dfcaverns/df_caverns/lava_sea.lua
FaceDeer dbc5dd38a3 Squashed commit of the following:
commit 0a61781b99
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 14:50:07 2022 -0600

    add an additional check to ensure old timers don't cause inappropriate growth

commit 1d7b6010c3
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 13:21:29 2022 -0600

    stop timers when seeds are picked up

commit c8fa25ccd7
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 13:05:24 2022 -0600

    fix replacements for dwarven syrup taffy recipe

commit 4de45bb6d7
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 11:09:48 2022 -0600

    account for some additional mod dependencies

commit 83ea06bbaa
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 11:09:14 2022 -0600

    update cooking recipes to be more specific.

commit 302da3ec51
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Fri Jul 29 17:12:59 2022 -0600

    add location logging for debugging purposes

commit 11667e184e
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Sun Jul 24 16:54:21 2022 -0600

    add checks for submods being present

    the df_trees and df_farming checks are likely redundant, but if primordial layers are disabled someone might not have df_primordial_items installed.

commit 5906308d87
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Sun Jul 24 16:49:23 2022 -0600

    add config settings for biome restrictions, vastly reduce copy and paste in code

commit e52820c282
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Sat Jul 23 20:45:26 2022 -0600

    add initial stab at growing conditions - biome restrictions for trees

commit 7b99556df9
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Sat Jul 23 12:08:41 2022 -0600

    adding biome API. Not yet tested.

commit bf82b3b3fe
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Fri Jul 22 21:22:37 2022 -0600

    added stubs for growth permission for farming plants

commit 46765df3ef
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Fri Jul 22 18:36:45 2022 -0600

    initial work for restricted plant growth. split out growth conditions for trees, and reworked torchspine to not use ABMs while I was at it.
2022-08-01 14:55:46 -06:00

150 lines
5.3 KiB
Lua

if not df_caverns.config.enable_lava_sea then
return
end
local c_air = df_caverns.node_id.air
local c_lava = df_caverns.node_id.lava
local c_meseore = df_caverns.node_id.meseore
local c_mese_crystal = df_caverns.node_id.mese_crystal
local c_mese_crystal_block = df_caverns.node_id.mese_crystal_block
local c_obsidian = df_caverns.node_id.obsidian
local log_location
if mapgen_helper.log_location_enabled then
log_location = mapgen_helper.log_first_location
end
-------------------------------------------------------------------------------------------
local perlin_cave = {
offset = 0,
scale = 1,
spread = {x=100, y=100, z=100},
seed = -787324,
octaves = 3,
persist = 0.67
}
-- large-scale rise and fall
local perlin_wave = {
offset = 0,
scale = 1,
spread = {x=1000, y=1000, z=1000},
seed = 256664,
octaves = 3,
persist = 0.67
}
local perlin_mese = {
offset = 0,
scale = 1,
spread = {x=500, y=500, z=500},
seed = -50001,
octaves = 3,
persist = 0.67
}
local median = df_caverns.config.lava_sea_level
local floor_mult = 60
local floor_displace = -25
local ceiling_mult = -40
local ceiling_displace = 15
local wave_mult = 10
local y_max = median + 2*wave_mult + -2*ceiling_mult + ceiling_displace
local y_min = median - 2*wave_mult - 2*floor_mult + floor_displace
minetest.register_on_generated(function(minp, maxp, seed)
--if out of range of cave definition limits, abort
if minp.y > y_max or maxp.y < y_min then
return
end
local t_start = os.clock()
math.randomseed(minp.x + minp.y*2^8 + minp.z*2^16 + seed) -- make decorations consistent between runs
local vm, data, data_param2, area = mapgen_helper.mapgen_vm_data_param2()
local nvals_cave = mapgen_helper.perlin2d("df_caverns:lava_cave", minp, maxp, perlin_cave)
local nvals_wave = mapgen_helper.perlin2d("df_caverns:lava_wave", minp, maxp, perlin_wave)
local nvals_mese = mapgen_helper.perlin2d("df_caverns:lava_mese", minp, maxp, perlin_mese)
local nvals_lavasurface = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
for vi, x, y, z in area:iterp_yxz(minp, maxp) do
local index2d = mapgen_helper.index2d(minp, maxp, x, z)
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
local wave = nvals_wave[index2d] * wave_mult
local lava = nvals_lavasurface[index2d]
local floor_height = math.floor(abs_cave * floor_mult + floor_displace + median + wave)
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
local lava_height = math.floor(median + lava * 2)
if y >= floor_height - 2 and y >= ceiling_height and y < ceiling_height + 2 and y <= lava_height + 2 and not mapgen_helper.buildable_to(data[vi]) then
data[vi] = c_obsidian -- obsidian ceiling
elseif y > floor_height and y < ceiling_height then
if y > lava_height then
data[vi] = c_air
else
data[vi] = c_lava
if log_location then log_location("magma_sea", area:position(vi)) end
end
elseif y > floor_height - 5 and y < ceiling_height and y <= lava_height + 2 and not mapgen_helper.buildable_to(data[vi]) then
data[vi] = c_obsidian -- thick obsidian floor
elseif y < lava_height and data[vi] == c_air then
data[vi] = c_lava
end
end
-- decoration loop.
for x = minp.x + 1, maxp.x-1 do
for z = minp.z + 1, maxp.z -1 do
local index2d = mapgen_helper.index2d(minp, maxp, x, z)
local mese_intensity = math.abs(nvals_mese[index2d])
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
local wave = nvals_wave[index2d] * wave_mult
local floor_height = math.floor(abs_cave * floor_mult + floor_displace + median + wave)
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
local lava = nvals_lavasurface[index2d]
local lava_height = math.floor(median + lava * 2)
if mese_intensity > 0.65 and ceiling_height > lava_height + 1 and ceiling_height > floor_height + 1 and ceiling_height <= maxp.y and ceiling_height >= minp.y then
local vi = area:index(x, ceiling_height, z)
if not mapgen_helper.buildable_to(data[vi]) then
-- decorate ceiling
if math.random() < 0.25 then
data[vi] = c_meseore
if log_location then log_location("magma_sea_meseore", area:position(vi)) end
elseif mese_intensity > 0.75 and math.random() < 0.1 then
data[vi] = c_meseore
local bi = vi-area.ystride
data[bi] = c_mese_crystal
data_param2[bi] = math.random(1,4) + 19
if log_location then log_location("magma_sea_mesecrystal", area:position(vi)) end
elseif mese_intensity > 0.85 and math.random() < 0.025 then
subterrane.big_stalactite(vi-area.ystride, area, data, 6, 13, c_meseore, c_meseore, c_mese_crystal_block)
if log_location then log_location("magma_sea_mesebig", area:position(vi)) end
end
end
end
end
end
--send data back to voxelmanip
vm:set_data(data)
vm:set_param2_data(data_param2)
--calc lighting
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
--write it to world
vm:write_to_map()
local time_taken = os.clock() - t_start -- how long this chunk took, in seconds
mapgen_helper.record_time("df_caverns lava sea", time_taken)
end)