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farming/crops/cocoa.lua

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local S = farming.intllib
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-- place cocoa
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local function place_cocoa(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
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if not minetest.registered_nodes[under.name] then
return
end
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
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if placer and def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack)
end
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-- check if pointing at jungletree
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if under.name ~= "default:jungletree"
or minetest.get_node(pt.above).name ~= "air" then
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return
end
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-- is player planting crop?
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local name = placer and placer:get_player_name() or ""
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-- check for protection
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if minetest.is_protected(pt.above, name) then
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return
end
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-- add the node and remove 1 item from the itemstack
minetest.set_node(pt.above, {name = plantname})
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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if placer and not farming.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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-- check for refill
if itemstack:get_count() == 0 then
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minetest.after(0.20,
farming.refill_plant,
placer,
"farming:cocoa_beans",
placer:get_wield_index()
)
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end
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end
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return itemstack
end
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-- cocoa beans
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minetest.register_craftitem("farming:cocoa_beans", {
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description = S("Cocoa Beans"),
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inventory_image = "farming_cocoa_beans.png",
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groups = {food_cocoa = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
end,
})
minetest.register_craft( {
output = "dye:brown 2",
recipe = {
{ "farming:cocoa_beans" },
}
})
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-- chocolate cookie
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minetest.register_craftitem("farming:cookie", {
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description = S("Cookie"),
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inventory_image = "farming_cookie.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft( {
output = "farming:cookie 8",
recipe = {
{"group:food_wheat", "group:food_cocoa", "group:food_wheat" },
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}
})
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-- bar of dark chocolate (thanks to Ice Pandora for her deviantart.com chocolate tutorial)
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minetest.register_craftitem("farming:chocolate_dark", {
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description = S("Bar of Dark Chocolate"),
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inventory_image = "farming_chocolate_dark.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft( {
output = "farming:chocolate_dark",
recipe = {
{"group:food_cocoa", "group:food_cocoa", "group:food_cocoa"},
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}
})
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-- chocolate block
minetest.register_node("farming:chocolate_block", {
description = S("Chocolate Block"),
tiles = {"farming_chocolate_block.png"},
is_ground_content = false,
groups = {cracky = 2, oddly_breakable_by_hand = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
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output = "farming:chocolate_block",
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recipe = {
{"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"},
{"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"},
{"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"},
}
})
minetest.register_craft({
output = "farming:chocolate_dark 9",
recipe = {
{"farming:chocolate_block"},
}
})
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-- cocoa definition
local crop_def = {
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drawtype = "plantlike",
tiles = {"farming_cocoa_1.png"},
paramtype = "light",
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walkable = false,
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drop = {
items = {
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{items = {'farming:cocoa_beans 1'}, rarity = 2},
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}
},
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selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {
snappy = 3, flammable = 2, plant = 1, growing = 1,
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not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1
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},
sounds = default.node_sound_leaves_defaults(),
growth_check = function(pos, node_name)
if minetest.find_node_near(pos, 1, {"default:jungletree"}) then
return false
end
return true
end,
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}
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-- stage 1
minetest.register_node("farming:cocoa_1", table.copy(crop_def))
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-- stage 2
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crop_def.tiles = {"farming_cocoa_2.png"}
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minetest.register_node("farming:cocoa_2", table.copy(crop_def))
-- stage3
crop_def.tiles = {"farming_cocoa_3.png"}
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crop_def.drop = {
items = {
{items = {'farming:cocoa_beans 1'}, rarity = 1},
}
}
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minetest.register_node("farming:cocoa_3", table.copy(crop_def))
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-- stage 4 (final)
crop_def.tiles = {"farming_cocoa_4.png"}
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crop_def.groups.growing = 0
crop_def.growth_check = nil
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crop_def.drop = {
items = {
{items = {'farming:cocoa_beans 2'}, rarity = 1},
{items = {'farming:cocoa_beans 1'}, rarity = 2},
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{items = {'farming:cocoa_beans 1'}, rarity = 4},
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}
}
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minetest.register_node("farming:cocoa_4", table.copy(crop_def))
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-- add to registered_plants
farming.registered_plants["farming:cocoa_beans"] = {
crop = "farming:cocoa",
seed = "farming:cocoa_beans",
minlight = 13,
maxlight = 15,
steps = 4
}
-- add random cocoa pods to jungle tree's
minetest.register_on_generated(function(minp, maxp)
if maxp.y < 0 then
return
end
local pos, dir
local cocoa = minetest.find_nodes_in_area(minp, maxp, "default:jungletree")
for n = 1, #cocoa do
pos = cocoa[n]
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if minetest.find_node_near(pos, 1,
{"default:jungleleaves", "moretrees:jungletree_leaves_green"}) then
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dir = math.random(1, 80)
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if dir == 1 then
pos.x = pos.x + 1
elseif dir == 2 then
pos.x = pos.x - 1
elseif dir == 3 then
pos.z = pos.z + 1
elseif dir == 4 then
pos.z = pos.z -1
end
if dir < 5
and minetest.get_node(pos).name == "air"
and minetest.get_node_light(pos) > 12 then
--print ("Cocoa Pod added at " .. minetest.pos_to_string(pos))
minetest.swap_node(pos, {
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name = "farming:cocoa_" .. tostring(math.random(1, 4))
})
end
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end
end
end)