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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-11-18 08:00:40 +01:00
Commit Graph

202 Commits

Author SHA1 Message Date
Diego Martínez
b0947a4fdf Changed sounds from leaves to wood 2013-03-16 20:46:30 -03:00
VanessaE
fa732decdb Merge pull request #7 from kaeza/master
Fixed yard signs being able to overwrite other nodes
2013-03-16 16:23:27 -07:00
VanessaE
da0fccaeb5 Merge pull request #6 from kaeza/master
Fixed fences being able to overwrite other nodes
2013-03-16 16:02:39 -07:00
VanessaE
808c15beb3 Merge pull request #5 from kaeza/master
Fixed text on brass/wrought-iron posts not showing
2013-03-16 15:30:34 -07:00
Diego Martínez
a077685e8b Fixed yard signs being able to overwrite other nodes 2013-03-16 19:20:02 -03:00
Diego Martínez
670c44c156 Fixed fences being able to overwrite other nodes 2013-03-16 19:00:41 -03:00
Diego Martínez
07f3e65b4f Fixed text on brass/wrought-iron posts not showing 2013-03-16 18:27:13 -03:00
VanessaE
e0c7ad2d6a Merge pull request #4 from kaeza/master
Various fixes and additions
2013-03-11 09:54:05 -07:00
Diego Martínez
f79c5557fc changed way in which signs attach to fences 2013-03-11 06:59:42 -03:00
Vanessa Ezekowitz
975474c2c0 Fixed missing cooking ABM code for locked ovens. 2013-03-08 23:22:10 -05:00
Calinou
3b7fd6e677 Added French translation 2013-03-05 11:44:51 -05:00
VanessaE
4231522961 Merge pull request #3 from kaeza/master
Added localization support
2013-03-04 23:25:45 -08:00
Diego Martínez
4e67a184f2 Merge branch 'master' of https://github.com/VanessaE/homedecor 2013-03-05 05:22:37 -02:00
Diego Martínez
6133234771 Added localization support 2013-03-05 05:18:56 -02:00
Darren Salt
cf0ad1fd9a Added corner chainlink fences
Craft two regular chainlink fences to get the corner variety, place the result
back into the craft grid to get the two fences back.
2013-03-05 02:16:20 -05:00
VanessaE
d6c8e075a4 Merge pull request #2 from kaeza/master
Added locked stuff cabinets, refrigerator, and oven.
2013-02-25 12:02:52 -08:00
Diego Martínez
e8f0051699 Added locked store-able nodes 2013-02-25 15:03:09 -02:00
Vanessa Ezekowitz
b122454741 added alternate crafting recipe for glass-and-wood grid-style doors 2013-02-13 15:28:11 -05:00
Vanessa Ezekowitz
a3a95a59bd changed glowlight recipes to avoid conflicts with moreblocks, made IC rely on
moreores copper, added recipes to craft glow cubes back into glowlight slabs.
2013-02-13 13:27:49 -05:00
Vanessa Ezekowitz
aa04eac212 made signs check for node ownership/protection before allowing placement. 2013-02-10 19:23:29 -05:00
Vanessa Ezekowitz
bd68f563bb took fences-with-signs out of creative inventory 2013-02-09 18:51:06 -05:00
Vanessa Ezekowitz
323e230d49 Add ability to place a sign directly onto a brass/wrought iron fencepost
rather than crafting a sign-on-fencepost from one of each, how about just
placing a sign directly onto a fencepost instead?  This commit adds this.
Place a brass or wrought iron fencepost, then attempt to place a sign against
it.  The fencepost will be replaced with one bearing the sign - in the same
node.  Dig to get the two pieces back as separate items, right click the placed
sign to edit the text thereon.

Note that as of this commit, there is a bug in minetest/builtin/item.lua that
causes signs not to be deducted from your inventory on placement.
2013-02-09 17:59:35 -05:00
Vanessa Ezekowitz
6d00d9dd5a got rid of commented-out code 2013-02-08 14:34:12 -05:00
Vanessa Ezekowitz
c62a4a549a fixed hacky on_rightclick/on_place code for doors. They work better now. 2013-02-08 14:31:35 -05:00
Vanessa Ezekowitz
a7ab6fac34 got rid of inventory images for signs - the rendered nodeboxes look better 2013-02-08 02:53:08 -05:00
Vanessa Ezekowitz
178386ee53 Added the ability to place a sign onto a brass or wrought iron fence
uses code from PilzAdam's rework of thexyz's signs mod.
2013-02-08 02:31:40 -05:00
Vanessa Ezekowitz
94af6653fd completely rewrote all doors code to condense them
into two files - one with the nodebox models, and one with the
actual node definitions.

In the process, cleaned up the code that handles node_ownership
and protection mods.

Also made the mod automatically enable either left-click or right-click to
open/close a door, depending on whether the game supports it (actually it
checks for the existance of an unrelated function that happened to be added at
the same time as the new right-click function).

Renamed some textures, duplicated all of the _lr.png textures to make it
easier to register the textures in a loop and to allow for more flexible
texturing.
2013-01-23 05:45:42 -05:00
Vanessa Ezekowitz
942841ea67 fixed descriptions in plain wooden doors 2013-01-07 22:50:47 -05:00
Vanessa Ezekowitz
7ac917e4dc Updated to account for changes in behavior of mese 2012-12-20 21:25:11 -05:00
Vanessa Ezekowitz
a54db0a0a3 Made all doors have selection boxes that cover the whole door instead of just
half.
2012-12-03 05:41:31 -05:00
Vanessa Ezekowitz
e0c9cb66cd minor tweak to glass doors to allow for top- and bottom-half images on
the edges of the doors (so that the top and bottom corners can be
drawn in).
2012-12-03 05:20:20 -05:00
Vanessa Ezekowitz
e81d9714b2 changed junglegrass-based plastic recipe to use 3 grass and yield 6 plastic.
Resolves a conflict with throwing mod.  Dry shrubs changed also (3 yields 3
plastic) for consistency.
2012-10-11 23:10:34 -04:00
Vanessa Ezekowitz
2900014d0f Added support for glomie's node protection mod. Like the node_ownership mod,
you can only place doors on land that is either not protected, or is protected
by you (singleplayer mode is unaffected).
2012-10-10 23:49:39 -04:00
Vanessa Ezekowitz
1fa7be5643 testing... 2012-10-10 23:27:37 -04:00
Vanessa Ezekowitz
340cc7dfb1 The previous tests were a success, now to do the same thing for glomie's
protection mod.
2012-10-10 22:58:05 -04:00
Vanessa Ezekowitz
a7a2e11b7e All doors now check for the presence of node_ownership and, if present and
the area you place in is owned by someone else, and you don't have rights to
build there, the door will not be placed (you will receive a warning message
instead).
2012-10-09 05:57:24 -04:00
Vanessa Ezekowitz
ec21a17e7d testing almost done 2012-10-09 05:36:25 -04:00
Vanessa Ezekowitz
b04cae0161 testing... 2012-10-09 05:26:48 -04:00
Vanessa Ezekowitz
712caa8021 testing continues 2012-10-09 05:09:30 -04:00
Vanessa Ezekowitz
f5dc0cb014 another test 2012-10-09 04:55:03 -04:00
Vanessa Ezekowitz
8d9537628f another test 2012-10-09 04:45:30 -04:00
Vanessa Ezekowitz
ead549405e testing node ownership workaround for one of the doors. Others to follow. 2012-10-09 04:18:31 -04:00
Vanessa Ezekowitz
b099d5717c Added plain wooden door without window - e.g. for bedroom/bathroom doors. 2012-10-05 20:41:39 -04:00
Vanessa Ezekowitz
acd10ee6e3 Fixed copy&paste errors in my aliases for fancy exterior doors 2012-10-05 04:57:54 -04:00
Vanessa Ezekowitz
9a84e967c3 Added white and mahogany variants of the wood-and-glass grid-style door. Same
properties as all the others.
2012-10-05 03:35:18 -04:00
Vanessa Ezekowitz
b70b3829cc just a tweak to a couple comment lines. 2012-10-05 02:46:08 -04:00
Vanessa Ezekowitz
511eec087f added recipes to make unified dyes titanium dioxide and white paint in the
event that UD isn't present.  Same recipes (plus a couple of alternates), same
item names, interchangeable/compatible with all other recipes that use the two
items in UD.
2012-10-05 02:41:24 -04:00
Vanessa Ezekowitz
b85f6dff59 Better exterior fancy door inventory textures. Deleted a debug.txt file that
didn't belong.
2012-10-04 07:45:29 -04:00
Vanessa Ezekowitz
2f26b03800 just deleting some obsolete files. 2012-10-04 07:27:27 -04:00
Vanessa Ezekowitz
9798c4fa36 Wrote a whole new door routine, used it to add solid glass and glass-and-wood
doors, converted the others to use that new code, and all use nodeboxes now.
Folding doors are now called "closet" doors and will be converted via a handful
of aliases.  Tweaked crafting recipe for oak closet door to put the steel ingot
on the left.  Moves all doors' crafting recipes into crafts.lua.  This sweeps
away the old buggy zlpdoors-derived code.
2012-10-04 07:24:36 -04:00