Vanessa Ezekowitz
a493933105
unified dyes uses on_use now, instead of on_rightclick
2017-02-04 19:41:36 -05:00
Vanessa Ezekowitz
cad8a378c3
fix crash
2017-02-01 11:51:12 -05:00
Vanessa Ezekowitz
1fabeb3975
rename and re-decribe desk lamp LBM
2017-02-01 08:50:03 -05:00
Vanessa Ezekowitz
5dd5d3a14b
convert desk lamps to param2 colorization
2017-01-31 19:01:47 -05:00
Diego Martínez
dc7b60c11f
Split I18N stuff into its own submod.
2017-01-29 21:51:07 -03:00
Vanessa Ezekowitz
0e68696566
remove debug prints
...
localized a misc. variable
2017-01-29 04:36:39 -05:00
Vanessa Ezekowitz
722c1c6f89
fix wrong nodenames in on_rightclick replace code
2017-01-29 03:50:22 -05:00
Vanessa Ezekowitz
175724d53c
add a function to correct for broken placement rotation
...
for wallmounted nodes (engine or _game bug), and put it
to use.
2017-01-29 03:45:58 -05:00
Vanessa Ezekowitz
79e501394a
fix missing 6dfacedir -> wallmounted
...
in LBM code for glowlights
2017-01-29 03:31:02 -05:00
Vanessa Ezekowitz
800d9017dd
convert glowlights, table lamps, and standing lamps
...
to use param2-base coloring.
Reworked crafting as needed to account for the node names.
2017-01-29 01:21:51 -05:00
Vanessa Ezekowitz
1ce7d2b24d
removed obsolete glowlight ABMs
2017-01-28 22:11:18 -05:00
Vanessa Ezekowitz
73545c89af
Use texture colorization where possible
...
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten. Saves RAM.
2017-01-25 04:22:28 -05:00
Diego Martínez
0d3da0c328
Use new intllib API.
2017-01-25 00:09:18 -03:00
Auke Kok
923198a2dd
Fix most luacheck issues.
...
There are 3 false positives remaining after this patch, so
the bulk of the issues are fixed now.
2016-12-31 12:33:46 -08:00
Auke Kok
138e078f1b
Whitespace damage fixes.
...
This is cleaned up by `cleanfile` (from the linux kernel tree
tool set).
2016-12-31 12:33:46 -08:00
Vanessa Ezekowitz
5d88c3d25c
remove some bogus aliases
2015-10-23 13:05:16 -04:00
Tim
7d5287cc04
placeholder usage for decor, where useable
2015-09-08 09:51:51 +02:00
Craig Davison
ed3aa1e88a
Replace LIGHT_MAX with default.LIGHT_MAX
2015-08-01 10:24:43 -04:00
kilbith
e374b83bc0
Disallow partially or entirely some items to rotate with the screwdriver
2015-05-14 12:41:11 +02:00
Vanessa Ezekowitz
791f58d790
fix plasma globe material ordering
...
so that the glass renders properly and the base appears behind it.
2015-05-08 23:21:57 -04:00
Vanessa Ezekowitz
f6cc071483
rework oil lamp to make the wick in the center visible
2015-05-08 23:15:52 -04:00
Vanessa Ezekowitz
27652c4401
add inv image for plasma ball
2015-05-07 23:25:29 -04:00
Vanessa Ezekowitz
db38184ff2
add plasma ball
...
also enable textute alpha on the cubical plasma lamp
2015-05-07 22:31:14 -04:00
kilbith
e115b34873
Phase out excess desk lamp inv images
2015-05-07 14:46:11 -04:00
kilbith
81bb309bc6
Fix broken recipes and missing aliases (again)
2015-05-05 19:26:38 +02:00
kilbith
5f9928d027
Fix missing aliases
2015-05-05 15:34:55 +02:00
kilbith
5cfc2a12c6
Phase out redundant standing/table inv. images
2015-05-04 10:56:07 +02:00
Vanessa Ezekowitz
597471d439
phase out some oil lamp textures
...
use colorized generic black metal instead
2015-05-04 00:08:19 -04:00
Vanessa Ezekowitz
853cc4904c
use default gold block for plasma_lamp
2015-05-03 23:52:48 -04:00
Vanessa Ezekowitz
5041ae2cdd
phase out brown and white plastic images
...
use a colorized dark "black" one as the base.
2015-05-03 19:08:58 -04:00
Vanessa Ezekowitz
d6cdff41aa
phase out the generic red, green, white and neutral metals
...
generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
2015-05-03 18:58:16 -04:00
kilbith
492780e59a
Better UV-maps for desk lamps
2015-05-03 23:39:28 +02:00
kilbith
fab1a56f32
Better UV-maps for wall lamp
2015-05-03 12:22:49 -04:00
kilbith
358d606e0e
Better UV-maps for lanterns
2015-05-02 15:59:05 +02:00
kilbith
4dee35893a
Cleaning and tweaking node params
2015-04-29 16:58:33 +02:00
Vanessa Ezekowitz
960dd57f7b
fix sel/coll box on lamp
2015-04-28 12:31:03 -04:00
kilbith
a574bb8591
Add tabletop-style oil lamp
2015-04-28 11:58:47 -04:00
Vanessa Ezekowitz
a35b57d713
rename most wood, metal, etc textures
...
to bring them all together into one "category" instead of being scattered across the directory
also combine a couple dupes.
2015-04-27 23:48:02 -04:00
Vanessa Ezekowitz
a0bf61cfa7
do the same for wrought iron
2015-04-27 19:00:35 -04:00
Vanessa Ezekowitz
a346bf5803
rework brass texture(s) and usage thereof
2015-04-27 18:35:14 -04:00
Vanessa Ezekowitz
029611417e
use inventory image for ceiling lamp
2015-04-22 04:41:15 -04:00
Vanessa Ezekowitz
8597b39122
take "off" ceiling lamp out of creative inv
2015-04-22 04:37:18 -04:00
Vanessa Ezekowitz
4b411d0466
add brass and wrought-iron candlesticks
2015-04-22 01:31:07 -04:00
Vanessa Ezekowitz
8b924be206
add hanging-from-chain ceiling lamp
2015-04-21 21:33:06 -04:00
jp
877e6f3607
Better invo images for candles
2015-04-17 12:47:21 -04:00
Vanessa Ezekowitz
c2575df10c
fix collision box on oil lamp
2015-04-17 06:11:05 -04:00
Vanessa Ezekowitz
52ef3e9099
use mesh node for oil lamp
...
also turn the light level up one step
2015-04-17 02:47:55 -04:00
Vanessa Ezekowitz
ca4b20505a
rework meshes for table and standing lamps, better use of materials
...
use default wool for the lamp shades
also, use ^[colorize to brighten the lampshades and lightbulbs according
to the lamp's light/brightness setting, instead of baking it into the
textures.
2015-04-14 15:34:17 -04:00
Vanessa Ezekowitz
79b5c94f6c
add wall sconce
2015-04-14 13:42:22 -04:00
Vanessa Ezekowitz
8e1dd5f268
use mesh nodes for candles
2015-04-14 11:58:05 -04:00