Commit Graph

12 Commits

Author SHA1 Message Date
FaceDeer
cbe23e25d6 add salt crystals to the bloodthorn caverns, illuminating the floor 2019-08-07 19:07:25 -06:00
FaceDeer
534de2ffe1 add old bones to the underworld 2019-08-07 01:12:12 -06:00
FaceDeer
168654dfe8 documentation for cave coral, update some locale text 2019-08-05 20:39:27 -06:00
FaceDeer
4817204b6d add castle coral to replace cave coral, which has been repurposed into column decoration 2019-08-05 19:35:34 -06:00
FaceDeer
40f076ee1c bunch of documentation 2019-08-04 21:09:58 -06:00
FaceDeer
c20e3918ef Pearls don't grow on falling nodes 2019-08-04 17:30:26 -06:00
FaceDeer
ab3c671029 add cave pearls to some level 2 warrens and tunnels 2019-08-04 17:01:29 -06:00
FaceDeer
f525a0cbb2 optimize pngs 2019-08-03 22:31:48 -06:00
FaceDeer
38a77f3748 cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. 2019-08-02 23:44:09 -06:00
FaceDeer
5e113ec200 turn underwater pillars/stalagmites in the Sunless Sea into cave coral 2019-08-01 23:07:15 -06:00
FaceDeer
833278678e lossless png compression 2019-07-09 23:52:27 -06:00
FaceDeer
882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00