Add: factions namespace to settingtypes
This commit is contained in:
parent
6bfd210d2c
commit
aa6bd52fd2
@ -1,55 +1,55 @@
|
||||
[ValueSettings]
|
||||
|
||||
# The max depth of protection from a parcel.
|
||||
protection_max_depth (Protection max depth) float 512
|
||||
factions.protection_max_depth (Protection max depth) float 512
|
||||
# The max height of protection from a parcel.
|
||||
protection_max_height (Protection max height) float 10000
|
||||
factions.protection_max_height (Protection max height) float 10000
|
||||
# Cost of power to claim a parcel of land.
|
||||
power_per_parcel (Power-per-parcel) float 1
|
||||
factions.power_per_parcel (Power-per-parcel) float 1
|
||||
# Power lost on death.
|
||||
power_per_death (Power-per-death) float 1
|
||||
factions.power_per_death (Power-per-death) float 1
|
||||
# Power regeneration rate.
|
||||
power_per_tick (Power-per-tick) float 2
|
||||
factions.power_per_tick (Power-per-tick) float 2
|
||||
# Faction timer. This timer regenerates power.
|
||||
tick_time (Faction timer) float 60
|
||||
factions.tick_time (Faction timer) float 60
|
||||
# Not in use.
|
||||
power_per_attack (Power-per-attack) float 10
|
||||
factions.power_per_attack (Power-per-attack) float 10
|
||||
# Limit how long a faction name can be.
|
||||
faction_name_max_length (Faction name max) int 50
|
||||
factions.faction_name_max_length (Faction name max) int 50
|
||||
# Limit how long a rank name can be.
|
||||
rank_name_max_length (Rank name max length) int 25
|
||||
factions.rank_name_max_length (Rank name max length) int 25
|
||||
# The maximum amount of inactivity before disbanning a faction.
|
||||
maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
||||
factions.maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
||||
# The maximum amount of time for a parcelless faction to disban.
|
||||
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
||||
factions.maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
||||
# Power of a starting faction (needed for parcel claiming).
|
||||
power (Starting power) float 12
|
||||
factions.power (Starting power) float 12
|
||||
# Maximum power of a starting faction.
|
||||
maxpower (Starting Maximum power) float 0
|
||||
factions.maxpower (Starting Maximum power) float 0
|
||||
# How much power the players make.
|
||||
power_per_player (power-per-player) float 1
|
||||
factions.power_per_player (power-per-player) float 1
|
||||
# How much max power is created per new player.
|
||||
powermax_per_player (powermax-per-player) float 12
|
||||
factions.powermax_per_player (powermax-per-player) float 12
|
||||
# parcel size
|
||||
parcel_size (parcel-size) float 16
|
||||
factions.parcel_size (parcel-size) float 16
|
||||
|
||||
[BoolSettings]
|
||||
|
||||
# Enable or disabled power-per-player.
|
||||
power_per_playerb (Enable power-per-player) bool true
|
||||
factions.power_per_playerb (Enable power-per-player) bool true
|
||||
# Enable or disabled attack_parcel function.
|
||||
attack_parcel (Enable attack parcel) bool false
|
||||
factions.attack_parcel (Enable attack parcel) bool false
|
||||
# Enable or disabled faction diplomacy.
|
||||
faction_diplomacy (Enable faction diplomacy) bool true
|
||||
factions.faction_diplomacy (Enable faction diplomacy) bool true
|
||||
# Enable or disabled the max depth and height limit for a parcel
|
||||
protection_depth_height_limit (Enable protection depth height limit) bool true
|
||||
factions.protection_depth_height_limit (Enable protection depth height limit) bool true
|
||||
# Enable or disabled faction spawn teleport
|
||||
spawn_teleport (Enable spawn teleport) bool false
|
||||
factions.spawn_teleport (Enable spawn teleport) bool false
|
||||
# Enable or disabled the need for faction_user priv
|
||||
faction_user_priv (Enable faction user priv) bool false
|
||||
factions.faction_user_priv (Enable faction user priv) bool false
|
||||
|
||||
[StringSettings]
|
||||
# Set the way that the parcel protection works (2d,3d).
|
||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
||||
# 3d limits all three axis.
|
||||
protection_style (Protection style) string 2d
|
||||
factions.protection_style (Protection style) string 2d
|
Loading…
Reference in New Issue
Block a user