if mesecons, put "off" rope lights in creative inv, and drop them as "off" as
well. else, put "on" in creative inv and drop "on"
allow right-click on rope lights only if no mesecons
also cache minetest.get_modpath("mesecons")
for backward compat, they'll resond to the usual strings, too:
"off" -> 0
"min" -> 3
"med" -> 7
"hi" -> 11
"max"/"on" -> 14
all dimmable nodes have been renamed to bear the light value in their
names, and aliased.
the non-dimmable lights still respond as before
("off" or n < 4; "on" or n > 3)
merge table and standing lamps into the new code
of all the relevant lights, the plasma ball is the only one that remains
on/off-only, since dimmable doesn't make sense there.
That one, and any future lights that get the on/off-only treatment, will
use the previous on/off behavior, i.e. turn off with the messages "off"
or "low" or a number < 4, and turn on with "med", "hi", "max", "on" or
a number > 3
This alters the behavior of table/standing lamps - they will no longer
cycle brightnesses by right-click. Like all other controllable lights,
they'll just toggle on/off. If there's enough demand for it, I'll add
that feature back in at a later date.
allow non-dimmables to respond to "off", "low", "med", "hi", "max", "on"
number messages for dimmables:
0 turns the light off
1-3 sets it to "low"
4-7 sets it to "med"
8-11 sets it to "hi"
12+ sets it to "max" (i.e. full-on)
non-dimmables:
a number > 3 or the strings "med", "hi", "max", or "on" turn the light on
a number < 4 or the strings "off" and "low" turn the light off
digiline stuff to be more generic, and add various digilines connections
rules to complement mesecons rules.
Mesecons must be present to get the "wallmounted" rules for digilines nodes.
Without mesecons, nodes that want wall rules will get alldir rules instead.
Add mesecons support to table and standing lamps (off -> max -> off).
Add digilines support to all other lights that now support mesecons,
except rope lights, since they're a mesecon conductor.
(will approach that last one later)
by extension, require its presence to cause doors to be 3d
for consistency with the appearance/style of mtg doors in worlds that
wouldn't normally use the 3d extras mod
minor rework of closet door textures to make them work decently in both modes
all are derived from homedecor's pre-mtg-doors models, with minimal changes,
so doors should look virtually identical to what they used to.
uses the old clone_node() technique to force-dereference the door defs
reworked a few textures for quality and to fix stuff I broke but didn't
notice right away, pulling from pre-mtg-doors when needed.
also fixes the broken alpha on doors that use it.
move lrfurn tables to homedecor_tables
create new mod: homedecor_seating
move lrfurn chair, sofas, and all types of homedecor
chairs, benches, etc. that I could think of,
whether intended for exterior or interior use,
to that new mod.
(except tree swing :P )
lrfurn was left empty after this, so deleted.
"off", "low", "med", "hi", "max". Any other message is ignored
shift-punch to set the digiline channel
only connects from X/Z directions
right-click still cycles brightness as before
also adds protection check for right-click brightness changing