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14 Commits

Author SHA1 Message Date
ea160a6519 simplify mesecons/digilines rules
replaced all "xz" and "toponly" with "alldir"
made on-floor rope lights use "alldir"
2019-06-04 01:37:02 -04:00
631813bb2d make all dimmable lights fully dimmable to any level 0-14
for backward compat, they'll resond to the usual strings, too:

"off" -> 0
"min" -> 3
"med" -> 7
"hi"  -> 11
"max"/"on" -> 14

all dimmable nodes have been renamed to bear the light value in their
names, and aliased.

the non-dimmable lights still respond as before
("off" or n < 4; "on" or n > 3)
2019-06-04 00:56:00 -04:00
f33636d473 move wall lamp and torch models to the correct dir 2019-06-03 07:17:12 -04:00
cbb41f7d98 give most doors more meaningful, distinct node names
to avoid confusion

doors:wood_glass_{oak,white,mahogany}_{a,b} --> doors:homedecor_french_{oak,white,mahogany}_{a,b}
doors:woodglass2_{a,b}                      --> doors:homedecor_carolina_{a,b}
doors:bedroom_{a,b}                         --> doors:homedecor_basic_panel_{a,b}

All others:
doors:$foo_{a,b}                            --> doors:homedecor_$foo_{a,b}
2019-06-03 03:42:06 -04:00
c98ec41ba7 move some images to the right places :P 2019-06-02 08:24:13 -04:00
84c3933fd4 fix wrong textures on a couple of lamps 2019-06-02 03:16:00 -04:00
968cdfd549 rope lights are not dimmable 2019-06-02 03:13:46 -04:00
c457874d03 fix bad not-in-creative-inventory flags on wall lamp and plasma ball 2019-06-02 02:51:41 -04:00
67acbd6d59 fix not being able to right-click table and standing lamps 2019-06-02 02:47:46 -04:00
fdb37bdaf5 fix wrong colorization table usage in table, standing, and desk lamps 2019-06-02 02:45:01 -04:00
ab8bf5586f move "medieval" wall lamp and torch to homedecor_lighting
make them mesecon/digiline controllable (on/off only, alldir rules)

also fix a couple of old texture references
2019-06-02 02:37:02 -04:00
2f3c12eb2a rename and move generic light source textures 2019-06-02 02:23:10 -04:00
4174737a1a make most presently non-dimmable lights dimmable
merge table and standing lamps into the new code

of all the relevant lights, the plasma ball is the only one that remains
on/off-only, since dimmable doesn't make sense there.

That one, and any future lights that get the on/off-only treatment, will
use the previous on/off behavior, i.e. turn off with the messages "off"
or "low" or a number < 4, and turn on with "med", "hi", "max", "on" or
a number > 3

This alters the behavior of table/standing lamps - they will no longer
cycle brightnesses by right-click.  Like all other controllable lights,
they'll just toggle on/off.  If there's enough demand for it, I'll add
that feature back in at a later date.
2019-06-02 02:11:15 -04:00
11771e12cb allow numeric messages for dimmable lamps
allow non-dimmables to respond to "off", "low", "med", "hi", "max", "on"

number messages for dimmables:
0 turns the light off
1-3 sets it to "low"
4-7 sets it to "med"
8-11 sets it to "hi"
12+ sets it to "max" (i.e. full-on)

non-dimmables:
a number > 3 or the strings "med", "hi", "max", or "on" turn the light on
a number < 4 or the strings "off" and "low" turn the light off
2019-06-01 23:13:02 -04:00
23 changed files with 561 additions and 513 deletions

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@ -40,41 +40,41 @@ local door_list = {
custom_model = "homedecor_door_fancy"
},
{ name = "wood_glass_oak",
description = "Glass and Wood, Oak-colored",
{ name = "french_oak",
description = "French door, Oak-colored",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_glass_defaults(),
},
backface = true,
alpha = true,
custom_model = "homedecor_door_wood_glass"
custom_model = "homedecor_door_french"
},
{ name = "wood_glass_mahogany",
description = "Glass and Wood, Mahogany-colored",
{ name = "french_mahogany",
description = "French door, Mahogany-colored",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_glass_defaults(),
},
backface = true,
alpha = true,
custom_model = "homedecor_door_wood_glass"
custom_model = "homedecor_door_french"
},
{ name = "wood_glass_white",
description = "Glass and Wood, White",
{ name = "french_white",
description = "French door, White",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_glass_defaults(),
},
backface = true,
alpha = true,
custom_model = "homedecor_door_wood_glass"
custom_model = "homedecor_door_french"
},
{ name = "bedroom",
description = "White Bedroom Door",
{ name = "basic_panel",
description = "Basic white panel Door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
@ -95,8 +95,8 @@ local door_list = {
custom_model = "homedecor_door_wrought_iron"
},
{ name = "woodglass2",
description = "Wooden door with glass insert, type 2",
{ name = "carolina",
description = "Wooden Carolina door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
@ -166,7 +166,7 @@ end
local hd_3d = minetest.get_modpath("homedecor_3d_extras")
for _, door in ipairs(door_list) do
doors.register(door.name, {
doors.register("homedecor_"..door.name, {
tiles = {{ name = "homedecor_door_"..door.name..".png", backface_culling = door.backface }},
description = door.description,
inventory_image = "homedecor_door_"..door.name.."_inv.png",
@ -177,9 +177,8 @@ for _, door in ipairs(door_list) do
mesecons = mesecons
})
local nn_a = "doors:"..door.name.."_a"
local nn_b = "doors:"..door.name.."_b"
local nn_a = "doors:homedecor_"..door.name.."_a"
local nn_b = "doors:homedecor_"..door.name.."_b"
if door.alpha then
local def = hd_doors_clone_node(nn_a)
@ -204,6 +203,9 @@ for _, door in ipairs(door_list) do
old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_left"
old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_right"
minetest.register_alias("doors:"..door.name.."_a", "doors:homedecor_"..door.name.."_a")
minetest.register_alias("doors:"..door.name.."_b", "doors:homedecor_"..door.name.."_b")
end
-- Gates
@ -696,14 +698,35 @@ minetest.register_craft({
-- aliases
minetest.register_alias("homedecor:jpn_door_top", "air")
minetest.register_alias("homedecor:jpn_door_bottom", "homedecor:door_japanese_closed")
minetest.register_alias("homedecor:jpn_door_top", "air")
minetest.register_alias("homedecor:jpn_door_top_open", "air")
minetest.register_alias("homedecor:jpn_door_top_open", "air")
minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japanese_open")
minetest.register_alias("homedecor:jpn_door_bottom", "homedecor:door_japanese_closed")
minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japanese_open")
minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b")
minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a")
minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b")
minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a")
minetest.register_alias("doors:wood_glass_oak_a", "doors:homedecor_french_oak_a")
minetest.register_alias("doors:wood_glass_oak_b", "doors:homedecor_french_oak_b")
minetest.register_alias("doors:wood_glass_white_a", "doors:homedecor_french_white_a")
minetest.register_alias("doors:wood_glass_white_b", "doors:homedecor_french_white_b")
minetest.register_alias("doors:wood_glass_mahogany_a", "doors:homedecor_french_mahogany_a")
minetest.register_alias("doors:wood_glass_mahogany_b", "doors:homedecor_french_mahogany_b")
minetest.register_alias("doors:homedecor_woodglass2_a", "doors:homedecor_carolina_a")
minetest.register_alias("doors:homedecor_woodglass2_b", "doors:homedecor_carolina_b")
minetest.register_alias("doors:woodglass2_a", "doors:homedecor_carolina_a")
minetest.register_alias("doors:woodglass2_b", "doors:homedecor_carolina_b")
minetest.register_alias("doors:homedecor_bedroom_a", "doors:homedecor_basic_panel_a")
minetest.register_alias("doors:homedecor_bedroom_b", "doors:homedecor_basic_panel_b")
minetest.register_alias("doors:bedroom_a", "doors:homedecor_basic_panel_a")
minetest.register_alias("doors:bedroom_b", "doors:homedecor_basic_panel_b")
-- flip old homedecor doors around, since they use minetest_game doors API now

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@ -58,61 +58,10 @@ homedecor.register("chains", {
sounds = default.node_sound_stone_defaults(),
})
homedecor.register("torch_wall", {
description = S("Wall Torch"),
mesh = "forniture_torch.obj",
tiles = {
{
name="forniture_torch_flame.png",
animation={
type="vertical_frames",
aspect_w=40,
aspect_h=40,
length=1.0,
},
},
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"forniture_coal.png",
},
inventory_image="forniture_torch_inv.png",
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = { -0.15, -0.45, 0.15, 0.15,0.35, 0.5 },
},
groups = {cracky=3},
})
local wl_cbox = {
type = "fixed",
fixed = { -0.2, -0.5, 0, 0.2, 0.5, 0.5 },
}
homedecor.register("wall_lamp", {
description = S("Wall Lamp"),
mesh = "homedecor_wall_lamp.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
homedecor.lux_wood,
"homedecor_light.png",
"homedecor_generic_metal_wrought_iron.png"
},
use_texture_alpha = true,
inventory_image = "homedecor_wall_lamp_inv.png",
groups = {snappy=3},
light_source = 11,
selection_box = wl_cbox,
walkable = false
})
minetest.register_alias("3dforniture:bars", "homedecor:bars")
minetest.register_alias("3dforniture:L_binding_bars", "homedecor:L_binding_bars")
minetest.register_alias("3dforniture:chains", "homedecor:chains")
minetest.register_alias("3dforniture:torch_wall", "homedecor:torch_wall")
minetest.register_alias('bars', 'homedecor:bars')
minetest.register_alias('binding_bars', 'homedecor:L_binding_bars')
minetest.register_alias('chains', 'homedecor:chains')
minetest.register_alias('torch_wall', 'homedecor:torch_wall')

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