add ending machines and code cleanup
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@ -7,7 +7,7 @@ globals = {
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"minetest", "core",
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"minetest", "core",
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--mod provided
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--mod provided
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"home_vending_machines",
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}
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}
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read_globals = {
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read_globals = {
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@ -0,0 +1,59 @@
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local registered_currency = {}
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function home_vending_machines.register_currency(name, worth)
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registered_currency[name] = worth
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end
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local function reg_simple(name, def)
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minetest.register_node(":" .. name, {
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description = def.description,
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drawtype = "mesh",
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mesh = "home_vending_machines_machine.obj",
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tiles = def.tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = def.groups or {snappy=3},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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},
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sounds = def.sounds,
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on_rotate = function(pos, node, user, mode, new_param2)
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if minetest.get_modpath("screwdriver") then
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return screwdriver.rotate_simple(pos, node, user, mode, new_param2)
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end
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local pname = clicker:get_player_name()
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local iname = itemstack:get_name()
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local dpos = vector.add((vector.multiply(minetest.facedir_to_dir(node.param2), -1)), pos)
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if registered_currency[iname] and registered_currency[iname] == 1 then
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local item = def._vmachine.item
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if type(item) == "table" then
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item = item[math.random(#item)]
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end
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minetest.spawn_item(dpos, item)
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if not minetest.is_creative_enabled(pname) then
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itemstack:take_item()
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return itemstack
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end
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else
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minetest.chat_send_player(pname, "Please insert valid currency.")
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end
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end
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})
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end
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function home_vending_machines.register_machine(type, name, def)
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if type == "simple" then
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reg_simple(name, def)
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end
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--TODO: add more complex machine type with formspec and selections
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end
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@ -0,0 +1,8 @@
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local modpath = minetest.get_modpath("home_vending_machines")
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home_vending_machines = {}
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/machines.lua")
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dofile(modpath .. "/items.lua")
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home_vending_machines.init = true
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@ -0,0 +1,12 @@
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local function reg_item(name, evalue)
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minetest.register_craftitem("home_vending_machines:" .. name, {
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description = string.gsub(name, "_", " "),
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inventory_image = "home_vending_machines_" .. name .. ".png",
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on_use = minetest.item_eat(evalue),
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})
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end
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reg_item("soda_can", 2)
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minetest.register_alias("home_workshop_misc:soda_can", "home_vending_machines:soda_can")
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reg_item("water_bottle", 3)
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@ -0,0 +1,28 @@
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home_vending_machines.register_currency("default:gold_ingot", 1)
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home_vending_machines.register_machine("simple", "home_workshop_misc:soda_machine", {
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description = "Soda vending machine",
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tiles = {"home_vending_machines_soda_machine.png"},
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sounds = nil,
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_vmachine = {
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item = "home_vending_machines:soda_can"
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}
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})
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home_vending_machines.register_machine("simple", "home_vending_machines:drink_machine", {
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description = "Drinks vending machine",
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tiles = {"home_vending_machines_drink_machine.png"},
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sounds = nil,
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_vmachine = {
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item = {"home_vending_machines:soda_can", "home_vending_machines:water_bottle"}
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}
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})
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home_vending_machines.register_machine("simple", "home_vending_machines:sweet_machine", {
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description = "Sweets vending machine",
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tiles = {"home_vending_machines_sweet_machine.png"},
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sounds = nil,
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_vmachine = {
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item = "home_vending_machines:soda_can"
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}
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})
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@ -0,0 +1 @@
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optional_depends = "screwdriver"
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@ -0,0 +1,11 @@
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code wsor MIT
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VanessaE (cc-by-sa 4.0):
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home_vending_machines_machine.obj
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home_vending_machines_soda_can.png
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home_vending_machines_soda_machine.png
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Andrey01 (CC BY-SA 3.0):
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home_vending_machines_drimk_machine.png
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home_vending_machines_sweet_machine.png
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home_vending_machines_water_bottle.png
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Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 155 B |
After Width: | Height: | Size: 381 B |
After Width: | Height: | Size: 920 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
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@ -1,2 +0,0 @@
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-- nothing to see here :P
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-- this is just a stub to provide a few textures
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@ -86,53 +86,6 @@ minetest.register_node("home_workshop_misc:beer_mug", {
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end
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end
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})
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})
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local svm_cbox = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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}
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minetest.register_node("home_workshop_misc:soda_machine", {
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description = S("Soda vending machine"),
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drawtype = "mesh",
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mesh = "home_workshop_misc_soda_machine.obj",
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tiles = {"home_workshop_misc_soda_machine.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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selection_box = svm_cbox,
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collision_box = svm_cbox,
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expand = { top="placeholder" },
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sounds = default.node_sound_wood_defaults(),
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on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local playername = clicker:get_player_name()
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local wielditem = clicker:get_wielded_item()
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local wieldname = wielditem:get_name()
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local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
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local fdir = node.param2
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local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
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if wieldname == "currency:minegeld_cent_25" then
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minetest.spawn_item(pos_drop, "home_workshop_misc:soda_can")
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minetest.sound_play("insert_coin", {
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pos=pos, max_hear_distance = 5
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})
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if not minetest.is_creative_enabled_for(playername) then
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wielditem:take_item()
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clicker:set_wielded_item(wielditem)
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return wielditem
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end
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else
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minetest.chat_send_player(playername, S("Please insert a 25 Mg cent coin in the machine."))
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end
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end
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})
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minetest.register_craftitem("home_workshop_misc:soda_can", {
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description = S("Soda Can"),
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inventory_image = "home_workshop_misc_soda_can.png",
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on_use = minetest.item_eat(2),
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})
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if minetest.get_modpath("homedecor_common") then
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if minetest.get_modpath("homedecor_common") then
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minetest.register_alias("home_workshop_misc:drawer_small", "homedecor:drawer_small")
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minetest.register_alias("home_workshop_misc:drawer_small", "homedecor:drawer_small")
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else
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else
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@ -1,3 +1,3 @@
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name = home_workshop_misc
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name = home_workshop_misc
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depends = default, home_workshop_common
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depends = default
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optional_depends = currency, screwdriver, homedecor_common
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optional_depends = currency, screwdriver, homedecor_common
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Before Width: | Height: | Size: 225 B After Width: | Height: | Size: 225 B |
Before Width: | Height: | Size: 218 B After Width: | Height: | Size: 218 B |
Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 186 B |