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add missing stone sounds to farming.sounds
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7
init.lua
7
init.lua
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@ -7,7 +7,7 @@
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farming = {
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mod = "redo",
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version = "20231204",
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version = "20231206",
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path = minetest.get_modpath("farming"),
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select = {
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type = "fixed",
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@ -29,10 +29,11 @@ farming = {
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-- default sound functions just incase
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function farming.sounds.node_sound_defaults() end
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function farming.sounds.node_sound_leaves_defaults() end
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function farming.sounds.node_sound_glass_defaults() end
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function farming.sounds.node_sound_wood_defaults() end
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function farming.sounds.node_sound_gravel_defaults() end
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function farming.sounds.node_sound_leaves_defaults() end
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function farming.sounds.node_sound_stone_defaults() end
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function farming.sounds.node_sound_wood_defaults() end
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-- sounds check
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if farming.mtg then farming.sounds = default end
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