hangglider rewrite

This commit is contained in:
OgelGames 2023-08-01 22:32:21 +10:00
parent 6f837e9e44
commit 7644e3a80f
7 changed files with 199 additions and 233 deletions

418
init.lua
View File

@ -1,76 +1,20 @@
-- Hangglider mod for Minetest
-- Original code by Piezo_ (orderofthefourthwall@gmail.com)
-- 2018-11-14
-- Modifications by David G (kestral246@gmail.com)
-- 2018-11-24
-- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
-- Switch to alternate commented line below with correct offset.
-- Additional tuning of parameters.
-- Commented out debug hud display code, prefixed with "--debug:".
local has_player_monoids = minetest.get_modpath("player_monoids")
local has_areas = minetest.get_modpath("areas")
-- 2018-11-22
-- Give visual indication that hangglider is equiped.
-- Display simple overlay with blurred struts when equiped.
-- Issue: don't know how to disable overlay in third person view.
-- Also Unequip hangglider when landing on water.
-- Attempt to linearize parabolic flight path.
-- Start gravity stronger, but gradually reduce it as descent velocity increases.
-- Don't use airstopper when equipped from the ground (descent velocity is low).
-- Slightly increase flight speed to 1.25.
-- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
-- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
-- Create airbreak flag so all equips mid-flight use faster descent.
-- Reset airbreak flag only when land (canExist goes false).
-- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
-- not sure if there are other such cases.
-- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
-- Still in process of tuning all the parameters.
local enable_hud_overlay = minetest.settings:get_bool("hangglider.enable_hud_overlay", true)
local enable_flak = has_areas and minetest.settings:get_bool("hangglider.enable_flak", true)
local flak_warning_time = tonumber(minetest.settings:get("hangglider.flak_warning_time")) or 2
local hangglider_uses = tonumber(minetest.settings:get("hangglider.uses")) or 250
local flak_warning = "You have entered restricted airspace!\n"..
"You will be shot down in "..flak_warning_time.." seconds by anti-aircraft guns!"
-- Modifications by Piezo_
-- 2018-11-25
-- hud overlay and debug can be enabled/disabled
-- Added blender-rendered overlay for struts using the actual model.
-- Reduced airbreak penalty severity
-- gave glider limited durability.
-- Improved gravity adjustment function.
-- Changed airbreaking process
-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
-- Simplified liquid check.
local hanggliding_players = {}
local hud_overlay_ids = {}
-- Modifications by gpcf
-- 2018-12-09
-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
-- set these areas with the /area_flak command
-- Modifications by SpaghettiToastBook
-- 2018-12-29
-- Physics overrides use player_monoids mod if available
-- Modifications by SwissalpS
-- 2022-05-16
-- Add Z-index to theoretically be behind hotbar and practically behind other HUDs
local HUD_Overlay = true -- show glider struts as overlay on HUD
local debug = false -- show debug info in top-center of hud
local warning_time = tonumber(minetest.settings:get("hangglider.flak_warning_time")) or 2
hangglider = {} -- Make this global, so other mods can tell if hangglider exists.
hangglider.use = {}
if HUD_Overlay then
hangglider.id = {} -- hud id for displaying overlay with struts
end
if debug then -- hud id for debug data
hangglider.debug = {}
end
if minetest.get_modpath("areas") then
hangglider.flak = true
-- chat command definition essentially copied from areas mod.
minetest.register_chatcommand("area_flak",{
if enable_flak then
minetest.register_chatcommand("area_flak", {
params = "<ID>",
description = "Toggle airspace restrictions for area <ID>",
func = function(name, param)
@ -78,7 +22,6 @@ if minetest.get_modpath("areas") then
if not id then
return false, "Invalid usage, see /help area_flak."
end
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist or is not owned by you."
end
@ -86,30 +29,81 @@ if minetest.get_modpath("areas") then
-- Save false as nil to avoid inflating the DB.
areas.areas[id].flak = open or nil
areas:save()
return true, ("Area's airspace %s."):format(open and "closed" or "opened")
return true, "Area "..id.." airspace "..(open and "closed" or "opened")
end
})
end
hangglider.can_fly = function (pname, pos)
-- Checks if the player will get shot down at the position
if areas and hangglider.flak then
local flak = false
local owners = {}
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
flak = true
end
owners[area.owner] = true
local function set_hud_overlay(player, name, image)
if not enable_hud_overlay then
return
end
if not hud_overlay_ids[name] then
hud_overlay_ids[name] = player:hud_add({
hud_elem_type = "image",
text = image,
position = {x = 0, y = 0},
scale = {x = -100, y = -100},
alignment = {x = 1, y = 1},
offset = {x = 0, y = 0},
z_index = -150
})
else
player:hud_change(hud_overlay_ids[name], "text", image)
end
end
local function set_physics_overrides(player, overrides)
if has_player_monoids then
for name, value in pairs(overrides) do
player_monoids[name]:add_change(player, value, "hangglider:glider")
end
if flak and not owners[pname] then
return false
else
player:set_physics_override(overrides)
end
end
local function remove_physics_overrides(player)
for _, name in pairs({"jump", "speed", "gravity"}) do
if has_player_monoids then
player_monoids[name]:del_change(player, "hangglider:glider")
else
player:set_physics_override({[name] = 1})
end
end
end
local function can_fly(pos, name)
if not enable_flak then
return true
end
local flak = false
local owners = {}
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
flak = true
end
owners[area.owner] = true
end
if flak and not owners[name] then
return false
end
return true
end
hangglider.shot_sound = function (pos)
local function safe_node_below(pos)
local node = minetest.get_node_or_nil(vector.new(pos.x, pos.y - 0.5, pos.z))
if not node then
return false
end
local def = minetest.registered_nodes[node.name]
if def and (def.walkable or (def.liquidtype ~= "none" and def.damage_per_second <= 0)) then
return true
end
return false
end
local function shoot_flak_sound(pos)
minetest.sound_play("hangglider_flak_shot", {
pos = pos,
max_hear_distance = 30,
@ -117,177 +111,141 @@ hangglider.shot_sound = function (pos)
}, true)
end
local has_player_monoids = minetest.get_modpath("player_monoids")
local physics_attrs = {"jump", "speed", "gravity"}
local function apply_physics_override(player, overrides)
if has_player_monoids then
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
local function hangglider_step(self, dtime)
local gliding = false
local player = self.object:get_attach("parent")
if player then
local pos = player:get_pos()
local name = player:get_player_name()
if hanggliding_players[name] then
if not safe_node_below(pos) then
gliding = true
local vel = player:get_velocity().y
if vel < 0 and vel > -3 then
set_physics_overrides(player, {
speed = math.abs(vel / 2.0) + 1.0,
gravity = (vel + 3) / 20,
})
elseif vel <= -3 then
set_physics_overrides(player, {
speed = 2.5,
gravity = -0.25,
})
player:add_velocity(vector.new(0, 1, 0))
else -- vel > 0
set_physics_overrides(player, {
speed = 1.0,
gravity = 0.25,
})
end
end
if not can_fly(pos, name) then
if not self.flak_timer then
self.flak_timer = 0
shoot_flak_sound(pos)
minetest.chat_send_player(name, flak_warning)
else
self.flak_timer = self.flak_timer + dtime
end
if self.flak_timer > flak_warning_time then
player:set_hp(1, {type = "set_hp", cause = "hangglider:flak"})
player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
shoot_flak_sound(pos)
gliding = false
end
end
if not gliding then
remove_physics_overrides(player)
hanggliding_players[name] = nil
set_hud_overlay(player, name, "blank.png")
end
end
end
if not gliding then
self.object:set_detach()
self.object:remove()
end
end
local function hangglider_use(stack, player)
if type(player) ~= "userdata" then
return -- Real players only
end
local pos = player:get_pos()
local name = player:get_player_name()
if not hanggliding_players[name] then
minetest.sound_play("hanggliger_equip", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
local entity = minetest.add_entity(pos, "hangglider:glider")
if entity then
entity:set_attach(player, "", vector.new(0, 10, 0), vector.new(0, 0, 0))
set_hud_overlay(player, name, "hangglider_overlay.png")
set_physics_overrides(player, {jump = 0, gravity = 0.25})
hanggliding_players[name] = true
if hangglider_uses > 0 then
stack:add_wear(65535 / hangglider_uses)
end
return stack
end
else
player:set_physics_override(overrides)
set_hud_overlay(player, name, "blank.png")
remove_physics_overrides(player)
hanggliding_players[name] = nil
end
end
local function remove_physics_override(player, overrides)
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
if has_player_monoids then
player_monoids[attr]:del_change(player, "hangglider:glider")
else
player:set_physics_override({[attr] = 1})
end
end
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name()
hanggliding_players[name] = nil
remove_physics_overrides(player)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
hanggliding_players[name] = nil
hud_overlay_ids[name] = nil
remove_physics_overrides(player)
end)
minetest.register_on_player_hpchange(function(player, hp_change, reason)
local name = player:get_player_name()
if hanggliding_players[name] and reason.type == "fall" then
-- Stop all fall damage when hanggliding
return 0, true
end
end
return hp_change
end, true)
minetest.register_entity("hangglider:glider", {
visual = "mesh",
visual_size = {x = 12, y = 12},
collisionbox = {0,0,0,0,0,0},
mesh = "glider.obj",
mesh = "hangglider.obj",
immortal = true,
static_save = false,
textures = {"wool_white.png", "default_wood.png"},
on_step = function(self, dtime)
local canExist = false
if self.object:get_attach() then
local player = self.object:get_attach("parent")
if player then
local pos = player:get_pos()
local pname = player:get_player_name()
if hangglider.use[pname] then
local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
if mrn_name then
if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
canExist = true
local step_v = player:get_velocity().y
if step_v < 0 and step_v > -3 then
apply_physics_override(player, {speed = math.abs(step_v/2) + 0.75})
elseif step_v <= -3 then -- Cap our gliding movement speed.
apply_physics_override(player, {speed = 2.25})
else
remove_physics_override(player, {speed = 1})
end
if debug then
player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..
player:get_physics_override().gravity)
end
apply_physics_override(player, {gravity = ((step_v + 3)/20)})
end
end
end
if not hangglider.can_fly(pname,pos) then
if not self.warned then -- warning shot
self.warned = 0
hangglider.shot_sound(pos)
minetest.chat_send_player(pname, "Protected area! You will be shot down in " ..
warning_time .. " seconds by anti-aircraft guns!")
end
self.warned = self.warned + dtime
if self.warned > warning_time then -- shoot down
player:set_hp(1)
player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
hangglider.shot_sound(pos)
canExist = false
end
end
if not canExist then
remove_physics_override(player, {gravity = 1, jump = 1, speed = 1})
hangglider.use[pname] = false
if HUD_Overlay then
player:hud_change(hangglider.id[pname], "text", "blank.png")
end
end
end
end
if not canExist then
self.object:set_detach()
self.object:remove()
end
end
on_step = hangglider_step,
})
minetest.register_on_dieplayer(function(player)
remove_physics_override(player, {
gravity = 1,
jump = 1,
})
hangglider.use[player:get_player_name()] = false
end)
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
remove_physics_override(player, {
gravity = 1,
jump = 1,
})
hangglider.use[pname] = false
if HUD_Overlay then
hangglider.id[pname] = player:hud_add({
hud_elem_type = "image",
text = "blank.png",
position = {x = 0, y = 0},
scale = {x = -100, y = -100},
alignment = {x = 1, y = 1},
offset = {x = 0, y = 0},
z_index = -150
})
end
if debug then
hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
position = {x = 0.5, y= 0.1 },
text = "-",
number = 0xFF0000}), -- red text
-- ht = {50,50,50},
}
end
end)
minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
hangglider.use[pname] = nil
if HUD_Overlay then hangglider.id[pname] = nil end
if debug then hangglider.debug[pname] = nil end
end)
minetest.register_tool("hangglider:hangglider", {
description = "Glider",
inventory_image = "glider_item.png",
stack_max = 1,
on_use = function(itemstack, player)
if not player or player.is_fake_player then
-- player does not exist or is created from an automated machine (fake_player)
return
end
local pos = player:get_pos()
local pname = player:get_player_name()
if not hangglider.use[pname] then -- Equip
minetest.sound_play("bedsheet", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
hangglider.use[pname] = true
apply_physics_override(player, {jump = 0})
itemstack:set_wear(itemstack:get_wear() + 255)
return itemstack
elseif hangglider.use[pname] then -- Unequip
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
hangglider.use[pname] = false
end
end,
inventory_image = "hangglider_item.png",
sound = {breaks = "default_tool_breaks"},
on_use = hangglider_use,
})
minetest.register_craft({
type = "shapeless",
output = "hangglider:hangglider",
recipe = {"default:paper", "default:paper", "default:paper",
"default:paper", "hangglider:hangglider", "default:paper",
"default:paper", "default:paper", "default:paper"
recipe = {
{"default:paper", "default:paper", "default:paper"},
{"default:paper", "hangglider:hangglider", "default:paper"},
{"default:paper", "default:paper", "default:paper"},
},
})
minetest.register_craft({
output = "hangglider:hangglider",
recipe = {
{"hangglider:hangglider", "wool:white"},
},
})

View File

@ -1,4 +1,4 @@
name = hangglider
depends = default, wool
optional_depends = areas, player_monoids
min_minetest_version = 5.0
min_minetest_version = 5.0

0
models/glider.obj → models/hangglider.obj Executable file → Normal file
View File

View File

@ -1,3 +1,11 @@
# How long (in seconds) before hang gliders get shot down when flying over
# protected areas
# The number of times the hangglider can be used before breaking. Set to 0 for infinite uses.
hangglider.uses (Hangglider uses) int 250
# If true, an image of the hangglider struts is shown on the hud when gliding.
hangglider.enable_hud_overlay (Enable overlay) bool true
# If enabled, and the `areas` mod is installed, enables airspace restrictions to be added to areas.
hangglider.enable_flak (Enable flak) bool true
# Time in seconds before hanggliders get shot down when flying in restricted airspace
hangglider.flak_warning_time (Flak warning time) float 2

View File

Before

Width:  |  Height:  |  Size: 174 B

After

Width:  |  Height:  |  Size: 174 B

View File

Before

Width:  |  Height:  |  Size: 28 KiB

After

Width:  |  Height:  |  Size: 28 KiB