revamp bones loot

* add softer footsteps for some fungus types

* update mapgen_helper

* update cave coral screenshot

* mention glowing salts in bloodthorn caverns
2019-08-18 22:20:07 -05:00
FaceDeer
833278678e lossless png compression 2019-07-09 23:52:27 -06:00
FaceDeer
9ad487fa7a add a check guarding against a reported nil crash 2019-02-26 20:21:12 -07:00
FaceDeer
07437c5b41 add mortar and pestle recipe for dwarven sugar 2019-01-12 22:05:06 -07:00
FaceDeer
4d199775da add farming:mortar_pestle recipe for cave wheat 2019-01-12 01:24:42 -07:00
FaceDeer
882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00