commit0a61781b99
Author: FaceDeer <derksenmobile@gmail.com> Date: Mon Aug 1 14:50:07 2022 -0600 add an additional check to ensure old timers don't cause inappropriate growth commit1d7b6010c3
Author: FaceDeer <derksenmobile@gmail.com> Date: Mon Aug 1 13:21:29 2022 -0600 stop timers when seeds are picked up commitc8fa25ccd7
Author: FaceDeer <derksenmobile@gmail.com> Date: Mon Aug 1 13:05:24 2022 -0600 fix replacements for dwarven syrup taffy recipe commit4de45bb6d7
Author: FaceDeer <derksenmobile@gmail.com> Date: Mon Aug 1 11:09:48 2022 -0600 account for some additional mod dependencies commit83ea06bbaa
Author: FaceDeer <derksenmobile@gmail.com> Date: Mon Aug 1 11:09:14 2022 -0600 update cooking recipes to be more specific. commit302da3ec51
Author: FaceDeer <derksenmobile@gmail.com> Date: Fri Jul 29 17:12:59 2022 -0600 add location logging for debugging purposes commit11667e184e
Author: FaceDeer <derksenmobile@gmail.com> Date: Sun Jul 24 16:54:21 2022 -0600 add checks for submods being present the df_trees and df_farming checks are likely redundant, but if primordial layers are disabled someone might not have df_primordial_items installed. commit5906308d87
Author: FaceDeer <derksenmobile@gmail.com> Date: Sun Jul 24 16:49:23 2022 -0600 add config settings for biome restrictions, vastly reduce copy and paste in code commite52820c282
Author: FaceDeer <derksenmobile@gmail.com> Date: Sat Jul 23 20:45:26 2022 -0600 add initial stab at growing conditions - biome restrictions for trees commit7b99556df9
Author: FaceDeer <derksenmobile@gmail.com> Date: Sat Jul 23 12:08:41 2022 -0600 adding biome API. Not yet tested. commitbf82b3b3fe
Author: FaceDeer <derksenmobile@gmail.com> Date: Fri Jul 22 21:22:37 2022 -0600 added stubs for growth permission for farming plants commit46765df3ef
Author: FaceDeer <derksenmobile@gmail.com> Date: Fri Jul 22 18:36:45 2022 -0600 initial work for restricted plant growth. split out growth conditions for trees, and reworked torchspine to not use ABMs while I was at it.
A pit cave, shaft cave or vertical cave—or often simply called a pit (in the US) or pot (in the UK); jama in South Slavic languages scientific and colloquial vocabulary (borrowed since early research in the Western Balkan Dinaric Alpine karst)—is a type of cave which contains one or more significant vertical shafts rather than being predominantly a conventional horizontal cave passage. Pit caves typically form in limestone as a result of long-term erosion by water.
In the real world, the deepest known vertical drop in a cave is 603m in Vrtoglavica Cave in Slovenia. This mod adds pits of varying depth, with some under the default settings being up to 2500m deep. They are widely scattered and not all of them breach the surface, so they are a rare find, but with the right tools a pit cave can give access to a huge swath of underground terrain.
Settings and commands
The following settings are available for configuring pit cave generation:
pit_caves_min_bottom (Lower limit of bottoms of pits) int -2500
pit_caves_max_bottom (Upper limit of bottoms of pits) int -500
pit_caves_min_top (Lower limit of tops of pits) int -100
pit_caves_max_top (Upper limit of tops of pits) int 100
pit_caves_mapblock_spacing (Average number of map blocks between pits) int 16
pit_caves_seal_ocean (Seal off pits that are under ocean water) bool true
The pit_caves_seal_ocean setting isn't perfect, some map generation scenarios can result in a gap through which water can flow. But it's better than having drain holes everywhere.
Users with the "server" privilege can use the /find_pit_caves
command, which will list the locations of nearby pit caves.