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22 Commits

Author SHA1 Message Date
75eb750e0a remove errant core file 2017-06-21 04:50:41 -04:00
e08e262377 Disable sleeping in beds (again) 2017-06-19 10:45:10 -04:00
b22a11f617 use texture overlays on lava lamps
(water is now blue like it used to be)
2017-06-17 19:32:14 -04:00
9427967784 Make the white glowlight overlays more subtle
(they're too bright against the darker colors e.g. green)
2017-06-17 19:09:37 -04:00
8658cc27fc use static hardware coloring for books,
use soft overlays for cover trim,
2017-06-16 18:07:41 -04:00
752cb473a0 fix book models
(get rid of redundant overlay polys)
2017-06-16 17:43:23 -04:00
9e0d558d54 use soft overlays for bathroom tiles instead of the two-layer mesh node 2017-06-16 16:14:02 -04:00
3ea86f5c3f use soft overlays to re-create the subtle white glow that glowlights used to have
before param2 coloring went in.
2017-06-16 16:01:22 -04:00
d05d03d5d9 Re-enable sleeping in beds 2017-06-16 14:39:20 -04:00
55e2b03a50 missed an alias for open books 2017-06-16 13:35:37 -04:00
78fcbd04db revert a599b041d4 (param2 colorization of books)
The intention of this is to fix books in peoples' inventories that are
now inaccessible.  They can be placed, viewed, edited like normal now.

Side effect: all books that were already in-world and that have already
been converted to the param2 colorization before will be grey now, and
most will end up turned some wierd direction, but that can be fixed with
the screwdriver.

If you need to re-color one of the now-grey books, you'll need to craft
one of the desired color, place it, and copy and paste your text from
the grey book.

Newly-placed colored books will behave normally.
2017-06-15 15:23:21 -04:00
b50b7423b8 use mesh node for cubical plasma lamp 2017-06-15 13:42:44 -04:00
c741642057 fix wrongly-colored plasma ball base 2017-06-15 13:11:01 -04:00
5c52111bec Merge pull request #366 from tjnenrtn/verify_inbox_owner
Verify inbox owner when taking items
2017-05-25 07:11:29 -04:00
503c05a09e verify inbox owner when taking items 2017-05-24 23:57:42 -04:00
ab94f9dc6a Merge pull request #364 from AntumDeluge/settings
Replace deprecated methods
2017-05-18 05:34:45 -04:00
4d6f0c07c2 Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-13 00:15:26 -07:00
5fb16c4e33 don't crash if placing bed on top of bed when not in auto-color mode. 2017-03-31 12:59:26 -04:00
b37e6ade7a use unified dyes auto-colorization feature
also fixed some bugs in bed handling
also got rid of the old, obsolete "placeholder" node, aliased it to air.
2017-03-18 05:51:46 -04:00
c79f14bd89 use unified dyes on_construct handler
to set 256-color palette meta key on place
for those nodes that use it
2017-03-14 02:13:17 -04:00
e2a04b52b9 don't reference lrfurn chair colors in homedecor chair LBM
use a local copy instead
2017-03-11 21:21:17 -05:00
5dde3896f3 Merge pull request #360 from Thomas--S/patch-1
Make Wrought Iron Fence 2 recipe more generous
2017-03-11 14:59:49 -05:00
930 changed files with 19109 additions and 25912 deletions

View File

@ -4,9 +4,7 @@ allow_defined_top = true
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
@ -19,7 +17,6 @@ read_globals = {
"mesecon",
"unifieddyes",
"creative",
"homedecor_i18n",
}
globals = {

450
LICENSE
View File

@ -1,15 +1,17 @@
License for code: LGPL 3.0
License for media and all other assets: CC-by-SA 4.0
For the Lua code: LGPL 3.0 or higher
For all models, all textures, and all sounds: CC-by-SA 3.0 or higher
For everything else: WTFPL
These licenses apply to all modules and components in this modpack,
unless otherwise stated.
Exceptions to the above:
###############################################################################
Fancy mesh fire model and texture by NathanS (CC-0).
===============================================================================
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
@ -172,432 +174,26 @@ apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
###############################################################################
===============================================================================
Attribution-ShareAlike 4.0 International
This work is licensed under the Creative Commons Attribution-ShareAlike
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http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to
Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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View File

@ -1,61 +0,0 @@
local S = homedecor.gettext
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
minetest.register_alias("building_blocks:slab_tar", "stairs:slab_Tar")
minetest.register_alias("building_blocks:stair_tar", "stairs:stair_Tar")
minetest.register_alias("building_blocks:slab_marble", "stairs:slab_Marble")
minetest.register_alias("building_blocks:stair_marble", "stairs:stair_Marble")
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_alias_all("building_blocks", "tar", "building_blocks", "Tar")
stairsplus:register_alias_all("building_blocks", "marble", "building_blocks", "Marble")
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_alias_all("moreblocks", "tar", "building_blocks", "Tar")
if minetest.get_modpath("gloopblocks") then
minetest.register_alias("building_blocks:gravel_spread", "gloopblocks:slab_gravel_1")
end
end
minetest.register_alias("adobe", "building_blocks:Adobe")
minetest.register_alias("fakegrass", "building_blocks:fakegrass")
minetest.register_alias("hardwood", "building_blocks:hardwood")
minetest.register_alias("tar_knife", "building_blocks:knife")
minetest.register_alias("marble", "building_blocks:Marble")
minetest.register_alias("building_blocks_roofing", "building_blocks:Roofing")
minetest.register_alias("sticks", "building_blocks:sticks")
minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("tar", "building_blocks:Tar")
if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "group:tar_block", "group:marble", "group:tar_block" },
{ "group:marble", "group:tar_block", "group:marble" },
{ "group:tar_block", "group:marble", "group:tar_block" }
},
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description=S("Granite"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
end
end

View File

@ -1,5 +1,3 @@
default
homedecor_common
homedecor_i18n
moreblocks?
gloopblocks?
stairs?

View File

@ -1,7 +1,633 @@
local S = homedecor.gettext
local modpath = minetest.get_modpath("building_blocks")
dofile(modpath.."/alias.lua")
dofile(modpath.."/node_stairs.lua")
dofile(modpath.."/others.lua")
dofile(modpath.."/recipes.lua")
local S = homedecor_i18n.gettext
minetest.register_node("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = S("Roof block"),
groups = {snappy=3},
})
minetest.register_craft({
output = 'building_blocks:terrycloth_towel 2',
recipe = {
{"farming:string", "farming:string", "farming:string"},
}
})
minetest.register_craft({
output = 'building_blocks:Tarmac_spread 4',
recipe = {
{"group:tar_block", "group:tar_block"},
}
})
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{"group:stick"},
}
})
minetest.register_craft({
output = 'building_blocks:Roofing 10',
recipe = {
{"building_blocks:Adobe", "building_blocks:Adobe"},
{"building_blocks:Adobe", "building_blocks:Adobe"},
}
})
minetest.register_craft({
output = 'building_blocks:BWtile 10',
recipe = {
{"group:marble", "group:tar_block"},
{"group:tar_block", "group:marble"},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'building_blocks:sticks 2',
recipe = {
{'group:stick', '' , 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
else
minetest.register_craft({
output = 'building_blocks:sticks',
recipe = {
{'group:stick', 'group:stick'},
{'group:stick', 'group:stick'},
}
})
end
minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'building_blocks:sticks'},
}
})
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{"default:dirt"},
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
}
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
})
minetest.register_node("building_blocks:smoothglass", {
drawtype = "glasslike",
description = S("Streak Free Glass"),
tiles = {"building_blocks_sglass.png"},
inventory_image = minetest.inventorycube("building_blocks_sglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:grate", {
drawtype = "glasslike",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
inventory_image = minetest.inventorycube("building_blocks_grate.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
})
minetest.register_node("building_blocks:Fireplace", {
description = S("Fireplace"),
tiles = {
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron_fireplace.png"
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
})
minetest.register_node("building_blocks:woodglass", {
drawtype = "glasslike",
description = S("Wood Framed Glass"),
tiles = {"building_blocks_wglass.png"},
inventory_image = minetest.inventorycube("building_blocks_wglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
description = S("Terrycloth towel"),
tiles = {"building_blocks_towel.png"},
inventory_image = "building_blocks_towel_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:Tarmac_spread", {
drawtype = "raillike",
description = S("Tarmac Spread"),
tiles = {"building_blocks_tar.png"},
inventory_image = "building_blocks_tar_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "raillike",
description = S("Chess board tiling"),
tiles = {"building_blocks_BWtile.png"},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike",
-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
-- Translate however you see fit.
description = S("Brobble Spread"),
tiles = {"building_blocks_brobble.png"},
inventory_image = "building_blocks_brobble_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = S("Gravel Spread"),
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
minetest.register_node("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = S("Hardwood"),
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
"building_blocks",
"marble",
"building_blocks:Marble",
{
description = "Marble",
tiles = {"building_blocks_marble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"hardwood",
"building_blocks:hardwood",
{
description = "Hardwood",
tiles = {"building_blocks_hardwood.png"},
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"fakegrass",
"building_blocks:fakegrass",
{
description = "Grass",
tiles = {"default_grass.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
}
)
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_all(
"building_blocks",
"tar",
"building_blocks:Tar",
{
description = "Tar",
tiles = {"building_blocks_tar.png"},
groups = {crumbly=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"grate",
"building_blocks:grate",
{
description = "Grate",
tiles = {"building_blocks_grate.png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Adobe",
"building_blocks:Adobe",
{
description = "Adobe",
tiles = {"building_blocks_Adobe.png"},
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Roofing",
"building_blocks:Roofing",
{
description = "Roofing",
tiles = {"building_blocks_Roofing.png"},
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
}
)
else
bb_stairs = {}
-- Node will be called stairs:stair_<subname>
function bb_stairs.register_stair(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})
minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Node will be called stairs:slab_<subname>
function bb_stairs.register_slab(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
})
minetest.register_craft({
output = 'building_blocks:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function bb_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
bb_stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
bb_stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
end
bb_stairs.register_stair_and_slab("marble","building_blocks:Marble",
{cracky=3},
{"building_blocks_marble.png"},
S("Marble stair"),
S("Marble slab")
)
bb_stairs.register_stair_and_slab("hardwood","building_blocks:hardwood",
{choppy=1,flammable=1},
{"building_blocks_hardwood.png"},
S("Hardwood stair"),
S("Hardwood slab")
)
bb_stairs.register_stair_and_slab("fakegrass","building_blocks:fakegrass",
{crumbly=3},
{"default_grass.png"},
S("Grass stair"),
S("Grass slab")
)
bb_stairs.register_stair_and_slab("tar","building_blocks:Tar",
{crumbly=1},
{"building_blocks_tar.png"},
S("Tar stair"),
S("Tar slab")
)
bb_stairs.register_stair_and_slab("grate","building_blocks:grate",
{cracky=1},
{"building_blocks_grate.png"},
S("Grate Stair"),
S("Grate Slab")
)
bb_stairs.register_stair_and_slab("Adobe", "building_blocks:Adobe",
{crumbly=3},
{"building_blocks_Adobe.png"},
S("Adobe stair"),
S("Adobe slab")
)
bb_stairs.register_stair_and_slab("Roofing", "building_blocks:Roofing",
{snappy=3},
{"building_blocks_Roofing.png"},
S("Roofing stair"),
S("Roofing slab")
)
end
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:hardwood",
burntime = 28,
})
minetest.register_node("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = S("Fake Grass"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),
image = "building_blocks_sticks.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("building_blocks:tar_base", {
description = S("Tar base"),
image = "building_blocks_tar_base.png",
})
--Tar
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
{"group:tar_block"},
{"group:stick"},
}
})
minetest.register_alias("tar", "building_blocks:Tar")
minetest.register_alias("fakegrass", "building_blocks:fakegrass")
minetest.register_alias("tar_knife", "building_blocks:knife")
minetest.register_alias("adobe", "building_blocks:Adobe")
minetest.register_alias("building_blocks_roofing", "building_blocks:Roofing")
minetest.register_alias("hardwood", "building_blocks:hardwood")
minetest.register_alias("sticks", "building_blocks:sticks")
minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("marble", "building_blocks:Marble")
minetest.register_node("building_blocks:Tar", {
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Marble", {
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:sticks",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:Tar",
burntime = 40,
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:Tar",
recipe = "building_blocks:tar_base",
})
minetest.register_tool("building_blocks:knife", {
description = S("Tar Knife"),
inventory_image = "building_blocks_knife.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=7.50, [3]=2.80}, uses=100, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, uses=100, maxlevel=1}
}
},
})
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
}
})
if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "group:tar_block", "group:marble", "group:tar_block" },
{ "group:marble", "group:tar_block", "group:marble" },
{ "group:tar_block", "group:marble", "group:tar_block" }
},
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description=S("Granite"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
end
end

View File

@ -1,230 +0,0 @@
local S = homedecor.gettext
local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"}
local function building_blocks_stairs(nodename, def)
minetest.register_node(nodename, def)
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
local mod, name = nodename:match("(.*):(.*)")
minetest.register_alias(mod .. ":slab_" .. name, "stairs:slab_" .. name)
minetest.register_alias(mod .. ":stair_" .. name, "stairs:stair_" .. name)
local stairs_groups = {}
for _, groupname in ipairs(stairs_groups_names) do
stairs_groups[groupname] = def.groups[groupname]
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
mod,
name,
nodename,
{
description = def.description,
tiles = def.tiles,
groups = stairs_groups,
sounds = def.sounds,
}
)
else
stairs.register_stair_and_slab(name,nodename,
stairs_groups,
def.tiles,
("%s Stair"):format(def.description),
("%s Slab"):format(def.description),
def.sounds
)
end
end
end
building_blocks_stairs("building_blocks:grate", {
drawtype = "glasslike",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_metal_defaults(),
})
building_blocks_stairs("building_blocks:smoothglass", {
drawtype = "glasslike",
description = S("Streak Free Glass"),
tiles = {"building_blocks_sglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:woodglass", {
drawtype = "glasslike",
description = S("Wood Framed Glass"),
tiles = {"building_blocks_wglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = S("Fake Grass"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
building_blocks_stairs("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = S("Hardwood"),
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})
building_blocks_stairs("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = S("Roof block"),
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:Tar", {
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:Marble", {
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike",
-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
-- Translate however you see fit.
description = S("Brobble Spread"),
tiles = {"building_blocks_brobble.png"},
inventory_image = "building_blocks_brobble_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = S("Gravel Spread"),
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
end
minetest.register_node("building_blocks:Tarmac_spread", {
drawtype = "raillike",
description = S("Tarmac Spread"),
tiles = {"building_blocks_tar.png"},
inventory_image = "building_blocks_tar_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
description = S("Terrycloth towel"),
tiles = {"building_blocks_towel.png"},
inventory_image = "building_blocks_towel_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "nodebox",
description = S("Chess board tiling"),
tiles = {
"building_blocks_BWtile.png",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png",
"building_blocks_BWtile.png"
},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:Fireplace", {
description = S("Fireplace"),
tiles = {
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron_fireplace.png"
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})

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@ -1,23 +0,0 @@
local S = homedecor.gettext
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),
image = "building_blocks_sticks.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("building_blocks:tar_base", {
description = S("Tar base"),
image = "building_blocks_tar_base.png",
})
minetest.register_tool("building_blocks:knife", {
description = S("Tar Knife"),
inventory_image = "building_blocks_knife.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=7.50, [3]=2.80}, uses=100, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, uses=100, maxlevel=1}
}
},
})

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@ -1,174 +0,0 @@
local S = homedecor.gettext
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'building_blocks:sticks 2',
recipe = {
{'group:stick', '' , 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
else
minetest.register_craft({
output = 'building_blocks:sticks',
recipe = {
{'group:stick', 'group:stick'},
{'group:stick', 'group:stick'},
}
})
end
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{"group:stick"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
}
})
minetest.register_craft({
output = 'building_blocks:BWtile 10',
recipe = {
{"group:marble", "group:tar_block"},
{"group:tar_block", "group:marble"},
}
})
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{"default:dirt"},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
}
})
if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
}
})
end
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
{"group:tar_block"},
{"group:stick"},
}
})
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
}
})
minetest.register_craft({
output = 'building_blocks:Roofing 10',
recipe = {
{"building_blocks:Adobe", "building_blocks:Adobe"},
{"building_blocks:Adobe", "building_blocks:Adobe"},
}
})
minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'building_blocks:sticks'},
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
}
})
minetest.register_craft({
output = 'building_blocks:Tarmac_spread 4',
recipe = {
{"group:tar_block", "group:tar_block"},
}
})
minetest.register_craft({
output = 'building_blocks:terrycloth_towel 2',
recipe = {
{"farming:string", "farming:string", "farming:string"},
}
})
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"default:glass"},
}
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:Tar",
recipe = "building_blocks:tar_base",
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:hardwood",
burntime = 28,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:sticks",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:Tar",
burntime = 40,
})

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2
chains/depends.txt Normal file
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@ -0,0 +1,2 @@
default
homedecor

179
chains/init.lua Normal file
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@ -0,0 +1,179 @@
local S = homedecor_i18n.gettext
local chains_sbox = {
type = "fixed",
fixed = { -0.1, -0.625, -0.1, 0.1, 0.5, 0.1 }
}
local topchains_sbox = {
type = "fixed",
fixed = {
{ -0.25, 0.35, -0.25, 0.25, 0.5, 0.25 },
{ -0.1, -0.625, -0.1, 0.1, 0.4, 0.1 }
}
}
minetest.register_node("chains:chain", {
description = S("Hanging chain (wrought iron)"),
drawtype = "mesh",
mesh = "chains.obj",
tiles = {"chains_wrought_iron.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "chain_wrought_iron_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("chains:chain_brass", {
description = S("Hanging chain (brass)"),
drawtype = "mesh",
mesh = "chains.obj",
tiles = {"chains_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "chain_brass_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("chains:chain_top", {
description = S("Hanging chain (ceiling mount, wrought iron)"),
drawtype = "mesh",
mesh = "top_chains.obj",
tiles = {"chains_wrought_iron.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "top_chain_wrought_iron_inv.png",
groups = {cracky=3},
selection_box = topchains_sbox,
})
minetest.register_node("chains:chain_top_brass", {
description = S("Hanging chain (ceiling mount, brass)"),
drawtype = "mesh",
mesh = "top_chains.obj",
tiles = {"chains_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "top_chain_brass_inv.png",
groups = {cracky=3},
selection_box = topchains_sbox,
})
minetest.register_node("chains:chandelier", {
description = S("Chandelier (wrought iron)"),
paramtype = "light",
light_source = default.LIGHT_MAX-2,
walkable = false,
climbable = true,
sunlight_propagates = true,
tiles = {
"chains_wrought_iron.png",
"chains_candle.png",
{
name="chains_candle_flame.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=3.0
}
}
},
drawtype = "mesh",
mesh = "chains_chandelier.obj",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("chains:chandelier_brass", {
description = S("Chandelier (brass)"),
paramtype = "light",
light_source = default.LIGHT_MAX-2,
walkable = false,
climbable = true,
sunlight_propagates = true,
tiles = {
"chains_brass.png",
"chains_candle.png",
{
name="chains_candle_flame.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=3.0
}
}
},
drawtype = "mesh",
mesh = "chains_chandelier.obj",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
-- crafts
minetest.register_craft({
output = 'chains:chain 2',
recipe = {
{'glooptest:chainlink'},
{'glooptest:chainlink'},
{'glooptest:chainlink'},
}
})
minetest.register_craft({
output = 'chains:chain_top',
recipe = {
{'default:steel_ingot'},
{'glooptest:chainlink'},
},
})
minetest.register_craft({
output = 'chains:chandelier',
recipe = {
{'', 'glooptest:chainlink', ''},
{'default:torch', 'glooptest:chainlink', 'default:torch'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})
-- brass versions
minetest.register_craft({
output = 'chains:chain_brass 2',
recipe = {
{'homedecor:chainlink_brass'},
{'homedecor:chainlink_brass'},
{'homedecor:chainlink_brass'},
}
})
minetest.register_craft({
output = 'chains:chain_top_brass',
recipe = {
{'technic:brass_ingot'},
{'homedecor:chainlink_brass'},
},
})
minetest.register_craft({
output = 'chains:chandelier_brass',
recipe = {
{'', 'homedecor:chainlink_brass', ''},
{'default:torch', 'homedecor:chainlink_brass', 'default:torch'},
{'technic:brass_ingot', 'technic:brass_ingot', 'technic:brass_ingot'},
}
})

881
chains/models/chains.obj Normal file
View File

@ -0,0 +1,881 @@
# Blender v2.73 (sub 0) OBJ File: 'chains.blend'
# www.blender.org
o Torus.016_Torus
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@ -33,6 +33,10 @@ computer:admiral128
There's also a `computer:computer' alias to `computer:babytower'.
License:
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)
Thanks to all the people in the forums and the #minetest IRC channel for
their support and suggestions; in no particular order:
OldCoder, Josh, tonyka, VanessaE, davidpace, Jordach, and all the other
@ -41,3 +45,17 @@ Thanks to all the people in the forums and the #minetest IRC channel for
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2012 Diego Martínez <lkaezadl3@gmail.com>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
-- Amiga 500 lookalike
computer.register("computer:shefriendSOO", {

View File

@ -1,2 +1,2 @@
default
homedecor_common
homedecor_i18n

6
computer/locale/es.txt Normal file
View File

@ -0,0 +1,6 @@
# Language: Español
# Author: Diego Martínez <lkaezadl3@gmail.com>
Plastic sheet = Placa de Plastico
Unprocessed Plastic base = Base de Plastico No Procesada

View File

@ -1,12 +1,14 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
-- License is WTFPL (see README.txt).
-- This file defines some items in order to not have to depend on other mods.
local S = homedecor.gettext
local S = homedecor_i18n.gettext
if (not minetest.get_modpath("homedecor")) then
minetest.register_craftitem(":basic_materials:plastic_sheet", {
minetest.register_craftitem(":homedecor:plastic_sheeting", {
description = S("Plastic sheet"),
inventory_image = "homedecor_plastic_sheeting.png",
})
@ -49,7 +51,7 @@ if (not minetest.get_modpath("homedecor")) then
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
output = "homedecor:plastic_sheeting",
recipe = "homedecor:plastic_base",
})
@ -61,7 +63,7 @@ if (not minetest.get_modpath("homedecor")) then
minetest.register_craft({
type = 'fuel',
recipe = 'basic_materials:plastic_sheet',
recipe = 'homedecor:plastic_sheeting',
burntime = 30,
})

View File

@ -1,52 +1,54 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
-- License is WTFPL (see README.txt).
minetest.register_craft({
output = "computer:shefriendSOO",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:glass", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "group:wood", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:slaystation",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "group:wood", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:vanio",
recipe = {
{ "basic_materials:plastic_sheet", "", "" },
{ "homedecor:plastic_sheeting", "", "" },
{ "default:glass", "", "" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:specter",
recipe = {
{ "", "", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
{ "", "", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:slaystation2",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:admiral64",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "group:wood", "group:wood", "group:wood" }
}
})
@ -54,7 +56,7 @@ minetest.register_craft({
minetest.register_craft({
output = "computer:admiral128",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
}
})
@ -62,16 +64,16 @@ minetest.register_craft({
minetest.register_craft({
output = "computer:wee",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:copper_ingot", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:copper_ingot", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:piepad",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:glass", "homedecor:plastic_sheeting" }
}
})
@ -80,9 +82,9 @@ minetest.register_craft({
minetest.register_craft({
output = "computer:monitor",
recipe = {
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal_fragment", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "default:glass","" },
{ "homedecor:plastic_sheeting", "default:glass","" },
{ "homedecor:plastic_sheeting", "default:mese_crystal_fragment", "homedecor:plastic_sheeting" }
}
})
@ -90,35 +92,35 @@ minetest.register_craft({
output = "computer:router",
recipe = {
{ "default:steel_ingot","","" },
{ "default:steel_ingot" ,"basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:mese_crystal_fragment","basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
{ "default:steel_ingot" ,"homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:mese_crystal_fragment","homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:tower",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:coal_lump", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "default:steel_ingot","" },
{ "homedecor:plastic_sheeting", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:coal_lump", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "dye:black", "basic_materials:plastic_sheet", }
{ "homedecor:plastic_sheeting", "default:steel_ingot","" },
{ "homedecor:plastic_sheeting", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "dye:black", "homedecor:plastic_sheeting", }
}
})
@ -134,8 +136,8 @@ minetest.register_craft({
minetest.register_craft({
output = "computer:tetris_arcade",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal", "basic_materials:plastic_sheet", },
{ "homedecor:plastic_sheeting", "homedecor:power_crystal", "homedecor:plastic_sheeting", },
{ "dye:black", "default:glass", "dye:black" },
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:power_crystal", "homedecor:plastic_sheeting" }
}
})

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
@ -33,10 +33,10 @@ local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png"
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
.."button[3.6,4.5;0.6,0.6;rotateleft;L]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
.."button[4.8,4.5;0.6,0.6;rotateright;R]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
@ -231,7 +231,7 @@ local function step(pos, fields)
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
"label[3.8,0.1;Next...]label[3.8,2.7;Score: ",
t.score, close, buttons }

View File

@ -1,20 +0,0 @@
Most code and textures by Vanessa Ezekowitz.
Some code copied and modified from the game's default mods (especially
doors) and ironzorg's flowers mod.
Whatever is stated here applies to all homedecor modpack components, as
appropriate.
Licenses:
* Door open/close sound by Slanesh on freesound.org
http://freesound.org/people/Slanesh/sounds/31768/
* Gate open/close by j1987 on freesound.org
http://freesound.org/people/j1987/sounds/106116/
* Doorbell sound by guitarguy1985 on freesound.org
http://freesound.org/people/guitarguy1985/sounds/69384/
* Book soundn by mckinneysound's on http://www.freesfx.co.uk/
http://www.freesfx.co.uk/sfx/book?p=3
* Phone ringing sound by andyt's on http://www.freesfx.co.uk/
http://www.freesfx.co.uk/sfx/phone?p=5

View File

@ -1,2 +1,2 @@
default
homedecor_common
default
homedecor

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
screwdriver = screwdriver or {}
@ -16,8 +16,8 @@ local function start_smoke(pos, node, clicker, chimney)
end, s_handle)
end
minetest.delete_particlespawner(id)
this_spawner_meta:set_int("smoky", 0)
this_spawner_meta:set_int("sound", 0)
this_spawner_meta:set_int("smoky", nil)
this_spawner_meta:set_int("sound", nil)
return
end
@ -34,7 +34,7 @@ local function start_smoke(pos, node, clicker, chimney)
})
if chimney == 1 then
this_spawner_meta:set_int("smoky", id)
this_spawner_meta:set_int("sound", 0)
this_spawner_meta:set_int("sound", nil)
else
s_handle = minetest.sound_play("fire_small", {
pos = pos,
@ -62,40 +62,47 @@ local function stop_smoke(pos)
end, s_handle)
end
this_spawner_meta:set_int("smoky", 0)
this_spawner_meta:set_int("sound", 0)
this_spawner_meta:set_int("smoky", nil)
this_spawner_meta:set_int("sound", nil)
end
minetest.register_node("fake_fire:ice_fire", {
inventory_image = "ice_fire_inv.png",
description = S("Ice fire"),
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
tiles = {
{name="ice_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_smoke(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = ""
})
-- FLAME TYPES
local flame_types = {
{ "fake", S("Fake fire") },
{ "ice", S("Ice fire") },
}
minetest.register_alias("fake_fire:fake_fire", "fire:permanent_flame")
for _, f in ipairs(flame_types) do
local name, desc = unpack(f)
minetest.register_node("fake_fire:"..name.."_fire", {
inventory_image = name.."_fire_inv.png",
description = desc,
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
tiles = {
{name=name.."_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_smoke(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = ""
})
end
minetest.register_node("fake_fire:fancy_fire", {
inventory_image = "fancy_fire_inv.png",
@ -183,18 +190,43 @@ for _, mat in ipairs(materials) do
})
end
minetest.register_alias("fake_fire:flint_and_steel", "fire:flint_and_steel")
minetest.override_item("default:ice", {
on_ignite = function(pos, igniter)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fake_fire:ice_fire"})
-- FLINT and STEEL
minetest.register_tool("fake_fire:flint_and_steel", {
description = S("Flint and steel"),
inventory_image = "flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={flamable = {uses=65, maxlevel=1}}
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" and minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
if string.find(minetest.get_node(pointed_thing.under).name, "ice") then
minetest.set_node(pointed_thing.above, {name="fake_fire:ice_fire"})
else
minetest.set_node(pointed_thing.above, {name="fake_fire:fake_fire"})
end
else
minetest.chat_send_player(user:get_player_name(), S("This area is protected!"))
end
else
return
end
itemstack:add_wear(65535/65)
return itemstack
end
})
-- CRAFTS
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:flint_and_steel',
recipe = {"default:obsidian_shard", "default:steel_ingot"}
})
minetest.register_craft({
type = "shapeless",

View File

@ -0,0 +1,193 @@
local S = homedecor_i18n.gettext
minetest.register_node("homedecor:bathroom_tiles_dark", {
description = S("Bathroom/kitchen tiles (dark)"),
tiles = {
"homedecor_bathroom_tiles_bg.png"
},
overlay_tiles = {
{ name = "homedecor_bathroom_tiles_fg.png", color = 0xff606060 },
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:bathroom_tiles_medium", {
description = S("Bathroom/kitchen tiles (medium)"),
tiles = {
"homedecor_bathroom_tiles_bg.png"
},
overlay_tiles = {
{ name = "homedecor_bathroom_tiles_fg.png", color = 0xffc0c0c0 },
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:bathroom_tiles_light", {
description = S("Bathroom/kitchen tiles (light)"),
tiles = {
"homedecor_bathroom_tiles_bg.png"
},
overlay_tiles = {
{ name = "homedecor_bathroom_tiles_fg.png", color = 0xffffffff },
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node
})
local tr_cbox = {
type = "fixed",
fixed = { -0.375, -0.3125, 0.25, 0.375, 0.375, 0.5 }
}
homedecor.register("towel_rod", {
description = S("Towel rod with towel"),
mesh = "homedecor_towel_rod.obj",
tiles = {
"homedecor_generic_terrycloth.png",
"default_wood.png",
},
inventory_image = "homedecor_towel_rod_inv.png",
selection_box = tr_cbox,
walkable = false,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
sounds = default.node_sound_defaults(),
})
homedecor.register("medicine_cabinet", {
description = S("Medicine cabinet"),
mesh = "homedecor_medicine_cabinet.obj",
tiles = {
'default_wood.png',
'homedecor_medicine_cabinet_mirror.png'
},
inventory_image = "homedecor_medicine_cabinet_inv.png",
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5}
},
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher, pointed_thing)
node.name = "homedecor:medicine_cabinet_open"
minetest.swap_node(pos, node)
end,
infotext=S("Medicine cabinet"),
inventory = {
size=6,
},
})
homedecor.register("medicine_cabinet_open", {
mesh = "homedecor_medicine_cabinet_open.obj",
tiles = {
'default_wood.png',
'homedecor_medicine_cabinet_mirror.png',
'homedecor_medicine_cabinet_inside.png'
},
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, -0.25, 0.3125, 0.5, 0.5}
},
walkable = false,
groups = { snappy = 3, not_in_creative_inventory=1 },
drop = "homedecor:medicine_cabinet",
on_punch = function(pos, node, puncher, pointed_thing)
node.name = "homedecor:medicine_cabinet"
minetest.swap_node(pos, node)
end,
})
-- convert old static nodes
homedecor.old_static_bathroom_tiles = {
"homedecor:tiles_1",
"homedecor:tiles_2",
"homedecor:tiles_3",
"homedecor:tiles_4",
"homedecor:tiles_red",
"homedecor:tiles_tan",
"homedecor:tiles_yellow",
"homedecor:tiles_green",
"homedecor:tiles_blue"
}
local old_to_color = {
"light_grey",
"grey",
"black",
"black"
}
minetest.register_lbm({
name = "homedecor:convert_bathroom_tiles",
label = "Convert bathroom tiles to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_bathroom_tiles,
action = function(pos, node)
local name = node.name
local newname = "homedecor:bathroom_tiles_light"
local a = string.find(name, "_")
local color = string.sub(name, a + 1)
if color == "tan" then
color = "yellow_s50"
elseif color == "1" or color == "2" or color == "3" or color == "4" then
if color == "4" then
newname = "homedecor:bathroom_tiles_medium"
end
color = old_to_color[tonumber(color)]
elseif color ~= "yellow" then
color = color.."_s50"
end
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
minetest.set_node(pos, { name = newname, param2 = paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
meta:set_string("palette", "ext")
end
})
minetest.register_lbm({
name = "homedecor:recolor_bathroom_tiles",
label = "Convert bathroom tiles to use UD extended palette",
run_at_every_load = false,
nodenames = {
"homedecor:bathroom_tiles_light",
"homedecor:bathroom_tiles_medium",
"homedecor:bathroom_tiles_dark",
},
action = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("palette") ~= "ext" then
minetest.swap_node(pos, { name = node.name, param2 = unifieddyes.convert_classic_palette[node.param2] })
meta:set_string("palette", "ext")
end
end
})

View File

@ -0,0 +1,326 @@
local S = homedecor_i18n.gettext
local toilet_sbox = {
type = "fixed",
fixed = { -6/16, -8/16, -8/16, 6/16, 9/16, 8/16 },
}
local toilet_cbox = {
type = "fixed",
fixed = {
{-6/16, -8/16, -8/16, 6/16, 1/16, 8/16 },
{-6/16, -8/16, 4/16, 6/16, 9/16, 8/16 }
}
}
homedecor.register("toilet", {
description = S("Toilet"),
mesh = "homedecor_toilet_closed.obj",
tiles = {
"homedecor_marble.png",
"homedecor_marble.png",
"homedecor_marble.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey }
},
selection_box = toilet_sbox,
node_box = toilet_cbox,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:toilet_open"
minetest.set_node(pos, node)
end
})
homedecor.register("toilet_open", {
mesh = "homedecor_toilet_open.obj",
tiles = {
"homedecor_marble.png",
"homedecor_marble.png",
"homedecor_marble.png",
"default_water.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey }
},
selection_box = toilet_sbox,
collision_box = toilet_cbox,
drop = "homedecor:toilet",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:toilet"
minetest.set_node(pos, node)
minetest.sound_play("homedecor_toilet_flush", {
pos=pos,
max_hear_distance = 5,
gain = 1,
})
end
})
-- toilet paper :-)
local tp_cbox = {
type = "fixed",
fixed = { -0.25, 0.125, 0.0625, 0.1875, 0.4375, 0.5 }
}
homedecor.register("toilet_paper", {
description = S("Toilet paper"),
mesh = "homedecor_toilet_paper.obj",
tiles = {
"homedecor_generic_quilted_paper.png",
"default_wood.png"
},
inventory_image = "homedecor_toilet_paper_inv.png",
selection_box = tp_cbox,
walkable = false,
groups = {snappy=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_defaults(),
})
--Sink
local sink_cbox = {
type = "fixed",
fixed = { -5/16, -8/16, 1/16, 5/16, 8/16, 8/16 }
}
homedecor.register("sink", {
description = S("Bathroom Sink"),
mesh = "homedecor_bathroom_sink.obj",
tiles = {
"homedecor_marble.png",
"homedecor_marble.png",
"default_water.png"
},
inventory_image="homedecor_bathroom_sink_inv.png",
selection_box = sink_cbox,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{ -5/16, 5/16, 1/16, -4/16, 8/16, 8/16 },
{ 5/16, 5/16, 1/16, 4/16, 8/16, 8/16 },
{ -5/16, 5/16, 1/16, 5/16, 8/16, 2/16 },
{ -5/16, 5/16, 6/16, 5/16, 8/16, 8/16 },
{ -4/16, -8/16, 1/16, 4/16, 5/16, 6/16 }
}
},
on_destruct = function(pos)
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+1, z=pos.z})
end
})
--Taps
local function taps_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
if below and
below.name == "homedecor:shower_tray" or
below.name == "homedecor:sink" or
below.name == "homedecor:kitchen_cabinet_with_sink" or
below.name == "homedecor:kitchen_cabinet_with_sink_locked" then
local particledef = {
outlet = { x = 0, y = -0.44, z = 0.28 },
velocity_x = { min = -0.1, max = 0.1 },
velocity_y = -0.3,
velocity_z = { min = -0.1, max = 0 },
spread = 0
}
homedecor.start_particle_spawner(pos, node, particledef, "homedecor_faucet")
end
return itemstack
end
homedecor.register("taps", {
description = S("Bathroom taps/faucet"),
mesh = "homedecor_bathroom_faucet.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal.png",
"homedecor_generic_metal_bright.png"
},
inventory_image = "3dforniture_taps_inv.png",
wield_image = "3dforniture_taps_inv.png",
selection_box = {
type = "fixed",
fixed = { -4/16, -7/16, 4/16, 4/16, -4/16, 8/16 },
},
walkable = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = taps_on_rightclick,
on_destruct = homedecor.stop_particle_spawner,
on_rotate = screwdriver.disallow
})
homedecor.register("taps_brass", {
description = S("Bathroom taps/faucet (brass)"),
mesh = "homedecor_bathroom_faucet.obj",
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_generic_metal_brass.png",
"homedecor_generic_metal.png",
"homedecor_generic_metal_brass.png"
},
inventory_image = "3dforniture_taps_brass_inv.png",
wield_image = "3dforniture_taps_brass_inv.png",
selection_box = {
type = "fixed",
fixed = { -4/16, -7/16, 4/16, 4/16, -4/16, 8/16 },
},
walkable = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = taps_on_rightclick,
on_destruct = homedecor.stop_particle_spawner,
on_rotate = screwdriver.disallow
})
--Shower Tray
homedecor.register("shower_tray", {
description = S("Shower Tray"),
tiles = {
"forniture_marble_base_ducha_top.png",
"homedecor_marble.png"
},
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, -0.45, 0.5 },
{ -0.5, -0.45, -0.5, 0.5, -0.4, -0.45 },
{ -0.5, -0.45, 0.45, 0.5, -0.4, 0.5 },
{ -0.5, -0.45, -0.45, -0.45, -0.4, 0.45 },
{ 0.45, -0.45, -0.45, 0.5, -0.4, 0.45 }
},
},
selection_box = homedecor.nodebox.slab_y(0.1),
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
on_destruct = function(pos)
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+2, z=pos.z}) -- the showerhead
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+1, z=pos.z}) -- the taps, if any
end
})
--Shower Head
local sh_cbox = {
type = "fixed",
fixed = { -0.2, -0.4, -0.05, 0.2, 0.1, 0.5 }
}
homedecor.register("shower_head", {
drawtype = "mesh",
mesh = "homedecor_shower_head.obj",
tiles = {
"homedecor_generic_metal.png",
"homedecor_shower_head.png"
},
inventory_image = "homedecor_shower_head_inv.png",
description = S("Shower Head"),
groups = {snappy=3},
selection_box = sh_cbox,
walkable = false,
on_rotate = screwdriver.disallow,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-2.0, z=pos.z})
if below and below.name == "homedecor:shower_tray" then
local particledef = {
outlet = { x = 0, y = -0.42, z = 0.1 },
velocity_x = { min = -0.15, max = 0.15 },
velocity_y = -2,
velocity_z = { min = -0.3, max = 0.1 },
spread = 0.12
}
homedecor.start_particle_spawner(pos, node, particledef, "homedecor_shower")
end
return itemstack
end,
on_destruct = function(pos)
homedecor.stop_particle_spawner(pos)
end
})
homedecor.register("bathtub_clawfoot_brass_taps", {
drawtype = "mesh",
mesh = "homedecor_bathtub_clawfoot.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_brass.png",
"homedecor_marble.png",
"homedecor_bathtub_clawfoot_bottom_inside.png",
},
description = S("Bathtub, clawfoot, with brass taps"),
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 1.5, 0.3125, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
})
homedecor.register("bathtub_clawfoot_chrome_taps", {
drawtype = "mesh",
mesh = "homedecor_bathtub_clawfoot.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_bright.png",
"homedecor_marble.png",
"homedecor_bathtub_clawfoot_bottom_inside.png",
},
description = S("Bathtub, clawfoot, with chrome taps"),
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 1.5, 0.3125, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
})
local bs_cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 1/16, 8/16, 8/16, 8/16 }
}
homedecor.register("bathroom_set", {
drawtype = "mesh",
mesh = "homedecor_bathroom_set.obj",
tiles = {
"homedecor_bathroom_set_mirror.png",
"homedecor_bathroom_set_tray.png",
"homedecor_bathroom_set_toothbrush.png",
"homedecor_bathroom_set_cup.png",
"homedecor_bathroom_set_toothpaste.png",
},
inventory_image = "homedecor_bathroom_set_inv.png",
description = S("Bathroom sundries set"),
groups = {snappy=3},
selection_box = bs_cbox,
walkable = false,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_alias("3dforniture:toilet", "homedecor:toilet")
minetest.register_alias("3dforniture:toilet_open", "homedecor:toilet_open")
minetest.register_alias("3dforniture:sink", "homedecor:sink")
minetest.register_alias("3dforniture:taps", "homedecor:taps")
minetest.register_alias("3dforniture:shower_tray", "homedecor:shower_tray")
minetest.register_alias("3dforniture:shower_head", "homedecor:shower_head")
minetest.register_alias("3dforniture:table_lamp", "homedecor:table_lamp_off")
minetest.register_alias("toilet", "homedecor:toilet")
minetest.register_alias("sink", "homedecor:sink")
minetest.register_alias("taps", "homedecor:taps")
minetest.register_alias("shower_tray", "homedecor:shower_tray")
minetest.register_alias("shower_head", "homedecor:shower_head")
minetest.register_alias("table_lamp", "homedecor:table_lamp_off")

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local function N_(x) return x end
@ -52,11 +52,13 @@ homedecor.register("bed_regular", {
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
if not placer:get_player_control().sneak then
return homedecor.bed_expansion(pos, placer, itemstack, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
homedecor.unextend_bed(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
@ -64,9 +66,11 @@ homedecor.register("bed_regular", {
if itemname == "homedecor:bed_regular" then
homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
return itemstack
-- else
-- homedecor.beds_on_rightclick(pos, node, clicker)
-- return itemstack
else
-- if minetest.get_modpath("beds") then
-- beds.on_rightclick(pos, clicker)
-- end
return itemstack
end
end
})
@ -89,11 +93,16 @@ homedecor.register("bed_extended", {
sounds = default.node_sound_wood_defaults(),
expand = { forward = "air" },
on_rotate = screwdriver.disallow,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
homedecor.unextend_bed(pos)
end,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- homedecor.beds_on_rightclick(pos, node, clicker)
-- local itemname = itemstack:get_name()
-- if minetest.get_modpath("beds") then
-- beds.on_rightclick(pos, clicker)
-- end
-- return itemstack
-- end,
drop = "homedecor:bed_regular"
@ -120,8 +129,10 @@ homedecor.register("bed_kingsize", {
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
local inv = digger:get_inventory()
if digger:get_player_control().sneak and inv:room_for_item("main", "homedecor:bed_regular 2") then
inv:remove_item("main", "homedecor:bed_kingsize 1")
@ -129,9 +140,12 @@ homedecor.register("bed_kingsize", {
end
end,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- homedecor.beds_on_rightclick(pos, node, clicker)
-- local itemname = itemstack:get_name()
-- if minetest.get_modpath("beds") then
-- beds.on_rightclick(pos, clicker)
-- end
-- return itemstack
-- end,
-- end
})
for _, w in pairs({ N_("mahogany"), N_("oak") }) do
@ -220,7 +234,7 @@ for _, color in ipairs(bedcolors) do
end
minetest.register_lbm({
name = ":homedecor:convert_beds",
name = "homedecor:convert_beds",
label = "Convert homedecor static bed nodes to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_bed_nodes,
@ -265,126 +279,3 @@ minetest.register_lbm({
meta:set_string("dye", "unifieddyes:"..color)
end
})
-- crafting
minetest.register_craft( {
output = "homedecor:nightstand_oak_one_drawer",
recipe = {
{ "homedecor:drawer_small" },
{ "group:wood" },
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:nightstand_oak_one_drawer",
burntime = 30,
})
minetest.register_craft( {
output = "homedecor:nightstand_oak_two_drawers",
recipe = {
{ "homedecor:drawer_small" },
{ "homedecor:drawer_small" },
{ "group:wood" },
},
})
minetest.register_craft( {
output = "homedecor:nightstand_oak_two_drawers",
recipe = {
{ "homedecor:nightstand_oak_one_drawer" },
{ "homedecor:drawer_small" },
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:nightstand_oak_two_drawers",
burntime = 30,
})
--
minetest.register_craft( {
type = "shapeless",
output = "homedecor:nightstand_mahogany_one_drawer",
recipe = {
"homedecor:nightstand_oak_one_drawer",
"dye:brown",
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:nightstand_mahogany_one_drawer",
burntime = 30,
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:nightstand_mahogany_two_drawers",
recipe = {
"homedecor:nightstand_oak_two_drawers",
"dye:brown",
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:nightstand_mahogany_two_drawers",
burntime = 30,
})
minetest.register_craft( {
output = "homedecor:bed_regular",
recipe = {
{ "group:stick", "", "group:stick" },
{ "wool:white", "wool:white", "wool:white" },
{ "group:wood", "", "group:wood" },
},
})
unifieddyes.register_color_craft({
output = "homedecor:bed_regular",
palette = "wallmounted",
type = "shapeless",
neutral_node = "homedecor:bed_regular",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft( {
output = "homedecor:bed_kingsize",
recipe = {
{ "homedecor:bed_regular", "homedecor:bed_regular" }
},
})
unifieddyes.register_color_craft({
output = "homedecor:bed_kingsize",
palette = "wallmounted",
type = "shapeless",
neutral_node = "homedecor:bed_kingsize",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "homedecor:bed_kingsize",
palette = "wallmounted",
type = "shapeless",
neutral_node = "homedecor:bed_regular",
recipe = {
"NEUTRAL_NODE",
"NEUTRAL_NODE",
"MAIN_DYE"
}
})

View File

@ -1,4 +1,4 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local function N_(x) return x end
@ -89,7 +89,7 @@ for _, c in ipairs(bookcolors) do
if data.title and data.title ~= "" then
meta:set_string("infotext", data.title)
end
if not creative.is_enabled_for(plname) then
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
@ -156,20 +156,13 @@ for _, c in ipairs(bookcolors) do
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if form_name ~= BOOK_FORMNAME then
return false
if form_name ~= BOOK_FORMNAME or not fields.save then
return
end
local player_name = player:get_player_name()
local pos = player_current_book[player_name]
if not pos then
return true
end
if not pos then return end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if owner ~= "" and player_name ~= owner or not fields.save then
player_current_book[player_name] = nil
return true
end
meta:set_string("title", fields.title or "")
meta:set_string("text", fields.text or "")
meta:set_string("owner", player_name)
@ -178,35 +171,7 @@ minetest.register_on_player_receive_fields(function(player, form_name, fields)
end
minetest.log("action", S("@1 has written in a book (title: \"@2\"): \"@3\" at location @4",
player:get_player_name(), fields.title, fields.text, minetest.pos_to_string(player:getpos())))
player_current_book[player_name] = nil
return true
end)
-- crafting
local bookcolors = {
"red",
"green",
"blue",
"violet",
"grey",
"brown"
}
for _, color in ipairs(bookcolors) do
minetest.register_craft({
type = "shapeless",
output = "homedecor:book_"..color,
recipe = {
"dye:"..color,
"default:book"
},
})
end
-- aliases
minetest.register_alias("homedecor:book", "homedecor:book_grey")
minetest.register_alias("homedecor:book_open", "homedecor:book_open_grey")

View File

@ -1,6 +1,6 @@
-- Nodes that would affect the local temperature e.g. fans, heater, A/C
local S = homedecor.gettext
local S = homedecor_i18n.gettext
homedecor.register("air_conditioner", {
description = S("Air Conditioner"),
@ -16,7 +16,7 @@ homedecor.register("air_conditioner", {
-- fans
minetest.register_entity(":homedecor:mesh_desk_fan", {
minetest.register_entity("homedecor:mesh_desk_fan", {
collisionbox = homedecor.nodebox.null,
visual = "mesh",
mesh = "homedecor_desk_fan.b3d",
@ -25,6 +25,7 @@ minetest.register_entity(":homedecor:mesh_desk_fan", {
})
local add_mesh_desk_fan_entity = function(pos)
print("in add_mesh_desk_fan_entity()")
local param2 = minetest.get_node(pos).param2
local entity = minetest.add_entity(pos, "homedecor:mesh_desk_fan")
if param2 == 0 then
@ -141,81 +142,3 @@ homedecor.register("radiator", {
collision_box = r_cbox,
sounds = default.node_sound_wood_defaults(),
})
-- crafting
minetest.register_craftitem(":homedecor:fan_blades", {
description = S("Fan blades"),
inventory_image = "homedecor_fan_blades.png"
})
minetest.register_craft( {
output = "homedecor:fan_blades 2",
recipe = {
{ "", "basic_materials:plastic_sheet", "" },
{ "", "default:steel_ingot", "" },
{ "basic_materials:plastic_sheet", "", "basic_materials:plastic_sheet" }
},
})
minetest.register_craft({
output = "homedecor:air_conditioner",
recipe = {
{ "default:steel_ingot", "building_blocks:grate", "default:steel_ingot" },
{ "default:steel_ingot", "homedecor:fan_blades", "basic_materials:motor" },
{ "default:steel_ingot", "basic_materials:motor", "default:steel_ingot" },
},
})
minetest.register_craft({
output = "homedecor:air_conditioner",
recipe = {
{ "default:steel_ingot", "building_blocks:grate", "default:steel_ingot" },
{ "default:steel_ingot", "basic_materials:motor", "default:steel_ingot" },
{ "default:steel_ingot", "basic_materials:motor", "default:steel_ingot" },
},
})
minetest.register_craft({
output = "homedecor:ceiling_fan",
recipe = {
{ "basic_materials:motor" },
{ "homedecor:fan_blades" },
{ "homedecor:glowlight_small_cube" }
}
})
minetest.register_craft({
output = "homedecor:ceiling_fan",
recipe = {
{ "basic_materials:motor" },
{ "homedecor:fan_blades" },
{ "homedecor:glowlight_small_cube" }
}
})
minetest.register_craft( {
output = "homedecor:desk_fan",
recipe = {
{"default:steel_ingot", "homedecor:fan_blades", "basic_materials:motor"},
{"", "default:steel_ingot", ""}
},
})
minetest.register_craft( {
output = "homedecor:space_heater",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:heating_element", "basic_materials:plastic_sheet"},
{"basic_materials:plastic_sheet", "homedecor:fan_blades", "basic_materials:motor"},
{"basic_materials:plastic_sheet", "basic_materials:heating_element", "basic_materials:plastic_sheet"}
},
})
minetest.register_craft( {
output = "homedecor:radiator",
recipe = {
{ "default:steel_ingot", "basic_materials:heating_element", "default:steel_ingot" },
{ "basic_materials:ic", "basic_materials:heating_element", "" },
{ "default:steel_ingot", "basic_materials:heating_element", "default:steel_ingot" }
},
})

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local clock_sbox = {
type = "fixed",
@ -97,55 +97,5 @@ homedecor.register("grandfather_clock", {
on_rotate = screwdriver.rotate_simple
})
-- crafting
minetest.register_craft({
output = "homedecor:analog_clock_plastic 2",
recipe = {
{ "basic_materials:plastic_sheet", "dye:black", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:ic", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "dye:black", "basic_materials:plastic_sheet" },
},
})
minetest.register_craft({
output = "homedecor:analog_clock_wood 2",
recipe = {
{ "group:stick", "dye:black", "group:stick" },
{ "group:stick", "basic_materials:ic", "group:stick" },
{ "group:stick", "dye:black", "group:stick" },
},
})
minetest.register_craft({
output = "homedecor:digital_clock 2",
recipe = {
{ "basic_materials:plastic_sheet", "default:paper", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:ic", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal_simple", "basic_materials:plastic_sheet" },
},
})
minetest.register_craft({
output = "homedecor:alarm_clock",
recipe = {
{ "basic_materials:plastic_sheet", "homedecor:speaker_driver", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "homedecor:digital_clock", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal_simple", "basic_materials:plastic_sheet" },
},
})
minetest.register_craft({
output = "homedecor:grandfather_clock",
recipe = {
{ "building_blocks:slab_hardwood","homedecor:analog_clock_wood","building_blocks:slab_hardwood" },
{ "building_blocks:slab_hardwood","basic_materials:brass_ingot","building_blocks:slab_hardwood" },
{ "building_blocks:slab_hardwood","basic_materials:brass_ingot","building_blocks:slab_hardwood" }
},
})
-- aliases
minetest.register_alias("homedecor:grandfather_clock_bottom", "homedecor:grandfather_clock")
minetest.register_alias("homedecor:grandfather_clock_top", "air")

View File

@ -1,7 +1,7 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
minetest.register_node(":homedecor:cobweb_corner", {
minetest.register_node("homedecor:cobweb_corner", {
description = S("Cobweb"),
drawtype = "torchlike",
tiles = { "homedecor_cobweb_torchlike.png" },
@ -25,7 +25,7 @@ minetest.register_node(":homedecor:cobweb_corner", {
end
})
minetest.register_node(":Lhomedecor:cobweb_centered", {
minetest.register_node("homedecor:cobweb_centered", {
description = S("Cobweb"),
drawtype = "nodebox",
tiles = { "homedecor_cobweb.png" },
@ -52,7 +52,7 @@ minetest.register_node(":Lhomedecor:cobweb_centered", {
drop = "homedecor:cobweb_corner"
})
minetest.register_node(":homedecor:cobweb_flat", {
minetest.register_node("homedecor:cobweb_flat", {
description = S("Cobweb"),
drawtype = "nodebox",
tiles = { "homedecor_cobweb.png" },
@ -79,7 +79,7 @@ minetest.register_node(":homedecor:cobweb_flat", {
drop = "homedecor:cobweb_corner"
})
minetest.register_node(":homedecor:cobweb_plantlike", {
minetest.register_node("homedecor:cobweb_plantlike", {
description = S("Cobweb"),
drawtype = "plantlike",
tiles = { "homedecor_cobweb_plantlike.png" },
@ -158,13 +158,13 @@ function homedecor.rotate_cobweb(pos)
end
-- crafting
-- convert existing cobwebs
minetest.register_craft( {
output = "homedecor:cobweb_corner 5",
recipe = {
{ "farming:string", "", "farming:string" },
{ "", "farming:string", "" },
{ "farming:string", "", "farming:string" }
},
minetest.register_abm({
nodenames = { "homedecor:cobweb" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
homedecor.rotate_cobweb(pos)
end
})

18
homedecor/copyright.txt Normal file
View File

@ -0,0 +1,18 @@
Most code and all textures by Vanessa Ezekowitz.
Some code copied and modified from the game's default mods (especially
doors) and ironzorg's flowers mod.
Licenses:
* For the lua code, LGPL.
* For the door open/close sound, CC-By-SA 3.0 by Slanesh on freesound.org
http://freesound.org/people/Slanesh/sounds/31768/
* For the gate open/close sound, CC0, by j1987 on freesound.org
http://freesound.org/people/j1987/sounds/106116/
* For the doorbell sound, CC0 by guitarguy1985 on freesound.org
http://freesound.org/people/guitarguy1985/sounds/69384/
* For the book sound, Public Domain by mckinneysound's on http://www.freesfx.co.uk/
http://www.freesfx.co.uk/sfx/book?p=3
* For the phone ring, Public Domain by andyt's on http://www.freesfx.co.uk/
http://www.freesfx.co.uk/sfx/phone?p=5
* For all images and everything else, WTFPL.

3112
homedecor/crafts.lua Normal file

File diff suppressed because it is too large Load Diff

13
homedecor/depends.txt Normal file
View File

@ -0,0 +1,13 @@
default
unifieddyes
homedecor_i18n
building_blocks?
signs_lib?
moreblocks?
technic?
dye?
bees?
bucket?
beds?
flowers?
3d_armor?

View File

@ -0,0 +1,659 @@
-- Node definitions for Homedecor doors
local S = homedecor_i18n.gettext
local function N_(x) return x end
-- doors
local function isSolid(pos, adjust)
local adj = {x = adjust[1], y = adjust[2], z = adjust[3]}
local node = minetest.get_node(vector.add(pos,adj))
if node then
local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
if idef then
return idef.walkable
end
end
return false
end
local function countSolids(pos,node,level)
local solids = 0
for x = -1, 1 do
for z = -1, 1 do
local y = (node.param2 == 5) and -level or level
-- special cases when x == z == 0
if x == 0 and z == 0 then
if level == 1 then
-- when looking past the trap door, cannot be solid in center
if isSolid(pos,{x,y,z}) then
return false
end
-- no else. it doesn't matter if x == y == z is solid, that's us.
end
elseif isSolid(pos,{x,y,z}) then
solids = solids + 1
end
end
end
return solids
end
local function calculateClosed(pos)
local node = minetest.get_node(pos)
-- the door is considered closed if it is closing off something.
local direction = node.param2 % 6
local isTrap = direction == 0 or direction == 5
if isTrap then
-- the trap door is considered closed when all nodes on its sides are solid
-- or all nodes in the 3x3 above/below it are solid except the center
for level = 0, 1 do
local solids = countSolids(pos,node,level)
if solids == 8 then
return true
end
end
return false
else
-- the door is considered closed when the nodes on its sides are solid
-- or the 3 nodes in its facing direction are solid nonsolid solid
-- if the door has two levels (i.e. not a gate) then this must
-- be true for the top node as well.
-- sorry I dunno the math to figure whether to x or z
if direction == 1 or direction == 2 then
if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
local x = (direction == 1) and 1 or -1
if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
return false
else
-- direction == 3 or 4
if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
local z = (direction == 3) and 1 or -1
if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
return false
end
end
end
-- isClosed flag, is 0 or 1 0 = open, 1 = closed
local function getClosed(pos)
local isClosed = minetest.get_meta(pos):get_string('closed')
if isClosed=='' then
return calculateClosed(pos)
else
isClosed = tonumber(isClosed)
-- may be closed or open (1 or 0)
return isClosed == 1
end
end
local function addDoorNode(pos,def,isClosed)
minetest.set_node(pos, def)
minetest.get_meta(pos):set_int('closed', isClosed and 1 or 0)
end
local door_model_list = {
{ name = "closet_mahogany",
description = N_("Mahogany Closet Door (@1 opening)"),
mesh = "homedecor_door_closet.obj"
},
{ name = "closet_oak",
description = N_("Oak Closet Door (@1 opening)"),
mesh = "homedecor_door_closet.obj"
},
{ name = "exterior_fancy",
description = N_("Fancy Wood/Glass Door (@1 opening)"),
mesh = "homedecor_door_fancy.obj",
tiles = {
"homedecor_door_exterior_fancy.png",
"homedecor_door_exterior_fancy_insert.png"
},
usealpha = true
},
{ name = "glass",
description = N_("Glass Office Door (@1 opening)"),
mesh = "homedecor_door_plain.obj"
},
{ name = "wood_glass_oak",
description = N_("Glass and Wood, Oak-colored (@1 opening)"),
mesh = "homedecor_door_wood_glass.obj",
tiles = {
"homedecor_door_wood_glass_oak.png",
"homedecor_door_wood_glass_insert.png",
}
},
{ name = "wood_glass_mahogany",
description = N_("Glass and Wood, Mahogany-colored (@1 opening)"),
mesh = "homedecor_door_wood_glass.obj",
tiles = {
"homedecor_door_wood_glass_mahogany.png",
"homedecor_door_wood_glass_insert.png",
}
},
{ name = "wood_glass_white",
description = N_("Glass and Wood, White (@1 opening)"),
mesh = "homedecor_door_wood_glass.obj",
tiles = {
"homedecor_door_wood_glass_white.png",
"homedecor_door_wood_glass_insert.png",
}
},
{ name = "wood_plain",
description = N_("Plain Wooden Door (@1 opening)"),
mesh = "homedecor_door_plain.obj"
},
{ name = "bedroom",
description = N_("White Bedroom Door (@1 opening)"),
mesh = "homedecor_door_plain.obj"
},
{ name = "wrought_iron",
description = N_("Wrought Iron Gate/Door (@1 opening)"),
mesh = "homedecor_door_wrought_iron.obj"
},
{ name = "woodglass",
description = N_("Wooden door with glass insert (@1 opening)"),
mesh = "homedecor_door_woodglass_typea.obj",
tiles = {
"homedecor_door_woodglass_typea.png",
"homedecor_door_woodglass_typea_insert.png",
},
usealpha = true
},
{ name = "woodglass2",
description = N_("Wooden door with glass insert, type 2 (@1 opening)"),
mesh = "homedecor_door_plain.obj",
usealpha = true
},
}
local def_selbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0.375, 0.5, 1.5, 0.5 }
}
local sides = { N_("left"), N_("right") }
for i, side in ipairs(sides) do
for _, door_model in ipairs(door_model_list) do
local doorname = door_model.name
local selbox = door_model.selectbox or def_selbox
local colbox = door_model.collisionbox or door_model.selectbox or def_selbox
local mesh = door_model.mesh
local groups = {snappy = 3}
if side == "right" then
mesh = string.gsub(door_model.mesh, ".obj", "_right.obj")
groups = {snappy = 3, not_in_creative_inventory = 1}
end
minetest.register_node("homedecor:door_"..doorname.."_"..side, {
description = S(door_model.description, S(side)),
drawtype = "mesh",
mesh = mesh,
tiles = door_model.tiles or { "homedecor_door_"..doorname..".png" },
inventory_image = "homedecor_door_"..doorname.."_inv.png",
wield_image = "homedecor_door_"..doorname.."_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = default.node_sound_wood_defaults(),
use_texture_alpha = door_model.usealpha,
selection_box = selbox,
collision_box = colbox,
on_rotate = screwdriver.rotate_simple,
on_place = function(itemstack, placer, pointed_thing)
return homedecor.stack_wing(itemstack, placer, pointed_thing,
"homedecor:door_"..doorname.."_left", "air",
"homedecor:door_"..doorname.."_right", "air")
end,
on_construct = function(pos)
minetest.get_meta(pos):set_int("closed", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_door(pos, node, clicker, doorname, side)
return itemstack
end,
-- both left and right doors may be used for open or closed doors
-- so they have to have both action_on and action_off and just
-- check when that action is invoked if to continue
on_punch = function(pos, node, puncher)
minetest.get_meta(pos):set_string('closed',nil)
end,
drop = "homedecor:door_"..doorname.."_left",
mesecons = {
effector = {
action_on = function(pos,node)
local isClosed = getClosed(pos)
if isClosed then
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end
end,
action_off = function(pos,node)
local isClosed = getClosed(pos)
if not isClosed then
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end
end
}
}
})
minetest.register_alias("homedecor:door_"..doorname.."_top_"..side, "air")
minetest.register_alias("homedecor:door_"..doorname.."_bottom_"..side, "homedecor:door_"..doorname.."_"..side)
end
minetest.register_alias("homedecor:door_wood_glass_top_"..side, "air")
minetest.register_alias("homedecor:door_wood_glass_bottom_"..side, "homedecor:door_wood_glass_oak_"..side)
end
-- Gates
local gate_list = {
{ "picket", S("Unpainted Picket Fence Gate") },
{ "picket_white", S("White Picket Fence Gate") },
{ "barbed_wire", S("Barbed Wire Fence Gate") },
{ "chainlink", S("Chainlink Fence Gate") },
{ "half_door", S("\"Half\" Door") },
{ "half_door_white", S("\"Half\" Door (white)") }
}
local gate_models_closed = {
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }}, -- the wire
{{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself
{ -8/16, -3/16, 6/16, -6/16, 3/16, 8/16 }}, -- the lump representing the lock
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
}
local gate_models_open = {
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -6/16, 7/16, 8/16, 6/16 }}, -- the wire
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -7/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -8/16, 7/16, 8/16, 8/16 }, -- the chainlink itself
{ 6/16, -3/16, -8/16, 8/16, 3/16, -6/16 }}, -- the lump representing the lock
{{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
{{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
}
for i, g in ipairs(gate_list) do
local gate, gatedesc = unpack(g)
local tiles = {
"homedecor_gate_"..gate.."_tb.png",
"homedecor_gate_"..gate.."_tb.png",
"homedecor_gate_"..gate.."_lr.png",
"homedecor_gate_"..gate.."_lr.png",
"homedecor_gate_"..gate.."_fb.png^[transformFX",
"homedecor_gate_"..gate.."_fb.png"
}
if gate == "barbed_wire" then
tiles = {
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_fb.png^[transformFX",
"homedecor_gate_barbed_wire_fb.png"
}
end
if gate == "picket" or gate == "picket_white" then
tiles = {
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_gate_"..gate.."_back.png",
"homedecor_gate_"..gate.."_front.png"
}
end
local def = {
drawtype = "nodebox",
description = gatedesc,
tiles = tiles,
paramtype = "light",
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = gate_models_closed[i]
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_gate(pos, node, clicker, gate, "closed")
return itemstack
end,
mesecons = {
effector = {
action_on = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "closed") end
}
}
}
-- gates when placed default to closed, closed.
minetest.register_node("homedecor:gate_"..gate.."_closed", def)
-- this is either a terrible idea or a great one
def = table.copy(def)
def.groups.not_in_creative_inventory = 1
def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
def.node_box.fixed = gate_models_open[i]
def.tiles = {
tiles[1].."^[transformR90",
tiles[2].."^[transformR270",
tiles[6],
tiles[5],
tiles[4],
tiles[3]
}
def.drop = "homedecor:gate_"..gate.."_closed"
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_gate(pos, node, clicker, gate, "open")
return itemstack
end
def.mesecons.effector = {
action_off = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "open") end
}
minetest.register_node("homedecor:gate_"..gate.."_open", def)
end
minetest.register_alias("homedecor:fence_barbed_wire_gate_open", "homedecor:gate_barbed_wire_open")
minetest.register_alias("homedecor:fence_barbed_wire_gate_closed", "homedecor:gate_barbed_wire_closed")
minetest.register_alias("homedecor:fence_chainlink_gate_open", "homedecor:gate_chainlink_open")
minetest.register_alias("homedecor:fence_chainlink_gate_closed", "homedecor:gate_chainlink_closed")
minetest.register_alias("homedecor:fence_picket_gate_open", "homedecor:gate_picket_open")
minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:gate_picket_closed")
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
-- to open a door, you switch left for right and subtract from param2, or vice versa right for left
-- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
-- also adjusting param2 so the node is at 90 degrees.
function homedecor.flip_door(pos, node, player, name, side, isClosed)
if isClosed == nil then
isClosed = getClosed(pos)
end
-- this is where we swap the isClosed status!
-- i.e. if isClosed, we're adding an open door
-- and if not isClosed, a closed door
isClosed = not isClosed
local rside
local nfdir
local ofdir = node.param2 or 0
if side == "left" then
rside = "right"
nfdir=ofdir - 1
if nfdir < 0 then nfdir = 3 end
else
rside = "left"
nfdir=ofdir + 1
if nfdir > 3 then nfdir = 0 end
end
local sound = isClosed and 'close' or 'open'
minetest.sound_play("homedecor_door_"..sound, {
pos=pos,
max_hear_distance = 5,
gain = 2,
})
-- XXX: does the top half have to remember open/closed too?
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed)
end
function homedecor.flip_gate(pos, node, player, gate, oc)
local isClosed = getClosed(pos);
minetest.sound_play("homedecor_gate_open_close", {
pos=pos,
max_hear_distance = 5,
gain = 2,
})
local fdir = node.param2 or 0
-- since right facing gates use "open" nodes for closed, we need an
-- isClosed flag to tell if it's "really" closed.
local gateresult
if oc == "closed" then
gateresult = "homedecor:gate_"..gate.."_open"
else
gateresult = "homedecor:gate_"..gate.."_closed"
end
local def = {name=gateresult, param2=fdir}
addDoorNode(pos, def, isClosed)
-- the following opens and closes gates below and above in sync with this one
-- (without three gate open/close sounds)
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local nodeabove = minetest.get_node(above)
local nodebelow = minetest.get_node(below)
if string.find(nodeabove.name, "homedecor:gate_"..gate) then
addDoorNode(above, def, isClosed)
end
if string.find(nodebelow.name, "homedecor:gate_"..gate) then
addDoorNode(below, def, isClosed)
end
end
-- Japanese-style wood/paper wall pieces and door
local jp_cbox = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.0625},
}
minetest.register_node("homedecor:japanese_wall_top", {
description = S("Japanese wall (top)"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_top.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("homedecor:japanese_wall_middle", {
description = S("Japanese wall"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_middle.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("homedecor:japanese_wall_bottom", {
description = S("Japanese wall (bottom)"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_bottom.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("homedecor:tatami_mat", {
tiles = {
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png"
},
description = S("Japanese tatami"),
drawtype = "nodebox",
paramtype = "light",
groups = {snappy=3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
}
}
})
homedecor.register("door_japanese_closed", {
description = S("Japanese-style door"),
inventory_image = "homedecor_door_japanese_inv.png",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
mesh = "homedecor_door_japanese_closed.obj",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 1.5, 0.0625},
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.0625, 0.5, 1.5, 0},
},
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:door_japanese_open", param2 = node.param2})
return itemstack
end
})
homedecor.register("door_japanese_open", {
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
mesh = "homedecor_door_japanese_open.obj",
groups = { snappy = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
selection_box = {
type = "fixed",
fixed = {-1.5, -0.5, -0.0625, 0.5, 1.5, 0},
},
collision_box = {
type = "fixed",
fixed = {-1.5, -0.5, -0.0625, -0.5, 1.5, 0},
},
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:door_japanese_closed", param2 = node.param2})
return itemstack
end,
drop = "homedecor:door_japanese_closed",
})
minetest.register_alias("homedecor:jpn_door_top", "air")
minetest.register_alias("homedecor:jpn_door_bottom", "homedecor:door_japanese_closed")
minetest.register_alias("homedecor:jpn_door_top_open", "air")
minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japanese_open")

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local S = homedecor_i18n.gettext
homedecor.register("power_outlet", {
description = S("Power Outlet"),
tiles = {
"homedecor_outlet_edges.png",
"homedecor_outlet_edges.png",
"homedecor_outlet_edges.png",
"homedecor_outlet_edges.png",
"homedecor_outlet_back.png",
"homedecor_outlet_edges.png"
},
inventory_image = "homedecor_outlet_inv.png",
node_box = {
type = "fixed",
fixed = {
{ -0.125, -0.3125, 0.4375, 0.125, 0, 0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.1875, -0.375, 0.375, 0.1875, 0.0625, 0.5},
}
},
groups = {cracky=3,dig_immediate=2},
walkable = false
})
homedecor.register("light_switch", {
description = S("Light switch"),
tiles = {
"homedecor_light_switch_edges.png",
"homedecor_light_switch_edges.png",
"homedecor_light_switch_edges.png",
"homedecor_light_switch_edges.png",
"homedecor_light_switch_back.png",
"homedecor_light_switch_front.png"
},
inventory_image = "homedecor_light_switch_inv.png",
node_box = {
type = "fixed",
fixed = {
{ -0.125, -0.5, 0.4375, 0.125, -0.1875, 0.5 },
{ -0.03125, -0.3125, 0.40625, 0.03125, -0.25, 0.5 },
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.1875, -0.5625, 0.375, 0.1875, -0.1250, 0.5 },
}
},
groups = {cracky=3,dig_immediate=2},
walkable = false
})
homedecor.register("doorbell", {
tiles = { "homedecor_doorbell.png" },
inventory_image = "homedecor_doorbell_inv.png",
description = S("Doorbell"),
groups = {snappy=3},
walkable = false,
node_box = {
type = "fixed",
fixed = {
{-0.0625, 0, 0.46875, 0.0625, 0.1875, 0.5}, -- NodeBox1
{-0.03125, 0.0625, 0.45, 0.03125, 0.125, 0.4675}, -- NodeBox2
}
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.sound_play("homedecor_doorbell", {
pos = pos,
gain = 1.0,
max_hear_distance = 15
})
end
})

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-- Various home electronics
local S = homedecor_i18n.gettext
homedecor.register("speaker", {
description = S("Large Stereo Speaker"),
mesh="homedecor_speaker_large.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_front.png"
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:speaker_open", param2 = node.param2})
end
})
homedecor.register("speaker_open", {
description = S("Large Stereo Speaker, open front"),
mesh="homedecor_speaker_large_open.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_driver.png",
"homedecor_speaker_open_front.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_black }
},
groups = { snappy = 3, not_in_creative_inventory=1 },
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:speaker", param2 = node.param2})
end
})
local spk_cbox = {
type = "fixed",
fixed = { -3/16, -8/16, 1/16, 3/16, -2/16, 7/16 }
}
homedecor.register("speaker_small", {
description = S("Small Surround Speaker"),
mesh="homedecor_speaker_small.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_front.png"
},
selection_box = spk_cbox,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("stereo", {
description = S("Stereo Receiver"),
tiles = { 'homedecor_stereo_top.png',
'homedecor_stereo_bottom.png',
'homedecor_stereo_left.png^[transformFX',
'homedecor_stereo_left.png',
'homedecor_stereo_back.png',
'homedecor_stereo_front.png'},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("projection_screen", {
description = S("Projection Screen Material"),
drawtype = 'signlike',
tiles = { 'homedecor_projection_screen.png' },
wield_image = 'homedecor_projection_screen_inv.png',
inventory_image = 'homedecor_projection_screen_inv.png',
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
})
homedecor.register("television", {
description = S("Small CRT Television"),
tiles = { 'homedecor_television_top.png',
'homedecor_television_bottom.png',
'homedecor_television_left.png^[transformFX',
'homedecor_television_left.png',
'homedecor_television_back.png',
{ name="homedecor_television_front_animated.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=80.0
}
}
},
light_source = default.LIGHT_MAX - 1,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("dvd_vcr", {
description = S("DVD and VCR"),
tiles = {
"homedecor_dvdvcr_top.png",
"homedecor_dvdvcr_bottom.png",
"homedecor_dvdvcr_sides.png",
"homedecor_dvdvcr_sides.png^[transformFX",
"homedecor_dvdvcr_back.png",
"homedecor_dvdvcr_front.png",
},
inventory_image = "homedecor_dvdvcr_inv.png",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.25, 0.3125, -0.375, 0.1875},
{-0.25, -0.5, -0.25, 0.25, -0.1875, 0.125},
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
local tel_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.1875, 0.25, -0.21, 0.15 }
}
homedecor.register("telephone", {
mesh = "homedecor_telephone.obj",
tiles = {
"homedecor_telephone_dial.png",
"homedecor_telephone_base.png",
"homedecor_telephone_handset.png",
"homedecor_telephone_cord.png",
},
inventory_image = "homedecor_telephone_inv.png",
description = S("Telephone"),
groups = {snappy=3},
selection_box = tel_cbox,
walkable = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_abm({
nodenames = "homedecor:telephone",
label = "sfx",
interval = 30,
chance = 15,
action = function(pos, node)
minetest.sound_play("homedecor_telephone_ringing", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
end
})

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@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local function N_(x) return x end
@ -34,6 +34,99 @@ homedecor.register("barbecue", {
minetest.register_alias("homedecor:barbecue_meat", "air")
local bl1_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.25, 1.5, 0.5, 0.5 }
}
local bl1_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.25, 1.5, 0, 0.5 },
{-0.5, -0.5, 0.45, 1.5, 0.5, 0.5 },
}
}
homedecor.register("bench_large_1", {
mesh = "homedecor_bench_large_1.obj",
tiles = {
"homedecor_generic_wood_old.png",
"homedecor_generic_metal_wrought_iron.png"
},
description = S("Garden Bench (style 1)"),
inventory_image = "homedecor_bench_large_1_inv.png",
groups = { snappy = 3 },
expand = { right="placeholder" },
sounds = default.node_sound_wood_defaults(),
selection_box = bl1_sbox,
node_box = bl1_cbox,
on_rotate = screwdriver.disallow
})
minetest.register_alias("homedecor:bench_large_1_left", "homedecor:bench_large_1")
minetest.register_alias("homedecor:bench_large_1_right", "air")
local bl2_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.25, 1.5, 0.5, 0.5 }
}
local bl2_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.25, 1.5, 0, 0.5 },
{-0.5, -0.5, 0.45, 1.5, 0.5, 0.5 },
}
}
homedecor.register("bench_large_2", {
description = S("Garden Bench (style 2)"),
mesh = "homedecor_bench_large_2.obj",
tiles = { "homedecor_generic_wood_old.png" },
inventory_image = "homedecor_bench_large_2_inv.png",
groups = {snappy=3},
selection_box = bl2_sbox,
node_box = bl2_cbox,
expand = { right="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow
})
minetest.register_alias("homedecor:bench_large_2_left", "homedecor:bench_large_2")
minetest.register_alias("homedecor:bench_large_2_right", "air")
local dc_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 1 }
}
homedecor.register("deckchair", {
mesh = "homedecor_deckchair.obj",
tiles = {"homedecor_deckchair.png"},
description = S("Deck Chair"),
groups = { snappy = 3 },
expand = { forward="placeholder" },
sounds = default.node_sound_wood_defaults(),
selection_box = dc_cbox,
collision_box = dc_cbox,
on_rotate = screwdriver.disallow
})
minetest.register_alias("homedecor:deckchair_foot", "homedecor:deckchair")
minetest.register_alias("homedecor:deckchair_head", "air")
homedecor.register("deckchair_striped_blue", {
mesh = "homedecor_deckchair.obj",
tiles = {"homedecor_deckchair_striped_blue.png"},
description = S("Deck Chair"),
groups = { snappy = 3 },
expand = { forward="placeholder" },
sounds = default.node_sound_wood_defaults(),
selection_box = dc_cbox,
collision_box = dc_cbox,
on_rotate = screwdriver.disallow
})
homedecor.register("doghouse", {
mesh = "homedecor_doghouse.obj",
tiles = {
@ -54,6 +147,21 @@ homedecor.register("doghouse", {
minetest.register_alias("homedecor:doghouse_roof", "air")
minetest.register_alias("homedecor:doghouse_base", "homedecor:doghouse")
homedecor.register("simple_bench", {
tiles = { "homedecor_generic_wood_old.png" },
description = S("Simple Bench"),
groups = {snappy=3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.15, 0, 0.5, -0.05, 0.4},
{-0.4, -0.5, 0.1, -0.3, -0.15, 0.3},
{ 0.3, -0.5, 0.1, 0.4, -0.15, 0.3},
}
},
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("stonepath", {
description = S("Garden stone path"),
tiles = {
@ -143,7 +251,6 @@ homedecor.register("swing", {
place_on = "bottom"
},
on_place = function(itemstack, placer, pointed_thing)
local placer_name = placer:get_player_name() or ""
local isceiling, pos = homedecor.find_ceiling(itemstack, placer, pointed_thing)
if isceiling then
local height = 0
@ -156,7 +263,7 @@ homedecor.register("swing", {
if not testreg or not testreg.buildable_to then
if i < 1 then
minetest.chat_send_player(placer_name, "No room under there to hang a swing.")
minetest.chat_send_player(placer:get_player_name(), "No room under there to hang a swing.")
return itemstack
else
break
@ -172,11 +279,11 @@ homedecor.register("swing", {
minetest.set_node({ x=pos.x, y=pos.y-height, z=pos.z }, { name = "homedecor:swing", param2 = fdir })
if not creative.is_enabled_for(placer_name) then
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
end
else
minetest.chat_send_player(placer_name, "You have to point at the bottom side of an overhanging object to place a swing.")
minetest.chat_send_player(placer:get_player_name(), "You have to point at the bottom side of an overhanging object to place a swing.")
end
return itemstack
end,
@ -259,8 +366,8 @@ homedecor.shrub_colors = {
local shrub_cbox = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
for _, color in ipairs(homedecor.shrub_colors) do
minetest.register_node(":homedecor:shrubbery_large_"..color, {
description = S("Shrubbery (large, @1)", S(color)),
minetest.register_node("homedecor:shrubbery_large_"..color, {
description = S("Shrubbery (@1)", S(color)),
drawtype = "mesh",
mesh = "homedecor_cube.obj",
tiles = {"homedecor_shrubbery_"..color..".png"},
@ -270,7 +377,7 @@ for _, color in ipairs(homedecor.shrub_colors) do
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(":homedecor:shrubbery_"..color, {
minetest.register_node("homedecor:shrubbery_"..color, {
description = S("Shrubbery (@1)", S(color)),
drawtype = "mesh",
mesh = "homedecor_shrubbery.obj",
@ -288,186 +395,6 @@ for _, color in ipairs(homedecor.shrub_colors) do
})
end
-- crafting
minetest.register_craft({
output = "homedecor:chimney 2",
recipe = {
{ "default:clay_brick", "", "default:clay_brick" },
{ "default:clay_brick", "", "default:clay_brick" },
{ "default:clay_brick", "", "default:clay_brick" },
},
})
minetest.register_craft( {
output = "homedecor:doghouse",
recipe = {
{"homedecor:shingles_terracotta", "homedecor:shingles_terracotta", "homedecor:shingles_terracotta"},
{"group:wood", "", "group:wood"},
{"group:wood", "building_blocks:terrycloth_towel", "group:wood"}
},
})
minetest.register_craft( {
output = "homedecor:well",
recipe = {
{ "homedecor:shingles_wood", "homedecor:shingles_wood", "homedecor:shingles_wood" },
{ "group:wood", "group:stick", "group:wood" },
{ "group:stone", "", "group:stone" }
},
})
minetest.register_craft({
output = "homedecor:stonepath 16",
recipe = {
{ "stairs:slab_stone","","stairs:slab_stone" },
{ "","stairs:slab_stone","" },
{ "stairs:slab_stone","","stairs:slab_stone" }
},
})
minetest.register_craft({
output = "homedecor:stonepath 16",
recipe = {
{ "moreblocks:slab_stone","","moreblocks:slab_stone" },
{ "","moreblocks:slab_stone","" },
{ "moreblocks:slab_stone","","moreblocks:slab_stone" }
},
})
minetest.register_craft({
output = "homedecor:stonepath 3",
recipe = {
{ "moreblocks:micro_stone_1","","moreblocks:micro_stone_1" },
{ "","moreblocks:micro_stone_1","" },
{ "moreblocks:micro_stone_1","","moreblocks:micro_stone_1" }
},
})
minetest.register_craft({
output = "homedecor:barbecue",
recipe = {
{ "","homedecor:fence_chainlink","" },
{ "default:steel_ingot","fake_fire:embers","default:steel_ingot" },
{ "homedecor:pole_wrought_iron","default:steel_ingot","homedecor:pole_wrought_iron" }
},
})
minetest.register_craft({
output = "homedecor:swing",
recipe = {
{ "farming:string","","farming:string" },
{ "farming:string","","farming:string" },
{ "farming:string","stairs:slab_wood","farming:string" }
},
})
minetest.register_craft({
output = "homedecor:swing",
recipe = {
{ "farming:string","","farming:string" },
{ "farming:string","","farming:string" },
{ "farming:string","moreblocks:slab_wood","farming:string" }
},
})
minetest.register_craft({
output = "homedecor:swing",
recipe = {
{ "farming:string","","farming:string" },
{ "farming:string","","farming:string" },
{ "farming:string","moreblocks:panel_wood_1","farming:string" }
},
})
minetest.register_craft({
output = "homedecor:lattice_wood 8",
recipe = {
{"group:stick", "group:wood", "group:stick"},
{"group:wood", "", "group:wood"},
{"group:stick", "group:wood", "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:lattice_white_wood 8",
recipe = {
{"group:stick", "group:wood", "group:stick"},
{"group:wood", "dye:white", "group:wood"},
{"group:stick", "group:wood", "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:lattice_wood_vegetal 8",
recipe = {
{"group:stick", "group:wood", "group:stick"},
{"group:wood", "group:leaves", "group:wood"},
{"group:stick", "group:wood", "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:lattice_white_wood_vegetal 8",
recipe = {
{"group:stick", "group:wood", "group:stick"},
{"group:wood", "group:leaves", "group:wood"},
{"group:stick", "dye:white", "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:shrubbery_green 3",
recipe = {
{ "group:leaves", "group:leaves", "group:leaves" },
{ "group:leaves", "group:leaves", "group:leaves" },
{ "group:stick", "group:stick", "group:stick" }
}
})
for _, color in ipairs(homedecor.shrub_colors) do
minetest.register_craft({
type = "shapeless",
output = "homedecor:shrubbery_large_"..color,
recipe = {
"homedecor:shrubbery_"..color
}
})
minetest.register_craft({
type = "shapeless",
output = "homedecor:shrubbery_"..color,
recipe = {
"homedecor:shrubbery_large_"..color
}
})
if color ~= "green" then
minetest.register_craft({
type = "shapeless",
output = "homedecor:shrubbery_large_"..color,
recipe = {
"homedecor:shrubbery_large_green",
"dye:"..color
}
})
minetest.register_craft({
type = "shapeless",
output = "homedecor:shrubbery_"..color,
recipe = {
"homedecor:shrubbery_green",
"dye:"..color
}
})
end
end
-- aliases
minetest.register_alias("homedecor:well_top", "air")
minetest.register_alias("homedecor:well_base", "homedecor:well")

View File

@ -14,7 +14,7 @@ if signs_modpath then
sign_post_model = signs_lib.sign_post_model.nodebox
end
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local materials = {
{ S("brass"), "brass" },
@ -307,183 +307,3 @@ if signs_modpath then
signs_lib.register_fence_with_sign("homedecor:fence_brass", "homedecor:fence_brass_with_sign")
signs_lib.register_fence_with_sign("homedecor:fence_wrought_iron", "homedecor:fence_wrought_iron_with_sign")
end
-- crafting
-- Brass/wrought iron fences
minetest.register_craft( {
output = "homedecor:fence_brass 6",
recipe = {
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
},
})
minetest.register_craft( {
output = "homedecor:fence_wrought_iron 6",
recipe = {
{ "default:iron_lump","default:iron_lump","default:iron_lump" },
{ "default:iron_lump","default:iron_lump","default:iron_lump" },
},
})
-- other types of fences
minetest.register_craft( {
output = "homedecor:fence_wrought_iron_2 4",
recipe = {
{ "homedecor:pole_wrought_iron", "default:iron_lump" },
{ "homedecor:pole_wrought_iron", "default:iron_lump" },
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_wrought_iron_2_corner",
recipe = {
"homedecor:fence_wrought_iron_2",
"homedecor:fence_wrought_iron_2"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_wrought_iron_2 2",
recipe = {
"homedecor:fence_wrought_iron_2_corner",
},
})
--
minetest.register_craft( {
output = "homedecor:fence_picket 6",
recipe = {
{ "group:stick", "group:stick", "group:stick" },
{ "group:stick", "", "group:stick" },
{ "group:stick", "group:stick", "group:stick" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket_corner",
recipe = {
"homedecor:fence_picket",
"homedecor:fence_picket"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket 2",
recipe = {
"homedecor:fence_picket_corner"
},
})
--
minetest.register_craft( {
output = "homedecor:fence_picket_white 6",
recipe = {
{ "group:stick", "group:stick", "group:stick" },
{ "group:stick", "dye:white", "group:stick" },
{ "group:stick", "group:stick", "group:stick" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket_corner_white",
recipe = {
"homedecor:fence_picket_white",
"homedecor:fence_picket_white"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket_white 2",
recipe = {
"homedecor:fence_picket_corner_white"
},
})
--
minetest.register_craft( {
output = "homedecor:fence_privacy 6",
recipe = {
{ "group:wood", "group:stick", "group:wood" },
{ "group:wood", "", "group:wood" },
{ "group:wood", "group:stick", "group:wood" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_privacy_corner",
recipe = {
"homedecor:fence_privacy",
"homedecor:fence_privacy"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_privacy 2",
recipe = {
"homedecor:fence_privacy_corner"
},
})
--
minetest.register_craft( {
output = "homedecor:fence_barbed_wire 6",
recipe = {
{ "group:stick", "basic_materials:steel_wire", "group:stick" },
{ "group:stick", "", "group:stick" },
{ "group:stick", "basic_materials:steel_wire", "group:stick" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_barbed_wire_corner",
recipe = { "homedecor:fence_barbed_wire", "homedecor:fence_barbed_wire" },
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_barbed_wire 2",
recipe = { "homedecor:fence_barbed_wire_corner" },
})
--
minetest.register_craft( {
output = "homedecor:fence_chainlink 9",
recipe = {
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "basic_materials:steel_wire", "basic_materials:steel_wire", "default:steel_ingot" },
{ "basic_materials:steel_wire", "basic_materials:steel_wire", "default:steel_ingot" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_chainlink_corner",
recipe = { "homedecor:fence_chainlink", "homedecor:fence_chainlink" },
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_chainlink 2",
recipe = { "homedecor:fence_chainlink_corner" },
})

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
homedecor.register("coatrack_wallmount", {
tiles = { homedecor.plain_wood },
@ -67,55 +67,3 @@ for _, mat in ipairs(mat_colors) do
}
})
end
-- crafting
minetest.register_craft({
output = "homedecor:welcome_mat_grey 2",
recipe = {
{ "", "dye:black", "" },
{ "wool:grey", "wool:grey", "wool:grey" },
},
})
minetest.register_craft({
output = "homedecor:welcome_mat_brown 2",
recipe = {
{ "", "dye:black", "" },
{ "wool:brown", "wool:brown", "wool:brown" },
},
})
minetest.register_craft({
output = "homedecor:welcome_mat_green 2",
recipe = {
{ "", "dye:white", "" },
{ "wool:dark_green", "wool:dark_green", "wool:dark_green" },
},
})
minetest.register_craft({
output = "homedecor:welcome_mat_green 2",
recipe = {
{ "", "dye:white", "" },
{ "dye:black", "dye:black", "dye:black" },
{ "wool:green", "wool:green", "wool:green" },
},
})
minetest.register_craft( {
output = "homedecor:coat_tree",
recipe = {
{ "group:stick", "group:stick", "group:stick" },
{ "", "group:stick", "" },
{ "", "group:wood", "" }
},
})
minetest.register_craft( {
output = "homedecor:coatrack_wallmount",
recipe = {
{ "group:stick", "homedecor:curtainrod_wood", "group:stick" },
},
})

252
homedecor/furniture.lua Normal file
View File

@ -0,0 +1,252 @@
local S = homedecor_i18n.gettext
local table_colors = {
{ "", S("Table"), homedecor.plain_wood },
{ "_mahogany", S("Mahogany Table"), homedecor.mahogany_wood },
{ "_white", S("White Table"), homedecor.white_wood }
}
for _, t in ipairs(table_colors) do
local suffix, desc, texture = unpack(t)
homedecor.register("table"..suffix, {
description = desc,
tiles = { texture },
node_box = {
type = "fixed",
fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
end
local kc_cbox = {
type = "fixed",
fixed = { -0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125 },
}
local ac_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5 },
{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
}
}
homedecor.register("kitchen_chair_wood", {
description = S("Kitchen chair"),
mesh = "homedecor_kitchen_chair.obj",
tiles = {
homedecor.plain_wood,
homedecor.plain_wood
},
inventory_image = "homedecor_chair_wood_inv.png",
paramtype2 = "wallmounted",
selection_box = kc_cbox,
collision_box = kc_cbox,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = unifieddyes.fix_rotation_nsew,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y+0 -- where do I put my ass ?
homedecor.sit(pos, node, clicker)
return itemstack
end
})
homedecor.register("kitchen_chair_padded", {
description = S("Kitchen chair"),
mesh = "homedecor_kitchen_chair.obj",
tiles = {
homedecor.plain_wood,
"wool_white.png",
},
inventory_image = "homedecor_chair_padded_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = kc_cbox,
collision_box = kc_cbox,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y+0 -- where do I put my ass ?
homedecor.sit(pos, node, clicker)
return itemstack
end
})
homedecor.register("armchair", {
description = S("Armchair"),
mesh = "forniture_armchair.obj",
tiles = {
"wool_white.png",
{ name = "wool_dark_grey.png", color = 0xffffffff },
{ name = "default_wood.png", color = 0xffffffff }
},
inventory_image = "homedecor_armchair_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
groups = {snappy=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
node_box = ac_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
})
local ob_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
}
minetest.register_node(":homedecor:openframe_bookshelf", {
description = S("Bookshelf (open-frame)"),
drawtype = "mesh",
mesh = "homedecor_openframe_bookshelf.obj",
tiles = {
"homedecor_openframe_bookshelf_books.png",
"default_wood.png"
},
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
selection_box = ob_cbox,
collision_box = ob_cbox,
})
homedecor.register("wall_shelf", {
description = S("Wall Shelf"),
tiles = {
"homedecor_wood_table_large_edges.png",
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.4, 0.47, 0.5, 0.47, 0.5},
{-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5}
}
}
})
-- Aliases for 3dforniture mod.
minetest.register_alias("3dforniture:table", "homedecor:table")
minetest.register_alias("3dforniture:chair", "homedecor:chair")
minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black")
minetest.register_alias("homedecor:armchair", "homedecor:armchair_black")
minetest.register_alias('table', 'homedecor:table')
minetest.register_alias('chair', 'homedecor:chair')
minetest.register_alias('armchair', 'homedecor:armchair')
-- conversion to param2 colorization
homedecor.old_static_chairs = {}
local chair_colors = {
"black",
"brown",
"blue",
"cyan",
"dark_grey",
"dark_green",
"green",
"grey",
"magenta",
"orange",
"pink",
"red",
"violet",
"white",
"yellow",
}
for _, color in ipairs(chair_colors) do
table.insert(homedecor.old_static_chairs, "homedecor:chair_"..color)
table.insert(homedecor.old_static_chairs, "homedecor:armchair_"..color)
end
table.insert(homedecor.old_static_chairs, "homedecor:chair")
minetest.register_lbm({
name = "homedecor:convert_chairs",
label = "Convert homedecor chairs to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_chairs,
action = function(pos, node)
local name = node.name
local paletteidx = 0
local color
local a,b = string.find(name, "_")
if a then
color = string.sub(name, a+1)
if color == "blue" then
color = "medium_blue"
elseif color == "violet" then
color = "medium_violet"
elseif color == "red" then
color = "medium_red"
elseif color == "black" then
color = "dark_grey"
end
paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
end
local old_fdir = math.floor(node.param2 % 32)
local new_fdir = 3
if old_fdir == 0 then
new_fdir = 3
elseif old_fdir == 1 then
new_fdir = 4
elseif old_fdir == 2 then
new_fdir = 2
elseif old_fdir == 3 then
new_fdir = 5
end
local param2 = paletteidx + new_fdir
local newname = "homedecor:armchair"
print(name, dump(a), dump(b), dump(color).."("..dump(paletteidx)..")", dump(param2))
if node.name == "homedecor:chair" then
newname = "homedecor:kitchen_chair_wood"
elseif string.find(node.name, "homedecor:chair_") then
newname = "homedecor:kitchen_chair_padded"
end
minetest.set_node(pos, { name = newname, param2 = param2 })
local meta = minetest.get_meta(pos)
if color then
meta:set_string("dye", "unifieddyes:"..color)
end
end
})

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
homedecor.register("bars", {
description = S("Bars"),
@ -58,10 +58,61 @@ homedecor.register("chains", {
sounds = default.node_sound_stone_defaults(),
})
homedecor.register("torch_wall", {
description = S("Wall Torch"),
mesh = "forniture_torch.obj",
tiles = {
{
name="forniture_torch_flame.png",
animation={
type="vertical_frames",
aspect_w=40,
aspect_h=40,
length=1.0,
},
},
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"forniture_coal.png",
},
inventory_image="forniture_torch_inv.png",
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = { -0.15, -0.45, 0.15, 0.15,0.35, 0.5 },
},
groups = {cracky=3},
})
local wl_cbox = {
type = "fixed",
fixed = { -0.2, -0.5, 0, 0.2, 0.5, 0.5 },
}
homedecor.register("wall_lamp", {
description = S("Wall Lamp"),
mesh = "homedecor_wall_lamp.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
homedecor.lux_wood,
"homedecor_light.png",
"homedecor_generic_metal_wrought_iron.png"
},
use_texture_alpha = true,
inventory_image = "homedecor_wall_lamp_inv.png",
groups = {snappy=3},
light_source = 11,
selection_box = wl_cbox,
walkable = false
})
minetest.register_alias("3dforniture:bars", "homedecor:bars")
minetest.register_alias("3dforniture:L_binding_bars", "homedecor:L_binding_bars")
minetest.register_alias("3dforniture:chains", "homedecor:chains")
minetest.register_alias("3dforniture:torch_wall", "homedecor:torch_wall")
minetest.register_alias('bars', 'homedecor:bars')
minetest.register_alias('binding_bars', 'homedecor:L_binding_bars')
minetest.register_alias('chains', 'homedecor:chains')
minetest.register_alias('torch_wall', 'homedecor:torch_wall')

View File

@ -1,83 +1,8 @@
local S = homedecor.gettext
local table_colors = {
{ "", S("Table"), homedecor.plain_wood },
{ "_mahogany", S("Mahogany Table"), homedecor.mahogany_wood },
{ "_white", S("White Table"), homedecor.white_wood }
}
for _, t in ipairs(table_colors) do
local suffix, desc, texture = unpack(t)
homedecor.register("table"..suffix, {
description = desc,
tiles = { texture },
node_box = {
type = "fixed",
fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
end
local ob_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
}
minetest.register_node(":homedecor:openframe_bookshelf", {
description = S("Bookshelf (open-frame)"),
drawtype = "mesh",
mesh = "homedecor_openframe_bookshelf.obj",
tiles = {
"homedecor_openframe_bookshelf_books.png",
"default_wood.png"
},
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
selection_box = ob_cbox,
collision_box = ob_cbox,
})
homedecor.register("wall_shelf", {
description = S("Wall Shelf"),
tiles = {
"default_wood.png",
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.4, 0.47, 0.5, 0.47, 0.5},
{-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5}
}
}
})
-- Crafts
minetest.register_craft({
output = "homedecor:table",
recipe = {
{ "default:wood","default:wood", "default:wood" },
{ "group:wood","group:wood", "group:wood" },
{ "group:stick", "", "group:stick" },
},
})
@ -127,6 +52,51 @@ minetest.register_craft({
burntime = 30,
})
minetest.register_craft({
output = "homedecor:kitchen_chair_wood 2",
recipe = {
{ "group:stick",""},
{ "group:wood","group:wood" },
{ "group:stick","group:stick" },
},
})
minetest.register_craft({
output = "homedecor:armchair 2",
recipe = {
{ "wool:white",""},
{ "group:wood","group:wood" },
{ "wool:white","wool:white" },
},
})
minetest.register_craft({
type = "shapeless",
output = "homedecor:kitchen_chair_padded",
recipe = {
"homedecor:kitchen_chair_wood",
"wool:white",
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:kitchen_chair_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:kitchen_chair_padded",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:armchair",
burntime = 30,
})
minetest.register_craft({
output = "homedecor:standing_lamp_off",
recipe = {
@ -136,17 +106,6 @@ minetest.register_craft({
},
})
unifieddyes.register_color_craft({
output = "homedecor:standing_lamp_off",
palette = "extended",
type = "shapeless",
neutral_node = "homedecor:standing_lamp_off",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:table_lamp_off",
@ -172,34 +131,14 @@ minetest.register_craft({
})
minetest.register_craft({
output = "homedecor:table_lamp_off",
output = "homedecor:standing_lamp_off",
recipe = {
{ "wool:white", "default:torch", "wool:white"},
{ "", "group:stick", ""},
{ "", "moreblocks:slab_wood", "" },
{ "homedecor:table_lamp_off"},
{ "group:stick"},
{ "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:table_lamp_off",
recipe = {
{ "cottages:wool", "default:torch", "cottages:wool"},
{ "", "group:stick", ""},
{ "", "moreblocks:slab_wood", "" },
},
})
unifieddyes.register_color_craft({
output = "homedecor:table_lamp_off",
palette = "extended",
type = "shapeless",
neutral_node = "homedecor:table_lamp_off",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft({
output = "homedecor:toilet",
recipe = {
@ -213,7 +152,6 @@ minetest.register_craft({
output = "homedecor:sink",
recipe = {
{ "group:marble","bucket:bucket_empty", "group:marble" },
{ "", "group:marble", "" }
},
})
@ -234,7 +172,7 @@ minetest.register_craft({
minetest.register_craft({
output = "homedecor:shower_tray",
recipe = {
{ "group:marble","bucket:bucket_empty", "group:marble" },
{ "group:marble","bucket:bucket_water", "group:marble" },
},
})
@ -286,8 +224,3 @@ minetest.register_craft({
{ "default:steel_ingot" },
},
})
-- Aliases for 3dforniture mod.
minetest.register_alias("3dforniture:table", "homedecor:table")
minetest.register_alias('table', 'homedecor:table')

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local cutlery_cbox = {
type = "fixed",
@ -104,6 +104,22 @@ homedecor.register("wine_rack", {
sounds = default.node_sound_defaults(),
})
homedecor.register("dartboard", {
description = S("Dartboard"),
mesh = "homedecor_dartboard.obj",
tiles = { "homedecor_dartboard.png" },
inventory_image = "homedecor_dartboard_inv.png",
wield_image = "homedecor_dartboard_inv.png",
paramtype2 = "wallmounted",
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = {choppy=2,dig_immediate=2,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("beer_tap", {
description = S("Beer tap"),
mesh = "homedecor_beer_taps.obj",
@ -197,241 +213,20 @@ homedecor.register("soda_machine", {
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local playername = clicker:get_player_name()
local wielditem = clicker:get_wielded_item()
local wieldname = wielditem:get_name()
local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
local fdir = node.param2
local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
if wieldname == "currency:minegeld_cent_25" then
if wieldname == "homedecor:coin" then
wielditem:take_item()
clicker:set_wielded_item(wielditem)
minetest.spawn_item(pos_drop, "homedecor:soda_can")
minetest.sound_play("insert_coin", {
pos=pos, max_hear_distance = 5
})
if not creative.is_enabled_for(playername) then
wielditem:take_item()
clicker:set_wielded_item(wielditem)
return wielditem
end
else
minetest.chat_send_player(playername, S("Please insert a coin in the machine."))
minetest.chat_send_player(clicker:get_player_name(), S("Please insert a coin in the machine."))
end
end
})
minetest.register_alias("homedecor:coin", "currency:minegeld_cent_25")
-- coffee!
-- coffee!
-- coffee!
local cm_cbox = {
type = "fixed",
fixed = {
{ 0, -8/16, 0, 7/16, 3/16, 8/16 },
{ -4/16, -8/16, -6/16, -1/16, -5/16, -3/16 }
}
}
homedecor.register("coffee_maker", {
mesh = "homedecor_coffeemaker.obj",
tiles = {
"homedecor_coffeemaker_decanter.png",
"homedecor_coffeemaker_cup.png",
"homedecor_coffeemaker_case.png",
},
description = S("Coffee Maker"),
inventory_image = "homedecor_coffeemaker_inv.png",
walkable = false,
groups = {snappy=3},
selection_box = cm_cbox,
node_box = cm_cbox,
on_rotate = screwdriver.disallow
})
homedecor.register("toaster", {
description = S("Toaster"),
tiles = { "homedecor_toaster_sides.png" },
inventory_image = "homedecor_toaster_inv.png",
walkable = false,
groups = { snappy=3 },
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.125, 0.125, -0.3125, 0.125}, -- NodeBox1
},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:toaster_loaf", param2 = fdir })
minetest.sound_play("toaster", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
return itemstack
end
})
homedecor.register("toaster_loaf", {
tiles = {
"homedecor_toaster_toploaf.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png"
},
walkable = false,
groups = { snappy=3, not_in_creative_inventory=1 },
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.125, 0.125, -0.3125, 0.125}, -- NodeBox1
{-0.03125, -0.3125, -0.0935, 0, -0.25, 0.0935}, -- NodeBox2
{0.0625, -0.3125, -0.0935, 0.0935, -0.25, 0.0935}, -- NodeBox3
},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:toaster", param2 = fdir })
return itemstack
end,
drop = "homedecor:toaster"
})
local fdir_to_steampos = {
x = { 0.15, 0.275, -0.15, -0.275 },
z = { 0.275, -0.15, -0.275, 0.15 }
}
minetest.register_abm({
nodenames = "homedecor:coffee_maker",
label = "sfx",
interval = 2,
chance = 1,
action = function(pos, node)
local fdir = node.param2
if fdir and fdir < 4 then
local steamx = fdir_to_steampos.x[fdir + 1]
local steamz = fdir_to_steampos.z[fdir + 1]
minetest.add_particlespawner({
amount = 1,
time = 1,
minpos = {x=pos.x - steamx, y=pos.y - 0.35, z=pos.z - steamz},
maxpos = {x=pos.x - steamx, y=pos.y - 0.35, z=pos.z - steamz},
minvel = {x=-0.003, y=0.01, z=-0.003},
maxvel = {x=0.003, y=0.01, z=-0.003},
minacc = {x=0.0,y=-0.0,z=-0.0},
maxacc = {x=0.0,y=0.003,z=-0.0},
minexptime = 2,
maxexptime = 5,
minsize = 1,
maxsize = 1.2,
collisiondetection = false,
texture = "homedecor_steam.png",
})
end
end
})
-- crafting
minetest.register_craftitem(":homedecor:soda_can", {
description = S("Soda Can"),
inventory_image = "homedecor_soda_can.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft( {
output = "homedecor:bottle_green",
recipe = {
{ "vessels:glass_bottle", "dye:green" }
},
})
minetest.register_craft( {
output = "homedecor:bottle_brown",
recipe = {
{ "vessels:glass_bottle", "dye:brown" }
},
})
minetest.register_craft({
output = "homedecor:coffee_maker",
recipe = {
{"basic_materials:plastic_sheet", "bucket:bucket_water", "basic_materials:plastic_sheet"},
{"basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet"},
{"basic_materials:plastic_sheet", "basic_materials:heating_element", "basic_materials:plastic_sheet"}
},
})
minetest.register_craft({
output = "homedecor:toaster",
recipe = {
{ "default:steel_ingot", "basic_materials:heating_element", "default:steel_ingot" },
{ "default:steel_ingot", "basic_materials:heating_element", "default:steel_ingot" }
},
})
minetest.register_craft({
output = "homedecor:beer_tap",
recipe = {
{ "group:stick","default:steel_ingot","group:stick" },
{ "homedecor:kitchen_faucet","default:steel_ingot","homedecor:kitchen_faucet" },
{ "default:steel_ingot","default:steel_ingot","default:steel_ingot" }
},
})
minetest.register_craft({
type = "shapeless",
output = "homedecor:4_bottles_brown",
recipe = {
"homedecor:bottle_brown",
"homedecor:bottle_brown",
"homedecor:bottle_brown",
"homedecor:bottle_brown"
},
})
minetest.register_craft({
type = "shapeless",
output = "homedecor:4_bottles_green",
recipe = {
"homedecor:bottle_green",
"homedecor:bottle_green",
"homedecor:bottle_green",
"homedecor:bottle_green"
},
})
minetest.register_craft({
type = "shapeless",
output = "homedecor:4_bottles_multi",
recipe = {
"homedecor:bottle_brown",
"homedecor:bottle_brown",
"homedecor:bottle_green",
"homedecor:bottle_green",
},
})
minetest.register_craft({
output = "homedecor:wine_rack",
recipe = {
{ "homedecor:4_bottles_brown", "group:wood", "homedecor:4_bottles_brown" },
{ "homedecor:4_bottles_brown", "group:wood", "homedecor:4_bottles_brown" },
{ "homedecor:4_bottles_brown", "group:wood", "homedecor:4_bottles_brown" },
},
})
minetest.register_craft({
output = "homedecor:soda_machine",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "dye:red", "default:steel_ingot"},
{"default:steel_ingot", "default:copperblock", "default:steel_ingot"},
},
})

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
-- vectors to place one node next to or behind another
@ -104,7 +104,7 @@ local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, poin
ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
end
if not creative.is_enabled_for(placer_name) then
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
end
end
@ -211,21 +211,22 @@ function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks
local rightnode = minetest.get_node(rightpos)
local inv = placer:get_inventory()
local lastdye = unifieddyes.last_used_dye[placer_name]
if leftnode.name == "homedecor:bed_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
local meta = minetest.get_meta(pos)
local leftmeta = minetest.get_meta(leftpos)
local meta = minetest.get_meta(leftpos)
minetest.set_node(pos, {name = "air"})
minetest.swap_node(leftpos, { name = newname, param2 = param2})
minetest.set_node(leftpos, { name = newname, param2 = param2})
meta:set_string("dye", lastdye)
inv:add_item("main", lastdye)
elseif rightnode.name == "homedecor:bed_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
local meta = minetest.get_meta(pos)
local rightmeta = minetest.get_meta(rightpos)
local meta = minetest.get_meta(rightpos)
minetest.set_node(rightpos, {name = "air"})
minetest.swap_node(pos, { name = newname, param2 = param2})
minetest.set_node(pos, { name = newname, param2 = param2})
meta:set_string("dye", lastdye)
inv:add_item("main", lastdye)
end
local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z}
@ -234,7 +235,14 @@ function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks
if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then
local newname = string.gsub(thisnode.name, "_regular", "_extended")
local newparam2 = param2 % 8
minetest.swap_node(toppos, { name = thisnode.name, param2 = param2})
if inv:contains_item("main", lastdye) then
minetest.set_node(toppos, { name = thisnode.name, param2 = param2})
if lastdye then inv:remove_item("main", lastdye.." 1") end
else
minetest.set_node(toppos, { name = thisnode.name, param2 = newparam2})
minetest.chat_send_player(placer_name, "Ran out of "..lastdye..", using neutral color.")
unifieddyes.last_used_dye[placer_name] = nil
end
minetest.swap_node(pos, { name = newname, param2 = param2})
itemstack:take_item()
end
@ -257,8 +265,6 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
if not pos then return itemstack end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local meta = itemstack:get_meta()
local pindex = meta:get_int("palette_index")
local abovepos = { x=pos.x, y=pos.y+1, z=pos.z }
local abovenode = minetest.get_node(abovepos)
@ -362,6 +368,14 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
fdir = right_fwd_node.param2
pos = fwd_pos
new_place_name = string.gsub(right_fwd_node.name, "_diagonal_.-$", "_horizontal")
-- try to follow a horizontal with another of the same
elseif left_node and string.find(left_node.name, "homedecor:banister_.*_horizontal") then
fdir = left_node.param2
new_place_name = left_node.name
elseif right_node and string.find(right_node.name, "homedecor:banister_.*_horizontal") then
fdir = right_node.param2
new_place_name = right_node.name
end
-- manually invert left-right orientation
@ -373,7 +387,7 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
end
end
minetest.set_node(pos, {name = new_place_name, param2 = fdir+pindex})
minetest.set_node(pos, {name = new_place_name, param2 = fdir})
itemstack:take_item()
return itemstack
end

View File

@ -1,6 +1,6 @@
-- This code supplies an oven/stove. Basically it's just a copy of the default furnace with different textures.
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local function swap_node(pos, name)
local node = minetest.get_node(pos)

View File

@ -0,0 +1,22 @@
local handlerpath = homedecor.modpath .. "/handlers/"
-- nodebox arithmetics and helpers
-- (please keep non-generic nodeboxes with their node definition)
dofile(handlerpath.."nodeboxes.lua")
-- expand and unexpand decor
dofile(handlerpath.."expansion.lua")
-- register nodes that cook stuff
dofile(handlerpath.."furnaces.lua")
-- inventory related functionality, like initialization, ownership and spawning locked versions
dofile(handlerpath.."inventory.lua")
-- glue it all together into a registration function
dofile(handlerpath.."registration.lua")
-- some nodes have particle spawners
dofile(handlerpath.."water_particles.lua")
dofile(handlerpath.."sit.lua")

View File

@ -1,5 +1,5 @@
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local default_can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
@ -182,7 +182,7 @@ function homedecor.handle_inventory(name, def, original_def)
minetest.register_craft({
type = "shapeless",
output = "homedecor:" .. locked_name,
recipe = { "homedecor:" .. name, "basic_materials:padlock" }
recipe = { "homedecor:" .. name, "default:steel_ingot" }
})
end

View File

@ -91,5 +91,5 @@ function homedecor.register(name, original_def)
end
-- register the actual minetest node
minetest.register_node(":homedecor:" .. name, def)
minetest.register_node("homedecor:" .. name, def)
end

View File

@ -30,8 +30,8 @@ function homedecor.start_particle_spawner(pos, node, particledef, soundname)
end, s_handle)
end
minetest.delete_particlespawner(id)
this_spawner_meta:set_int("active", 0)
this_spawner_meta:set_int("sound", 0)
this_spawner_meta:set_int("active", nil)
this_spawner_meta:set_int("sound", nil)
return
end
@ -71,7 +71,6 @@ function homedecor.start_particle_spawner(pos, node, particledef, soundname)
amount = 60,
time = 0,
collisiondetection = true,
collision_removal = particledef.die_on_collision,
minpos = {x=pos.x - minx, y=pos.y + outlety, z=pos.z - minz},
maxpos = {x=pos.x - maxx, y=pos.y + outlety, z=pos.z - maxz},
minvel = {x = minvelx, y = velocityy, z = minvelz},
@ -110,6 +109,6 @@ function homedecor.stop_particle_spawner(pos)
end, s_handle)
end
this_spawner_meta:set_int("active", 0)
this_spawner_meta:set_int("sound", 0)
this_spawner_meta:set_int("active", nil)
this_spawner_meta:set_int("sound", nil)
end

126
homedecor/init.lua Normal file
View File

@ -0,0 +1,126 @@
-- Home Decor mod by VanessaE
--
-- Mostly my own code, with bits and pieces lifted from Minetest's default
-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
-- for helping me figure out the inventories used in the nightstands/dressers.
--
-- The code for ovens, nightstands, refrigerators are basically modified
-- copies of the code for chests and furnaces.
local modpath = minetest.get_modpath("homedecor")
local S = homedecor_i18n.gettext
homedecor = {
modpath = modpath,
-- infinite stacks
expect_infinite_stacks = minetest.settings:get_bool("creative_mode") and not minetest.get_modpath("unified_inventory")
}
-- Determine if the item being pointed at is the underside of a node (e.g a ceiling)
function homedecor.find_ceiling(itemstack, placer, pointed_thing)
-- most of this is copied from the rotate-and-place function in builtin
local unode = core.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
local undef = core.registered_nodes[unode.name]
if undef and undef.on_rightclick then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
end
local above = pointed_thing.above
local under = pointed_thing.under
local iswall = (above.y == under.y)
local isceiling = not iswall and (above.y < under.y)
local anode = core.get_node_or_nil(above)
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
end
if core.is_protected(pos, placer:get_player_name()) then
core.record_protection_violation(pos,
placer:get_player_name())
return
end
local ndef = core.registered_nodes[node.name]
if not ndef or not ndef.buildable_to then
return
end
return isceiling, pos
end
screwdriver = screwdriver or {}
homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 }
homedecor.mahogany_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff7d2506 }
homedecor.white_wood = "homedecor_generic_wood_plain.png"
homedecor.dark_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff39240f }
homedecor.lux_wood = { name = "homedecor_generic_wood_luxury.png", color = 0xff643f23 }
homedecor.color_black = 0xff303030
homedecor.color_dark_grey = 0xff606060
homedecor.color_med_grey = 0xffa0a0a0
-- load different handler subsystems
dofile(modpath.."/handlers/init.lua")
-- load various other components
dofile(modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
dofile(modpath.."/tables.lua")
dofile(modpath.."/electronics.lua")
dofile(modpath.."/shutters.lua")
dofile(modpath.."/roofing.lua")
dofile(modpath.."/foyer.lua")
dofile(modpath.."/doors_and_gates.lua")
dofile(modpath.."/fences.lua")
dofile(modpath.."/lighting.lua")
dofile(modpath.."/kitchen_appliances.lua")
dofile(modpath.."/kitchen_furniture.lua")
dofile(modpath.."/gastronomy.lua")
dofile(modpath.."/bathroom_furniture.lua")
dofile(modpath.."/bathroom_sanitation.lua")
dofile(modpath.."/bedroom.lua")
dofile(modpath.."/laundry.lua")
dofile(modpath.."/office.lua")
dofile(modpath.."/clocks.lua")
dofile(modpath.."/electrics.lua")
dofile(modpath.."/window_treatments.lua")
dofile(modpath.."/furniture.lua")
dofile(modpath.."/furniture_medieval.lua")
dofile(modpath.."/furniture_recipes.lua")
dofile(modpath.."/climate-control.lua")
dofile(modpath.."/cobweb.lua")
dofile(modpath.."/books.lua")
dofile(modpath.."/exterior.lua")
dofile(modpath.."/trash_cans.lua")
dofile(modpath.."/wardrobe.lua")
dofile(modpath.."/crafts.lua")
print("[HomeDecor] " .. S("Loaded!"))

View File

@ -0,0 +1,256 @@
-- This file supplies refrigerators
local S = homedecor_i18n.gettext
local function N_(x) return x end
-- steel-textured fridge
homedecor.register("refrigerator_steel", {
mesh = "homedecor_refrigerator.obj",
tiles = { "homedecor_refrigerator_steel.png" },
inventory_image = "homedecor_refrigerator_steel_inv.png",
description = S("Refrigerator (stainless steel)"),
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
selection_box = homedecor.nodebox.slab_y(2),
collision_box = homedecor.nodebox.slab_y(2),
expand = { top="placeholder" },
infotext=S("Refrigerator"),
inventory = {
size=50,
lockable=true,
},
on_rotate = screwdriver.rotate_simple
})
-- white, enameled fridge
homedecor.register("refrigerator_white", {
mesh = "homedecor_refrigerator.obj",
tiles = { "homedecor_refrigerator_white.png" },
inventory_image = "homedecor_refrigerator_white_inv.png",
description = S("Refrigerator"),
groups = {snappy=3},
selection_box = homedecor.nodebox.slab_y(2),
collision_box = homedecor.nodebox.slab_y(2),
sounds = default.node_sound_stone_defaults(),
expand = { top="placeholder" },
infotext=S("Refrigerator"),
inventory = {
size=50,
lockable=true,
},
on_rotate = screwdriver.rotate_simple
})
minetest.register_alias("homedecor:refrigerator_white_bottom", "homedecor:refrigerator_white")
minetest.register_alias("homedecor:refrigerator_white_top", "air")
minetest.register_alias("homedecor:refrigerator_steel_bottom", "homedecor:refrigerator_steel")
minetest.register_alias("homedecor:refrigerator_steel_top", "air")
minetest.register_alias("homedecor:refrigerator_white_bottom_locked", "homedecor:refrigerator_white_locked")
minetest.register_alias("homedecor:refrigerator_white_top_locked", "air")
minetest.register_alias("homedecor:refrigerator_locked", "homedecor:refrigerator_white_locked")
minetest.register_alias("homedecor:refrigerator_steel_bottom_locked", "homedecor:refrigerator_steel_locked")
minetest.register_alias("homedecor:refrigerator_steel_top_locked", "air")
-- kitchen "furnaces"
homedecor.register_furnace("oven", {
description = S("Oven"),
tile_format = "homedecor_oven_%s%s.png",
output_slots = 4,
output_width = 2,
cook_speed = 1.25,
})
homedecor.register_furnace("oven_steel", {
description = S("Oven (stainless steel)"),
tile_format = "homedecor_oven_steel_%s%s.png",
output_slots = 4,
output_width = 2,
cook_speed = 1.25,
})
homedecor.register_furnace("microwave_oven", {
description = S("Microwave Oven"),
tiles = {
"homedecor_microwave_top.png", "homedecor_microwave_top.png^[transformR180",
"homedecor_microwave_top.png^[transformR270", "homedecor_microwave_top.png^[transformR90",
"homedecor_microwave_top.png^[transformR180", "homedecor_microwave_front.png"
},
tiles_active = {
"homedecor_microwave_top.png", "homedecor_microwave_top.png^[transformR180",
"homedecor_microwave_top.png^[transformR270", "homedecor_microwave_top.png^[transformR90",
"homedecor_microwave_top.png^[transformR180", "homedecor_microwave_front_active.png"
},
output_slots = 2,
output_width = 2,
cook_speed = 1.5,
extra_nodedef_fields = {
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.125, 0.5, 0.125, 0.5 },
},
},
})
-- coffee!
-- coffee!
-- coffee!
local cm_cbox = {
type = "fixed",
fixed = {
{ 0, -8/16, 0, 7/16, 3/16, 8/16 },
{ -4/16, -8/16, -6/16, -1/16, -5/16, -3/16 }
}
}
homedecor.register("coffee_maker", {
mesh = "homedecor_coffeemaker.obj",
tiles = {
"homedecor_coffeemaker_decanter.png",
"homedecor_coffeemaker_cup.png",
"homedecor_coffeemaker_case.png",
},
description = S("Coffee Maker"),
inventory_image = "homedecor_coffeemaker_inv.png",
walkable = false,
groups = {snappy=3},
selection_box = cm_cbox,
node_box = cm_cbox,
on_rotate = screwdriver.disallow
})
local fdir_to_steampos = {
x = { 0.15, 0.275, -0.15, -0.275 },
z = { 0.275, -0.15, -0.275, 0.15 }
}
minetest.register_abm({
nodenames = "homedecor:coffee_maker",
label = "sfx",
interval = 2,
chance = 1,
action = function(pos, node)
local fdir = node.param2
if fdir and fdir < 4 then
local steamx = fdir_to_steampos.x[fdir + 1]
local steamz = fdir_to_steampos.z[fdir + 1]
minetest.add_particlespawner({
amount = 1,
time = 1,
minpos = {x=pos.x - steamx, y=pos.y - 0.35, z=pos.z - steamz},
maxpos = {x=pos.x - steamx, y=pos.y - 0.35, z=pos.z - steamz},
minvel = {x=-0.003, y=0.01, z=-0.003},
maxvel = {x=0.003, y=0.01, z=-0.003},
minacc = {x=0.0,y=-0.0,z=-0.0},
maxacc = {x=0.0,y=0.003,z=-0.0},
minexptime = 2,
maxexptime = 5,
minsize = 1,
maxsize = 1.2,
collisiondetection = false,
texture = "homedecor_steam.png",
})
end
end
})
homedecor.register("toaster", {
description = S("Toaster"),
tiles = { "homedecor_toaster_sides.png" },
inventory_image = "homedecor_toaster_inv.png",
walkable = false,
groups = { snappy=3 },
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.125, 0.125, -0.3125, 0.125}, -- NodeBox1
},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:toaster_loaf", param2 = fdir })
minetest.sound_play("toaster", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
return itemstack
end
})
homedecor.register("toaster_loaf", {
tiles = {
"homedecor_toaster_toploaf.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png"
},
walkable = false,
groups = { snappy=3, not_in_creative_inventory=1 },
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.125, 0.125, -0.3125, 0.125}, -- NodeBox1
{-0.03125, -0.3125, -0.0935, 0, -0.25, 0.0935}, -- NodeBox2
{0.0625, -0.3125, -0.0935, 0.0935, -0.25, 0.0935}, -- NodeBox3
},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:toaster", param2 = fdir })
return itemstack
end,
drop = "homedecor:toaster"
})
homedecor.register("dishwasher", {
description = S("Dishwasher"),
drawtype = "nodebox",
tiles = {
"homedecor_dishwasher_top.png",
"homedecor_dishwasher_bottom.png",
"homedecor_dishwasher_sides.png",
"homedecor_dishwasher_sides.png^[transformFX",
"homedecor_dishwasher_back.png",
"homedecor_dishwasher_front.png"
},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.4375},
{-0.5, -0.5, -0.5, 0.5, 0.1875, 0.1875},
{-0.4375, -0.5, -0.5, 0.4375, 0.4375, 0.4375},
}
},
selection_box = { type = "regular" },
sounds = default.node_sound_stone_defaults(),
groups = { snappy = 3 },
})
local materials = { N_("granite"), N_("marble"), N_("steel"), N_("wood") }
for _, m in ipairs(materials) do
homedecor.register("dishwasher_"..m, {
description = S("Dishwasher (@1)", S(m)),
tiles = {
"homedecor_kitchen_cabinet_top_"..m..".png",
"homedecor_dishwasher_bottom.png",
"homedecor_dishwasher_sides.png",
"homedecor_dishwasher_sides.png^[transformFX",
"homedecor_dishwasher_back.png",
"homedecor_dishwasher_front.png"
},
groups = { snappy = 3 },
sounds = default.node_sound_stone_defaults(),
})
end

View File

@ -0,0 +1,157 @@
-- This file supplies Kitchen cabinets and kitchen sink
local S = homedecor_i18n.gettext
local cabinet_sides = "(default_wood.png^[transformR90)^homedecor_kitchen_cabinet_bevel.png"
local cabinet_bottom = "(default_wood.png^[colorize:#000000:100)^(homedecor_kitchen_cabinet_bevel.png^[colorize:#46321580)"
local function N_(x) return x end
local counter_materials = { "", N_("granite"), N_("marble"), N_("steel") }
for _, mat in ipairs(counter_materials) do
local desc = S("Kitchen Cabinet")
local material = ""
if mat ~= "" then
desc = S("Kitchen Cabinet (@1 top)", S(mat))
material = "_"..mat
end
homedecor.register("kitchen_cabinet"..material, {
description = desc,
tiles = { 'homedecor_kitchen_cabinet_top'..material..'.png',
cabinet_bottom,
cabinet_sides,
cabinet_sides,
cabinet_sides,
'homedecor_kitchen_cabinet_front.png'},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
infotext=S("Kitchen Cabinet"),
inventory = {
size=24,
lockable=true,
},
})
end
local kitchen_cabinet_half_box = homedecor.nodebox.slab_y(0.5, 0.5)
homedecor.register("kitchen_cabinet_half", {
description = S('Half-height Kitchen Cabinet (on ceiling)'),
tiles = {
cabinet_sides,
cabinet_bottom,
cabinet_sides,
cabinet_sides,
cabinet_sides,
'homedecor_kitchen_cabinet_front_half.png'
},
selection_box = kitchen_cabinet_half_box,
node_box = kitchen_cabinet_half_box,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
infotext=S("Kitchen Cabinet"),
inventory = {
size=12,
lockable=true,
},
})
homedecor.register("kitchen_cabinet_with_sink", {
description = S("Kitchen Cabinet with sink"),
mesh = "homedecor_kitchen_sink.obj",
tiles = {
"homedecor_kitchen_sink_top.png",
"homedecor_kitchen_cabinet_front.png",
cabinet_sides,
cabinet_bottom
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
infotext=S("Under-sink cabinet"),
inventory = {
size=16,
lockable=true,
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, 6/16, 8/16 },
{ -8/16, 6/16, -8/16, -6/16, 8/16, 8/16 },
{ 6/16, 6/16, -8/16, 8/16, 8/16, 8/16 },
{ -8/16, 6/16, -8/16, 8/16, 8/16, -6/16 },
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
}
},
on_destruct = function(pos)
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+1, z=pos.z})
end
})
local cp_cbox = {
type = "fixed",
fixed = { -0.375, -0.5, -0.5, 0.375, -0.3125, 0.3125 }
}
homedecor.register("copper_pans", {
description = S("Copper pans"),
mesh = "homedecor_copper_pans.obj",
tiles = { "homedecor_polished_copper.png" },
inventory_image = "homedecor_copper_pans_inv.png",
groups = { snappy=3 },
selection_box = cp_cbox,
walkable = false,
on_place = minetest.rotate_node
})
local kf_cbox = {
type = "fixed",
fixed = { -2/16, -8/16, 1/16, 2/16, -1/16, 8/16 }
}
homedecor.register("kitchen_faucet", {
mesh = "homedecor_kitchen_faucet.obj",
tiles = { "homedecor_generic_metal_bright.png" },
inventory_image = "homedecor_kitchen_faucet_inv.png",
description = S("Kitchen Faucet"),
groups = {snappy=3},
selection_box = kf_cbox,
walkable = false,
on_rotate = screwdriver.disallow,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
if below and
below.name == "homedecor:sink" or
below.name == "homedecor:kitchen_cabinet_with_sink" or
below.name == "homedecor:kitchen_cabinet_with_sink_locked" then
local particledef = {
outlet = { x = 0, y = -0.19, z = 0.13 },
velocity_x = { min = -0.05, max = 0.05 },
velocity_y = -0.3,
velocity_z = { min = -0.1, max = 0 },
spread = 0
}
homedecor.start_particle_spawner(pos, node, particledef, "homedecor_faucet")
end
return itemstack
end,
on_destruct = homedecor.stop_particle_spawner
})
homedecor.register("paper_towel", {
mesh = "homedecor_paper_towel.obj",
tiles = {
"homedecor_generic_quilted_paper.png",
"default_wood.png"
},
inventory_image = "homedecor_paper_towel_inv.png",
description = S("Paper towels"),
groups = { snappy=3 },
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.4375, 0.125, 0.0625, 0.4375, 0.4375, 0.5 }
},
})

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homedecor/laundry.lua Normal file
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-- laundry devices
homedecor.register("washing_machine", {
description = "Washing Machine",
tiles = {
"homedecor_washing_machine_top.png",
"homedecor_washing_machine_bottom.png",
"homedecor_washing_machine_sides.png",
"homedecor_washing_machine_sides.png^[transformFX",
"homedecor_washing_machine_back.png",
"homedecor_washing_machine_front.png"
},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.375, 0.375},
{-0.5, -0.5, 0.3125, 0.5, 0.5, 0.5},
}
},
selection_box = { type = "regular" },
groups = { snappy = 3 },
})
homedecor.register("dryer", {
description = "Tumble dryer",
tiles = {
"homedecor_dryer_top.png",
"homedecor_dryer_bottom.png",
"homedecor_dryer_sides.png",
"homedecor_dryer_sides.png^[transformFX",
"homedecor_dryer_back.png",
"homedecor_dryer_front.png"
},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.375, 0.375},
{-0.5, -0.5, 0.3125, 0.5, 0.5, 0.5},
}
},
selection_box = { type = "regular" },
groups = { snappy = 3 },
})
local ib_cbox = {
type = "fixed",
fixed = { -6/16, -8/16, -4/16, 17/16, 4/16, 4/16 }
}
homedecor.register("ironing_board", {
description = "Ironing board",
mesh = "homedecor_ironing_board.obj",
tiles = {
"wool_grey.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
},
expand = {right = "placeholder"},
groups = { snappy = 3 },
selection_box = ib_cbox,
collision_box = ib_cbox
})

766
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-- This file supplies glowlights
local S = homedecor_i18n.gettext
local glowlight_nodebox = {
half = homedecor.nodebox.slab_y(1/2),
quarter = homedecor.nodebox.slab_y(1/4),
small_cube = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
}
minetest.register_node("homedecor:glowlight_half", {
description = S("Thick Glowlight"),
tiles = {
"homedecor_glowlight_top.png",
"homedecor_glowlight_bottom.png",
"homedecor_glowlight_thick_sides.png",
"homedecor_glowlight_thick_sides.png",
"homedecor_glowlight_thick_sides.png",
"homedecor_glowlight_thick_sides.png"
},
overlay_tiles = {
{ name = "homedecor_glowlight_top_overlay.png", color = "white"},
"",
{ name = "homedecor_glowlight_thick_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thick_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thick_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thick_sides_overlay.png", color = "white"},
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = {
type = "wallmounted",
wall_top = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 },
wall_side = { -0.5, -0.5, -0.5, 0, 0.5, 0.5 }
},
node_box = glowlight_nodebox.half,
groups = { snappy = 3, ud_param2_colorable = 1 },
light_source = default.LIGHT_MAX,
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:glowlight_quarter", {
description = S("Thin Glowlight"),
tiles = {
"homedecor_glowlight_top.png",
"homedecor_glowlight_bottom.png",
"homedecor_glowlight_thin_sides.png",
"homedecor_glowlight_thin_sides.png",
"homedecor_glowlight_thin_sides.png",
"homedecor_glowlight_thin_sides.png"
},
overlay_tiles = {
{ name = "homedecor_glowlight_top_overlay.png", color = "white"},
"",
{ name = "homedecor_glowlight_thin_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thin_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thin_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thin_sides_overlay.png", color = "white"},
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = {
type = "wallmounted",
wall_top = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.25, 0.5, 0.5 }
},
node_box = glowlight_nodebox.quarter,
groups = { snappy = 3, ud_param2_colorable = 1 },
light_source = default.LIGHT_MAX-1,
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:glowlight_small_cube", {
description = S("Small Glowlight Cube"),
tiles = {
"homedecor_glowlight_cube_tb.png",
"homedecor_glowlight_cube_tb.png",
"homedecor_glowlight_cube_sides.png",
"homedecor_glowlight_cube_sides.png",
"homedecor_glowlight_cube_sides.png",
"homedecor_glowlight_cube_sides.png"
},
overlay_tiles = {
{ name = "homedecor_glowlight_cube_tb_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_tb_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_sides_overlay.png", color = "white"},
},
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "colorwallmounted",
drawtype = "nodebox",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = {
type = "wallmounted",
wall_top = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 },
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 },
wall_side = { -0.5, -0.25, -0.25, 0, 0.25, 0.25 }
},
node_box = glowlight_nodebox.small_cube,
groups = { snappy = 3, ud_param2_colorable = 1 },
light_source = default.LIGHT_MAX-1,
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node
})
homedecor.register("plasma_lamp", {
description = S("Plasma Lamp"),
drawtype = "mesh",
mesh = "plasma_lamp.obj",
tiles = {
"default_gold_block.png",
{
name="homedecor_plasma_storm.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
}
},
use_texture_alpha = true,
light_source = default.LIGHT_MAX - 1,
sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
homedecor.register("plasma_ball", {
description = S("Plasma Ball"),
mesh = "homedecor_plasma_ball.obj",
tiles = {
{ name = "homedecor_generic_plastic.png", color = homedecor.color_black },
{
name = "homedecor_plasma_ball_streamers.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
},
"homedecor_plasma_ball_glass.png"
},
inventory_image = "homedecor_plasma_ball_inv.png",
selection_box = {
type = "fixed",
fixed = { -0.1875, -0.5, -0.1875, 0.1875, 0, 0.1875 }
},
walkable = false,
use_texture_alpha = true,
light_source = default.LIGHT_MAX - 5,
sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
local tc_cbox = {
type = "fixed",
fixed = {
{ -0.1875, -0.5, -0.1875, 0.1875, 0.375, 0.1875 },
}
}
homedecor.register("candle", {
description = S("Thick Candle"),
mesh = "homedecor_candle_thick.obj",
tiles = {
'homedecor_candle_sides.png',
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
},
inventory_image = "homedecor_candle_inv.png",
selection_box = tc_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
local c_cbox = {
type = "fixed",
fixed = {
{ -0.125, -0.5, -0.125, 0.125, 0.05, 0.125 },
}
}
homedecor.register("candle_thin", {
description = S("Thin Candle"),
mesh = "homedecor_candle_thin.obj",
tiles = {
'homedecor_candle_sides.png',
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
},
inventory_image = "homedecor_candle_thin_inv.png",
selection_box = c_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
local cs_cbox = {
type = "fixed",
fixed = {
{ -0.15625, -0.5, -0.15625, 0.15625, 0.3125, 0.15625 },
}
}
homedecor.register("candlestick_wrought_iron", {
description = S("Candlestick (wrought iron)"),
mesh = "homedecor_candlestick.obj",
tiles = {
"homedecor_candle_sides.png",
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
"homedecor_generic_metal_wrought_iron.png",
},
inventory_image = "homedecor_candlestick_wrought_iron_inv.png",
selection_box = cs_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
homedecor.register("candlestick_brass", {
description = S("Candlestick (brass)"),
mesh = "homedecor_candlestick.obj",
tiles = {
"homedecor_candle_sides.png",
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
"homedecor_generic_metal_brass.png",
},
inventory_image = "homedecor_candlestick_brass_inv.png",
selection_box = cs_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
homedecor.register("wall_sconce", {
description = S("Wall sconce"),
mesh = "homedecor_wall_sconce.obj",
tiles = {
'homedecor_candle_sides.png',
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
'homedecor_wall_sconce_back.png',
'homedecor_generic_metal_wrought_iron.png',
},
inventory_image = "homedecor_wall_sconce_inv.png",
selection_box = {
type = "fixed",
fixed = { -0.1875, -0.25, 0.3125, 0.1875, 0.25, 0.5 }
},
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
local ol_cbox = {
type = "fixed",
fixed = {
{ -5/16, -8/16, -3/16, 5/16, 4/16, 3/16 },
}
}
homedecor.register("oil_lamp", {
description = S("Oil lamp (hurricane)"),
mesh = "homedecor_oil_lamp.obj",
tiles = {
"homedecor_generic_metal_brass.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
{ name = "homedecor_generic_metal.png", color = 0xffa00000 },
"homedecor_oil_lamp_wick.png",
{ name = "homedecor_generic_metal.png", color = 0xffa00000 },
"homedecor_oil_lamp_glass.png",
},
use_texture_alpha = true,
inventory_image = "homedecor_oil_lamp_inv.png",
selection_box = ol_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-3,
sounds = default.node_sound_glass_defaults(),
})
homedecor.register("oil_lamp_tabletop", {
description = S("Oil Lamp (tabletop)"),
mesh = "homedecor_oil_lamp_tabletop.obj",
tiles = {"homedecor_oil_lamp_tabletop.png"},
inventory_image = "homedecor_oil_lamp_tabletop_inv.png",
selection_box = ol_cbox,
collision_box = ol_cbox,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-3,
sounds = default.node_sound_glass_defaults(),
})
local gl_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.45, 0.25 },
}
minetest.register_alias("homedecor:wall_lantern", "homedecor:ground_lantern")
homedecor.register("ground_lantern", {
description = S("Ground Lantern"),
mesh = "homedecor_ground_lantern.obj",
tiles = { "homedecor_light.png", "homedecor_generic_metal_wrought_iron.png" },
use_texture_alpha = true,
inventory_image = "homedecor_ground_lantern_inv.png",
wield_image = "homedecor_ground_lantern_inv.png",
groups = {snappy=3},
light_source = 11,
selection_box = gl_cbox,
walkable = false
})
local hl_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.2, 0.25, 0.5, 0.5 },
}
homedecor.register("hanging_lantern", {
description = S("Hanging Lantern"),
mesh = "homedecor_hanging_lantern.obj",
tiles = { "homedecor_generic_metal_wrought_iron.png", "homedecor_light.png" },
use_texture_alpha = true,
inventory_image = "homedecor_hanging_lantern_inv.png",
wield_image = "homedecor_hanging_lantern_inv.png",
groups = {snappy=3},
light_source = 11,
selection_box = hl_cbox,
walkable = false
})
local cl_cbox = {
type = "fixed",
fixed = { -0.35, -0.45, -0.35, 0.35, 0.5, 0.35 }
}
homedecor.register("ceiling_lantern", {
drawtype = "mesh",
mesh = "homedecor_ceiling_lantern.obj",
tiles = { "homedecor_light.png", "homedecor_generic_metal_wrought_iron.png" },
use_texture_alpha = true,
inventory_image = "homedecor_ceiling_lantern_inv.png",
description = S("Ceiling Lantern"),
groups = {snappy=3},
light_source = 11,
selection_box = cl_cbox,
walkable = false
})
homedecor.register("lattice_lantern_large", {
description = S("Lattice lantern (large)"),
tiles = { 'homedecor_lattice_lantern_large.png' },
groups = { snappy = 3 },
light_source = default.LIGHT_MAX,
sounds = default.node_sound_glass_defaults(),
})
homedecor.register("lattice_lantern_small", {
description = S("Lattice lantern (small)"),
tiles = {
'homedecor_lattice_lantern_small_tb.png',
'homedecor_lattice_lantern_small_tb.png',
'homedecor_lattice_lantern_small_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-1,
sounds = default.node_sound_glass_defaults(),
on_place = minetest.rotate_node
})
local brightness_tab = {
0xffd0d0d0,
0xffd8d8d8,
0xffe0e0e0,
0xffe8e8e8,
0xffffffff,
}
-- table lamps and standing lamps
local repl = {
["off"] ="low",
["low"] ="med",
["med"] ="hi",
["hi"] ="max",
["max"] ="off",
}
local lamp_colors = {
"white",
"blue",
"green",
"pink",
"red",
"violet",
}
local tlamp_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }
}
local slamp_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 }
}
local function reg_lamp(suffix, nxt, light, brightness)
local wool_brighten = (light or 0) * 15
homedecor.register("table_lamp_"..suffix, {
description = S("Table Lamp"),
mesh = "homedecor_table_lamp.obj",
tiles = {
"wool_grey.png^[colorize:#ffffff:"..wool_brighten,
{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[brightness] },
{ name = "homedecor_generic_wood_red.png", color = 0xffffffff },
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
},
inventory_image = "homedecor_table_lamp_foot_inv.png^homedecor_table_lamp_top_inv.png",
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
walkable = false,
light_source = light,
selection_box = tlamp_cbox,
sounds = default.node_sound_wood_defaults(),
groups = {cracky=2,oddly_breakable_by_hand=1, ud_param2_colorable = 1,
not_in_creative_inventory=((light ~= nil) and 1) or nil,
},
drop = "homedecor:table_lamp_off",
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:table_lamp_"..repl[suffix]
minetest.set_node(pos, node)
end,
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node
})
homedecor.register("standing_lamp_"..suffix, {
description = S("Standing Lamp"),
mesh = "homedecor_standing_lamp.obj",
tiles = {
"wool_grey.png^[colorize:#ffffff:"..wool_brighten,
{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[brightness] },
{ name = "homedecor_generic_wood_red.png", color = 0xffffffff },
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
},
inventory_image = "homedecor_standing_lamp_foot_inv.png^homedecor_standing_lamp_top_inv.png",
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
walkable = false,
light_source = light,
groups = {cracky=2,oddly_breakable_by_hand=1, ud_param2_colorable = 1,
not_in_creative_inventory=((light ~= nil) and 1) or nil,
},
selection_box = slamp_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:standing_lamp_"..repl[suffix]
minetest.set_node(pos, node)
end,
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node,
expand = { top="air" },
})
-- for old maps that had the original 3dforniture mod
minetest.register_alias("3dforniture:table_lamp_"..suffix, "homedecor:table_lamp_"..suffix)
end
reg_lamp("off", "low", nil, 1 )
reg_lamp("low", "med", 3, 2 )
reg_lamp("med", "hi", 7, 3 )
reg_lamp("hi", "max", 11, 4 )
reg_lamp("max", "off", 14, 5 )
-- "gooseneck" style desk lamps
local dlamp_cbox = {
type = "wallmounted",
wall_side = { -0.2, -0.5, -0.15, 0.32, 0.12, 0.15 },
}
homedecor.register("desk_lamp", {
description = S("Desk Lamp"),
mesh = "homedecor_desk_lamp.obj",
tiles = {
"homedecor_generic_metal.png",
"homedecor_generic_metal.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[5] },
},
inventory_image = "homedecor_desk_lamp_inv.png",
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = dlamp_cbox,
node_box = dlamp_cbox,
walkable = false,
groups = {snappy=3, ud_param2_colorable = 1},
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node,
on_rotate = unifieddyes.fix_after_screwdriver_nsew
})
-- "kitchen"/"dining room" ceiling lamp
homedecor.register("ceiling_lamp", {
description = S("Ceiling Lamp"),
mesh = "homedecor_ceiling_lamp.obj",
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_ceiling_lamp_glass.png",
"homedecor_table_standing_lamp_lightbulb.png",
{ name = "homedecor_generic_plastic.png", color = 0xff442d04 },
},
inventory_image = "homedecor_ceiling_lamp_inv.png",
light_source = default.LIGHT_MAX,
groups = {snappy=3},
walkable = false,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:ceiling_lamp_off"})
end,
})
homedecor.register("ceiling_lamp_off", {
description = S("Ceiling Lamp (off)"),
mesh = "homedecor_ceiling_lamp.obj",
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_ceiling_lamp_glass.png",
{ "homedecor_table_standing_lamp_lightbulb.png", color = 0xffd0d0d0 },
{ name = "homedecor_generic_plastic.png", color = 0xff442d04 },
},
groups = {snappy=3, not_in_creative_inventory=1},
walkable = false,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:ceiling_lamp"})
end,
drop = "homedecor:ceiling_lamp"
})
-- conversion LBM for param2 coloring
homedecor.old_static_nodes = {
"homedecor:glowlight_quarter_white",
"homedecor:glowlight_quarter_yellow",
"homedecor:glowlight_half_white",
"homedecor:glowlight_half_yellow",
"homedecor:glowlight_small_cube_white",
"homedecor:glowlight_small_cube_yellow"
}
local lamp_power = {"off", "low", "med", "hi", "max"}
for _, power in ipairs(lamp_power) do
for _, color in ipairs(lamp_colors) do
table.insert(homedecor.old_static_nodes, "homedecor:table_lamp_"..color.."_"..power)
table.insert(homedecor.old_static_nodes, "homedecor:standing_lamp_"..color.."_"..power)
end
end
minetest.register_lbm({
name = "homedecor:convert_lighting",
label = "Convert homedecor glowlights, table lamps, and standing lamps to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_nodes,
action = function(pos, node)
local name = node.name
local newname
local color
if string.find(name, "small_cube") then
newname = "homedecor:glowlight_small_cube"
elseif string.find(name, "glowlight_half") then
newname = "homedecor:glowlight_half"
elseif string.find(name, "glowlight_quarter") then
newname = "homedecor:glowlight_quarter"
end
local lampname
if string.find(name, "standing_lamp") then
lampname = "homedecor:standing_lamp"
elseif string.find(name, "table_lamp") then
lampname = "homedecor:table_lamp"
end
if lampname then
newname = lampname
if string.find(name, "_off") then
newname = newname.."_off"
elseif string.find(name, "_low") then
newname = newname.."_low"
elseif string.find(name, "_med") then
newname = newname.."_med"
elseif string.find(name, "_hi") then
newname = newname.."_hi"
elseif string.find(name, "_max") then
newname = newname.."_max"
end
end
if string.find(name, "red") then
color = "red"
elseif string.find(name, "pink") then
color = "pink"
elseif string.find(name, "green") then
color = "green"
elseif string.find(name, "blue") then
color = "blue"
elseif string.find(name, "yellow") then
color = "yellow"
elseif string.find(name, "violet") then
color = "violet"
else
color = "white"
end
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
local old_fdir
local new_node = newname
local new_fdir = 1
local param2
if string.find(name, "glowlight") then
paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
old_fdir = math.floor(node.param2 / 4)
if old_fdir == 5 then
new_fdir = 0
elseif old_fdir == 1 then
new_fdir = 5
elseif old_fdir == 2 then
new_fdir = 4
elseif old_fdir == 3 then
new_fdir = 3
elseif old_fdir == 4 then
new_fdir = 2
elseif old_fdir == 0 then
new_fdir = 1
end
param2 = paletteidx + new_fdir
else
param2 = paletteidx
end
local meta = minetest.get_meta(pos)
if string.find(name, "table_lamp") or string.find(name, "standing_lamp") then
meta:set_string("palette", "ext")
end
minetest.set_node(pos, { name = new_node, param2 = param2 })
meta:set_string("dye", "unifieddyes:"..color)
end
})
-- this one's for the small "gooseneck" desk lamps
homedecor.old_static_desk_lamps = {
"homedecor:desk_lamp_red",
"homedecor:desk_lamp_blue",
"homedecor:desk_lamp_green",
"homedecor:desk_lamp_violet",
}
minetest.register_lbm({
name = "homedecor:convert_desk_lamps",
label = "Convert homedecor desk lamps to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_desk_lamps,
action = function(pos, node)
local name = node.name
local color = string.sub(name, string.find(name, "_", -8) + 1)
if color == "green" then
color = "medium_green"
elseif color == "violet" then
color = "magenta"
end
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
local old_fdir = math.floor(node.param2 % 32)
local new_fdir = 3
if old_fdir == 0 then
new_fdir = 3
elseif old_fdir == 1 then
new_fdir = 4
elseif old_fdir == 2 then
new_fdir = 2
elseif old_fdir == 3 then
new_fdir = 5
end
local param2 = paletteidx + new_fdir
minetest.set_node(pos, { name = "homedecor:desk_lamp", param2 = param2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})
minetest.register_lbm({
name = "homedecor:recolor_lighting",
label = "Convert some kinds of lights to use UD extended palette",
run_at_every_load = false,
nodenames = {
"homedecor:table_lamp_off",
"homedecor:table_lamp_low",
"homedecor:table_lamp_med",
"homedecor:table_lamp_hi",
"homedecor:table_lamp_max",
"homedecor:standing_lamp_off",
"homedecor:standing_lamp_low",
"homedecor:standing_lamp_med",
"homedecor:standing_lamp_hi",
"homedecor:standing_lamp_max",
},
action = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("palette") ~= "ext" then
minetest.swap_node(pos, { name = node.name, param2 = unifieddyes.convert_classic_palette[node.param2] })
meta:set_string("palette", "ext")
end
end
})

View File

@ -1,13 +1,7 @@
-- Home Decor mod by VanessaE
--
-- Mostly my own code, with bits and pieces lifted from Minetest's default
-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
-- for helping me figure out the inventories used in the nightstands/dressers.
--
-- The code for ovens, nightstands, refrigerators are basically modified
-- copies of the code for chests and furnaces.
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local function N_(x) return x end
homedecor.register("ceiling_paint", {
description = S("Textured Ceiling Paint"),
@ -34,9 +28,9 @@ homedecor.register("ceiling_tile", {
})
local rug_types = {
{ "small", "homedecor_small_rug.obj" },
{ "large", homedecor.box.slab_y(0.0625) },
{ "persian", homedecor.box.slab_y(0.0625) },
{ N_("small"), "homedecor_small_rug.obj" },
{ N_("large"), homedecor.box.slab_y(0.0625) },
{ N_("persian"), homedecor.box.slab_y(0.0625) },
}
for _, rt in ipairs(rug_types) do
@ -72,7 +66,7 @@ for _, rt in ipairs(rug_types) do
})
end
local pot_colors = { "black", "green", "terracotta" }
local pot_colors = { N_("black"), N_("green"), N_("terracotta") }
for _, p in ipairs(pot_colors) do
homedecor.register("flower_pot_"..p, {
@ -394,6 +388,53 @@ homedecor.register("tool_cabinet", {
minetest.register_alias("homedecor:tool_cabinet_bottom", "homedecor:tool_cabinet")
minetest.register_alias("homedecor:tool_cabinet_top", "air")
local pframe_cbox = {
type = "fixed",
fixed = { -0.18, -0.5, -0.08, 0.18, -0.08, 0.18 }
}
local n = { 1, 2 }
for _, i in ipairs(n) do
homedecor.register("picture_frame"..i, {
description = S("Picture Frame"),
mesh = "homedecor_picture_frame.obj",
tiles = {
"homedecor_picture_frame_image"..i..".png",
homedecor.lux_wood,
"homedecor_picture_frame_back.png",
},
inventory_image = "homedecor_picture_frame"..i.."_inv.png",
wield_image = "homedecor_picture_frame"..i.."_inv.png",
groups = {snappy = 3},
selection_box = pframe_cbox,
walkable = false,
sounds = default.node_sound_glass_defaults()
})
end
local p_cbox = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.4375, 0.5, 0.5, 0.5 }
}
}
for i = 1,20 do
homedecor.register("painting_"..i, {
description = S("Decorative painting #@1", i),
mesh = "homedecor_painting.obj",
tiles = {
"default_wood.png",
"homedecor_blank_canvas.png",
"homedecor_painting"..i..".png"
},
selection_box = p_cbox,
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
})
end
homedecor.banister_materials = {
{ "wood",
S("wood"),
@ -442,19 +483,23 @@ for _, side in ipairs({"diagonal_left", "diagonal_right", "horizontal"}) do
local name, matdesc, tile1, tile2 = unpack(mat)
local nodename = "banister_"..name.."_"..side
local groups = { snappy = 3, not_in_creative_inventory = 1 }
local cbox = {
type = "fixed",
fixed = { -9/16, -3/16, 5/16, 9/16, 24/16, 8/16 }
}
if side == "horizontal" then
groups = { snappy = 3 }
cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 5/16, 8/16, 8/16, 8/16 }
}
else
minetest.register_alias(string.gsub("homedecor:"..nodename, "diagonal_", ""), "homedecor:"..nodename)
end
local def = {
homedecor.register(nodename, {
description = S("Banister for Stairs (@1, @2)", matdesc, sidedesc),
mesh = "homedecor_banister_"..side..".obj",
tiles = {
@ -462,37 +507,12 @@ for _, side in ipairs({"diagonal_left", "diagonal_right", "horizontal"}) do
tile2,
},
inventory_image = "homedecor_banister_"..name.."_inv.png",
groups = groups,
selection_box = cbox,
collision_box = cbox,
groups = { snappy = 3},
on_place = homedecor.place_banister,
drop = "homedecor:banister_"..name.."_horizontal",
}
if side ~= "horizontal" then
def.groups.not_in_creative_inventory = 1
end
if name == "wood" then
def.palette = "unifieddyes_palette_greys.png"
def.airbrush_replacement_node = "homedecor:banister_wood_"..side.."_grey"
def.groups.ud_param2_colorable = 1
def.paramtype2 = "colorfacedir"
end
homedecor.register(nodename, def)
if name == "wood" then
local nn = "homedecor:"..nodename
local def2 = table.copy(minetest.registered_items[nn])
def2.tiles = {
homedecor.white_wood,
homedecor.white_wood
}
def2.inventory_image = "homedecor_banister_wood_colored_inv.png"
def2.groups.not_in_creative_inventory = 1
unifieddyes.generate_split_palette_nodes(nn, def2, "homedecor:banister_"..name.."_horizontal")
end
})
end
end
@ -586,471 +606,3 @@ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack
end
end
end)
minetest.register_node(":homedecor:tatami_mat", {
tiles = {
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png"
},
description = S("Japanese tatami"),
drawtype = "nodebox",
paramtype = "light",
groups = {snappy=3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
}
}
})
homedecor.register("dartboard", {
description = S("Dartboard"),
mesh = "homedecor_dartboard.obj",
tiles = { "homedecor_dartboard.png" },
inventory_image = "homedecor_dartboard_inv.png",
wield_image = "homedecor_dartboard_inv.png",
paramtype2 = "wallmounted",
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = {choppy=2,dig_immediate=2,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
-- crafting
-- Crafting for homedecor mod (includes folding) by Vanessa Ezekowitz
--
-- Mostly my own code; overall template borrowed from game default
local S = homedecor.gettext
minetest.register_craft( {
output = "homedecor:flower_pot_terracotta",
recipe = {
{ "homedecor:roof_tile_terracotta", "default:dirt", "homedecor:roof_tile_terracotta" },
{ "homedecor:roof_tile_terracotta", "homedecor:roof_tile_terracotta", "homedecor:roof_tile_terracotta" },
},
})
minetest.register_craft( {
output = "homedecor:flower_pot_green",
recipe = {
{ "", "dye:dark_green", "" },
{ "basic_materials:plastic_sheet", "default:dirt", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
},
})
minetest.register_craft( {
output = "homedecor:flower_pot_black",
recipe = {
{ "dye:black", "dye:black", "dye:black" },
{ "basic_materials:plastic_sheet", "default:dirt", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:ceiling_paint 20",
recipe = {
"dye:white",
"dye:white",
"default:sand",
"bucket:bucket_water",
},
replacements = { { "bucket:bucket_water","bucket:bucket_empty" } }
})
minetest.register_craft( {
output = "homedecor:ceiling_tile 10",
recipe = {
{ "", "dye:white", "" },
{ "default:steel_ingot", "default:stone", "default:steel_ingot" },
},
})
minetest.register_craft( {
output = "homedecor:drawer_small",
recipe = {
{ "group:wood", "default:steel_ingot", "group:wood" },
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:drawer_small",
burntime = 30,
})
-- vertical poles/lampposts
minetest.register_craft( {
output = "homedecor:pole_brass 4",
recipe = {
{ "", "basic_materials:brass_ingot", "" },
{ "", "basic_materials:brass_ingot", "" },
{ "", "basic_materials:brass_ingot", "" }
},
})
minetest.register_craft( {
output = "homedecor:pole_wrought_iron 4",
recipe = {
{ "default:iron_lump", },
{ "default:iron_lump", },
{ "default:iron_lump", },
},
})
-- ===========================================================
-- Recipes that require materials from wool (cotton alternate)
minetest.register_craft( {
type = "shapeless",
output = "homedecor:rug_small 8",
recipe = {
"wool:red",
"wool:yellow",
"wool:blue",
"wool:black"
},
})
minetest.register_craft( {
output = "homedecor:rug_persian 8",
recipe = {
{ "", "wool:yellow", "" },
{ "wool:red", "wool:blue", "wool:red" },
{ "", "wool:yellow", "" }
},
})
-- cotton versions:
minetest.register_craft( {
type = "shapeless",
output = "homedecor:rug_small 8",
recipe = {
"cotton:red",
"cotton:yellow",
"cotton:blue",
"cotton:black"
},
})
minetest.register_craft( {
output = "homedecor:rug_persian 8",
recipe = {
{ "", "cotton:yellow", "" },
{ "cotton:red", "cotton:blue", "cotton:red" },
{ "", "cotton:yellow", "" }
},
})
-- fuel recipes for same
minetest.register_craft({
type = "fuel",
recipe = "homedecor:rug_small",
burntime = 30,
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:rug_large 2",
recipe = {
"homedecor:rug_small",
"homedecor:rug_small",
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:rug_large",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:rug_persian",
burntime = 30,
})
-- more misc stuff here
minetest.register_craft({
output = "homedecor:fishtank",
recipe = {
{ "basic_materials:plastic_sheet", "homedecor:glowlight_small_cube", "basic_materials:plastic_sheet" },
{ "default:glass", "bucket:bucket_water", "default:glass" },
{ "default:glass", "building_blocks:gravel_spread", "default:glass" },
},
replacements = { {"bucket:bucket_water", "bucket:bucket_empty"} }
})
minetest.register_craft({
output = "homedecor:cardboard_box 2",
recipe = {
{ "default:paper", "", "default:paper" },
{ "default:paper", "default:paper", "default:paper" },
},
})
minetest.register_craft({
output = "homedecor:cardboard_box_big 2",
recipe = {
{ "default:paper", "", "default:paper" },
{ "default:paper", "", "default:paper" },
{ "default:paper", "default:paper", "default:paper" },
},
})
minetest.register_craft( {
output = "homedecor:openframe_bookshelf",
recipe = {
{"group:wood", "", "group:wood"},
{"default:book", "default:book", "default:book"},
{"group:wood", "", "group:wood"},
},
})
-- japanese walls and mat
minetest.register_craft( {
output = "homedecor:japanese_wall_top",
recipe = {
{"group:stick", "default:paper"},
{"default:paper", "group:stick"},
{"group:stick", "default:paper"}
},
})
minetest.register_craft( {
output = "homedecor:japanese_wall_top",
recipe = {
{"default:paper", "group:stick"},
{"group:stick", "default:paper"},
{"default:paper", "group:stick"}
},
})
minetest.register_craft( {
output = "homedecor:japanese_wall_middle",
recipe = {
{"homedecor:japanese_wall_top"}
},
})
minetest.register_craft( {
output = "homedecor:japanese_wall_bottom",
recipe = {
{"homedecor:japanese_wall_middle"}
},
})
minetest.register_craft( {
output = "homedecor:japanese_wall_top",
recipe = {
{"homedecor:japanese_wall_bottom"}
},
})
minetest.register_craft( {
output = "homedecor:tatami_mat",
recipe = {
{"farming:wheat", "farming:wheat", "farming:wheat"}
},
})
minetest.register_craft( {
output = "homedecor:pool_table",
recipe = {
{ "wool:dark_green", "wool:dark_green", "wool:dark_green" },
{ "building_blocks:hardwood", "building_blocks:hardwood", "building_blocks:hardwood" },
{ "building_blocks:slab_hardwood", "", "building_blocks:slab_hardwood" }
},
})
minetest.register_craft({
output = "homedecor:dartboard",
recipe = {
{"dye:black", "basic_materials:plastic_sheet", "dye:white"},
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"},
{"dye:dark_green", "basic_materials:plastic_sheet", "dye:red"}
},
})
minetest.register_craft({
output = "homedecor:piano",
recipe = {
{ "", "basic_materials:steel_wire", "building_blocks:hardwood" },
{ "basic_materials:plastic_strip", "basic_materials:steel_wire", "building_blocks:hardwood" },
{ "basic_materials:brass_ingot", "default:steelblock", "building_blocks:hardwood" }
},
})
minetest.register_craft({
output = "homedecor:wall_shelf 2",
recipe = {
{ "homedecor:wood_table_small_square", "homedecor:curtainrod_wood", "homedecor:curtainrod_wood" },
},
})
minetest.register_craft({
output = "homedecor:trophy 3",
recipe = {
{ "default:gold_ingot","","default:gold_ingot" },
{ "","default:gold_ingot","" },
{ "group:wood","default:gold_ingot","group:wood" }
},
})
minetest.register_craft({
output = "homedecor:sportbench",
recipe = {
{ "stairs:slab_steelblock","homedecor:pole_wrought_iron","stairs:slab_steelblock" },
{ "default:steel_ingot","wool:black","default:steel_ingot" },
{ "default:steel_ingot","wool:black","default:steel_ingot" }
},
})
minetest.register_craft({
output = "homedecor:skateboard",
recipe = {
{ "dye:yellow","dye:green","dye:blue" },
{ "homedecor:wood_table_small_square","homedecor:wood_table_small_square","homedecor:wood_table_small_square" },
{ "default:steel_ingot","","default:steel_ingot" }
},
})
minetest.register_craft({
output = "homedecor:tool_cabinet",
recipe = {
{ "basic_materials:motor", "default:axe_steel", "default:pick_steel" },
{ "default:steel_ingot", "homedecor:drawer_small", "default:steel_ingot" },
{ "default:steel_ingot", "homedecor:drawer_small", "default:steel_ingot" }
},
})
minetest.register_craft({
output = "homedecor:spiral_staircase",
recipe = {
{ "default:steelblock", "homedecor:pole_wrought_iron", "" },
{ "", "homedecor:pole_wrought_iron", "default:steelblock" },
{ "default:steelblock", "homedecor:pole_wrought_iron", "" }
},
})
minetest.register_craftitem(":homedecor:flower_pot_small", {
description = S("Small Flower Pot"),
inventory_image = "homedecor_flowerpot_small_inv.png"
})
minetest.register_craft( {
output = "homedecor:flower_pot_small",
recipe = {
{ "default:clay_brick", "", "default:clay_brick" },
{ "", "default:clay_brick", "" }
}
})
minetest.register_craft( {
output = "homedecor:flower_pot_small 3",
recipe = { { "homedecor:flower_pot_terracotta" } }
})
for i in ipairs(homedecor.banister_materials) do
local name = homedecor.banister_materials[i][1]
local topmat = homedecor.banister_materials[i][5]
local vertmat = homedecor.banister_materials[i][6]
local dye1 = homedecor.banister_materials[i][7]
local dye2 = homedecor.banister_materials[i][8]
minetest.register_craft({
output = "homedecor:banister_"..name.."_horizontal 2",
recipe = {
{ topmat, "", dye1 },
{ vertmat, topmat, "" },
{ dye2, vertmat, topmat }
},
})
end
unifieddyes.register_color_craft({
output = "",
palette = "split",
neutral_node = "homedecor:banister_wood_horizontal",
type = "shapeless",
output_prefix = "homedecor:banister_wood_horizontal_",
output_suffix = "",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE",
}
})
-- Japanese-style wood/paper wall pieces and door
local jp_cbox = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.0625},
}
minetest.register_node(":homedecor:japanese_wall_top", {
description = S("Japanese wall (top)"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_top.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":homedecor:japanese_wall_middle", {
description = S("Japanese wall"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_middle.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":homedecor:japanese_wall_bottom", {
description = S("Japanese wall (bottom)"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_bottom.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})

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