Tim
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3dc94b67cc
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label abms for profiling purposes
see https://github.com/t4im/profiler/#labeling
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2015-08-20 14:52:01 +02:00 |
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Tim
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d7c56bfcdb
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clean up furnace code a bit by removing duplicate or replacing obsolete code
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2015-08-20 14:27:28 +02:00 |
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Tim
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fc8621da41
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manage all handler inits in their own init file
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2015-08-19 22:38:10 +02:00 |
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Tim
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908b408248
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register the furnaces internally via homedecor.register as well, getting rid of the last dependency on deprecated lock-code
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2015-08-19 22:30:27 +02:00 |
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Tim
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9773d63e8e
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only set main list size if size field is given, to allow using the locked/lockable features with different listnames
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2015-08-19 22:02:04 +02:00 |
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Tim
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088269a85e
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streamline locked description/infotext setting; avoid double brackets "Node (Locked) (owned by .. )"
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2015-08-19 20:28:47 +02:00 |
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Tim
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25c2262750
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make desks lockable, as they commonly are
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2015-08-19 20:21:56 +02:00 |
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Tim
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b6512b3add
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let the custom on_place of the expansion code call after_place_node to make sure infotexts and owners of locked nodes are being set
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2015-08-19 20:20:58 +02:00 |
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Tim
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29f61bb899
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spawn lockable nodes for "inventory = { lockable = true }", and migrate all lockable nodes to this mechanism, but the furnaces
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2015-08-19 19:30:03 +02:00 |
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Tim
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cc79b5fc03
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register a copy of the def instead of the passed def, this allows us later to spawn supporting nodes from the same original def
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2015-08-19 18:48:50 +02:00 |
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Tim
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9420e9136c
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use the simplified inventory format for the wardrobe, where applicable
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2015-08-19 18:03:05 +02:00 |
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Tim
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4d5975d407
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allow inventories to be locked (not just have a locked version of it being spawned later, but be locked by registration)
the code will also be used later to replace locked.lua that spawns a locked version from an unlocked version
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2015-08-19 18:00:45 +02:00 |
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Tim
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a6ffd1f3c6
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simplify trash can code and limit the inventory size to the displayed one
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2015-08-19 17:37:18 +02:00 |
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Tim
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8a91865d82
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allow chaining of on_construct instead of overwriting in registration function
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2015-08-19 17:30:37 +02:00 |
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Tim
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2d433f9652
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remove debug statements
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2015-08-19 17:09:50 +02:00 |
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Tim
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7402f30c3a
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simplify calendar construction
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2015-08-19 17:02:01 +02:00 |
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Tim
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2ed7ae6a56
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move inventory registration functions into dedicated handler file
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2015-08-19 16:14:17 +02:00 |
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Tim
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628c37e29e
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replace several explicit nodebox definitions with the function-version
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2015-08-19 15:49:32 +02:00 |
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Tim
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91092d99be
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introduce nodebox abstractions used by fences, like corner nodeboxes, and indirectly slab_x; update fences accordingly
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2015-08-19 15:32:19 +02:00 |
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Tim
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7d087815c8
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fix slab_z nodebox direction inconsistencies
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2015-08-19 15:06:53 +02:00 |
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Tim
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7d07e81a8c
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combine chimney, roof shingles and roof slopes into roofing.lua
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2015-08-16 20:05:48 +02:00 |
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Tim
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518d1432f6
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change more recipes to use groups instead of nodenames
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2015-08-16 19:41:26 +02:00 |
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Tim
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faf6cefa99
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use the default background for all automatic inventory formspecs
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2015-08-16 19:06:44 +02:00 |
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Tim
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382eba6860
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combine beds and nighstands into a bedroom category
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2015-08-16 18:02:12 +02:00 |
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Tim
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2ff235d5f1
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aggregate foyer themed nodes into dedicated file
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2015-08-16 17:55:48 +02:00 |
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Tim
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1e7fb18b0b
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move office-themed nodes into an office-file
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2015-08-16 17:41:44 +02:00 |
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Tim
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d2824c10e7
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use the minetest provided table copy function
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2015-08-16 17:26:33 +02:00 |
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Tim
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45aef81f55
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simplify init.lua a little
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2015-08-16 17:21:57 +02:00 |
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Tim
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799a652c91
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rename misc-electrical -> electrics
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2015-08-16 17:21:57 +02:00 |
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Tim
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94ac477d6a
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move gastronomical furniture and utilities into a dedicated file
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2015-08-16 17:21:50 +02:00 |
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Vanessa Ezekowitz
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804ee36102
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fix deduction of spiral staircase
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2015-08-15 05:18:04 -04:00 |
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Craig Davison
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ed3aa1e88a
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Replace LIGHT_MAX with default.LIGHT_MAX
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2015-08-01 10:24:43 -04:00 |
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Vanessa Ezekowitz
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23a0af58ee
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add yellow and red shrubbery, crafted from green shrub + dye
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2015-07-28 08:19:40 -04:00 |
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Vanessa Ezekowitz
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6aea902159
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move shrubbery from gloopblocks to homedecor
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2015-07-28 07:37:57 -04:00 |
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Vanessa Ezekowitz
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bc195552ed
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opt-depend on 3d_armor
should fix this issue:
https://forum.minetest.net/viewtopic.php?f=11&t=2041&start=625#p185494
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2015-07-27 06:52:29 -04:00 |
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Vanessa Ezekowitz
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3e26b64d94
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fix female skins in wardrobe when 3d armor is installed
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2015-07-27 06:51:32 -04:00 |
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Vanessa Ezekowitz
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b20b3bb8e9
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replaced two skins with something less likely to be confused for the modpack's author :-)
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2015-07-20 22:12:21 -04:00 |
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Vanessa Ezekowitz
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a949238a0d
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alternate recipe if neither technic nor moreores is installed
(default gold + steel + copper == 3 brass)
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2015-07-17 17:55:55 -04:00 |
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Vanessa Ezekowitz
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492f13fd8f
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fix potted-flower model (re-derived it from the standard flowerpot)
delete an obsolete texture.
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2015-06-25 02:57:07 -04:00 |
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Vanessa Ezekowitz
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e67bdcafd3
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made potted flowers directly reference minetest_game flower images where possible.
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2015-06-21 21:03:09 -04:00 |
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Vanessa Ezekowitz
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fd741795f4
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fix misaligned UVs on round table model
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2015-06-19 04:56:15 -04:00 |
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Vanessa Ezekowitz
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6bf41d0159
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fix buckets getting lost if hotbar is full to the left of the bucket
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2015-06-14 02:41:20 -04:00 |
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Vanessa Ezekowitz
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87c334a9e5
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get rid of unused variable
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2015-06-14 01:58:18 -04:00 |
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Vanessa Ezekowitz
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81f3c96680
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better table and standing lamp inv images
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2015-06-08 13:43:46 -04:00 |
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Vanessa Ezekowitz
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e00742a93a
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make redefined buckets return their itemstacks properly
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2015-05-29 21:54:25 -04:00 |
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Vanessa Ezekowitz
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f0da8f3d6f
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minor tweak to gold coin desc
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2015-05-28 20:38:29 -04:00 |
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Vanessa Ezekowitz
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6e8c321ab6
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take "open" speaker out of creative inv
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2015-05-27 18:05:06 -04:00 |
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Vanessa Ezekowitz
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9959270e77
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improve windowblind inv images
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2015-05-27 15:19:49 -04:00 |
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Vanessa Ezekowitz
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adc8cd0303
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new oil extract, drinking glass, glass bottle, oil lamp inv images
adjusted vessels shelf glass texture accordingly
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2015-05-26 18:42:03 -04:00 |
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Vanessa Ezekowitz
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a025f83bf9
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same for standing lamp
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2015-05-26 18:01:13 -04:00 |
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