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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-12-22 08:00:18 +01:00

Complete revision of fake_fire

This commit is contained in:
kilbith 2015-05-03 13:03:14 +02:00 committed by Vanessa Ezekowitz
parent fab1a56f32
commit 0c41221b8d
31 changed files with 359 additions and 497 deletions

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JP's Fork of LazyJ's Minetest Mod, "Fake Fire"
by : JP.
Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
======================================================================
LazyJ's Fork of Semmett9's Minetest Mod, "Fake Fire"
by:
LazyJ
This is my fork of Semmett9's "Fake Fire" mod. Some code clean-up, a
bunch of changes and a few new things have been added.
======================================================================
Semmett9's "Fake Fire" mod. kilbith's fork.
Some textures by LazyJ.
Fancy mesh fire model/texture by NathanS (CC-0).
==============================================================
GNU GENERAL PUBLIC LICENSE

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##### JP's Fork of LazyJ's Minetest Mod, "Fake Fire"
Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
##### LazyJ's Fork of Semmett9's "Fake Fire" Mod
This fork of 'Fake Fire' is based off of Semmett9's 2014_03_14 release of the
mod.
At LinuxGaming.us, we have a creative-leaning Minetest server. Destruction by
arson is not something we like. When the Fake Fire mod was installed we finally
could make warm hearths and campfires without fear of burning down our builds.
We could also use Fake Fire to simulate things burning without worrying our
neighbors about the fires spreading and destroying their stuff.
As a creative bunch of Minetesters, we often come up with new ideas for things.
This fork of "Fake Fire" incorporates some of those ideas.
Semmett9's original version of this mod can be found here:
* Minetest.net
http://forum.minetest.net/viewtopic.php?id=6145
* Ad.Fly
http://adf.ly/RbzwV
Yes, it has advertisements. That's what helps to pay for hosting Semmett9's
website and server costs. Everything has a cost. Someone pays. Even when it
comes to so-called free, open-source software. Someone pays. Everything has a
cost. Try running your own business and you will understand. There are no
free lunches in life.
Ok, done ranting. ;)-
~ LazyJ, 2014_06_19
Minetest version: 0.4.9
Depends: default
Recommended Additional Mods: none
License: GPL v2
Source Code: http://github.com/LazyJ/fake_fire
Download (.zip): http://github.com/LazyJ/fake_fire/archive/master.zip
Install:
* After downloading, unzip the file.
* Rename the directory "fake_fire_fork-master" to "fake_fire"
* Copy the "fake_fire" directory into either
../minetest/worlds/yourworld'sname/worldmods/
or
../minetest/mods/
* If you put "fake_fire" in the ../minetest/mods/ directory, either
enable the mod from within Minetest's "Configure" button
(main menu, bottom right) or by adding this line to the
world's "world.mt" file:
load_mod_fake_fire = true

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CHANGELOG
~~~~~~~~~~~~~~~~~
2014_07_27:
* Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
* Code clean-up.
2014_06_21:
* Added changelog.txt, 2014_06_19. Some changes are much older than this.
I've been making little tweaks to it for several months and finally decided
to give it an overhaul.
* Code clean-up.
* Split the init.lua file stuff into separate files and moved them into the
"modfiles" folder.
* I had added a lump of coal to be dropped when the flame was dug but, as
one of our moderators pointed out, once word got out, new players would
snuff-out every fake_fire they found just to get easy coal. The coal drop
was removed.
* Changed the flint crafting recipe to require 2 gravel instead of one.
This resolves a crafting conflict with another mod. The recipe is also
shapless now.
* Added crafting recipes for 1 cobble to 1 gravel, then 1 gravel to 1 sand.
For Wazuland2 these recipes are commented out because another mod takes
care of them (the reason for changing the flint recipe).
* Health-damage disabled. This fork is strictly for decoration.
* Waving added to flames and smoke.
* Rising, disappearing smoke-puffs added. Smoke columns will rise to 14
spaces above the flame or chimney top.
* Smoke can be punched to remove.
* Never-ending flint and steel disabled. May add it as a priv later.
* Extinguishing with water and lava(??) disabled. Again, this fork is
strictly for decoration so dousing the flames with water or lava would just
make a big, needless mess. Much easier and cleaner to just punch the flame.
* Flame images are hidden from creative inventory but are still provided
for in the code and image files if you want them to be visible. Just remove
the "not_in_creative_inventory" part from the groups of the flame types and
they will be visible again. Having the images in inventory is useful when
playing in creative mode or if you want to torture griefers who put in the
time and effort to get the materials to make the fire hoping to be able to
burn things only to discover that it is *fake* and *harmless*. Bwa-hahaha!
* Added ice-fire, a blue-colored flame that only ignites on snow and ice
stuff.
* Added added ability to switch between smoking and non-smoking flames by
punching them. Default is non-smoking.
* Added stone and sandstone chimney caps that can produce smoke when punched
(smoking and non-smoking versions). Useful for small builds where a 3x3
chimney would be too oversized in proportion to the reset of the build.
* Added animated, glowing embers. This hearth-warming block emits a
mid-level light and simulates the hot coals under a flame. Flames are not
required and the embers blocks are smokeless.
2014_06_23:
* Flames - "sunlight_propagates = true,"
-- Adding sunlight_propagtes and leaving comments as a future reference.
-- If true, sunlight will go infinitely through this (no shadow is cast).
-- Because fire produces light it should be "true" so fire *doesn't* have
-- a shadow.
* Embers - "sunlight_propagates = true,"
-- Adding sunlight_propagtes and leaving comments as a future reference.
-- If true, sunlight will go infinitely through this (no shadow is cast).
-- Because embers produce some light it should be somewhat "true" but this
-- is an area where Minetest lacks in subtlety so I'm opting for 100% that
-- embers *don't* have a shadow.
* Bug Fix - Server Crash when Flint-Steel Clicked on Nothing (sky).
-- Players can see farther than they can reach. Even though the player
-- was aiming for a node several spaces ahead of them, Minetest's targeting
-- range doesn't extend that far. The player saw the node they were aiming
-- at, Minetest's target range ended and Minetest saw "nothing"
-- (a nil value). The bug was a conflict in the code so when that
-- particular nil value popped up, Minetest was confused by the bug, threw
-- up it's hands in frustration and said "I quit!" by crashing.
* Original init.lua Added
-- What I thought was the original init.lua file turned out to be one I had
-- tinkered with months ago. So I extracted the actual original init.lua
-- file from a zip file of the original mod. Why bother including it in my
-- fork? Because it's a reference to compare to and learn from.

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dofile(minetest.get_modpath("fake_fire").."/modfiles/nodes.lua")
dofile(minetest.get_modpath("fake_fire").."/modfiles/crafts.lua")
dofile(minetest.get_modpath("fake_fire").."/modfiles/abms.lua")
local function start_smoke(pos, node, clicker, chimney)
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("smoky")
local s_handle = this_spawner_meta:get_int("sound")
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if id ~= 0 then
if s_handle then
minetest.after(0, function(s_handle)
minetest.sound_stop(s_handle)
end, s_handle)
end
minetest.delete_particlespawner(id)
this_spawner_meta:set_int("smoky", nil)
this_spawner_meta:set_int("sound", nil)
return
end
if above == "air" and (not id or id == 0) then
id = minetest.add_particlespawner({
amount = 4, time = 0, collisiondetection = false,
minpos = {x=pos.x-0.25, y=pos.y+0.4, z=pos.z-0.25},
maxpos = {x=pos.x+0.25, y=pos.y+5, z=pos.z+0.25},
minvel = {x=-0.2, y=0.3, z=-0.2}, maxvel = {x=0.2, y=1, z=0.2},
minacc = {x=0,y=0,z=0}, maxacc = {x=0,y=0.5,z=0},
minexptime = 1, maxexptime = 3,
minsize = 4, maxsize = 8,
texture = "smoke_particle.png",
})
if chimney == 1 then
s_handle = nil
this_spawner_meta:set_int("smoky", id)
this_spawner_meta:set_int("sound", nil)
else
s_handle = minetest.sound_play("fire_small", {
pos = pos,
max_hear_distance = 5,
loop = true
})
this_spawner_meta:set_int("smoky", id)
this_spawner_meta:set_int("sound", s_handle)
end
return end
end
local function stop_smoke(pos)
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("smoky")
local s_handle = this_spawner_meta:get_int("sound")
if id ~= 0 then
minetest.delete_particlespawner(id)
end
if s_handle then
minetest.after(0, function(s_handle)
minetest.sound_stop(s_handle)
end, s_handle)
end
this_spawner_meta:set_int("smoky", nil)
this_spawner_meta:set_int("sound", nil)
end
-- FLAME TYPES
local flame_types = {"fake", "ice"}
for _, f in ipairs(flame_types) do
minetest.register_node("fake_fire:"..f.."_fire", {
inventory_image = f.."_fire_inv.png",
description = f.." fire",
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
tiles = {
{name=f.."_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function (pos, node, clicker)
start_smoke(pos, node, clicker)
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end
})
end
minetest.register_node("fake_fire:fancy_fire", {
inventory_image = "fancy_fire_inv.png",
description = "Fancy Fire",
drawtype = "mesh",
mesh = "fancy_fire.obj",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3},
sunlight_propagates = true,
light_source = 14,
walkable = false,
damage_per_second = 4,
tiles = {
{name='fire_basic_flame_animated.png',
animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}}, {name='fake_fire_logs.png'}},
on_rightclick = function (pos, node, clicker)
start_smoke(pos, node, clicker)
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end
})
-- EMBERS
minetest.register_node("fake_fire:embers", {
description = "Glowing Embers",
tiles = {
{name="embers_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2}},
},
light_source = 9,
groups = {crumbly=3},
paramtype = "light",
sounds = default.node_sound_dirt_defaults(),
})
-- CHIMNEYS
local materials = {"stone", "sandstone"}
for _, m in ipairs(materials) do
minetest.register_node("fake_fire:chimney_top_"..m, {
description = "Chimney Top - "..m,
tiles = {"default_"..m..".png^chimney_top.png", "default_"..m..".png"},
groups = {snappy=3},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_rightclick = function (pos, node, clicker)
local chimney = 1
start_smoke(pos, node, clicker, chimney)
end,
on_destruct = function (pos)
stop_smoke(pos)
end
})
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:chimney_top_'..m,
recipe = {"default:torch", "stairs:slab_"..m}
})
end
-- FLINT and STEEL
minetest.register_tool("fake_fire:flint_and_steel", {
description = "Flint and steel",
inventory_image = "flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={flamable = {uses=65, maxlevel=1}}
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" and minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
if string.find(minetest.get_node(pointed_thing.under).name, "ice") then
minetest.set_node(pointed_thing.above, {name="fake_fire:ice_fire"})
else
minetest.set_node(pointed_thing.above, {name="fake_fire:fake_fire"})
end
else
minetest.chat_send_player(user:get_player_name(), "This area is protected!")
end
else
return
end
itemstack:add_wear(65535/65)
return itemstack
end
})
-- CRAFTS
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:flint_and_steel',
recipe = {"default:obsidian_shard", "default:steel_ingot"}
})
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:embers',
recipe = {"default:torch", "group:wood", "default:torch"}
})
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:fancy_fire',
recipe = {"fake_fire:fake_fire", "building_blocks:sticks"}
})
-- ALIASES
minetest.register_alias("fake_fire:smokeless_fire", "fake_fire:fake_fire")
minetest.register_alias("fake_fire:smokeless_ice_fire", "fake_fire:ice_fire")
minetest.register_alias("fake_fire:smokeless_chimney_top_stone", "fake_fire:chimney_top_stone")
minetest.register_alias("fake_fire:smokeless_chimney_top_sandstone", "fake_fire:chimney_top_sandstone")
minetest.register_alias("fake_fire:flint", "fake_fire:flint_and_steel")

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# Blender v2.72 (sub 2) OBJ File: 'campfire.blend'
# www.blender.org
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v 0.173153 -0.337287 -0.311769
v -0.186846 0.382713 0.311769
v 0.173154 0.382713 -0.311769
v -0.186846 -0.337287 -0.311769
v 0.173154 -0.337287 0.311769
v -0.186846 0.382713 -0.311769
v 0.173153 0.382713 0.311769
v 0.353153 0.382713 0.000000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
g Flames.001_Cube.004_Fire
s off
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f 8/1 9/2 11/3 10/4
f 1/1 2/2 3/3 12/4
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v 0.154401 -0.350687 -0.310143
vt 0.418293 0.016195
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vt 0.002609 0.212891
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g Campfire_Cube.003_Logs-Stone
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f 20/5 19/6 18/7 17/8
f 14/9 13/10 17/11 18/12
f 15/13 14/14 18/15 19/16
f 13/17 14/18 15/19 16/20
f 13/21 16/22 20/23 17/24
f 16/25 15/26 19/27 20/28
f 28/5 27/6 26/7 25/8
f 22/9 21/10 25/11 26/12
f 23/13 22/14 26/15 27/16
f 21/17 22/18 23/19 24/20
f 21/21 24/22 28/23 25/24
f 24/25 23/26 27/27 28/28
f 36/5 35/6 34/7 33/8
f 30/9 29/10 33/11 34/12
f 31/13 30/14 34/15 35/16
f 29/17 30/18 31/19 32/20
f 29/21 32/22 36/23 33/24
f 32/25 31/26 35/27 36/28
f 44/5 43/6 42/7 41/8
f 38/9 37/10 41/11 42/12
f 39/13 38/14 42/15 43/16
f 37/17 38/18 39/19 40/20
f 37/21 40/22 44/23 41/24
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f 52/5 51/6 50/7 49/8
f 46/9 45/10 49/11 50/12
f 47/13 46/14 50/15 51/16
f 45/17 46/18 47/19 48/20
f 45/21 48/22 52/23 49/24
f 48/25 47/26 51/27 52/28
f 60/5 59/6 58/7 57/8
f 54/9 53/10 57/11 58/12
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f 53/21 56/22 60/23 57/24
f 56/25 55/26 59/27 60/28

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minetest.register_abm({
nodenames = {
"fake_fire:fake_fire",
"fake_fire:ice_fire",
"fake_fire:chimney_top_stone",
"fake_fire:chimney_top_sandstone"
},
interval = 1,
chance = 2,
action = function(pos, node)
if minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == "air"
and minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == "air" then
local image_number = math.random(4)
minetest.add_particlespawner({
amount = 6, time = 1, collisiondetection = false,
minpos = {x=pos.x-0.25, y=pos.y+0.4, z=pos.z-0.25},
maxpos = {x=pos.x+0.25, y=pos.y+8, z=pos.z+0.25},
minvel = {x=-0.2, y=0.3, z=-0.2}, maxvel = {x=0.2, y=1, z=0.2},
minacc = {x=0,y=0,z=0}, maxacc = {x=0,y=0,z=0},
minexptime = 0.5, maxexptime = 3,
minsize = 2, maxsize = 10,
texture = "smoke_particle_"..image_number..".png",
})
end
end
})

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-- RECIPE ITEM - FLINT
minetest.register_craftitem("fake_fire:flint", {
description = "flint",
inventory_image = "flint.png",
stack_max = 99,
liquids_pointable = false,
})
-- FLINT
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:flint',
recipe = {
"default:gravel",
"default:gravel",
}
})
-- FLINT & STEEL
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:flint_and_steel',
recipe = {
"fake_fire:flint",
"default:steel_ingot",
}
})
-- EMBERS
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:embers',
recipe = {
"default:torch",
"group:wood",
}
})
-- STONE CHIMNEY TOP
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:smokeless_chimney_top_stone',
recipe = {
"default:torch",
"stairs:slab_stone",
}
})
-- SANDSTONE CHIMNEY TOP
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:smokeless_chimney_top_sandstone',
recipe = {
"default:torch",
"stairs:slab_sandstone",
}
})
-- Cobble to Gravel
minetest.register_craft({
output = 'default:gravel',
recipe = {
{'default:cobble'},
}
})
-- Gravel to Sand
minetest.register_craft({
output = 'default:sand',
recipe = {
{'default:gravel'},
}
})
-- Desert Sand to Sand
minetest.register_craft({
output = 'default:sand',
recipe = {
{'default:desert_sand'},
}
})
-- Sand to Desert Sand
minetest.register_craft({
output = 'default:desert_sand',
recipe = {
{'default:sand'},
}
})

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local cp = nil
local function register_fake_fire(name, def)
assert(name, "local registration called without name")
assert(def, "local registration called without node definition")
def.is_ground_content = true
def.inventory_image = def.inventory_image or name..".png"
def.drawtype = "plantlike"
def.waving = 1
def.light_source = def.lightsource or 14
def.sunlight_propagates = true
def.groups = def.groups or {
oddly_breakable_by_hand=3, dig_immediate=2,
attached_node=1, not_in_creative_inventory=1
}
def.paramtype = "light"
def.walkable = false
def.drop = ""
def.sounds = def.sounds or minetest.sound_play("fire_small", {pos=cp, loop=true})
def.buildable_to = true
local swap_on_punch = def.swap_on_punch
def.on_punch = def.on_punch or function (pos, node, puncher)
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0, max_hear_distance = 5,})
if swap_on_punch then
minetest.set_node(pos, {name = swap_on_punch})
end
end
def.swap_on_punch = nil
def.smoking = nil
minetest.register_node("fake_fire:"..name, def)
end
-- FLAME TYPES
register_fake_fire("fake_fire", {
description = "Smokey, Fake Fire",
tiles = {
{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
swap_on_punch = "fake_fire:smokeless_fire",
})
register_fake_fire("smokeless_fire", {
description = "Smokeless, Fake Fire",
tiles = {
{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
inventory_image = 'fake_fire.png',
swap_on_punch = "fake_fire:fake_fire",
})
register_fake_fire("ice_fire", {
description = "Smoky, Fake, Ice Fire",
tiles = {
{name="ice_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
swap_on_punch = "fake_fire:smokeless_ice_fire",
})
register_fake_fire("smokeless_ice_fire", {
description = "Smokeless, Fake, Ice Fire",
tiles = {
{name="ice_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
inventory_image = 'ice_fire.png',
swap_on_punch = "fake_fire:ice_fire",
})
-- FLINT and STEEL
minetest.register_tool("fake_fire:flint_and_steel", {
description = "Flint and steel",
inventory_image = "flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={flamable = {uses=65, maxlevel=1},
}
},
on_use = function(itemstack, user, pointed_thing)
local snow_ice_list = {"snow", "ice",}
for _, which_one_is_it in pairs(snow_ice_list) do
local snow_ice = which_one_is_it
if pointed_thing.type == "node"
and not string.find(minetest.get_node(pointed_thing.under).name, "snow")
and not string.find(minetest.get_node(pointed_thing.under).name, "ice")
and minetest.get_node(pointed_thing.above).name == "air"
then
if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
minetest.set_node(pointed_thing.above, {name="fake_fire:smokeless_fire"})
else
minetest.chat_send_player(user:get_player_name(), "You can't set a fire in someone else's area!")
end
elseif pointed_thing.type == "node"
and string.find(minetest.get_node(pointed_thing.under).name,snow_ice)
and minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
minetest.set_node(pointed_thing.above, {name="fake_fire:smokeless_ice_fire"})
else
minetest.chat_send_player(user:get_player_name(), "You can't set a fire in someone else's area!")
end
end
end
minetest.sound_play("", {gain = 1.0, max_hear_distance = 2,})
itemstack:add_wear(65535/65)
return itemstack
end
})
-- EMBERS
minetest.register_node("fake_fire:embers", {
description = "Glowing Embers",
tiles = {
{name="embers_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2}},
},
inventory_image = minetest.inventorycube('fake_fire_embers.png'),
is_ground_content = true,
light_source = 9,
sunlight_propagates = true,
groups = {choppy=3, crumbly=3, oddly_breakable_by_hand=3},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
})
-- CHIMNEY TOP - STONE
minetest.register_node("fake_fire:chimney_top_stone", {
description = "Chimney Top - Stone",
tiles = {"chimney_top_stone.png", "default_stone.png"},
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drop = "fake_fire:smokeless_chimney_top_stone",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_punch = function (pos,node,puncher)
minetest.set_node(pos, {name = "fake_fire:smokeless_chimney_top_stone"})
end
})
-- CHIMNEY TOP - SANDSTONE
minetest.register_node("fake_fire:chimney_top_sandstone", {
description = "Chimney Top - Sandstone",
tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drop = "fake_fire:smokeless_chimney_top_sandstone",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_punch = function (pos,node,puncher)
minetest.set_node(pos, {name = "fake_fire:smokeless_chimney_top_sandstone"})
end
})
-- SMOKELESS CHIMNEY TOP - STONE
minetest.register_node("fake_fire:smokeless_chimney_top_stone", {
description = "Chimney Top - Stone",
tiles = {"chimney_top_stone.png", "default_stone.png"},
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_punch = function (pos,node,puncher)
minetest.set_node(pos, {name = "fake_fire:chimney_top_stone"})
end
})
-- SMOKELESS CHIMNEY TOP - SANDSTONE
minetest.register_node("fake_fire:smokeless_chimney_top_sandstone", {
description = "Chimney Top - Sandstone",
tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_punch = function (pos,node,puncher)
minetest.set_node(pos, {name = "fake_fire:chimney_top_sandstone"})
end
})

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