Replicating Dwarf Fortress' underground flora in Minetest
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FaceDeer aa02e526c6 guard against glow worm/water interaction crash
It appears that the ABM that destroys glow worms doesn't always remove
them from the next light-kills check, resulting in this code being
called on an air node.
2017-09-05 19:44:09 -06:00
biomes dial back the flooding on level 1 a smidge 2017-09-05 01:15:39 -06:00
locale Italian locale 2017-08-17 23:54:44 +02:00
plants fix plump helmet spawn recipes 2017-05-05 17:43:03 -06:00
sounds plant enhancements, floor fungus footsteps 2017-03-17 00:06:21 -06:00
textures make the farming mod optional 2017-03-25 21:26:18 -06:00
trees remove floating mid-cavern fungiwood shelves 2017-09-05 00:26:54 -06:00
.gitattributes 💥🐫 Added .gitattributes 2017-03-07 23:45:35 -07:00
biomes.lua add setting for other cavern layer thresholds 2017-09-05 00:56:31 -06:00
config.lua make glow worms slowly grow when placed by player, and die in bright light 2017-09-05 19:34:14 -06:00
depends.txt split the magma conduit stuff into a separate mod 2017-04-08 20:17:27 -06:00
description.txt description and screenshot 2017-03-25 12:14:23 -06:00
glow_worms.lua make glow worms slowly grow when placed by player, and die in bright light 2017-09-05 19:34:14 -06:00
ground_cover.lua mark ground cover nodes as ground content 2017-03-22 13:50:32 -06:00
init.lua lacking anything to dress up the underworld with, removing it for the time being 2017-04-09 21:07:26 -06:00
intllib.lua Initial commit 2017-03-07 23:50:58 -07:00
LICENSE.txt switch to MIT license 2017-04-08 20:17:42 -06:00
mod.conf Initial commit 2017-03-07 23:50:58 -07:00
plants.lua guard against glow worm/water interaction crash 2017-09-05 19:44:09 -06:00
screenshot.png description and screenshot 2017-03-25 12:14:23 -06:00
settingtypes.txt make glow worms slowly grow when placed by player, and die in bright light 2017-09-05 19:34:14 -06:00