16 Commits
v2.2 ... chasms

Author SHA1 Message Date
cf17a2cc93 allow anchoring against unloaded blocks 2021-03-28 15:10:34 -06:00
bc691e95c1 final touch-ups before merging 2021-03-28 15:02:05 -06:00
2f4ceaa096 add chasms to the guide 2021-03-28 13:28:31 -06:00
33c191fc03 make webs slightly more prevalent 2021-03-28 13:01:50 -06:00
fd392311d6 make webs snappy 2021-03-28 02:58:32 -06:00
126efd8a67 fix up tunnel webs 2021-03-28 01:55:56 -06:00
0c5d49ffd5 add webs to level 3 tunnels, fix sunless sea chasms 2021-03-27 18:33:13 -06:00
293f0c5092 fix web generator 2021-03-27 15:33:28 -06:00
e17cb0823d reverse the dependencies for df_caverns and chasms, let chasms go first. 2021-03-27 15:25:54 -06:00
c6f26e5bec add rare big webs to the chasms, to give them a unique feature 2021-03-27 03:51:58 -06:00
d2b5443a25 ensure dfcaverns get carved before chasms
this has an unfortunate tradeoff. Chasms will no longer have floating giant columns in them, but will also no longer have smaller stalactites and stalagmites. Also will carve chasms through lake water. Not sure if this is ideal.
2021-03-27 01:21:19 -06:00
6f82e017f4 make veinstone punchable instead of right-clickable 2021-03-26 21:37:00 -06:00
417ab233ac overgenerate caverns to eliminate floating stalactites 2021-03-26 21:27:33 -06:00
a9dfec969b prevent chasms from breaching oil and magma seas, make veinstone actually do something 2021-03-25 23:13:19 -06:00
ed54ceec93 tweak default chasm settings 2021-03-24 22:37:51 -06:00
eb2fbf0d99 initial chasms mod 2021-03-22 23:33:05 -06:00

View File

@ -79,7 +79,6 @@ end
local web_line = function(pos, dir, distance) local web_line = function(pos, dir, distance)
local anchored
local web_spine = {} local web_spine = {}
for i = 0, distance do for i = 0, distance do
local web_pos = vector.add(pos, vector.multiply(dir,i)) local web_pos = vector.add(pos, vector.multiply(dir,i))