Add: factions namespace to settingtypes

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Coder12a 2019-05-16 18:52:57 -05:00
parent 6bfd210d2c
commit aa6bd52fd2

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[ValueSettings] [ValueSettings]
# The max depth of protection from a parcel. # The max depth of protection from a parcel.
protection_max_depth (Protection max depth) float 512 factions.protection_max_depth (Protection max depth) float 512
# The max height of protection from a parcel. # The max height of protection from a parcel.
protection_max_height (Protection max height) float 10000 factions.protection_max_height (Protection max height) float 10000
# Cost of power to claim a parcel of land. # Cost of power to claim a parcel of land.
power_per_parcel (Power-per-parcel) float 1 factions.power_per_parcel (Power-per-parcel) float 1
# Power lost on death. # Power lost on death.
power_per_death (Power-per-death) float 1 factions.power_per_death (Power-per-death) float 1
# Power regeneration rate. # Power regeneration rate.
power_per_tick (Power-per-tick) float 2 factions.power_per_tick (Power-per-tick) float 2
# Faction timer. This timer regenerates power. # Faction timer. This timer regenerates power.
tick_time (Faction timer) float 60 factions.tick_time (Faction timer) float 60
# Not in use. # Not in use.
power_per_attack (Power-per-attack) float 10 factions.power_per_attack (Power-per-attack) float 10
# Limit how long a faction name can be. # Limit how long a faction name can be.
faction_name_max_length (Faction name max) int 50 factions.faction_name_max_length (Faction name max) int 50
# Limit how long a rank name can be. # Limit how long a rank name can be.
rank_name_max_length (Rank name max length) int 25 factions.rank_name_max_length (Rank name max length) int 25
# The maximum amount of inactivity before disbanning a faction. # The maximum amount of inactivity before disbanning a faction.
maximum_faction_inactivity (Maximum faction inactivity) int 604800 factions.maximum_faction_inactivity (Maximum faction inactivity) int 604800
# The maximum amount of time for a parcelless faction to disban. # The maximum amount of time for a parcelless faction to disban.
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800 factions.maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
# Power of a starting faction (needed for parcel claiming). # Power of a starting faction (needed for parcel claiming).
power (Starting power) float 12 factions.power (Starting power) float 12
# Maximum power of a starting faction. # Maximum power of a starting faction.
maxpower (Starting Maximum power) float 0 factions.maxpower (Starting Maximum power) float 0
# How much power the players make. # How much power the players make.
power_per_player (power-per-player) float 1 factions.power_per_player (power-per-player) float 1
# How much max power is created per new player. # How much max power is created per new player.
powermax_per_player (powermax-per-player) float 12 factions.powermax_per_player (powermax-per-player) float 12
# parcel size # parcel size
parcel_size (parcel-size) float 16 factions.parcel_size (parcel-size) float 16
[BoolSettings] [BoolSettings]
# Enable or disabled power-per-player. # Enable or disabled power-per-player.
power_per_playerb (Enable power-per-player) bool true factions.power_per_playerb (Enable power-per-player) bool true
# Enable or disabled attack_parcel function. # Enable or disabled attack_parcel function.
attack_parcel (Enable attack parcel) bool false factions.attack_parcel (Enable attack parcel) bool false
# Enable or disabled faction diplomacy. # Enable or disabled faction diplomacy.
faction_diplomacy (Enable faction diplomacy) bool true factions.faction_diplomacy (Enable faction diplomacy) bool true
# Enable or disabled the max depth and height limit for a parcel # Enable or disabled the max depth and height limit for a parcel
protection_depth_height_limit (Enable protection depth height limit) bool true factions.protection_depth_height_limit (Enable protection depth height limit) bool true
# Enable or disabled faction spawn teleport # Enable or disabled faction spawn teleport
spawn_teleport (Enable spawn teleport) bool false factions.spawn_teleport (Enable spawn teleport) bool false
# Enable or disabled the need for faction_user priv # Enable or disabled the need for faction_user priv
faction_user_priv (Enable faction user priv) bool false factions.faction_user_priv (Enable faction user priv) bool false
[StringSettings] [StringSettings]
# Set the way that the parcel protection works (2d,3d). # Set the way that the parcel protection works (2d,3d).
# 2d limits how far x and z can go but protection on the y goes up and down far. # 2d limits how far x and z can go but protection on the y goes up and down far.
# 3d limits all three axis. # 3d limits all three axis.
protection_style (Protection style) string 2d factions.protection_style (Protection style) string 2d