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farming/crops/rhubarb.lua

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local S = minetest.get_translator("farming")
-- item/seed
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minetest.register_craftitem("farming:rhubarb", {
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description = S("Rhubarb"),
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inventory_image = "farming_rhubarb.png",
groups = {compostability = 48, seed = 2, food_rhubarb = 1},
on_use = minetest.item_eat(1),
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:rhubarb_1")
end
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})
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farming.add_eatable("farming:rhubarb", 1)
-- crop definition
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local def = {
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description = S("Rhubarb") .. S(" Crop"),
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drawtype = "plantlike",
tiles = {"farming_rhubarb_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
waving = 1,
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selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
},
_mcl_hardness = farming.mcl_hardness,
is_ground_content = false,
sounds = farming.node_sound_leaves_defaults(),
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minlight = 10,
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maxlight = 12
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}
-- stage 1
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minetest.register_node("farming:rhubarb_1", table.copy(def))
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-- stage2
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def.tiles = {"farming_rhubarb_2.png"}
minetest.register_node("farming:rhubarb_2", table.copy(def))
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-- stage3
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def.tiles = {"farming_rhubarb_3.png"}
def.drop = {
items = {
{items = {"farming:rhubarb"}, rarity = 1},
}
}
minetest.register_node("farming:rhubarb_3", table.copy(def))
-- stage 4 (final)
def.tiles = {"farming_rhubarb_4.png"}
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def.groups.growing = nil
def.selection_box = farming.select_final
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def.drop = {
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items = {
{items = {"farming:rhubarb 2"}, rarity = 1},
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{items = {"farming:rhubarb"}, rarity = 2},
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{items = {"farming:rhubarb"}, rarity = 3}
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}
}
minetest.register_node("farming:rhubarb_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:rhubarb"] = {
crop = "farming:rhubarb",
seed = "farming:rhubarb",
minlight = 10,
maxlight = 12,
steps = 4
}
-- mapgen
minetest.register_decoration({
deco_type = "simple",
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place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.rhubarb,
spread = {x = 100, y = 100, z = 100},
seed = 798,
octaves = 3,
persist = 0.6
},
y_min = 3,
y_max = 20,
decoration = "farming:rhubarb_3"
})