Commit Graph

102 Commits

Author SHA1 Message Date
Vanessa Dannenberg 6a3c009276 if darkage is also installed,
don't register large homedecor lattice lamp or the recipes to
create it or to split it into 8 small lamps. instead, add an
alias to darkage:lamp and a recipe to split that.
2018-10-18 06:54:26 -04:00
Vanessa Dannenberg fc781daca0 get rid of old 89->256 color LBMs 2018-09-12 23:03:41 -04:00
Vanessa Dannenberg a8729575ab switch to colored itemstacks
with full crafting recipes
(requires Unified Dyes commit 2a816534 or later)

known issues:

standing lamp bypasses vertical stack check
bed expansion changes the color of the first-placed bed
to match the second when creating a king bed.
2018-08-22 05:09:55 -04:00
Vanessa Ezekowitz 23d1365939 fix wrongly-colored plasma ball base 2017-06-25 03:12:18 -04:00
Vanessa Ezekowitz 9bb4222aa5 use soft overlays to re-create the subtle white glow that glowlights used to have
before param2 coloring went in.
2017-06-25 03:11:46 -04:00
Vanessa Ezekowitz 1f2676b8f6 use mesh node for cubical plasma lamp 2017-06-25 03:11:25 -04:00
Vanessa Ezekowitz 1eb1e87f08 use unified dyes auto-colorization feature
also fixed some bugs in bed handling
also got rid of the old, obsolete "placeholder" node, aliased it to air.
2017-06-25 03:10:59 -04:00
Vanessa Ezekowitz 27eae09d93 use unified dyes on_construct handler
to set 256-color palette meta key on place
for those nodes that use it
2017-06-25 03:10:53 -04:00
Vanessa Ezekowitz 0f1b8418a1 lighting: actually get meta before trying to use it :) 2017-02-27 17:02:20 -05:00
Vanessa Ezekowitz 0de4732f43 set meta "ext" flag when converting old nodes 2017-02-25 01:02:51 -05:00
Vanessa Ezekowitz 1ef6e9b69f do the same for the old static->param2 LBM 2017-02-24 21:27:22 -05:00
Vanessa Ezekowitz efbc491245 use new Unified Dyes "extended" palette
for bathroom tiles, table lamps, and standing lamps
requires unified dyes commit d2819353 or newer
2017-02-24 20:14:21 -05:00
Vanessa Ezekowitz f09481c3f0 switch over all punch-operated objects
to use on_rightclick instead, for consistency with other parts of minetest,
minetest_game, etc.
2017-02-20 18:30:59 -05:00
Vanessa Ezekowitz 18d2e492af use unified dyes' on_rotate handler for some nodes 2017-02-18 13:01:49 -05:00
Vanessa Ezekowitz 6c0dd2d31a use unified dyes' rotation correction functions 2017-02-17 23:07:25 -05:00
Vanessa Ezekowitz e9477dd45d don't run LBM at every load 2017-02-16 16:59:19 -05:00
Diego Martínez 2df6dbcad9 Fix warnings issued by `luacheck`. 2017-02-15 23:53:52 -03:00
Diego Martínez 9e2ebe373a Add missing translations. 2017-02-11 04:29:37 -03:00
Vanessa Ezekowitz a493933105 unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:41:36 -05:00
Vanessa Ezekowitz cad8a378c3 fix crash 2017-02-01 11:51:12 -05:00
Vanessa Ezekowitz 1fabeb3975 rename and re-decribe desk lamp LBM 2017-02-01 08:50:03 -05:00
Vanessa Ezekowitz 5dd5d3a14b convert desk lamps to param2 colorization 2017-01-31 19:01:47 -05:00
Diego Martínez dc7b60c11f Split I18N stuff into its own submod. 2017-01-29 21:51:07 -03:00
Vanessa Ezekowitz 0e68696566 remove debug prints
localized a misc. variable
2017-01-29 04:36:39 -05:00
Vanessa Ezekowitz 722c1c6f89 fix wrong nodenames in on_rightclick replace code 2017-01-29 03:50:22 -05:00
Vanessa Ezekowitz 175724d53c add a function to correct for broken placement rotation
for wallmounted nodes (engine or _game bug), and put it
to use.
2017-01-29 03:45:58 -05:00
Vanessa Ezekowitz 79e501394a fix missing 6dfacedir -> wallmounted
in LBM code for glowlights
2017-01-29 03:31:02 -05:00
Vanessa Ezekowitz 800d9017dd convert glowlights, table lamps, and standing lamps
to use param2-base coloring.

Reworked crafting as needed to account for the node names.
2017-01-29 01:21:51 -05:00
Vanessa Ezekowitz 1ce7d2b24d removed obsolete glowlight ABMs 2017-01-28 22:11:18 -05:00
Vanessa Ezekowitz 73545c89af Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten.  Saves RAM.
2017-01-25 04:22:28 -05:00
Diego Martínez 0d3da0c328 Use new intllib API. 2017-01-25 00:09:18 -03:00
Auke Kok 923198a2dd Fix most luacheck issues.
There are 3 false positives remaining after this patch, so
the bulk of the issues are fixed now.
2016-12-31 12:33:46 -08:00
Auke Kok 138e078f1b Whitespace damage fixes.
This is cleaned up by `cleanfile` (from the linux kernel tree
tool set).
2016-12-31 12:33:46 -08:00
Vanessa Ezekowitz 5d88c3d25c remove some bogus aliases 2015-10-23 13:05:16 -04:00
Tim 7d5287cc04 placeholder usage for decor, where useable 2015-09-08 09:51:51 +02:00
Craig Davison ed3aa1e88a Replace LIGHT_MAX with default.LIGHT_MAX 2015-08-01 10:24:43 -04:00
kilbith e374b83bc0 Disallow partially or entirely some items to rotate with the screwdriver 2015-05-14 12:41:11 +02:00
Vanessa Ezekowitz 791f58d790 fix plasma globe material ordering
so that the glass renders properly and the base appears behind it.
2015-05-08 23:21:57 -04:00
Vanessa Ezekowitz f6cc071483 rework oil lamp to make the wick in the center visible 2015-05-08 23:15:52 -04:00
Vanessa Ezekowitz 27652c4401 add inv image for plasma ball 2015-05-07 23:25:29 -04:00
Vanessa Ezekowitz db38184ff2 add plasma ball
also enable textute alpha on the cubical plasma lamp
2015-05-07 22:31:14 -04:00
kilbith e115b34873 Phase out excess desk lamp inv images 2015-05-07 14:46:11 -04:00
kilbith 81bb309bc6 Fix broken recipes and missing aliases (again) 2015-05-05 19:26:38 +02:00
kilbith 5f9928d027 Fix missing aliases 2015-05-05 15:34:55 +02:00
kilbith 5cfc2a12c6 Phase out redundant standing/table inv. images 2015-05-04 10:56:07 +02:00
Vanessa Ezekowitz 597471d439 phase out some oil lamp textures
use colorized generic black metal instead
2015-05-04 00:08:19 -04:00
Vanessa Ezekowitz 853cc4904c use default gold block for plasma_lamp 2015-05-03 23:52:48 -04:00
Vanessa Ezekowitz 5041ae2cdd phase out brown and white plastic images
use a colorized dark "black" one as the base.
2015-05-03 19:08:58 -04:00
Vanessa Ezekowitz d6cdff41aa phase out the generic red, green, white and neutral metals
generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
2015-05-03 18:58:16 -04:00
kilbith 492780e59a Better UV-maps for desk lamps 2015-05-03 23:39:28 +02:00